Posted by Lion Population Control - Themed Mini Event

Espenfalls ✧ G1
12/15bo Nomad (#127995)

Divine
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Posted on
2024-03-01 12:52:17

Please read my entire post before casting judgements! I want Lioden to last a long time, this may just help it do that

With the introduction of mini events, one thing that Lioden majorly needs comes to the forefront of my mind; The economy.

The increasing amount of Lioden users we the players are facing one of the most abundant times in Lioden history. While this may seem like a good thing, it really isn't. Lioden is a game because of its economy feature, and without it it would just be an image collection game that happens to have a breeding feature.


With this suggestion I hope to expand upon an idea I saw viewable here. While I was inspired by this, I will note that my suggestion is unique enough to constitute its own post. For the sake of neatness, I will be separating each point I make with bold text.

Why should we worry about Lioden population control?

While I may not be the most veteran of players on Lioden, I think I have been playing the game lion enough to realize that things have changed drastically from what they used to be. In some facets, this is a good thing. We have seen many good things change over time, but one of the not so good things is the Economy of Lioden.

See, when I joined Lioden in 2017 things were very different. What was called fodder back then is far different than what fodder is today. I recall a time where I could go on the TC and post a piebald G5 lion for 3gb and it'd actually get bought out. Nowadays, not even mutations (aside from Dus and Hybrids) hold their value. I remember a time when a rosette meant something. Especially with the introduction of a rosette breeding item, this is more than any other time the most important time to address these issues head on.

Lioden has TOO MANY LIONS for the amount of players. Now, in Wolvden they have sickness but if they added that to Lioden I'd genuinely leave. However Wolvden seems to have a failsafe Lioden doesn't: A way to control the amount of things that survive.

This game needs something similar, a way to ensure that supply and demand stay even with each other. A way to boost the economy without having to step in directly. So I'm suggestion a full event dedicated to getting rid of lions that rewards the player!

Introducing: Nature Activists Event

In a perfect world this event would be a year round thing that had a monthly rotation shop that mirrors the event currently going on in the Lioden world. It would have unique decors, breeding items, and apps special to only it. How would one obtain these items? By donating lions, of course!

However a year round constantly rotation shop event is a TALL order (However it would best suit fixing the economy of Lioden if that was what they went with.. and the longevity of the game IS important. But this isn't my call to make!) So I'm thinking a rotation of items every time the event pops up.

New items could include new mutation items, a random eye applicator (that suggestion was great btw <3), and other high quality items that would create a big demand. These items need to be EXPENSIVE to have a real affect, and take genuine time to get.

How would this work, exactly?

This feature would take a lot of hard work on the part of the Lioden Developers. I understand something like this would take a lot of time, but in the end Lioden would be nothing if the trading system became null because nothing sells anymore. It may seem harsh but it comes from a place of love. I don't want Lioden to become unplayable anytime soon.

So, lets get into it.
Points would be earned by a system of what traits the lion has. Similarly to the July events stone, all you would have to do is select the lions you want to trade in for points and the game would calculate the value itself.

In my opinion, these would be the pricings: (As a note, this can include frozen lions and lions of ANY age.)

2 or less markings = 1 point
3-8 markings = 2 points
10 markings = 4 points

Common - Uncommon bases = +1 point
Rare bases = +5 points
Special bases = +10 points

Mutations (Pies, Manes, Achro, Melan, OG claw, OG tongue, you get it the ones that arent expensive anymore lol-) +10 points

DU, Hybrid, Dwarfism, Dorsal fur, lethals - +100 points

Again this is just an estimate and please feel free to suggest adjustments! Again I'd want this new event to have high ticket items to cause demand, to cause a REASON to give up your lions and to reward players for donating more expensive lions. I also want these items to cost a LOT of points so that even if you donate a lot of high ticket lions, you may only get a couple items. This is the only way to create a GENUINE impact.

- Lions have to be 5 months or older to be able to give them up
- NCL's cannot be used (possibly)
- A limit of 50 lions per person per day will be set to encourage users to donate only their expensive lions instead of just potatoes and fodder.

What would be some of the benefits of adding this to the game?

I don't know about you, but I mass claim for breeding. The only action that doesn't cost energy when I want to get rid of ncls is well, chasing them! Imagine a vacuum for all of the unwanted ncls, that means when actual pretty lions are chased those are the chased lions that will pop up for people!

Removing NCLs from the chased pool means higher quality chased for everyone.

Not only that, but a vacuum for all the unwanted cubs means that Tree won't be as cluttered, either.

Why would I be interested in this when I don't want to give away my lions?

While this may seem like a valid reason to not support, I remind you that Rosettes are now set at 100sb. That mutations barely are worth anything. Even if you don't want to participate, this may be the only way to genuinely fix these issues.

Again, you wouldn't be forced into participating. However it would be nice to see most mutations go for 1gb minimum again!

Notes:

This suggestion is a MAJOR WIP. Please feel free to give constructive criticism while I buffer out the flaws in my arguments.




This suggestion has 163 supports and 11 NO supports.



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Edited on 01/03/24 @ 19:53:11 by Espenfalls ✧ 9x Seal DR 1.9k (#127995)

mutt 🐺❄️
[INFREQUENT ROLLS] (#111603)

Total Chad
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Posted on
2024-08-02 21:27:03
support - at this rate, i'll support nearly anything that gets more lions out of the market. whatever the exchange rate ends up being for different marks, bases, etc, there *has* to be a way to remove the lions we don't want, without the 50/50 chance it'll just come back in the chased pool, or the energy penalties of killing/nature reserving. having a rosette go for near-fodder prices feels criminal. i know some people don't mind the lowered cost of lions because it makes better lions "easier to obtain", but the fact is that a difficult selling economy hurts everyone - not being able to sell your lions for a reasonable price makes it harder to invest currency back into projects for rare and desirable lions. i just want a solution that'll make a dent in the market.



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The State of New
York (#429695)

Wanderer
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Posted on
2024-08-13 22:51:09
INFO: Would it show the price when you give them an AMP before they’re sent away? If so, I could see this feature being potentially played with and exploited to weed out DUs for keepsies without having to raise any maned sisters.

Otherwise, this could be really neat! I have a lot of reject babies from my king that just don’t sell, including primals. Then I can only worry about selling or sending the best quality babies to the tree! Support!



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Edited on 13/08/24 @ 22:54:07 by The State of New York (#429695)

Espenfalls ✧ G1
12/15bo Nomad (#127995)

Divine
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Posted on
2024-08-14 18:09:14
I'm going to say it wouldn't, unaged AMP's still get a bonus however they have their own separate pricing in comparison to the aged up counterparts. A very good question to ask, though, since I hadn't thought about that!



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