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Posted by | Inbreeding mechanics |
Berenos|On hiatus (#84593) Resurgent View Forum Posts Posted on 2017-04-02 04:03:52 |
Yes. Inbreeding. That thing that many players go "Why do you avoid it it does nothing anyways" about. But please read it all before hitting the "NO support" button; I'd love to hear your thoughts, but please hear me out first. Inbreeding MechanicsIn real life, inbreeding will often cause malformations, mutations and a general detriment of the offspring's health if done to the extreme, and is used to conserve certain desirable traits in animals. We already have the second part easy enough - many breeding projects use the tactic of breeding the son that has the desired trait/s to his mother, or the contrary with a father and his daughters, to produce more lions with those same traits -, but I think it would be interesting to add a bit more complexity to Lioden. What if there was a set system that added a higher chance of miscarriage for each shared relative, with an added, smaller chance of producing a lethal cub, and generally producing offspring with lower stats than they would have normally, or even the possibility of spontaneous infertile cubs? It would certainly add another limit to the breeding system. Why would that be useful?The breeding system has currently a global limit, the fertile lifespan of a lion - from 2 years old to 16 years old for males, females from 2 years to 14, varying due to their own heat cycles and the use of Instant Cub Delivery, two limits to male breedings, and one for females: the males are limited by their own energy when mating with their own females, and the double of the usual energy and studding slots when mating with the lionesses of another player, while the females are limited by a cooldown after giving birth to a litter. And yet, there are easy ways to bypass these limits: the use of Energy Roots to breed within our own lionesses, that and Cape Bulrush for the stud requests, the Black Stallion that ensures the female it's used on will get pregnant the next try, and for females there is the use of Yohimbe Bark to shorten their cooldown - granted, this last item is only available during one Event and it requires a lot of them to make a big difference. Now, Energy Roots and Cape Bulrush are available all year around in the Oasis, and while the Cape Bulrush replenishes 3 stud slots per and costs 3GB - making those 3 additional studdings cost 1GB each at least -, it's rather easy to just buy Energy Roots and offer for people to send their females in heat to your account, along with the payment and other items that they wish for your male to use - at their own risk, that is. This means that the original 15 studdings limit - which would add a max of 60 new cubs to the game each week - is bypassed completely, and the amount of lionesses for them to breed now depends on the level of trust this player is given balanced with how much people want to stud to their male. A player could breed thousands of cubs, instead of the potential max of 24 cubs per lioness - the biggest litter is 4 and a lioness has a heat every 2 years until she's 14 years old, which means she can have around 6 natural heats - he could have in his own pride, plus the max amount of 2520 cubs if this male spent all of his weekly stud slots every week starting from 2 years old until he was forced to retire at 16, without using any of the items listed above. Even if we cut those numbers by half - because 1 and 2 cub litters are the most common - that amount of cubs produced by a single male is insane. How many of those cubs end up clogging the Trade Center, not quite meeting the requirements of their breeders, and yet having cost too much to be used as fodder and disappear from the database? How many of those cubs in the Tree, where they get their stats lowered to NCL amounts from before the overhaul of the system, and thus losing potential owners? With the implementation of an inbreeding system the mass breeding would slow down, either because the stillbirth regulates the amount of cubs produced or more players take their time to plan for a breeding searching for a partner with whom they share goals, if they don't want to risk it with the inbreeding penalty, letting the market breath and rejuvenate itself - and before you protest, yes, I know studdings to highly sought out lions take weeks and even months, and a lot of resources. This is meant for more studs to be sought for the players, instead of the same group all the time, which would even the market by adding more competitors, and thus lowering the prices, even. What would it consist of?To keep it well balanced, the lethal mutations would have to be a lower chance than using a CRB - whatever that chance is - but it'd be an added thing to roll when the cubs are conceived. And we already have miscarriages when a lioness isn't nested or isn't well fed, only that this would be a cumulative chance of a set percentage per shared relative, around 1%, even when that lioness is sated and nested. To avoid having everyone suffering from the penalties suddenly, this could be introduced gradually over a couple or real time months, when players have the chance of starting to reach out for lions unrelated to their own and the coders can go over everything a bit more calmly. The penalties could work in two diferent ways, but it's always calculated with the amount of repeated ancestors a lion has in his/her full heritage: first, by substracting the corresponding percentage of the inherited stats from a parent. Both parents would suffer this independently, before the resulting stats combined to be the ones of their offspring. If we take up to the Great-Great Grand-Parents of the parents, which would be up to a 30% of penalty per parent in the worts of cases; second, by adding a chance of the cubs of the litter being stillborn, rolling individually for each cub, and being the result of the sum of both the parents' penalties, divided by 2, which would result in a 15% of a cub being stillborn in the worst of cases. There's a lot of controversy regarding the possibility of a slightly higher chance of lethal mutations, so there's the option of creating a unique mutation for the system - a runt lion of sorts - that would be infertile and wouldn't be able to hunt, breed, patrol or be a king, maybe have a shorter lifespan, or having no additional mutation chance at all. Along with this, there'd be a chance - the same as the penalty - to produce spontaneus infertile lions. Summarized, inbreeding could entail:
Frequent comments:
*Note: Given the amount of feedback this has received, I will no longer reply to every single one; the OP is very clear on both the basis of the suggestion as well as the issues it was inspired of, and you are free to agree or disagree; just please don't take it on me as player. If you have doubts after reading it, feel free to PM and I'll try my best to explain myself better when I have the time. Nothing would please me more than to find a middle ground for the reasonable issues mentioned over the replies to be resolved, or even have another, better suggestion be born from this one. |
Finnegan (#85322)
View Forum Posts Posted on 2017-04-03 04:21:49 |
@Druid I'm not sure who you're implying doesn't pay attention to their breeding. I've never known a user that isn't breeding for something, or towards something, or at least breeding pretty lionesses to pretty studs and hoping for pretty cubs. All I see here is a suggestion attempting to force players to pay attention to something one segment of the population is interested in, or be punished for it. @Berenos "That they'd be putting no effort in that, another could be, and it'd get the exact same chances? Not that they don't put an effort in general." Who are you implying is putting no effort in, in this scenario? "And really, this isn't about the way you do or don't play, this is about a current problem Lioden has, and suggesting a solution." Yes, it is actually. If this suggestion is adopted, it effects everyone. Including me, and people who play this game in a manner similar to the way I play it. "Do you have one to help the market? Suggest it. It's that simple. You don't agree with mine? Fine." If I had a suggestion, I would suggest one. I don't agree with yours, so I'm telling you why I don't agree with it. You're offering counter points. Which is fine. But that doesn't mean I don't get to respond to your counter points. "Fine. but it doesn't need to get like this, either." You were the one who initially implied that breeders who don't care about inbreeding are playing this game on easy mode. If that's not what you meant, I'm sorry. But that's the way it came off to me and that's why I'm offended. "You've said your piece. I've said mine. We don't agree. The end. It's not the end of the world." I feel like you're not taking into account the goals, desires, and gameplay fun of anyone else who doesn't have a problem with inbreeding. You've implied multiple times, in your posts, that people breed "willy nilly" or "don't put in effort" if they're not checking heritages for inbreeding. That feels rude and condescending to me. I apologize if I'm coming off as rude or brusque as well, but this is something I feel strongly about. The end. 0 players like this post! Like? |
xXDruidXx (#74535)
Nice Guy View Forum Posts Posted on 2017-04-03 04:26:05 |
Finnegan, me, as I said, I do that a lot because... cubs XD There at only certain lioness I pay attention to when breeding! 0 players like this post! Like? |
ClockKey (#74714)
Heavenly View Forum Posts Posted on 2017-04-03 04:33:30 |
I feel like people are missing the point that Lioden isn't a breeding simulator. It's about ruling a pride. You don't even have to breed to get anywhere. You can just look at the lions. Again, it's not a breeding simulator. If every game had breeding in it, would that make them all breeding simulators just because you could have offspring? No. That would be silly, especially if that wasn't even the main focus of the game. Just saying. 0 players like this post! Like? |
ClockKey (#74714)
Heavenly View Forum Posts Posted on 2017-04-03 04:33:35 |
Also, has anyone considered the casual players who come here to relax and just look at what different kinds of lions they can make. Implementing this would potentially make Lioden way more stress worthy for those that come here just to have fun, and to breed adorable cubs. It may just seem like I'm going "Wah! I want the game easier for me and I don't want to put work in!" But if somebody would just get their head out of their ass (no offense) they would see that this would also effect so many players, casual, hardcore and new. As I stated before in another post, you shouldn't be trying to force your way onto other players just because you're anti-inbreeding. Not everyone wants to play like you, and not everyone wants to leave and search for a new game just because they don't like this idea. Everyone has a right to enjoy the game the way they want, and if you want to have a pure heritage then go ahead, but do not force it onto others. 0 players like this post! Like? Edited on 03/04/17 @ 11:41:02 by ClockKey {✨ASG✨} (#74714) |
🌈Rainbow (#66036)
View Forum Posts Posted on 2017-04-03 05:07:51 |
It took me a few times to read and understand this suggestion. I am a proud inbreeder. And i don't do it because its "easy" or because I don't want to put in the effort, I do it because its my choice to do it and I want to. I understand (finally) where you are coming from but maybe if there could be some type of switch that can let you personally do this but with no chance of a lethal. Because imo thats way to easy for attaining a lethal. Anyway, my suggestion to your suggestion is: Have a switch where you can turn on this game effect just for you personally. With out missing with others.:) 0 players like this post! Like? Edited on 03/04/17 @ 12:09:21 by 👑Queen🌈Rainbowlion🦁 (#66036) |
xXDruidXx (#74535)
Nice Guy View Forum Posts Posted on 2017-04-03 05:10:47 |
Queen I was going to suggest a switch XD If it was turned on, I think there should be some negative effects like possible death. But there should be a slightly higher chance of mutation. (Still very small). If it was off, no negative effects, but no increase in mutation chance! 0 players like this post! Like? |
Anonymous (#44152)
Demonic View Forum Posts Posted on 2017-04-03 05:12:58 |
I like what 👑Queen🌈Rainbow lion🦁 is suggesting but to reply to @xXDruidXx no increase in lethal at all just no than we may get more lethal and like others have mentioned that would flood the market 0 players like this post! Like? |
xXDruidXx (#74535)
Nice Guy View Forum Posts Posted on 2017-04-03 05:15:36 |
13th, I mean very small like 0.01 increase or something? Otherwise there is 0 point having it switched on. If it will only cause bad things there's no point implementing it as no one will use it. 0 players like this post! Like? |
Anonymous (#44152)
Demonic View Forum Posts Posted on 2017-04-03 05:17:02 |
I have no idea why people would use it but if we increase the lethal mutations than the milling out of cubs will happen still maybe an increase in getting a passing base or rare mark 0 players like this post! Like? |
🌈Rainbow (#66036)
View Forum Posts Posted on 2017-04-03 05:17:35 |
The chances to attain a lethal is already very low. I think that percent should still be that percentage if someone wanted to switch on the pure breed line setting. Because that's unfair to those who don't want to use the switch to get a lethal or mutated lion. Does this make sense? 0 players like this post! Like? |
xXDruidXx (#74535)
Nice Guy View Forum Posts Posted on 2017-04-03 05:19:29 |
I feel like that would be harder to implement then increasing mutation chance, I don't see how such a small small increase would flood the market though? 0.01% is like 1/10000 cubs hahah 0 players like this post! Like? |
xXDruidXx (#74535)
Nice Guy View Forum Posts Posted on 2017-04-03 05:20:35 |
Queen, I see what you mean, but it's sort of the way to balance it. If there's a negative there needs to be a positive, otherwise no one will use it and adding it would be a waste of time! Edit: I don't think the current lethal chance should be changed for pure breeding though! I'm not saying that, current chances should stay the same. 0 players like this post! Like? Edited on 03/04/17 @ 12:22:03 by xXDruidXx (#74535) |
Anonymous (#44152)
Demonic View Forum Posts Posted on 2017-04-03 05:22:09 |
If people use this switch and get an increase plus low fert girls and CRB or GMO than the increase will add up 0 players like this post! Like? |
xXDruidXx (#74535)
Nice Guy View Forum Posts Posted on 2017-04-03 05:23:27 |
Of course It will, that's the point haha, but they risk wasting the GMO or CRB completely as the cub may die or whatever negative chosen. 0 players like this post! Like? |
🌈Rainbow (#66036)
View Forum Posts Posted on 2017-04-03 05:28:00 |
I still think it needs to remain the same percentage it has always been. On the other hand, I still don't understand how this will increce the stud/economy market. Most people inbreed because they cant afford other people's stud fees. If this was to be adapted into the game. Stud prices are going to skyrocket, thus making you inbreed and run the risk of your lions miscarrging specially if that lions is 13 years and 11 months of age. You can no longer breed a lioness at 14 years and 1 month of age. Sooo...... 0 players like this post! Like? |