Posted by Inbreeding mechanics

Berenos|On hiatus (#84593)

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Posted on
2017-04-02 04:03:52
Yes. Inbreeding. That thing that many players go "Why do you avoid it it does nothing anyways" about. But please read it all before hitting the "NO support" button; I'd love to hear your thoughts, but please hear me out first.

Inbreeding Mechanics



In real life, inbreeding will often cause malformations, mutations and a general detriment of the offspring's health if done to the extreme, and is used to conserve certain desirable traits in animals. We already have the second part easy enough - many breeding projects use the tactic of breeding the son that has the desired trait/s to his mother, or the contrary with a father and his daughters, to produce more lions with those same traits -, but I think it would be interesting to add a bit more complexity to Lioden. What if there was a set system that added a higher chance of miscarriage for each shared relative, with an added, smaller chance of producing a lethal cub, and generally producing offspring with lower stats than they would have normally, or even the possibility of spontaneous infertile cubs? It would certainly add another limit to the breeding system.

Why would that be useful?



The breeding system has currently a global limit, the fertile lifespan of a lion - from 2 years old to 16 years old for males, females from 2 years to 14, varying due to their own heat cycles and the use of Instant Cub Delivery, two limits to male breedings, and one for females: the males are limited by their own energy when mating with their own females, and the double of the usual energy and studding slots when mating with the lionesses of another player, while the females are limited by a cooldown after giving birth to a litter.

And yet, there are easy ways to bypass these limits: the use of Energy Roots to breed within our own lionesses, that and Cape Bulrush for the stud requests, the Black Stallion that ensures the female it's used on will get pregnant the next try, and for females there is the use of Yohimbe Bark to shorten their cooldown - granted, this last item is only available during one Event and it requires a lot of them to make a big difference.

Now, Energy Roots and Cape Bulrush are available all year around in the Oasis, and while the Cape Bulrush replenishes 3 stud slots per and costs 3GB - making those 3 additional studdings cost 1GB each at least -, it's rather easy to just buy Energy Roots and offer for people to send their females in heat to your account, along with the payment and other items that they wish for your male to use - at their own risk, that is. This means that the original 15 studdings limit - which would add a max of 60 new cubs to the game each week - is bypassed completely, and the amount of lionesses for them to breed now depends on the level of trust this player is given balanced with how much people want to stud to their male. A player could breed thousands of cubs, instead of the potential max of 24 cubs per lioness - the biggest litter is 4 and a lioness has a heat every 2 years until she's 14 years old, which means she can have around 6 natural heats - he could have in his own pride, plus the max amount of 2520 cubs if this male spent all of his weekly stud slots every week starting from 2 years old until he was forced to retire at 16, without using any of the items listed above. Even if we cut those numbers by half - because 1 and 2 cub litters are the most common - that amount of cubs produced by a single male is insane.

How many of those cubs end up clogging the Trade Center, not quite meeting the requirements of their breeders, and yet having cost too much to be used as fodder and disappear from the database? How many of those cubs in the Tree, where they get their stats lowered to NCL amounts from before the overhaul of the system, and thus losing potential owners? With the implementation of an inbreeding system the mass breeding would slow down, either because the stillbirth regulates the amount of cubs produced or more players take their time to plan for a breeding searching for a partner with whom they share goals, if they don't want to risk it with the inbreeding penalty, letting the market breath and rejuvenate itself - and before you protest, yes, I know studdings to highly sought out lions take weeks and even months, and a lot of resources. This is meant for more studs to be sought for the players, instead of the same group all the time, which would even the market by adding more competitors, and thus lowering the prices, even.

What would it consist of?



To keep it well balanced, the lethal mutations would have to be a lower chance than using a CRB - whatever that chance is - but it'd be an added thing to roll when the cubs are conceived. And we already have miscarriages when a lioness isn't nested or isn't well fed, only that this would be a cumulative chance of a set percentage per shared relative, around 1%, even when that lioness is sated and nested. To avoid having everyone suffering from the penalties suddenly, this could be introduced gradually over a couple or real time months, when players have the chance of starting to reach out for lions unrelated to their own and the coders can go over everything a bit more calmly.

The penalties could work in two diferent ways, but it's always calculated with the amount of repeated ancestors a lion has in his/her full heritage: first, by substracting the corresponding percentage of the inherited stats from a parent. Both parents would suffer this independently, before the resulting stats combined to be the ones of their offspring. If we take up to the Great-Great Grand-Parents of the parents, which would be up to a 30% of penalty per parent in the worts of cases; second, by adding a chance of the cubs of the litter being stillborn, rolling individually for each cub, and being the result of the sum of both the parents' penalties, divided by 2, which would result in a 15% of a cub being stillborn in the worst of cases.

There's a lot of controversy regarding the possibility of a slightly higher chance of lethal mutations, so there's the option of creating a unique mutation for the system - a runt lion of sorts - that would be infertile and wouldn't be able to hunt, breed, patrol or be a king, maybe have a shorter lifespan, or having no additional mutation chance at all. Along with this, there'd be a chance - the same as the penalty - to produce spontaneus infertile lions.

Summarized, inbreeding could entail:


  • Lower stats than what would be expected

  • A set percentage of an added chance of miscarriage|The chance would roll for each cub of the litter individually, not for the litter as a whole|With the lowest of chances and with a lion being and ancestor 15 times, it would mean a chance of 14 - 15% of a cub being stillborn - depending if we take it from the third time a lion is related to introduce the penalty or not

  • A whole new item to ensure that at least one cub survives

  • Spontaneous infertility

  • A higher chance of producing a lethaly mutated cub, but still lower than a CRB - it only affects the chance of having a lethally mutated cub, not the chance of having a mutated cub overall|Or|An exclusive non-lethal mutation, consisting on weak looking, infertile lions that are unable to hunt,
    patrol or be kings, an keep the other lethal mutations' odds as they are currently

  • Possible ways for the inbreeding to take place:


    • The effects above - minus the lethal mutation - would have a cumulative increased chance per shared ancestor

    • A three strike system could be added, too, and start from the 3rd ancestor shared and not the 1st for the effects to take place

    • There could be a limit to the amount of times a common ancestor can influence the cumulative system

    • The cumulative could stop working from a particular ancestor once it reaches the status of Great-Great Grand Parents or Grand Parents only

    • The inbreeding could only be considered such if the parents are directly related within five generations only




Frequent comments:




  • This would harm new players, because smaller prides means more inbreeding: A little bit of inbreeding won't be a problem, so they are safe in this regard until they get the grasp of it, like everything else in the game, and the pride size doesn't matter when it comes to inbreeding.


  • This would ruin the game for stat breeders: When this was first suggested, there was no limiting feature for stats, but the amount of time, effort and allies a player has, which means the market is controlled by a handful of people. This isn't meant to take away all their effort, but to make it so that they need to reach out for others to keep on with their breeding, and thus even the field. Now we have limited consumption of certain food items, or usage of other items that grant stats in one way or another, but this could be another way to do so.


  • This would mean I have to get rid of my offspring because I cannot safely breed them to their father: Yes and no. You could risk it and breed them anyway - a 2, 4, 6, or 10% of penalty would require you to have really bad luck to have a stillborn -, or you could seek out a stud to breed them until you reach a level of inbreeding you feel safe again or until you get another main male.


  • Lethals are supposed to be rare/This would make people stop buying CRB: For those who are worried that this would harm the mutie market making the lethal mutations more common, another possibility was added, that of an exclusive mutation that would be virtually useless. We already have the chance of claiming a CRB lioness in explore and people still buy Cotton Root Bark, so I don't see how increasing the chance of a mutant born of an inbred lioness would change it. Yet, the option of the unique mutation remains. Or not adding a mutation effect at all.


  • This would make the rare markings/bases breeders project even harder: I agree, but I don't know how this could be avoided short of increasing the drop chance of those traits to make up for the penalty that results from inbreeding the lions that got the particular trait, or the introduction of an item and ensured the base pased - but those suggestions have a controversy of their own.


  • This would be a problem for the players that have long, inbreed lineages already: Other than introducing the system slowly, with warning notices so these players could branch out their lions and avoid the worst, or plainly wiping the heritage of every lion currently on Lioden - as some of you suggested - there's no other thing I can think of currently to avoid the issue.


  • I like "insert inbreeding feature nº1 here" but not "insert inbreeding feature nº2 here", can't it be just that instead?: Now, when this idea was born - brainstorming with a group of players, with eveyrone adding their own thoughts - it was as a way to add another layer of limits to the game inspired by real life inbreeding consequences. In my opinion, there shouldn't be a feature added without the rest, because they are meant to balance each other out.


  • What if I don't want to play like this? Can't this have a toggle?: I don't think it is feasible to introduce such a change as something you can just toogle on and off, like the Events. Perhaps I'm wrong, but even if I'm not, this was thought with the intention of mending the market. If everyone could just hop off, it would be moot point.




*Note: Given the amount of feedback this has received, I will no longer reply to every single one; the OP is very clear on both the basis of the suggestion as well as the issues it was inspired of, and you are free to agree or disagree; just please don't take it on me as player. If you have doubts after reading it, feel free to PM and I'll try my best to explain myself better when I have the time. Nothing would please me more than to find a middle ground for the reasonable issues mentioned over the replies to be resolved, or even have another, better suggestion be born from this one.



This suggestion has 506 supports and 563 NO supports.



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Edited on 20/02/18 @ 07:03:58 by Berenos (#84593)

Panik | G1 BO Haze (#71781)

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Posted on
2017-04-03 03:32:32
I think the best aspect of this could be the slightly higher chance of leathal, and if by some chance this gets picked, they could make a pop up sign saying "the lioness had inbred, higher risk of losing cubs" and there be an item in the monkey shop or something that protects them. That would be interesting as just the only negative from it.

Only reason Im saying this is because messing with stats and markings are probably not liked.

Just trying to help. :)



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Finnegan (#85322)


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Posted on
2017-04-03 03:35:12
"I was thinking along the lines of more than 20%, less than 40%, but I'm not really sure what'd be reasonable in this instance."

So, I'd have a higher chance of losing a cub than passing on my special base or markings. :/

What about leopons? There's no way I'd even bother. You have a higher chance of losing a cub for half the leopons currently on market than having a leopon.



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Berenos|On hiatus (#84593)

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Posted on
2017-04-03 03:35:56
@Luffy

I'm sorry to point out that that isn't the point of of the suggestion. xD



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Berenos|On hiatus (#84593)

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Posted on
2017-04-03 03:39:51
@Finnegan

Seeing as how male leopons are infertile, I don't get what you're trying to say. And that would be the maximun amount of penalty you could have, not the only one you can. It saddens me that breeding half-siblings, or fathers to daughters again and again would be on par with a less inbred lion, but it seems to be what others want. Less chance for the cubs to be stillborn, and to loose less stats while trying to get those rare traits at the same time.



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Oya 🐌 (Aaron
Purr, sir) (#100153)

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Posted on
2017-04-03 03:43:18
No support for reasons already stated.



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Finnegan (#85322)


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Posted on
2017-04-03 03:44:08
"And that would be the maximun amount of penalty you could have, not the only one you can."

You said greater than 20%, but less than 40%. Mottled Rosette, for example, has a very low chance of passing. It's much, much, much lower than 20%. So yes, on many of my mottled females I'd have a greater chance of losing a cub than having a mottled.

"It saddens me that breeding half-siblings, or fathers to daughters again and again would be on par with a less inbred lion, but it seems to be what others want."

They're pixel lions. They don't have feelings or care about who you breed them to. Why does it sadden you that other forms of breeding (which are basically necessary to obtain the goals breeders besides yourself have) are just as important as your own?



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🔲Shitlord
Mauaji🔳 (Knees (#33232)

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Posted on
2017-04-03 03:47:29
"They're pixel lions. They don't have feelings or care about who you breed them to. Why does it sadden you that other forms of breeding (which are basically necessary to obtain the goals breeders besides yourself have) are just as important as your own?"


THIS.



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Berenos|On hiatus (#84593)

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Posted on
2017-04-03 03:50:54
@Finnegan

It saddens me for the fact that the one that breeds them contiualy would be putting no effort at all, while the other one could be trying, or have tried. Really, there's no need do adopt that kind of condescending attitude towards me just because we are not agreeing on this matter. I'm trying to give in a little bit, to keep most of the people here... not happy, because you aren't going to be, but less affected by it. And really, those markings are meant to be rare. They already are. I'm suggesting even less than you'd have if you forgot to nest a lioness. And that'd be the maximun chance to have.



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Finnegan (#85322)


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Posted on
2017-04-03 03:55:12
"It saddens me for the fact that the one that breeds them contiualy would be putting no effort at all, while the other one could be trying, or have tried. Really, there's no need do adopt that kind of condescending attitude towards me just because we are not agreeing on this matter."

Your post literally just implied that people who don't play Lioden the same way you do put in no effort when they breed. But I'm the one being condescending, apparently. Alright. We both put in effort, in different ways. You're completely dismissing effort and breeding goals that are different from your own.



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Thalath {Offline} (#41669)

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Posted on
2017-04-03 04:01:34
"And really, those markings are meant to be rare. They already are."

Everything in the game cannot be dismissed with "well it's supposed to be rare anyway!". People will never be able to achieve their breeding project goals. There has to be some sort of balance, and gnawrocks are not it, because they're extremely expensive and not at all helpful when you also need a base that, again has a 1-2% drop. You have to think about the average player. Regardless of "hardcore" projects, Lioden is a casual game.

This suggestion does not work with how the game is currently played. Period. It would require an entire gameplay overhaul in order to be balanced properly with the current mechanics.



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Edited on 03/04/17 @ 11:02:56 by Thalath (#41669)

Berenos|On hiatus (#84593)

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Posted on
2017-04-03 04:02:00
@Finnegan

Just the same stat breeders put effort in what they do, that would imply an effort, yes. It doesn't imply that people that don't doesn't, it means their efforst would go in another direction.

In previous replies, I've said again and again that I recognize their efforts for what it is. That doesn't mean that there's not a problem with the stat market, or the cub market in general. Many before me have said so, and many have agreed on this same thread.

And please don't post what you imagine I think or not, because you have no way of being inside my head, and you don't know me well enough to even try deduce what I may think of a subject. I'm honest. Just ask. It'd be easier for everyone.



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Finnegan (#85322)


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Posted on
2017-04-03 04:06:30
I'm not trying to "get in your head." I'm directly quoting what you said back to you.

"It saddens me for the fact that the one that breeds them continually would be putting no effort at all, while the other one could be trying, or have tried."

So, I'll ask.

What precisely do you mean by this? Because the way you wrote it, it sounds like you think that people who don't check for inbreeding don't put in effort when they breed their lions.

Because that's what you typed.




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xXDruidXx (#74535)

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Posted on
2017-04-03 04:10:04
Finnegan, they didn't mention anything about it meaning people who inbreed lions.
They were just talking about people who don't pay attention at all when breeding, having consequences would mean more people would pay attention to their breeding



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Berenos|On hiatus (#84593)

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Posted on
2017-04-03 04:10:47
@Thalath

I'm not dismissing it, but I don't know what can be done short of raising the drop of the bases and markings, and that surely would make everyone upset because it'd be easier to get them.

@Finnegan

That they'd be putting no effort in that, another could be, and it'd get the exact same chances? Not that they don't put an effort in general. And really, this isn't about the way you do or don't play, this is about a current problem Lioden has, and suggesting a solution. Do you have one to help the market? Suggest it. It's that simple. You don't agree with mine? Fine. but it doesn't need to get like this, either. You've said your piece. I've said mine. We don't agree. The end. It's not the end of the world.



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xXDruidXx (#74535)

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Posted on
2017-04-03 04:11:33
Personally I didn't think it was directed at any specific kind of breeders, other than the ones who genuinely don't care and don't pay attention when breeding. They just breed because they can XD (I do that sometimes).



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