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Posted by | Inbreeding mechanics |
Berenos|On hiatus (#84593) Resurgent View Forum Posts Posted on 2017-04-02 04:03:52 |
Yes. Inbreeding. That thing that many players go "Why do you avoid it it does nothing anyways" about. But please read it all before hitting the "NO support" button; I'd love to hear your thoughts, but please hear me out first. Inbreeding MechanicsIn real life, inbreeding will often cause malformations, mutations and a general detriment of the offspring's health if done to the extreme, and is used to conserve certain desirable traits in animals. We already have the second part easy enough - many breeding projects use the tactic of breeding the son that has the desired trait/s to his mother, or the contrary with a father and his daughters, to produce more lions with those same traits -, but I think it would be interesting to add a bit more complexity to Lioden. What if there was a set system that added a higher chance of miscarriage for each shared relative, with an added, smaller chance of producing a lethal cub, and generally producing offspring with lower stats than they would have normally, or even the possibility of spontaneous infertile cubs? It would certainly add another limit to the breeding system. Why would that be useful?The breeding system has currently a global limit, the fertile lifespan of a lion - from 2 years old to 16 years old for males, females from 2 years to 14, varying due to their own heat cycles and the use of Instant Cub Delivery, two limits to male breedings, and one for females: the males are limited by their own energy when mating with their own females, and the double of the usual energy and studding slots when mating with the lionesses of another player, while the females are limited by a cooldown after giving birth to a litter. And yet, there are easy ways to bypass these limits: the use of Energy Roots to breed within our own lionesses, that and Cape Bulrush for the stud requests, the Black Stallion that ensures the female it's used on will get pregnant the next try, and for females there is the use of Yohimbe Bark to shorten their cooldown - granted, this last item is only available during one Event and it requires a lot of them to make a big difference. Now, Energy Roots and Cape Bulrush are available all year around in the Oasis, and while the Cape Bulrush replenishes 3 stud slots per and costs 3GB - making those 3 additional studdings cost 1GB each at least -, it's rather easy to just buy Energy Roots and offer for people to send their females in heat to your account, along with the payment and other items that they wish for your male to use - at their own risk, that is. This means that the original 15 studdings limit - which would add a max of 60 new cubs to the game each week - is bypassed completely, and the amount of lionesses for them to breed now depends on the level of trust this player is given balanced with how much people want to stud to their male. A player could breed thousands of cubs, instead of the potential max of 24 cubs per lioness - the biggest litter is 4 and a lioness has a heat every 2 years until she's 14 years old, which means she can have around 6 natural heats - he could have in his own pride, plus the max amount of 2520 cubs if this male spent all of his weekly stud slots every week starting from 2 years old until he was forced to retire at 16, without using any of the items listed above. Even if we cut those numbers by half - because 1 and 2 cub litters are the most common - that amount of cubs produced by a single male is insane. How many of those cubs end up clogging the Trade Center, not quite meeting the requirements of their breeders, and yet having cost too much to be used as fodder and disappear from the database? How many of those cubs in the Tree, where they get their stats lowered to NCL amounts from before the overhaul of the system, and thus losing potential owners? With the implementation of an inbreeding system the mass breeding would slow down, either because the stillbirth regulates the amount of cubs produced or more players take their time to plan for a breeding searching for a partner with whom they share goals, if they don't want to risk it with the inbreeding penalty, letting the market breath and rejuvenate itself - and before you protest, yes, I know studdings to highly sought out lions take weeks and even months, and a lot of resources. This is meant for more studs to be sought for the players, instead of the same group all the time, which would even the market by adding more competitors, and thus lowering the prices, even. What would it consist of?To keep it well balanced, the lethal mutations would have to be a lower chance than using a CRB - whatever that chance is - but it'd be an added thing to roll when the cubs are conceived. And we already have miscarriages when a lioness isn't nested or isn't well fed, only that this would be a cumulative chance of a set percentage per shared relative, around 1%, even when that lioness is sated and nested. To avoid having everyone suffering from the penalties suddenly, this could be introduced gradually over a couple or real time months, when players have the chance of starting to reach out for lions unrelated to their own and the coders can go over everything a bit more calmly. The penalties could work in two diferent ways, but it's always calculated with the amount of repeated ancestors a lion has in his/her full heritage: first, by substracting the corresponding percentage of the inherited stats from a parent. Both parents would suffer this independently, before the resulting stats combined to be the ones of their offspring. If we take up to the Great-Great Grand-Parents of the parents, which would be up to a 30% of penalty per parent in the worts of cases; second, by adding a chance of the cubs of the litter being stillborn, rolling individually for each cub, and being the result of the sum of both the parents' penalties, divided by 2, which would result in a 15% of a cub being stillborn in the worst of cases. There's a lot of controversy regarding the possibility of a slightly higher chance of lethal mutations, so there's the option of creating a unique mutation for the system - a runt lion of sorts - that would be infertile and wouldn't be able to hunt, breed, patrol or be a king, maybe have a shorter lifespan, or having no additional mutation chance at all. Along with this, there'd be a chance - the same as the penalty - to produce spontaneus infertile lions. Summarized, inbreeding could entail:
Frequent comments:
*Note: Given the amount of feedback this has received, I will no longer reply to every single one; the OP is very clear on both the basis of the suggestion as well as the issues it was inspired of, and you are free to agree or disagree; just please don't take it on me as player. If you have doubts after reading it, feel free to PM and I'll try my best to explain myself better when I have the time. Nothing would please me more than to find a middle ground for the reasonable issues mentioned over the replies to be resolved, or even have another, better suggestion be born from this one. |
🌿Keilan🌿 G2HibiscusSmilus (#91275) Recognizable View Forum Posts Posted on 2017-09-04 12:57:53 |
I support! I already do a challenge (which obviously isnt backed up by any game mechanics but its like the hard mode challenge) like this on my side account and while hard to find lions for it, i'm finding the challenge of it more fun! 0 players like this post! Like? |
YakyuuPiffle (#101248)
Magnificent View Forum Posts Posted on 2017-09-12 05:36:03 |
I support but with some doubt about the mutation part. I always try not to inbreed for a personal choice. In another game I used to play, inbreeding was something that affected your sales, because people wanted 'clean line' litters and that even if there wasn't any gameplay bad side effect in inbreeding. So I think that, like in real life, inbreeding on Lioden should have some negative side effect. The reducing stats/miscarriage/infertile ideas are very good, as those are things we already have in the game. Inbreeding would be a 'know what you risk' things. But the lethal mutation possibility could be a bad thing, since greedy people will be inbreeding tons and tons of lions just to have a 'free' chance of a lethal mutation (I know CRB make the same thing, but that still cost 1GB, while breeding your own lionesses to your own king is free). I don't like the idea. I hate greedy people who don't understand that sometimes you have to work hard to obtain a reward. Maybe the "mutated" side effect that could be triggered with very low possibility could be something like a reduced lifespan for the inbred cub. Just like eyeless lionesses can't hunt, inbred cubs are born "weak" body and live less than a normal lion. Like till 10 years old. That way, inbreeding won't represent an alternative way of getting a lethal but just a disadvantege that will still affect those who want to do it. Like this, people who like inbred to easly obtain a clone of their king or lioness could still do it, but knowing that something could go wrong (like in damn real life). 0 players like this post! Like? |
Berenos|On hiatus (#84593)
Resurgent View Forum Posts Posted on 2017-09-12 05:40:46 |
@YakyuuPiffle Those are valid concerns. What you suggest for the cubs to be born weak sound a lot like a runty cub of sorts, which is already up there in the main post. If illnesses were ever implemented, some sort of immune weakness would go very well with it, but that is the closest I can think of an addition using things already in-game. :) But I'll add the reduced lifespan as a possibility. 0 players like this post! Like? |
fortmax (#91111)
Toxic View Forum Posts Posted on 2017-09-23 15:18:58 |
I like what I've seen about potential inbreeding consequences by the staff in the Mutations Suggestion forum, but this is way too much. Not everyone on Lioden is a Hard Mode player. Not everyone on Lioden values 'purity'. In your post, you mention how 'a few players control the highest stat lions', but wouldn't this proposal mainly help only one group of players- people who play with Hard Mode? Breeding for rare markings, rare bases, stats, etc all become very difficult this way, and aside from that...I, and a lot of other players, just don't have the SB to regularly use studs. I have a lot of lionesses, and I can't afford 150-500+ SB each every single heat cycle. I sort of rambled, but, yeah. I can't support this, sorry. It's incredibly well-thought-out, and I'm not at all trashing your suggestion, I just can't support it. 0 players like this post! Like? |
Berenos|On hiatus (#84593)
Resurgent View Forum Posts Posted on 2017-09-24 02:37:46 |
@fortmax I understand completely, although I'd like to point out that the Hard Mode challenge isn't about "purity" or avoiding inbreeding, Hard Mode players can inbreed if they so wish to - it certainly makes the challenge easier. 0 players like this post! Like? |
SnowRaven (#82095)
Bone Collector View Forum Posts Posted on 2017-11-10 10:24:53 |
Werewolf! (#92755)
King of the Jungle View Forum Posts Posted on 2018-01-13 22:02:57 |
Absolutely no support from me. It's fine and great for players who want to play 'hard mode' and have clean/non-bred lines. They are playing the game how they want to play. Good. I, however, want to breed my lions freely and to their relatives without suffering bad genetics or fatalities. If you can play the game the way you want, inbreeding free, then I should be allowed to do the same, without penalty to either of us. 0 players like this post! Like? |
Dearborn [Divine Incubus] (#34377) Impeccable View Forum Posts Posted on 2018-01-14 00:59:10 |
Nah. Just nah. I'll leave it at nah because boy could I write essays about how strong my distaste for this idea is. 0 players like this post! Like? |
Wénduō 文多 (#107962) Prince of Terror View Forum Posts Posted on 2018-02-06 14:12:35 |
Sorry no support, if you ask me it also destroy Base breeding project seen some bases is an ass to pass over and will only appear if breed to another lion with the base. Which mean lions with bases like Skyward, Sunset, Celestial and Sidereal for example is wracked. Then I think this should be a set up function for Clean line breeders who wish this. 0 players like this post! Like? |
Alexxi |Çß| Ardor (#14274) King of the Jungle View Forum Posts Posted on 2018-02-16 04:06:12 |
The only people voting "no" are people who are too careless to see how inbreeding is ruining the game... it's a little disgusting to see the same four lions be traced back to almost every lion on the site. There needs to be some consequences for those who are willing to inbreed just for stats or marks instead of putting in the work to go find those traits. The game is meant to mimic real life and breeding the same lion 50 times to one cub and the cub NOT to have some kind of issue is unrealistic. I also think those people who value lethals as cute or special isn't good either. You're not supposed to try to make your lions have lethal mutations. That's kinda messed up... it's supposed to be a tragedy of life and items that let you freeze those lions are also kinda ruining the game but....i'm getting off track. TLDR: If you don't support this, then you are part of the problem, inbred lions are bad, and they're overpopulating the game and ruining others' bloodlines. 0 players like this post! Like? |
Bezthiel 🍉 (#81210)
Lone Wanderer View Forum Posts Posted on 2018-02-16 06:07:35 |
"The game is meant to mimic real life ..." In real life, there is no mechanism to assure that lions do not inbreed. In fact, when there is more than one male in an area, those lions are mainly related (otherwise they wouldn't stand each other's presence), making many of the subsequent generations inbred. Nothing stops those related males from mating with their nieces or sisters, and trust me, lions do not care when that female is in heat if it's his sister... Predators are actually known for their low genetic variance, more so than any herbivore or omnivore. It's extremely realistic that our lions are inbred, even realistic that most of them are related to the same males. 0 players like this post! Like? |
Lunar Lords (#86479)
Brave View Forum Posts Posted on 2018-02-16 09:20:55 |
Inbreeding is ruining the game? I think not. The second best part about Lioden is you can play however you want. Implementing a penalty on the gameplay style the majority of people use would ruin the game. I honestly can not believe that the game owners would consider this for a second considering how badly it would tank their game to alienate the user base. They can't suggest moving a base to a new category without tempers getting heated. It is way to late in the game to add inbreeding. I have played games with inbreeding penalties before and honestly? It's a pain in the ass. But all of them have solid pedigrees on the pets, hard limits on how many pets you can own AND single-use-only naming systems. So not only would your king have to be unique, but every single lioness would have to be unique as well. It's just not going to happen. 0 players like this post! Like? |
TheMorgueDonator (#83658)
Apocalyptic View Forum Posts Posted on 2018-02-16 09:58:31 |
No support till the day I die as this would ruin my entire play style :l 0 players like this post! Like? |
Integra F. W. Hellsing (#54773) Maneater View Forum Posts Posted on 2018-02-16 10:49:05 |
Just no...Many users enjoy clean lines, and that's absolutely fine, but I refuse to be forced to play your way. I have no interest in forcing inbred lines on anyone, and I don't appreciate the opposite. No one has the right to punish the other side for their style, and I feel that this would, and to quite the extent, punish us who are just here to have a little fun, maybe have minor breeding projects. Also, if clean lines are worth money, maybe others will eventually strive towards it, but let's not force something we don't all want. (Might go without saying, but I give no support to the idea) edit: and as others have said, that would quickly cause problems for those of us trying to breed special bases, such as sunset, or (as is my case) moonstone. We don't all save our money to constantly stud to others 0 players like this post! Like? Edited on 16/02/18 @ 10:57:35 by Narcissa Malfoy (#54773) |
Berenos|On hiatus (#84593)
Resurgent View Forum Posts Posted on 2018-02-17 03:32:29 |
@Alexxi While feeling that way towards your own lions is perfectly valid, other players don't care neither about inbreeding or lethal mutations, and this suggestion isn't intended to change that. Back when it was posted a lot of players complained about stat monsters, so me and other players thought this would make a good buffer so the issue wouldn't present itself again, and add more depth to the breeding system while we were at it. 0 players like this post! Like? |