Posted by Inbreeding mechanics

Berenos|On hiatus (#84593)

Resurgent
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Posted on
2017-04-02 04:03:52
Yes. Inbreeding. That thing that many players go "Why do you avoid it it does nothing anyways" about. But please read it all before hitting the "NO support" button; I'd love to hear your thoughts, but please hear me out first.

Inbreeding Mechanics



In real life, inbreeding will often cause malformations, mutations and a general detriment of the offspring's health if done to the extreme, and is used to conserve certain desirable traits in animals. We already have the second part easy enough - many breeding projects use the tactic of breeding the son that has the desired trait/s to his mother, or the contrary with a father and his daughters, to produce more lions with those same traits -, but I think it would be interesting to add a bit more complexity to Lioden. What if there was a set system that added a higher chance of miscarriage for each shared relative, with an added, smaller chance of producing a lethal cub, and generally producing offspring with lower stats than they would have normally, or even the possibility of spontaneous infertile cubs? It would certainly add another limit to the breeding system.

Why would that be useful?



The breeding system has currently a global limit, the fertile lifespan of a lion - from 2 years old to 16 years old for males, females from 2 years to 14, varying due to their own heat cycles and the use of Instant Cub Delivery, two limits to male breedings, and one for females: the males are limited by their own energy when mating with their own females, and the double of the usual energy and studding slots when mating with the lionesses of another player, while the females are limited by a cooldown after giving birth to a litter.

And yet, there are easy ways to bypass these limits: the use of Energy Roots to breed within our own lionesses, that and Cape Bulrush for the stud requests, the Black Stallion that ensures the female it's used on will get pregnant the next try, and for females there is the use of Yohimbe Bark to shorten their cooldown - granted, this last item is only available during one Event and it requires a lot of them to make a big difference.

Now, Energy Roots and Cape Bulrush are available all year around in the Oasis, and while the Cape Bulrush replenishes 3 stud slots per and costs 3GB - making those 3 additional studdings cost 1GB each at least -, it's rather easy to just buy Energy Roots and offer for people to send their females in heat to your account, along with the payment and other items that they wish for your male to use - at their own risk, that is. This means that the original 15 studdings limit - which would add a max of 60 new cubs to the game each week - is bypassed completely, and the amount of lionesses for them to breed now depends on the level of trust this player is given balanced with how much people want to stud to their male. A player could breed thousands of cubs, instead of the potential max of 24 cubs per lioness - the biggest litter is 4 and a lioness has a heat every 2 years until she's 14 years old, which means she can have around 6 natural heats - he could have in his own pride, plus the max amount of 2520 cubs if this male spent all of his weekly stud slots every week starting from 2 years old until he was forced to retire at 16, without using any of the items listed above. Even if we cut those numbers by half - because 1 and 2 cub litters are the most common - that amount of cubs produced by a single male is insane.

How many of those cubs end up clogging the Trade Center, not quite meeting the requirements of their breeders, and yet having cost too much to be used as fodder and disappear from the database? How many of those cubs in the Tree, where they get their stats lowered to NCL amounts from before the overhaul of the system, and thus losing potential owners? With the implementation of an inbreeding system the mass breeding would slow down, either because the stillbirth regulates the amount of cubs produced or more players take their time to plan for a breeding searching for a partner with whom they share goals, if they don't want to risk it with the inbreeding penalty, letting the market breath and rejuvenate itself - and before you protest, yes, I know studdings to highly sought out lions take weeks and even months, and a lot of resources. This is meant for more studs to be sought for the players, instead of the same group all the time, which would even the market by adding more competitors, and thus lowering the prices, even.

What would it consist of?



To keep it well balanced, the lethal mutations would have to be a lower chance than using a CRB - whatever that chance is - but it'd be an added thing to roll when the cubs are conceived. And we already have miscarriages when a lioness isn't nested or isn't well fed, only that this would be a cumulative chance of a set percentage per shared relative, around 1%, even when that lioness is sated and nested. To avoid having everyone suffering from the penalties suddenly, this could be introduced gradually over a couple or real time months, when players have the chance of starting to reach out for lions unrelated to their own and the coders can go over everything a bit more calmly.

The penalties could work in two diferent ways, but it's always calculated with the amount of repeated ancestors a lion has in his/her full heritage: first, by substracting the corresponding percentage of the inherited stats from a parent. Both parents would suffer this independently, before the resulting stats combined to be the ones of their offspring. If we take up to the Great-Great Grand-Parents of the parents, which would be up to a 30% of penalty per parent in the worts of cases; second, by adding a chance of the cubs of the litter being stillborn, rolling individually for each cub, and being the result of the sum of both the parents' penalties, divided by 2, which would result in a 15% of a cub being stillborn in the worst of cases.

There's a lot of controversy regarding the possibility of a slightly higher chance of lethal mutations, so there's the option of creating a unique mutation for the system - a runt lion of sorts - that would be infertile and wouldn't be able to hunt, breed, patrol or be a king, maybe have a shorter lifespan, or having no additional mutation chance at all. Along with this, there'd be a chance - the same as the penalty - to produce spontaneus infertile lions.

Summarized, inbreeding could entail:


  • Lower stats than what would be expected

  • A set percentage of an added chance of miscarriage|The chance would roll for each cub of the litter individually, not for the litter as a whole|With the lowest of chances and with a lion being and ancestor 15 times, it would mean a chance of 14 - 15% of a cub being stillborn - depending if we take it from the third time a lion is related to introduce the penalty or not

  • A whole new item to ensure that at least one cub survives

  • Spontaneous infertility

  • A higher chance of producing a lethaly mutated cub, but still lower than a CRB - it only affects the chance of having a lethally mutated cub, not the chance of having a mutated cub overall|Or|An exclusive non-lethal mutation, consisting on weak looking, infertile lions that are unable to hunt,
    patrol or be kings, an keep the other lethal mutations' odds as they are currently

  • Possible ways for the inbreeding to take place:


    • The effects above - minus the lethal mutation - would have a cumulative increased chance per shared ancestor

    • A three strike system could be added, too, and start from the 3rd ancestor shared and not the 1st for the effects to take place

    • There could be a limit to the amount of times a common ancestor can influence the cumulative system

    • The cumulative could stop working from a particular ancestor once it reaches the status of Great-Great Grand Parents or Grand Parents only

    • The inbreeding could only be considered such if the parents are directly related within five generations only




Frequent comments:




  • This would harm new players, because smaller prides means more inbreeding: A little bit of inbreeding won't be a problem, so they are safe in this regard until they get the grasp of it, like everything else in the game, and the pride size doesn't matter when it comes to inbreeding.


  • This would ruin the game for stat breeders: When this was first suggested, there was no limiting feature for stats, but the amount of time, effort and allies a player has, which means the market is controlled by a handful of people. This isn't meant to take away all their effort, but to make it so that they need to reach out for others to keep on with their breeding, and thus even the field. Now we have limited consumption of certain food items, or usage of other items that grant stats in one way or another, but this could be another way to do so.


  • This would mean I have to get rid of my offspring because I cannot safely breed them to their father: Yes and no. You could risk it and breed them anyway - a 2, 4, 6, or 10% of penalty would require you to have really bad luck to have a stillborn -, or you could seek out a stud to breed them until you reach a level of inbreeding you feel safe again or until you get another main male.


  • Lethals are supposed to be rare/This would make people stop buying CRB: For those who are worried that this would harm the mutie market making the lethal mutations more common, another possibility was added, that of an exclusive mutation that would be virtually useless. We already have the chance of claiming a CRB lioness in explore and people still buy Cotton Root Bark, so I don't see how increasing the chance of a mutant born of an inbred lioness would change it. Yet, the option of the unique mutation remains. Or not adding a mutation effect at all.


  • This would make the rare markings/bases breeders project even harder: I agree, but I don't know how this could be avoided short of increasing the drop chance of those traits to make up for the penalty that results from inbreeding the lions that got the particular trait, or the introduction of an item and ensured the base pased - but those suggestions have a controversy of their own.


  • This would be a problem for the players that have long, inbreed lineages already: Other than introducing the system slowly, with warning notices so these players could branch out their lions and avoid the worst, or plainly wiping the heritage of every lion currently on Lioden - as some of you suggested - there's no other thing I can think of currently to avoid the issue.


  • I like "insert inbreeding feature nº1 here" but not "insert inbreeding feature nº2 here", can't it be just that instead?: Now, when this idea was born - brainstorming with a group of players, with eveyrone adding their own thoughts - it was as a way to add another layer of limits to the game inspired by real life inbreeding consequences. In my opinion, there shouldn't be a feature added without the rest, because they are meant to balance each other out.


  • What if I don't want to play like this? Can't this have a toggle?: I don't think it is feasible to introduce such a change as something you can just toogle on and off, like the Events. Perhaps I'm wrong, but even if I'm not, this was thought with the intention of mending the market. If everyone could just hop off, it would be moot point.




*Note: Given the amount of feedback this has received, I will no longer reply to every single one; the OP is very clear on both the basis of the suggestion as well as the issues it was inspired of, and you are free to agree or disagree; just please don't take it on me as player. If you have doubts after reading it, feel free to PM and I'll try my best to explain myself better when I have the time. Nothing would please me more than to find a middle ground for the reasonable issues mentioned over the replies to be resolved, or even have another, better suggestion be born from this one.



This suggestion has 506 supports and 563 NO supports.



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Edited on 20/02/18 @ 07:03:58 by Berenos (#84593)

KarmaDisease (#154970)

King of the Jungle
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Posted on
2018-08-28 00:10:43
Definitely like this since it would add a new challenge. But I think we should be able to toggle this as an option, due to how everyone like to play this game. Some like Hard mode, Some like to keep their prides clean, and others like making a dirty pride, ect. But im not sure how much stress and trouble it would be for the coders though.



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Berenos|On hiatus (#84593)

Resurgent
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Posted on
2018-08-28 01:40:32
This was intended to help with the "stat monster" situation, but it seems the admins are slowly introducing ways to help with that that isn't as big as this - adding limits per account for certain items, introducing more ways to gain experience, ect. At this point I'd be okay with it being implemented as an optional thing, so long as it doesn't mean you can simply "hop on and off" at any given moment: some sort of cooldown, perhaps, or picking a "hard" level option when you retire a king...? But it sounds really complicated to code, so... I guess this will never be a thing in Lioden



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Jormungandr (#164041)

Prince of Terror
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Posted on
2018-12-27 06:28:00
I like this a lot. As a new player, I have already got a shit tonne of inbreedings, which doesn't feel right. I studded a couple lionesses out, because I wanted to get my pride into the 1000 or at least 500 stat range, so I could focus on markings afterwards But the stats seem to do very little, since my king has gained maybe a 100, and I still loose quite a bit, compared. Plus it just doesn't feel right. I feel like having a higher percentige of deadly mutated lions, or just simply still births would be quite good. With all the hooh-ha about lioden being "realistic", I feel like there should be a corresponding penalty, because it is *not healthy*.
And it would mean generally cleaner lineages.
Just... my two cents, I suppose, since I'd really prefer this. It would make it easier for new players, too, who don't know what dirty/clean lineages are, to avoid accidentally breeding inbred cubs, like I have. Plus their market value is lowered anyway, as far as I have seen?



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EntityofSilo | G4 (#107570)

Ruthless
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Posted on
2019-04-18 11:42:49
My issue with this is that you say it's supposed to make the game more "difficult" when it's just destroying two markets at the same time and making lethal breeding easier. Not to mention that in a suggestion to make the game more interesting you seem to be ignoring a large portion of the playerbase because they would be hit hard by this. No support from me, I'm afraid; this is too detrimental to the game as a whole.



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TheOakWoods (#167680)

Heavenly
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Posted on
2019-04-18 14:00:43
No support. My future heir is inbred from big boy Moby Dick, and I wouldn't want to just chase off a 1500+ stat lion because of his heritage.



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Kyra (G1 X3 Rosette
Dawn eyes) (#38924)

Good Natured
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Posted on
2019-04-18 14:16:12
I personally don't see it as useful, i think the game would be boring if we only got to produce certain amount of cubs a day/week or whatever. It would also kill a lot of people's income from studding, and ruin the gorilla enclave. And what if someone put a lot of work into a specific breeding like a dwarf breeding or something, where it really is hard to avoid inbreeding and they lost the litter just because of that. Everyone who has unclean kings would instantly be at as handicap also, even if we are given time to clean up our kings. Also i know there would be an item to help us keep litters but some of us, myself included, don't spend money on this game because we can't afford to so all together this just sound like it would make the game harder and less enjoyable. But then again this is just my opinion and i respect everyone else's opinions and their right to voice them.



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Robin (BLM) - Gen4
Cinnabar (#171993)

Confused
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Posted on
2019-04-18 21:51:24
Adding inbreeding as an actual element would be amazing. I want to avoid it for my own reasons, but if it actually did something like it does irl, it would feel more impactful if I ever decided I needed/wanted to do it.



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BONES (#166015)

Toxic
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Posted on
2019-04-18 22:08:54
I have read it all through, and would like to explain why I don't support it.

This is a huge change. It would require a lot of coding, and a lot of bugs would pop up due to the huge changes. It would also harm a lot of players. Personally, I don't care about inbreeding except for the odd ethical issue of breeding a lioness to her father or grandfather. But that might just be me. A lot of my lions are inbred, especially my high stat ones.

If you have any high stat lion/ess, chances are it will be related to Moby Dick or the big four. Before, it didn't really matter because inbreeding had no effect. But if this was implemented, breeding for stats would become exponentially harder due to the stat buffer and miscarriage increase. We'd have to start from next to nothing all over again. The already difficult to break into market for high stat lions would also increase A LOT.

The only reason I was able to get into stats was because a friend gifted me a 3k stat lioness. I'm still very new to it. I don't have any steady supply of GB. 3k stat lionesses that aren't potatoes are really expensive! It would really harm many players, especially when people have put so much time and effort and real world money into breeding high stat lions!

Well, that's why I don't approve of this. If you want to talk about this more in depth, just PM me. :D



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Cosandk (#103750)

Demonic
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Posted on
2020-05-11 13:23:04
I dont support, for many of the reasons stated here, but also;

1. If inbreeding caused lethals to get a boost in how often they appear (even a small boost is a boost), itd make the lethal market crash. Natural born (no item) lethals are *extremely* rare, and the chance gets upped slightly from a *CRB Miscarriage*. If inbreeding caused a boost to lethals, then so would the inbreeding miscarriage you talked about as well, and a natural miscarriage would kind of make CRB be worth less than the 1gb it is now.

2. Stats. As stated before, by many, stats are already extremely hard to get and even yourself said that inbreeding is really the only way to get high stats. If we made inbreeding have a decrease in stats, high stat lions would basically be impossible.

And finally the biggest reason;
3. If inbreeding was made to have an affect on lions, the majority of the lions on this site would be affected. The big four, plus one of their kids, Moby Dick, are in pretty much every heritage, somewhere. I feel like if inbreeding was going to be implemented, it really should only have to do with the first page of heritage, or MAYBE the second as well. Otherwise, youd be getting cubs with 40+% of inbreeding more than youd think to be affected.
For example, and i didnt even go through *all* of the heritage cuz i was getting tired of doing it, one of my MUTATED cubs has 182 instances of inbreeding. Hed be worth practically nothing if inbreeding had an affect on stats/etc. and again, thats not even goin through his ENTIRE heritage cuz its so long.
so the "if keyser soze is there 16 times, its 16% inbreeding" Would mean my one cub would have almost a 200% inbreeding without even going through his heritage. That just doesnt work.

Small edit; Also, this game isnt meant to be "realistic". If it was, we wouldnt have green bases, galaxy bases, primal mutations, etc. We wouldnt be putting wing decor on lions, the NPCs we get in some events wouldnt exist.. this game isnt meant to be realistic.



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Edited on 11/05/20 @ 13:27:18 by Cosandk - Lonely Birb (#103750)

Thalassa (#8567)

Phoenix
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Posted on
2020-05-11 13:39:30
-Just noticed that this thread is super old-



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Edited on 11/05/20 @ 14:39:20 by Thalassa (Side) (#8567)

Berenos|On hiatus (#84593)

Resurgent
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Posted on
2020-05-12 00:59:00
That it is, yeah



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North (#267202)

Malicious
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Posted on
2022-03-05 18:24:35
as a new player I honestly don't think its a good idea, yes it would make the game more realistic but when you are starting out and have really limited spots for lions adding in more things to worry about would make the game much more stressful if you only have one male in your pride and can't afford studs (where I am) maybe it could be something you deal with after surpassing a set point in your pride numbers and levels



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solo(side)-Tired (#28080)

Lone Wanderer
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Posted on
2022-03-26 09:48:21
I 100% Agree with this, Something needs to happen to decrease or at least deter inbreeding like in real life.

Why I support:
1. Stats WOULD be affected, Too many times I have seen "High" Stat lions with crazy amounts of inbreeding and it makes it extremely hard to breed for High stats that don't end up related to half the lions in the game. Stats are supposed to be worked for, Exploring , Items, Hunting etc.. Instead people take the easy way out and breed them. Not only does this affect the market for stats , it devalues the lions themselves. lions who are inbred for stats or markings Should in NO WAY be valued for as much or more than ones with no inbreeding.

2. There is not a single POSITIVE mutation in real-life that occurs from NATURALLY cross breeding or inbreeding. Most Animals either become sterile due to Chromosomal issues or are born with a defect that affects their quality of life . This will NOT make mutations less valuable but it would make inbreeding have potentially negative consequences. It may also change the way mutations should pass. For example folded ears does not pass without assistance of an item , this is completely illogical as it it a genetic mutation NOT caused by inbreeding and Breeding 2 lions with the mutation together should increase the chances of the mutation occurring in cubs. Same goes for Adult mutations .

3. Bases and Markings WOULD be harder but, They would also hold value. This means 2 things for the market. 1 "Potato" lions would have value due to their breeding genetics being in the same base group as special bases making it valuable to have them. (EX. Cherry blossom : Cream light Countershaded Special, Anything with the cream light countershaded gene should have a small chance of narrowing the genetic options to cream light countershaded bases being more common.) Also we have SOOOO many bases that besides being pretty are completely useless for breeding other bases. this needs to change, EVERY base combination should have some kind of possible genetic base outcome that can result. (IE. Black rose).






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☆Elliot☆ [G3
clouded 3x dawn] (#302920)

Nice Guy
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Posted on
2022-08-16 18:49:54
Many people say that this would cause problems due to the lots of inbreeding, so maybe the lion has to be bred to someone in its family, breeding a dirty lion to a lion not in the dirty ones heritage wouldnt make a mutie?



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RodentRoaster | G2
Wicked NRLC (#307968)


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Posted on
2022-08-17 21:02:32
A possible way this could work if added, is all lions before the update will become clean. I'm still on the fence, though. I also believe this was denied, though I may be wrong.



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