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Posted by | Lioness Birthing Age and Lethals |
🔥❄️TabbyBri ️🔥 (#430441) Special Snowflake View Forum Posts Posted on 2023-09-28 14:22:12 |
I have a game suggestion for lioness births and age, connecting to Lethals. You know how lionesses sometimes have their heat on their final possible day? In such cases, if their heat occurs near 14 years, they may give birth after 14 years, 1 day? In animals, including us humans, the older the mother, the higher the chance of a troubled birth, so perhaps a lioness who specifically gives birth AFTER the last possible day in which she would have been breedable, she could have a miniscule chance of producing a lethal cub in that litter. After all, that would likely be the case for many animals in real life. This would be strictly for LETHAL mutations, and would in no way impact the likelihood of normal muties and their pass rates, because normal muties are presumably fully healthy, and not impacted by the genetic code of their mother breaking down with age. Lethals would be. Of course, the chance would have to be TINY, in order to keep lethals special, but I think it would add a greater depth to this section of the game, and more realism as well. This would be around the same likelihood of a lethal occurring from a CRB, if not slightly less OR slightly more, depending on what makes the most sense to the devs (if they consider this idea). The chance would not be there for ease of obtaining a lethal, but for the sake of realism, and would add the risk of lionesses POTENTIALLY dying or at least losing the litter for these final births. Several players mentioned the issue with the birth occurring after 14, while cubs are generated upon conception, not birth - so perhaps a solution would be that this boost could instead occur at perhaps 13 years, 10 months or so, and up? ALTERNATIVELY, this idea could be wholly event specific, similar to Event Studs, in a way. As well as age, births are impacted by the health of the parents, right? Perhaps this could alternatively be implemented as a January event feature, given that everyone is canonically starving in that event. Such poor health would also impact the health of the cubs... and perhaps breedings of older lionesses especially, specifically during that month, could impact the chance of lethals, just as breeding certain bases together during the July month COULD produce a Pulsar. Or... it could even be tied to a specific Event Stud, perhaps one who is... somehow alive despite being lethally mutated, and he could pass along his fatal genes (as a chance, not a guarantee). Thoughts? If anyone has thoughts or input, please share! If you don't support, please share why, so perhaps the idea can be improved upon! ------------------------------------------------------------------------------------------------------------------------------------------------------ Fancy fork (#427147) - would give me more of a use for my old lady lions think it would make yohimbe barks a bit more desired though --- león 🦇🩸 (#208511) - i think this seems pretty reasonable! no more than the buff from a crb, but a fun detail, similar to vlf very slightly bumping random mutation odds. --- Strigoi (#327389) - I think the lioness should also have a chance at passing upon RO the day she is to give birth. To add a bit of realism with a troubled birth. The RO message could be similar to when a lioness passes away normally in game. --- Fancy fork (#427147) - @Streigoi would the cubs still be born then though? and wouldn't that make the cubs vulnerable so they would die/need to be protected, since the newborns need to be nursed till their 5 moons -- Strigoi (#327389) - I @fancyfork I think with the lioness passing the cubs would pass as well. Gives an added risk with this mechanic. Taking the "risky" birth could mean the loss of the litter as well as the lioness, since they could not survive without their mother. --- Fancy fork (#427147) - but then that would make older lioness heats more risky- that might be the point, but like.. lionesses would be nested, and it'd be a waste of someone's time. if a newer player got a hold of an old lioness and wasnt aware that it might die giving birth, they could've wasted a bunch of stuff on them (like crbs/gnaws/other breeding items) --- Strigoi (#327389) - True, it could affect how the old ladies fair on the market/giveaways. I'm just tired of chasing all my oldies when they surpass breeding age. A little incentive to keep them would be nice. There could be a text option, when breeding, that warns against the possibility of the lioness passing. Like the text that lets you know a lioness is getting to old. Yeah! "Given the age of this lioness, she has a high possibility of having a difficult pregnancy. She could pass. Do you wish to proceed?" Note: This action is not reversible --- |
Strigoi~G1 Ruffian (#327389)
View Forum Posts Posted on 2023-10-07 11:26:54 |
@fancyfork I think with the lioness passing the cubs would pass as well. Gives an added risk with this mechanic. Taking the "risky" birth could mean the loss of the litter as well as the lioness, since they could not survive without their mother. 0 players like this post! Like? |
🎩Fancy fork 🍴 (#427147)
Cursed View Forum Posts Posted on 2023-10-07 11:27:46 |
but then that would make older lioness heats more risky- that might be the point, but like.. lionesses would be nested, and it'd be a waste of someone's time. if a newer player got a hold of an old lioness and wasnt aware that it might die giving birth, they could've wasted a bunch of stuff on them (like crbs/gnaws/other breeding items) 1 player likes this post! Like? |
🔥❄️TabbyBri ️🔥 (#430441) Special Snowflake View Forum Posts Posted on 2023-10-07 11:28:53 |
Good point, Frosty, though I think it could possibly be accounted for in the coding (maybe?) that the birth will occur after the final heat time possibility, since I imagine the game would... register all of that at once, both the conception time and the date of birth. (Although, I admit I do not know much about coding just yet). 0 players like this post! Like? |
Strigoi~G1 Ruffian (#327389)
View Forum Posts Posted on 2023-10-07 11:30:59 |
True, it could affect how the old ladies fair on the market/giveaways. I'm just tired of chasing all my oldies when they surpass breeding age. A little incentive to keep them would be nice. There could be a text option, when breeding, that warns against the possibility of the lioness passing. Like the text that lets you know a lioness is getting to old 1 player likes this post! Like? |
🔥❄️TabbyBri ️🔥 (#430441) Special Snowflake View Forum Posts Posted on 2023-10-07 11:31:19 |
Perhaps there could be a breeding message pop up while you are about to breed that would warn that the lioness could die during the following birth, and also such a warning could appear when you were about to use a breeding item, perhaps. 1 player likes this post! Like? |
frosty 🪶 (#229018)
View Forum Posts Posted on 2023-10-07 11:33:05 |
As I said, though, we do already get that boosted mutation chance with the lower fertility, so this wouldn't really work as an additional feature when it's (kind of) already in-game. We also can already have lionesses get pregnant at 13y 10-11m (or 14y & give birth 14y 3m) and give birth at 14y 1-2m, I'm not quite sure what you mean by birth occuring after the final heat time 3 players like this post! Like? Edited on 07/10/23 @ 11:35:09 by frosty ★ (#229018) |
Strigoi~G1 Ruffian (#327389)
View Forum Posts Posted on 2023-10-07 11:34:30 |
Yeah! "Given the age of this lioness, she has a high possibility of having a difficult pregnancy. She could pass. Do you wish to proceed?" Note: This action is not reversible 1 player likes this post! Like? |
🔥❄️TabbyBri ️🔥 (#430441) Special Snowflake View Forum Posts Posted on 2023-10-07 11:36:31 |
What I mean is that, yes, the lioness would get pregnant at 13 years, 10 to 11 months and give birth at 14 years, 1 to 2 months - that would be the entire catalyst for a risky birth. The births do already occur after that final heating time - my suggestion is that those later births have a small, very small, chance for a lethal (and the potential death of the mother during birth) should the birth occur after 14 years, 1 month, since the gestation of the cubs would be occurring during a time in which the lioness is now older, and her genes (in real life, anyway) would be failing to copy correctly, increasing the chance of cubs with issues. 1 player likes this post! Like? Edited on 07/10/23 @ 11:38:36 by 🔥❄️TabbyBri❄️🔥 (#430441) |
🎄⛄ leon (#208511)
View Forum Posts Posted on 2023-10-07 16:09:24 |
Fertility lowering with age will boost general mutation chances, but this in particular targets lethals. It would probably be the same rate as a cotton root bark might help, if not a little less—therefore... not very much lol. People routinely go hundreds and hundreds of barks without anything more exciting than a foldie or bobbie. VLF itself barely seems to do anything already (from my experience doing a breeding project for ~2 years when fertility consistently degrades each generation) so this isn't a huge impact, just a fun detail like it. Not so improbable as to be pointless, but an interesting addition imo 1 player likes this post! Like? |
jester [im autistic] ☘️ | 🇵🇸 (#187561) View Forum Posts Posted on 2023-10-10 18:49:18 |
While this is a neat idea, I don't really see how it could be implemented as suggested. Cubs are generated upon conception, so giving a lethal chance boost to cubs that will be born when a lioness is over 14 just doesn't work with the game's design, as 99% of cubs born when a lioness is above the age of 14 were actually bred prior to her turning 14. Maybe bump the age down at which they get the boost to 13? That way it's still feasible for a lot of lionesses to get the additional old age boost. Another thing mentioned is that we already have mechanics like this, like fertility decay and CRB. I just feel like, with cubs being generated upon conception, this idea definitely doesn't work all that well. Lioden is known for spaghetti code, and adding extra conditions onto a breeding is a well known way to break breeding entirely, honestly. I'm not sure if would be worth the effort to add it, to be entirely honest. 4 players like this post! Like? |
🌌Snive Snebbles🌌 (#441306) View Forum Posts Posted on 2023-10-10 18:49:44 |
🐧 laika | clean g2 folded (#359700) Total Chad View Forum Posts Posted on 2023-10-10 18:50:47 |
Ashkins72 (Queen of Rats) 🐀 (#227406) Usual View Forum Posts Posted on 2023-10-10 19:10:31 |
I no support for many reasons already stated here, all that effort coding it in, testing it, etc. for a very very small chance isn't worth the time or energy. The outcome will basically be the same if you use a crb on a vlf lioness, and still after hundreds and hundreds of my own failed breeds, it's still a ridiculously small chance anyways. It's a fun in theory but useless in reality, it'd be much easier to just buy a lethal instead. 1 player likes this post! Like? |
🔥❄️TabbyBri ️🔥 (#430441) Special Snowflake View Forum Posts Posted on 2023-10-10 19:13:31 |
Well, true, Ashkins, but not everyone has the GB possible to ever hope to buy a lethal, nor the real life income to buy GB - but the thing is, this isn't just for the sake of more lethals - it would be instead to add some additional depth to a beloved game. 0 players like this post! Like? |
Ashkins72 (Queen of Rats) 🐀 (#227406) Usual View Forum Posts Posted on 2023-10-10 19:31:08 |
My thing is that with the amount of gb it takes to breed a lethal, 99% of the time its cheaper to buy the lethal itself. Plus the events, this event especially is pretty easy to get a few crunchies off of, save these event items and then trade them in for gb and then you've got enough for a cheap lethal. And you don't even need to play hard to make profit, I've barely played this month and I've got two crunchies. I don't see this being too worth it to add a function that basically exists already. Once you start putting more time in the game it becomes easier to get things, nobody expects anyone to be buying lethals left and right as a newer player. This game expects you to grind for the things you want, things we want take time to get. No need to rush it. 0 players like this post! Like? |