Posted by [++] Lower Fertilities in Lionesses

Lukio (#7391)

Deathlord of the Jungle
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Posted on
2015-01-05 08:36:26

Hey everyone!

Something that has always struck me as odd is how easy it is to breed a lioness. Every article or video I've looked at about real life lioness conception shows that rates are very low. So when I saw that Very Low fertility goes up to 50% I was very surprised. Sounds pretty doable to me. So why, in a realistic sim, is getting that bun in the oven so easy?!

Here is what I propose:

• Lower fertility levels drastically to both lower cub populations and make pregnancies much more important in the game.

• Make NCLs have fertility levels no higher than average. Perhaps have a very small chance (3-5%) of getting a Goddess fertility NCL?

• Find a way to make the Average fertility levels actually be the average around Lioden.

• Have the fertility levels of High and above become more difficult to inherit.

• Revamp the coding for fertility inheritance to pass average fertility more often. *See below for explanation*


~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Here are the current fertility levels:
Goddess = 100%
High = 90%-99%
Good = 80%-89%
Average = 70%-79%
Low = 51-69%
Very Low = 1%-50%
Infertile = 0%

I believe we should change them to look more like this:
Goddess = 100%
Very High = 80-99%
High = 50%-79%
Good = 40%-49%
* Average = 30%-39%
Low = 20-29%
Very Low = 1%-19%
Infertile = 0%

~~~~~~~~~~~~~~~~~~~~~~~~~~~~

* To elaborate on point 4: *
I believe we should incorporate some sort of coding into the fertility levels so that the bolded fertilities have the highest chance (50-80%) of passing on to cubs, making extremely high or low fertilities rarer.

Goddess => Goddess | Very High | High | Good | Average
Very High => Goddess | Very High | High | Good | Average
High => Very High | High | Good | Average | Low
Good => High | Good | Average | Low | Very Low
* Average => Good | Average | Low | Very Low
Low => Average | Low | Very Low
Very Low => Low | Very Low | Infertile
Infertile => Very Low | Infertile (With use of Chasteberry only)

***I am not suggesting *any* changes to the coat passing rates. I am only using the mechanics behind them as an example. ^,^ ***

~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The reasoning behind this is to try and push fertility levels back down from an exceedingly easy rate of conception and back down to something a bit more challenging.

So what does this mean? Breeding becomes a bit more difficult, requiring more tries and energy. It becomes both more realistic and more of an achievement.

It also makes fertility levels more important when purchasing or selling lionesses - do you really want to have to work hard to breed that Very Low girl or would you prefer an easier (no pun intended) lioness? All of a sudden that Goddess fertility babe looks really nice...But of course, one can always fall back to Chasteberry or Tackweed as a last minute resort.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Extra Points/Notes:

• Very Low fertility lionesses will still have the greatest chance of gaining mutations. That coding/mechanic should not change at all except to modify the percentages that Very Low girls have.

• I am not suggesting *any* changes to the coat passing rates. I was only using the mechanics behind them as an example. ^,^

~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Other Ideas (Not officially part of the main suggestion):

• Fertility plays a part in litter size.
(Mentioned by ::VulpesFelis:BBro:OC::.. (#17507))

Let's take the presented new fertilities:

Goddess = 3-4 (cubs)
Very High = 2-4
High = 2-3
Good = 2-3
* Average = 1-3
Low = 1-2
Very Low = 1-2
Infertile = 0

Perhaps the more fertile the lioness, the more cubs will be produced. The numbers written would be AVERAGES, but any fertility level could still give you any number of cubs.

• Limited breedings by SquiggleBoof (#45520):
"I like any idea to help curb the current lion population... however to make to make it a bit more realistic have it so you can only attempt to breed a certain number of times per day. Yes this means that sometimes your lioness wont get pregnant but hey u can try again next week right? This will further make pregnancies all the more valuable and further help reduce the number of lions."

I'm not too keen on this implementation. Maybe instead of adding a limit we could raise the energy level needed for a breeding from 5% to 10% per fail and 10% to 15% per success?

~~~~~~~~~~~~~~~~~~~~~~~~~~~~

No Support: 15

~~

Cause:
a m b e r p e l t (#15417)
"I feel as if this is going to make the process of buying and breeding for cubs even more tedious than it already is."

Reply:
Lukio (#7391)
I must disagree because, with this system, the higher fertilities are meant to be very rare while average would be that: average. So, in my opinion, it could even increase the worth of some cubs with higher fertilities, while the lower fertility girls would still be wanted for mutation breeding.

~~




This suggestion has 480 supports and 55 NO supports.



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Edited on 13/11/15 @ 07:51:24 by Lukio *Lights On* (#7391)

Francxs -muts- (#35539)

Kind
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Posted on
2015-01-05 08:39:40
Supporting, but curious as to how mutations will play into this.
My only problem currently with the fertility is when I breed a very low fertility girl and get 4 cubs out of her. Like idek how that happened.

But good point, you're right!



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Lukio (#7391)

Deathlord of the Jungle
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Posted on
2015-01-05 08:41:58
@Shyre
I thought about that but I didn't really mention it in the body post. Very Low fertility girls will still have the best chance of getting mutations, it's just that the percentage levels will change. :)



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Taiigee (#1127)

Deathlord of the Jungle
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Posted on
2015-01-05 08:56:39
I support this, it doesn't make sense for a very low fertility lioness to have up to 50% fertility x3



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Ciril {Int|3x
Ros|Dusk} (#38439)

Divine
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Posted on
2015-01-05 13:23:18
Definitely support this!



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Maku (#49080)

Prince of the Savannah
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Posted on
2015-01-05 13:29:41
Support this!! ^w^



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ambers. 🍊 (#15417)

Mean
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Posted on
2015-01-05 13:58:58
I feel as if this is going to make the process of buying and breeding for cubs even more tedious than it already is.

No support.



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Lukio (#7391)

Deathlord of the Jungle
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Posted on
2015-01-05 14:47:59
I must disagree because the higher fertilities are meant to be very rare while average would be that: average. So, in my opinion, it could even increase the worth of some cubs with high fertilities.



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Shu [Side] (#41038)

Impeccable
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Posted on
2015-01-05 14:52:17
Support! This would definitely help with the cub market as well: lioden has already put measures in the past to improve cub markets, and with this, if the average lioness if going to be hard to breed, people are going to be less willing to spend the time to breed their less valued lionesses and therefore reduce the number of cubs in the market.



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Lukio (#7391)

Deathlord of the Jungle
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Posted on
2015-01-05 14:59:53
My thoughts exactly, Shu! :) Thank you.



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cheetah >.< (#38280)

Remarkable
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Posted on
2015-01-06 12:48:25
Awesome! Total support here! The idea is so well thought out as well, perks to you!



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Lukio (#7391)

Deathlord of the Jungle
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Posted on
2015-01-06 12:48:49
Thanks! XD



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Sphinx | Regal Sepia (#50934)


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Posted on
2015-01-06 17:05:01
I support.

I'm somewhat iffy on the passing rates for the coat colors as real life fertility doesn't really have much to do with that, but I do think that Very Low should be a lot less than 50%. I was kind of shocked when I saw that.



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Lukio (#7391)

Deathlord of the Jungle
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Posted on
2015-01-06 17:11:19
@Sphinx
I am not suggesting *any* changes to the coat passing rates. I was only using the mechanics behind them as an example. ^,^

Thank you!



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Unova,
Rebellion's
overseer (#51172)

King of the Jungle
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Posted on
2015-01-06 17:13:45
I support, though I can't see how fertility and base inheritance have anything to do with each other.



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Lukio (#7391)

Deathlord of the Jungle
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Posted on
2015-01-06 18:46:34
Thank you Sarabi, and you're right, they have nothing to do with each other. I was only using the *mechanics* behind coat inheritance to try and explain my idea.

I have edited the main post to try and alleviate some of the confusion. ^,^



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