Posted by Inbreeding mechanics

Berenos|On hiatus (#84593)

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Posted on
2017-04-02 04:03:52
Yes. Inbreeding. That thing that many players go "Why do you avoid it it does nothing anyways" about. But please read it all before hitting the "NO support" button; I'd love to hear your thoughts, but please hear me out first.

Inbreeding Mechanics



In real life, inbreeding will often cause malformations, mutations and a general detriment of the offspring's health if done to the extreme, and is used to conserve certain desirable traits in animals. We already have the second part easy enough - many breeding projects use the tactic of breeding the son that has the desired trait/s to his mother, or the contrary with a father and his daughters, to produce more lions with those same traits -, but I think it would be interesting to add a bit more complexity to Lioden. What if there was a set system that added a higher chance of miscarriage for each shared relative, with an added, smaller chance of producing a lethal cub, and generally producing offspring with lower stats than they would have normally, or even the possibility of spontaneous infertile cubs? It would certainly add another limit to the breeding system.

Why would that be useful?



The breeding system has currently a global limit, the fertile lifespan of a lion - from 2 years old to 16 years old for males, females from 2 years to 14, varying due to their own heat cycles and the use of Instant Cub Delivery, two limits to male breedings, and one for females: the males are limited by their own energy when mating with their own females, and the double of the usual energy and studding slots when mating with the lionesses of another player, while the females are limited by a cooldown after giving birth to a litter.

And yet, there are easy ways to bypass these limits: the use of Energy Roots to breed within our own lionesses, that and Cape Bulrush for the stud requests, the Black Stallion that ensures the female it's used on will get pregnant the next try, and for females there is the use of Yohimbe Bark to shorten their cooldown - granted, this last item is only available during one Event and it requires a lot of them to make a big difference.

Now, Energy Roots and Cape Bulrush are available all year around in the Oasis, and while the Cape Bulrush replenishes 3 stud slots per and costs 3GB - making those 3 additional studdings cost 1GB each at least -, it's rather easy to just buy Energy Roots and offer for people to send their females in heat to your account, along with the payment and other items that they wish for your male to use - at their own risk, that is. This means that the original 15 studdings limit - which would add a max of 60 new cubs to the game each week - is bypassed completely, and the amount of lionesses for them to breed now depends on the level of trust this player is given balanced with how much people want to stud to their male. A player could breed thousands of cubs, instead of the potential max of 24 cubs per lioness - the biggest litter is 4 and a lioness has a heat every 2 years until she's 14 years old, which means she can have around 6 natural heats - he could have in his own pride, plus the max amount of 2520 cubs if this male spent all of his weekly stud slots every week starting from 2 years old until he was forced to retire at 16, without using any of the items listed above. Even if we cut those numbers by half - because 1 and 2 cub litters are the most common - that amount of cubs produced by a single male is insane.

How many of those cubs end up clogging the Trade Center, not quite meeting the requirements of their breeders, and yet having cost too much to be used as fodder and disappear from the database? How many of those cubs in the Tree, where they get their stats lowered to NCL amounts from before the overhaul of the system, and thus losing potential owners? With the implementation of an inbreeding system the mass breeding would slow down, either because the stillbirth regulates the amount of cubs produced or more players take their time to plan for a breeding searching for a partner with whom they share goals, if they don't want to risk it with the inbreeding penalty, letting the market breath and rejuvenate itself - and before you protest, yes, I know studdings to highly sought out lions take weeks and even months, and a lot of resources. This is meant for more studs to be sought for the players, instead of the same group all the time, which would even the market by adding more competitors, and thus lowering the prices, even.

What would it consist of?



To keep it well balanced, the lethal mutations would have to be a lower chance than using a CRB - whatever that chance is - but it'd be an added thing to roll when the cubs are conceived. And we already have miscarriages when a lioness isn't nested or isn't well fed, only that this would be a cumulative chance of a set percentage per shared relative, around 1%, even when that lioness is sated and nested. To avoid having everyone suffering from the penalties suddenly, this could be introduced gradually over a couple or real time months, when players have the chance of starting to reach out for lions unrelated to their own and the coders can go over everything a bit more calmly.

The penalties could work in two diferent ways, but it's always calculated with the amount of repeated ancestors a lion has in his/her full heritage: first, by substracting the corresponding percentage of the inherited stats from a parent. Both parents would suffer this independently, before the resulting stats combined to be the ones of their offspring. If we take up to the Great-Great Grand-Parents of the parents, which would be up to a 30% of penalty per parent in the worts of cases; second, by adding a chance of the cubs of the litter being stillborn, rolling individually for each cub, and being the result of the sum of both the parents' penalties, divided by 2, which would result in a 15% of a cub being stillborn in the worst of cases.

There's a lot of controversy regarding the possibility of a slightly higher chance of lethal mutations, so there's the option of creating a unique mutation for the system - a runt lion of sorts - that would be infertile and wouldn't be able to hunt, breed, patrol or be a king, maybe have a shorter lifespan, or having no additional mutation chance at all. Along with this, there'd be a chance - the same as the penalty - to produce spontaneus infertile lions.

Summarized, inbreeding could entail:


  • Lower stats than what would be expected

  • A set percentage of an added chance of miscarriage|The chance would roll for each cub of the litter individually, not for the litter as a whole|With the lowest of chances and with a lion being and ancestor 15 times, it would mean a chance of 14 - 15% of a cub being stillborn - depending if we take it from the third time a lion is related to introduce the penalty or not

  • A whole new item to ensure that at least one cub survives

  • Spontaneous infertility

  • A higher chance of producing a lethaly mutated cub, but still lower than a CRB - it only affects the chance of having a lethally mutated cub, not the chance of having a mutated cub overall|Or|An exclusive non-lethal mutation, consisting on weak looking, infertile lions that are unable to hunt,
    patrol or be kings, an keep the other lethal mutations' odds as they are currently

  • Possible ways for the inbreeding to take place:


    • The effects above - minus the lethal mutation - would have a cumulative increased chance per shared ancestor

    • A three strike system could be added, too, and start from the 3rd ancestor shared and not the 1st for the effects to take place

    • There could be a limit to the amount of times a common ancestor can influence the cumulative system

    • The cumulative could stop working from a particular ancestor once it reaches the status of Great-Great Grand Parents or Grand Parents only

    • The inbreeding could only be considered such if the parents are directly related within five generations only




Frequent comments:




  • This would harm new players, because smaller prides means more inbreeding: A little bit of inbreeding won't be a problem, so they are safe in this regard until they get the grasp of it, like everything else in the game, and the pride size doesn't matter when it comes to inbreeding.


  • This would ruin the game for stat breeders: When this was first suggested, there was no limiting feature for stats, but the amount of time, effort and allies a player has, which means the market is controlled by a handful of people. This isn't meant to take away all their effort, but to make it so that they need to reach out for others to keep on with their breeding, and thus even the field. Now we have limited consumption of certain food items, or usage of other items that grant stats in one way or another, but this could be another way to do so.


  • This would mean I have to get rid of my offspring because I cannot safely breed them to their father: Yes and no. You could risk it and breed them anyway - a 2, 4, 6, or 10% of penalty would require you to have really bad luck to have a stillborn -, or you could seek out a stud to breed them until you reach a level of inbreeding you feel safe again or until you get another main male.


  • Lethals are supposed to be rare/This would make people stop buying CRB: For those who are worried that this would harm the mutie market making the lethal mutations more common, another possibility was added, that of an exclusive mutation that would be virtually useless. We already have the chance of claiming a CRB lioness in explore and people still buy Cotton Root Bark, so I don't see how increasing the chance of a mutant born of an inbred lioness would change it. Yet, the option of the unique mutation remains. Or not adding a mutation effect at all.


  • This would make the rare markings/bases breeders project even harder: I agree, but I don't know how this could be avoided short of increasing the drop chance of those traits to make up for the penalty that results from inbreeding the lions that got the particular trait, or the introduction of an item and ensured the base pased - but those suggestions have a controversy of their own.


  • This would be a problem for the players that have long, inbreed lineages already: Other than introducing the system slowly, with warning notices so these players could branch out their lions and avoid the worst, or plainly wiping the heritage of every lion currently on Lioden - as some of you suggested - there's no other thing I can think of currently to avoid the issue.


  • I like "insert inbreeding feature nΒΊ1 here" but not "insert inbreeding feature nΒΊ2 here", can't it be just that instead?: Now, when this idea was born - brainstorming with a group of players, with eveyrone adding their own thoughts - it was as a way to add another layer of limits to the game inspired by real life inbreeding consequences. In my opinion, there shouldn't be a feature added without the rest, because they are meant to balance each other out.


  • What if I don't want to play like this? Can't this have a toggle?: I don't think it is feasible to introduce such a change as something you can just toogle on and off, like the Events. Perhaps I'm wrong, but even if I'm not, this was thought with the intention of mending the market. If everyone could just hop off, it would be moot point.




*Note: Given the amount of feedback this has received, I will no longer reply to every single one; the OP is very clear on both the basis of the suggestion as well as the issues it was inspired of, and you are free to agree or disagree; just please don't take it on me as player. If you have doubts after reading it, feel free to PM and I'll try my best to explain myself better when I have the time. Nothing would please me more than to find a middle ground for the reasonable issues mentioned over the replies to be resolved, or even have another, better suggestion be born from this one.



This suggestion has 506 supports and 563 NO supports.



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Edited on 20/02/18 @ 07:03:58 by Berenos (#84593)

xXDruidXx (#74535)

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Posted on
2017-04-06 00:25:31
Lunar Lords, an on/off selection has been suggested! So those who don't want to have to follow clean lines and don't want effects then they can turn it off. Those who want it can turn it on, for things like a possible random stat boost while inbreeding, but also a possible stat decrease. So it's more of a risk, if that makes sense? You'll have to ask Berenos if they've added that tho



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Lunar Lords (#86479)

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Posted on
2017-04-06 00:28:27
I don't have to ask. Berenos has already put in the main post that they don't want a toggle on this "feature".



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Bezthiel πŸ‰ (#81210)

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Posted on
2017-04-06 00:32:57
A switch would be a terrible idea here. Way too big of a proposed change to just toggle it off. I dislike most of this idea and I still think that wouldn't work even a little bit.

My concern here is that, as a person who primarily wants to breed pretty lions, I already have to inbreed pretty heavily for things like raffle marks and special bases. Top that off with my desire to have said pretty lions be as close to (or preferably over) 1k stats as possible, and I get hit double hard just for not wanting to breed mutations. Which I mostly don't like... (especially not the popular ones for some reason. Gimme a bobtail over a dwarf any day.)

It might not seem, to you Berenos, that you're trying to punish people who don't play like you, but for most of us just our general daily gameplay would get hit so hard it wouldn't be worth playing this game any more.

But again, I'm cool with things like slightly sickly cubs sometimes coming out of inbred pairings. Bit different lineart, maybe a chance to die early, maybe that particular cub comes with base stats (like leopons get 30-ish stats on birth).

All of this though, even introduced slowly, is waaaaay too much.



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xXDruidXx (#74535)

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Posted on
2017-04-06 00:33:37
Oh yeah, I just checked!

Berenos, I still support the idea. But if you want more support/ less no support I think you're going to need to revamp and make a new suggestion ^-^

Edit: I don't think this is how it should be done, but I think there should be a possibility for some effects of inbreeding!



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Edited on 06/04/17 @ 07:34:26 by xXDruidXx (#74535)

Hekata (SFD) (#84603)

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Posted on
2017-04-06 00:44:49
I'm sorry you totally lost me there! why is it not rolling except for specific dates calculating and taking advantage when the game is set up the same for everyone ? What if Tilted Scene only rolls on days she knows she's got at least 4 solid hours ( because she also works full time and has other obligations in life she has to tend to ) to put into leveling her king ( because yes that's what it take if not more and the time to level only increases as Melis level does) and shes actually nice enough to give people a heads up by providing her roll dates so if people CHOOSE to stud to Meli they have time to prepare, gather funds or event items so they can stud if they want. How is that actually not benifiting others as well. let's be real, the only king that is causing all these issues is Meli right now, who btw took almost 2 years or planning and hard work and probably over 20,000 gb ( or equivalent I'm sure some stuff was bought with items) to create. I ask you, if that was you would you carelessly roll him because other people wanted to stud to him or would you wait until you had the time you wanted to spend on his account? And if he rolled every single day people would have something to say about that also I'm sure. People didn't complain about Bombah rolling only once or twice a week, or the Savanhan Prince randomly, or Zeref or Boss or even to take one step further the only other 15k stat king in the game Keyser rolling once every 3 to 6 months. And yes there were issues when Keyser was more active but it wasn't because he cost to much or people were being forced to use him as he was the only 15k stater it was because his stud fee was too low! Nothing is stopping someone else from not rolling their side, advertising when they are going to be available ( if you want to even call it that, I dnt see her in sales chat saying Meli Rolls the 27th make sure to reserve a a lot now) so they can sell out their slots nor is anyone forcing you to stud to Meli, or Boss or Keyser or anyone you dnt want to. Your not forced and if you feel that way, put the time in to get your own 15k stat stud, or 12, 10, 11 stat king. Why bother though when no matter what you do your going to get shit from everyone anyway because your into stats, save yourself a lot of head aches and breed for muties and pons ( which no one has a problem with a person freezing their side account for them and they sell for a ton more then stat lions do)

About other sim games that also have breeding in them, I also play a dragon breeding one, although I can't say the name because it's not allowed, that if I didn't log in nothing happens either. My dragons didn't give birth, they didn't age, they dnt die because they are hungry, I didn't get the daily currency, nothing happened to my account! It's at a stand still. I've also played other games, that have a monthly fee associated with them that when you didn't log in your progress stop where it is.



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Berenos|On hiatus (#84593)

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Posted on
2017-04-06 01:09:35
In light of recent comments, I'll clarify two things:

1. I love the Rollover system, and I never posted - here or in any other thread - that I want to change it.
2. I'm not talking about people who Rollover once every whatever-set-time out of lack of free time. I was talking about people who do it with premeditation, and knowingly, to take advantage of it. Not because they have duties irl.

As Bezthiel said, this would be too huge of a change to be toggable - at least, I think so with my limited knowledge in the matter. The toggle would be lovely if this suggestion was only to introduce inbreeding to the game, but it isn't, so I won't add it to the OP.



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Bezthiel πŸ‰ (#81210)

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Posted on
2017-04-06 01:28:53
You did point to to it being directly "taken advantage of" somehow, although I still do not quite understand how anyone is doing it. And if they were, and you're aware of it, it should be reported because it's probably against the ToS.

It may just be that we have a language barrier now, but people who are planning their rollovers - including by counting expiration timers and hoarding, are always doing it with premeditation. That's what planning is.

Whether that is because they want to be able to strictly plan their rollovers for themselves, their lives, and their schedules, or whether it's because they want to "mess up" the market.

You can't conceivably hurt one of those groups and not the other. They're doing the same thing.



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Berenos|On hiatus (#84593)

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Posted on
2017-04-06 01:47:34
@Bezthiel

I'm don't know of anyone doing it right now, but yes, I was referring exclusively to people who do it on purpose, not for lack of free time, but to have the lion alive for as long as they can, to stretch the amount of currency they can gain; the ToS has the thing against transferring excess of items, currency, ect., but there's nothing against the items staying on that account. I know of many players who have been outbid by the same player or players but, as it isn't my case, I cannot do nothing about it. But really, this practice means a lot more of cubs than what the system is prepared for. More than what it's posted in the OP. And I thought that was the problem. Lots of cubs. Almost immortal studs. I mean, this doesn't affect me specifically, because I usually keep to myself, but after hearing so many complaints and talking about it over with other players I thought "What if this could be it?" It was what I came up that hurt less the players, and could somehow regulate it by itself.

But really, it's not against high-staters. If someone did this with the mutie market, I think there should be something done about it, too. But that'd be difficult, because there's very few mutations that are inheritable by themselves, and I don't think it gets to this lenghts...? It doesn't, does it? All the mutant-breeders I know just use the fail cubs as fodder.



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Heda Vampiric (#56702)

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Posted on
2017-04-06 02:14:02

"All the mutant-breeders I know just use the fail cubs as fodder." Do you think/assume stat breeders do not? I do not have room in a pride for a cub that has failed me. Unless there is something marking or base worthy to redeem it I kill most cubs that come out less than 1k (I'll look at them if 900+. Below that usually dies. This doesn't count for my muties of course). I'm rather confused as to why people attribute many cubs to stat breeders? I would understand potato cubs (because sometimes high stats are potatos, but they are stat replacers so it doesnt matter); however, most stat breeders, myself included, kill fail cubs just like a mutie breeder would. A influx of cubs no one wants is a problem caused by the community as a whole, in my opinion.

Also. If you wanted to try and hurt the studs who come on once a month or so and then shill out all their breedings then you could have suggested a daily breeding cap (Say 5 stud requests a day) that way to use all their stud request they have to rollover 3 days. I'm not saying this is a good fix, as it would probably piss some people off, but It would definitely be something that targets those who only log in once from time to time. (Be careful though because they might try to raise their stud prices because of it).


Also, I'm not sure what you're going on about someone having things on their account. That's the point of the game. You get stuff. No one has the right to regulate how much of that thing you own. If you earned it, it is yours. If I really wanted I could save up and buy up and bury like 200 maroon fours to use as I please. I earned them, and I paid for them. As long as I did not cheat and scam the market (Such as saying they're only worth 2Gb), they are mine to hold as I wish. There's nothing stopping anyone else from doing the same. There is an equal opportunity for players to earn what they want, you just have to be willing to work on it. It was mentioned that it took Meli two years to become a thing. I've just barely been on this game that long.
I'm not sure if you're just referring to how long a lion can stay on an account or how long items, lions, and currency can. (It would be fooling for staff to regulate how long currency could stay on an account. Currency is what fuels their funding, so if they limit how long it stays on an active account no one would bother buying it because it would be impossible to save up. Also as I said before, if you earned those items they're yours. I feel it's the same with lions. Also a very good point was made about people who hoard mutations (especially frozen ones). There is absolutely nothing wrong with that (I think some people have 100+ mutations? and some people have like 4-5 frozen slots. I'm aware you cannot breed a frozen, but you can bred those 100+ mutations.)




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Hekata (SFD) (#84603)

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Posted on
2017-04-06 02:17:50
There's breeding items, GMO cows, lion meat, lion balls, crb coupled with Buff balls that make certain months influx with mutations and their values decrease. The more expensive mutations, and most desirable ones, Dwarfs and Leopons Are often frozen on people side accounts until months like Februray where those event items, barks and lion balls, are abundant and help with mass breeding to increase chances of getting more pons to sell. Not to mention an influx of mottled rosettes, special bases or just pretty lions on the market from the fails, that aren't used for fodder but sold because they are worth something although a considerable amount less. The same happens with desired markings when gnaws are available during their event.

I'm pretty sure that rolling one account, and using the second one your allowed to have to freeze something on it and transferring between those two accounts ( you can't really funnel to your self, your the only one benifiting) whether it be calculated " to stretch out the amount of currency they can gain" or due to lack of time would even be seen as taking advantage of the way the game is set up to be played. Again people don't have an issue with Leopon owners doing the same thing, they are clearly freezing their pons to stretch out the amount of currency they can make from it.



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Berenos|On hiatus (#84593)

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Posted on
2017-04-06 02:34:47
Leopon breeding clearly takes a lot more. Stat breeding doesn't need specifically any item cooldown, and you can just log in, get as many stud requests as you will, buy or not cape bulrush, and don't come back until the next week, so I don't see how they're comparable. And I was talking about the cubs that have cost too much to sell at a reasonable price due to whatever it is that makes it a failure or use as fodder, not about the cubs that stat breeders breed by themselves. A high stat cub failure costs much more than any other type of bred cub.

And I'm pretty sure I'm not talking about using a second account as storage. I'm not sure if funneling is done between the two accounts of a player, the ToS makes no distinction.



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Sharqkinq (#69560)

Deathlord of the Jungle
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Posted on
2017-04-06 02:37:01
So, let me get this straight. That you heard about people whine and complain about certain things being not in their favor such as stats? It seems as if you are trying to regulate the stat market, which you are not involved in since you have said you don't breed for stats, when the staff have already been doing their best to fairly nerf it. Limiting egg yolks, rotting system, and moving the yolk to another entire tier and increasing the price of the yolks. Staff are already doing what they think is best, there should be a limit on how much you can punish stat players because this is pretty much preventing them from stat breeding at all.

What I'm getting out of all the responses from you and others is how "unfair" it is for certain players who cannot afford this or that or get outbit by people who have more than they do. I would like to remind you that people who have the ability to outbid someone is due to the fact they earned what they have. What they spend their money on is of nobodies concern, stat cubs or not. Stats is not really a problem here, if it's not of your interest or of others then so be it, it does not affect you in any way what other people's lions stats are. If you don't like it then that's not your cup of tea. You can't simply tell the people who have the money to buy something someone else wanted that they can't have it? The world doesn't work like that and that's how things are, if you get outbid sorry bud, you either outbid them or suck it up and try next time.

As for the inbreeding machanics, if there really was a problem with inbreeding, aside from people finding it "distasteful" then that's their opinion to breed to an inbred king or not. You can't tell people who do that they are less of a human just because they do something you, as another player, do not like or approve of. I would like to mention something that I haven't noticed other people talking about. The coding. Everyone is complaining about the lag currently happening across the server, and that's because staff is adding more feature, improving system, and constantly updating. What you're suggesting is they go back in and literally add a feature that will take up more coding for inbreeding statuses, infertility radomizing, miscarriages, and cub survivability to still born chances. If staff intended there to be a problem with inbreeding with your pride they would have done so long ago. I would be very pissed off if the chances of Cubs dying is 20-40% because I would like to mention the possibility of passing a leopon cub from a pon that isn't first gen is only 5%. I cannot stress how much more heart breaking it would be if the only pon I will ever get from my pon ends up a still born. The game you want will be base purely on more luck than it already has been. It would not be harder it would be more frustrating and stressful, which frankly not why I play this game for. I play for fun and sometimes have a goal I would like to achieve here and now but not feel pressured about the chances I will lose any cub I will love and adore. That first gen you were graced with? Sorry friend it's born a still born.

I would also like to talk about the more "hard realistic" aspect you bring up as an argument on why you like to think it's a good counter argument. This is a lion simulator. There are blue, purple, and pink lions. This is not a realistic game and staff knew it when they added impossible colors for a lion to have in the real world. Primal mutation? That's by far the most unrealistic mutation I have seen. Yet why do they add it? To make players happy and another mutation for the community to enjoy. I don't really like it myself, but my friends do and I'm perfectly fine. It's their taste and they play however they want to, it does not affect me. If you don't like how it's unrealistic then be our guest and don't nest your lions, and don't have brood mothers to protect your Cubs to give yourself the allusion of "harder" realistic. That is your preferences, so please do not force that on everyone just because you and some others would enjoy it. I'm a pc guy, I like playing games on my pc, some people like playing on consoles. If you limit a game I like to just console you'll lose a lot of buyers who prefer pc, and those who do buy the game just for console despite being a pc gamer may not enjoy it for long. This is nothing different from Lioden. A lot of people like it the way it is, if you don't feel free to play it differently. Just don't force me and many others to change our play style just because you want to increase the difficulty.

As for taking advantage of stat monsters and what not, why is that any concern of yours? Meli is on the leader board from hard work, hours of dedication and a lot of money to make the dream a reality. If that's how she wants to play it then so be it, she worked hard for the stats it's only fair she wants to keep him alive as possible and use his studs to earn back what she used on him and enjoy herself? What's so wrong with treating yourself after a hard earned journey? I can assure you that forcing people to not inbreed will only cause more cubs problem due to them not having the markings or stat people want therefore increasing the chances of tree cub amount and fuel the anger of many players who stuck around for years and still have not yet breed the lion they wanted after many trials and errors.

To summarize my concerns, this won't be solving the problems Lioden struggles with, but simply only making more. Not everything in life can be fair, and that's the harsh reality. Trying to make something fair for everyone will not work out because you will be making some group of players feel threaten or simply make it unfair for them. Jealousy happens, but that should never ever be a reason to approve of pointing fingers at people who are successful. If you want what someone has, high stats, good looking cubs, desired markings, then you have to climb up yourself instead of trying to bring down the people who worked hard for where they are. Inbreeding or not you can't tell someone not to do this because you don't like it, or you find it the easy way to obtain something, stats or markings what people do and how they play should not affect you and people who don't inbreed don't affect those who do. This is a game for all players regardless of what they do with their lions and pride. What you want added won't be enjoyable for others and that, I am affirmed is not fair. Apologies for such a long submission and any grammar problems, English isn't my first language and I have mild dyslexia. Thank you for reading and by no means am I trying to come off rude or attacking you and those who do support the thread, I'm just voicing my concerns like many others who will be affected with these changes. :)



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Edited on 06/04/17 @ 09:42:35 by Sharqkinq (#69560)

Hekata (SFD) (#84603)

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Posted on
2017-04-06 02:44:36
Lmao your joking about leopon breeding taking a lot more to do then obtaining a Sta King right? Just because a stat king is at 15 k as a king, what about the wholllleeeeeee time prior to that it took you to patrolling 17-20 times a day ( that's right 17 to 20 hours each time you rolled your account!) or did you forget about that time? And what about the countless hours it take to level while they are kings? Did you forget about that also? What's it take to breed a leopons? 5 min tops including nesting and ibfs? Did you also forget that leopons are females and not for nothing should only have so many heats, but thanks to the feb. event you can get 30-40 breedings out of it if you bust your ass to get event currency or sell a pon and buy more barks and balls. So please enlighten how on earth is using breeding items more difficult then putting actual hours into lion takes a lot more?



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Romba [Pied Pride] (#29448)

Sapphic
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Posted on
2017-04-06 03:50:49
No support for reasons already stated



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π‘€π’Ύπ“ˆπ’Έπ’½
𝒾𝑒 (#16496)

King of the Jungle
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Posted on
2017-04-06 04:03:42
I believe threads similar to this have already been denied, but I'll support anyway.



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