Posted by [May] Tournaments

Xathina[main] (#70238)

Epic Fail
View Forum Posts


Posted on
2019-05-01 09:31:03
So, this event has released a new method of doing tournaments, which I'm not against. However, the new system makes it really hard on lower stat kings and honestly, compared to the old way, just... sucks in general. I'm going to break down exactly what I (and others) have problems with and my fix ideas.

1. The stat brackets. For the most part, these are ok, until you get into Statty King territory. Then you are pairing 4k vs 10+ k statters and expecting it to be even the slightest bit fair. If you barely qualify into this bracket, you are getting your ass kicked before you even enter. My fix: Create new brackets. 4k-6k, then 6001-8k, 8001-10k, 10,001-15k, and 15,001+
Edit: My suggestion is to keep the new way still, just have it run the old way if (and only if) a tier doesn't fill with 8 lions for a tournament run. It could auto run an hour after the first lion enters if it doesn't fill with 8 lions, just to make sure tournaments do keep running for those who end up in possible higher tiers (example, a 13k-15k tier, where there might not be enough lions entering each tournament to get them to run regularly). That way that 4k+ tier COULD be broken down into multiple tiers without having to worry about the higher stat tiers not getting enough entries to make a tournament run. - Msasi (#21461)

2. PM notifications. What the heck. They get peoples hopes up that stud reqs, trade reqs, other transactions or whatever, have gone through, been finalized, or are waiting. People may see "New Inbox Message" and be like "omg what happened did i make money?! oh. nope. just a tournament." My fix: Why can't it be a fancy banner notif like challenges or hunts/patrols? Please. We're begging you. Edit: an option to turn on/off pm notifs would also be nice! Thank you Roxanne (Clean
Elysian) #DHS (#125490) for your input!


3. Manticore Beetle Payouts. Maybe I'm biased, or maybe I'm not, but the new way is trash. During the old way, even if you lost you'd get 1-2 MB for your troubles, but the new method means if you dont make it to at least second stage, you get jack-diddly-squat. Oh, ok,, you get a lizard or a tuft of fur. How is the userbase supposed to buy your gorgeous new event decor if half of them cant get a single MB because RNGesus decided everyone else wins and never us? My fix: return the 1-2 mb consolation prize. I'm pretty sure even if it's only 1 MB, we'd all be happier. At least it makes it feel worthwhile to entire the tournament.

4. "Trophy" payouts. For one, a new trophy was added that can only be obtained by random chance if you win at least once something that seems unbalanced in the current scheme of things, with many players constantly losing. My fix: tbh, I'm not sure which would be would be better? fixing the rng or adding the trophy to the losing payout too

What do y'all think? Is there a point I missed? Leave any additions or alternatively solutions below and I'll add them! Thanks!



This suggestion has 112 supports and 5 NO supports.



Hrt Icon 0 players like this post! Like?

Edited on 23/07/19 @ 19:11:27 by a Moderator

Richie (#67745)

Divine
View Forum Posts


Posted on
2019-05-01 10:27:02
For real. The only things I want the trophies for are the claw necklace and app, but past that I'm not exactly interested in the other trophies.



Hrt Icon 0 players like this post! Like?

JUDAS (#99591)

Maneater
View Forum Posts


Posted on
2019-05-01 10:28:47
If this doesn't get fixed I might honestly void the tournaments altogether oof...



Hrt Icon 0 players like this post! Like?

MuddyChocolate (#93755)


View Forum Posts


Posted on
2019-05-01 10:35:33
I was hoping you could add those Porcupine Quills to the loser trophies as well. I don't see myself winning a tournament in the future since I'm losing 100% of the time currently. And they said they were going to be craftable and I would like to craft them too. I don't want to miss out on crafting a new applicator or decor but I'm not strong enough to win nor do I hoard tons of to buy myself EXP and stat items.



Hrt Icon 0 players like this post! Like?

Xathina[main] (#70238)

Epic Fail
View Forum Posts


Posted on
2019-05-01 10:42:21
Thats a good point Cat Drinks Ramune! I'll add it in!



Hrt Icon 0 players like this post! Like?

Msasi (#21461)

Special Snowflake
View Forum Posts


Posted on
2019-05-01 10:46:18
I agree something needs to be done with that last statter tier where it's 4k+, although I do also appreciate how difficult it is to break it up too much, since once you reach a certain point, there's only a handful of kings that are super duper statty, and they all need to be able to enter tournaments that will actually run and not sit for ages with no one else entering because no one else is at their level. Not sure what the perfect solution is, but it's definitely frustrating as it currently is. If not splitting that tier up, maybe giving less weight to stats in that tier (so that all lions in that tier have a much fairer shot at winning, given the huge spread in stats) would be a solution? Although it does take away from the event a bit since this is the "stats matter here" event. And splitting that tier into too many different tiers dilutes the pool of possible entrants at the higher ends, which means people may not be able to enter as many tournaments if they're not running because there's not enough people to enter (especially because some of the top stat kings don't rollover every day). Definitely a bit of a pickle of a situation, and I'm not sure what the best solution is here. Some of it would depend on how many lions exist at the 4k+ stat levels and how many are routinely active, I guess. I would assume at the very least, breaking off a tier for 4k-6k would have enough active players to have their own tier and get them away from the 9k+ dudes?

I would also like to see losing in that first tournament round award at least some MB. As mentioned, entering in previous years at least got you a few, even if you lost, so it was motivation to enter. And since most people will do a lot of losing, getting MB from entering and losing was still a really good source of event currency income.



Hrt Icon 0 players like this post! Like?

Fuego (#41825)


View Forum Posts


Posted on
2019-05-01 10:47:42
Support!!! Also of course if you don't win any tournaments you are missing out on a bunch of rep points :( I just feel like this is the one month where no matter how active I am I just get screwed over because I'm not at the top of the stat tier, especially my side who hasn't won a single match yet.



Hrt Icon 0 players like this post! Like?

Xathina[main] (#70238)

Epic Fail
View Forum Posts


Posted on
2019-05-01 11:05:09
@Msasi, thats a very good point! I'm not sure what a good fix is tbh,,, stats are a hard thing to handle



Hrt Icon 0 players like this post! Like?

Msasi (#21461)

Special Snowflake
View Forum Posts


Posted on
2019-05-01 11:43:50
The more I think about it, another possible solution may be to split that top group into as many different tiers as feels fair, and then just allow tournaments to auto run (either at the top of the hour, or one hour after the first participant has entered), regardless of whether there are 8 participants or not.

This would let that 4k+ tier get split up into more manageable groups, but also allow people who end up in those super statty tiers where there would be very few participants to still be able to take part. If there's less than 8 participants, instead of the bracket situation we have this year, it would just throw everyone together like in previous years and have 1 winner and then everyone else loses. The losers would get the loser rewards (same as a loss in the first bracket) while the winner would get the full rewards for winning that tournament.

Now, this would then introduce the issue of, "Hey, that one lion is very statty and they are, like, one of the only ones in their tier so they win most of the time/all the time, is that even fair?" And that's a fair concern! Buuuut. I also think that, as this is the stat event for statty cattys, if you've worked your lion up to a point where he is one of/the only one in his tier (which would really only happen at those much higher tiers), you deserve those wins. Congrats on your godkings of lions! And maybe if, like, there is only one participant, then yeah, they auto win but maybe they don't get the same full rewards as a tournament winner who actually had to face competition? So instead of 15 possible MB they'd only get, like, 10? And this hurt to other players could be minimized by, again, adding back in some MB even if they lose.

Again, this isn't a perfect solution (and I don't know if any perfect solution exists) but is another possible option I was thinking about, so. vOv



Hrt Icon 0 players like this post! Like?

Xathina[main] (#70238)

Epic Fail
View Forum Posts


Posted on
2019-05-01 11:53:55
not gonna lie but your solution is, like, exactly how this event used to run, with the exception that the old way was non-pvp and was against npcs and autoran every hour even if you were the only one i seriously have no clue why they changed it



Hrt Icon 0 players like this post! Like?

Msasi (#21461)

Special Snowflake
View Forum Posts


Posted on
2019-05-01 12:04:58
I thought the old way was still players competing against each other. :o Such was my understanding, anyway. Everyone would enter and their names would all be shown in a list of everyone who was entered in that tier for that hour, the fight would auto run at the top of the hour and you could enter the next one starting at :15 after the hour. It just didn't display a bracket of who was fighting who because there wasn't a limit of how many lions could be entered each time (whereas this year it is 8 per tournament, an even number so that everyone matches up evenly).

My suggestion is to keep the new way still, just have it run the old way if (and only if) a tier doesn't fill with 8 lions for a tournament run. It could auto run an hour after the first lion enters if it doesn't fill with 8 lions, just to make sure tournaments do keep running for those who end up in possible higher tiers (example, a 13k-15k tier, where there might not be enough lions entering each tournament to get them to run regularly). That way that 4k+ tier COULD be broken down into multiple tiers without having to worry about the higher stat tiers not getting enough entries to make a tournament run.



Hrt Icon 0 players like this post! Like?

Xathina[main] (#70238)

Epic Fail
View Forum Posts


Posted on
2019-05-01 12:07:32
that makes sense! I'll add it in!



Hrt Icon 0 players like this post! Like?

Dess (#164509)

Holy
View Forum Posts


Posted on
2019-05-01 14:53:17
If I could add a small thing: The bracket system is still kinda iffy for low stat levels too. For example, for the 500-800 stat, just barely being 500 means you'll automatically be beaten by everyone above you, and it just doesn't feel like you have a chance if you're at the lower end of the range...



Hrt Icon 0 players like this post! Like?

No Mercy (#133577)


View Forum Posts


Posted on
2019-05-01 15:08:06
Support. I hate everything about May... but notifications are the worst, I spend more time clearing all this than playing the game.



Hrt Icon 0 players like this post! Like?

Meezy 🍊 (Gen 1
Sunspot) (#95045)

Horse Whisperer
View Forum Posts


Posted on
2019-05-01 15:09:59
As a suggestion, maybe also a button that converts some of your arena tokens into manticore beetles like hare points > easter eggs in April? I have so many arena tokens that I'm not going to be able to use up, and it'd be so nice to have some garaunteed MB, especially if you're on the lower end of your bracket and lose all the time!



Hrt Icon 0 players like this post! Like?


Edited on 01/05/19 @ 15:10:16 by Adhara (#95045)

Xathina[main] (#70238)

Epic Fail
View Forum Posts


Posted on
2019-05-01 15:24:45
As much as i'd like to add that to my suggestion, mine is more about tweaking existing features. if you made a seperate suggestion for that tho i would instantly support!



Hrt Icon 0 players like this post! Like?







Memory Used: 646.55 KB - Queries: 2 - Query Time: 0.00073 - Total Time: 0.00485s