Posted by [++] Lower Fertilities in Lionesses

Lukio (#7391)

Deathlord of the Jungle
View Forum Posts


Posted on
2015-01-05 08:36:26

Hey everyone!

Something that has always struck me as odd is how easy it is to breed a lioness. Every article or video I've looked at about real life lioness conception shows that rates are very low. So when I saw that Very Low fertility goes up to 50% I was very surprised. Sounds pretty doable to me. So why, in a realistic sim, is getting that bun in the oven so easy?!

Here is what I propose:

• Lower fertility levels drastically to both lower cub populations and make pregnancies much more important in the game.

• Make NCLs have fertility levels no higher than average. Perhaps have a very small chance (3-5%) of getting a Goddess fertility NCL?

• Find a way to make the Average fertility levels actually be the average around Lioden.

• Have the fertility levels of High and above become more difficult to inherit.

• Revamp the coding for fertility inheritance to pass average fertility more often. *See below for explanation*


~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Here are the current fertility levels:
Goddess = 100%
High = 90%-99%
Good = 80%-89%
Average = 70%-79%
Low = 51-69%
Very Low = 1%-50%
Infertile = 0%

I believe we should change them to look more like this:
Goddess = 100%
Very High = 80-99%
High = 50%-79%
Good = 40%-49%
* Average = 30%-39%
Low = 20-29%
Very Low = 1%-19%
Infertile = 0%

~~~~~~~~~~~~~~~~~~~~~~~~~~~~

* To elaborate on point 4: *
I believe we should incorporate some sort of coding into the fertility levels so that the bolded fertilities have the highest chance (50-80%) of passing on to cubs, making extremely high or low fertilities rarer.

Goddess => Goddess | Very High | High | Good | Average
Very High => Goddess | Very High | High | Good | Average
High => Very High | High | Good | Average | Low
Good => High | Good | Average | Low | Very Low
* Average => Good | Average | Low | Very Low
Low => Average | Low | Very Low
Very Low => Low | Very Low | Infertile
Infertile => Very Low | Infertile (With use of Chasteberry only)

***I am not suggesting *any* changes to the coat passing rates. I am only using the mechanics behind them as an example. ^,^ ***

~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The reasoning behind this is to try and push fertility levels back down from an exceedingly easy rate of conception and back down to something a bit more challenging.

So what does this mean? Breeding becomes a bit more difficult, requiring more tries and energy. It becomes both more realistic and more of an achievement.

It also makes fertility levels more important when purchasing or selling lionesses - do you really want to have to work hard to breed that Very Low girl or would you prefer an easier (no pun intended) lioness? All of a sudden that Goddess fertility babe looks really nice...But of course, one can always fall back to Chasteberry or Tackweed as a last minute resort.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Extra Points/Notes:

• Very Low fertility lionesses will still have the greatest chance of gaining mutations. That coding/mechanic should not change at all except to modify the percentages that Very Low girls have.

• I am not suggesting *any* changes to the coat passing rates. I was only using the mechanics behind them as an example. ^,^

~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Other Ideas (Not officially part of the main suggestion):

• Fertility plays a part in litter size.
(Mentioned by ::VulpesFelis:BBro:OC::.. (#17507))

Let's take the presented new fertilities:

Goddess = 3-4 (cubs)
Very High = 2-4
High = 2-3
Good = 2-3
* Average = 1-3
Low = 1-2
Very Low = 1-2
Infertile = 0

Perhaps the more fertile the lioness, the more cubs will be produced. The numbers written would be AVERAGES, but any fertility level could still give you any number of cubs.

• Limited breedings by SquiggleBoof (#45520):
"I like any idea to help curb the current lion population... however to make to make it a bit more realistic have it so you can only attempt to breed a certain number of times per day. Yes this means that sometimes your lioness wont get pregnant but hey u can try again next week right? This will further make pregnancies all the more valuable and further help reduce the number of lions."

I'm not too keen on this implementation. Maybe instead of adding a limit we could raise the energy level needed for a breeding from 5% to 10% per fail and 10% to 15% per success?

~~~~~~~~~~~~~~~~~~~~~~~~~~~~

No Support: 15

~~

Cause:
a m b e r p e l t (#15417)
"I feel as if this is going to make the process of buying and breeding for cubs even more tedious than it already is."

Reply:
Lukio (#7391)
I must disagree because, with this system, the higher fertilities are meant to be very rare while average would be that: average. So, in my opinion, it could even increase the worth of some cubs with higher fertilities, while the lower fertility girls would still be wanted for mutation breeding.

~~




This suggestion has 480 supports and 55 NO supports.



Hrt Icon 0 players like this post! Like?

Edited on 13/11/15 @ 07:51:24 by Lukio *Lights On* (#7391)

Teddy Broosevelt (#3704)

Impeccable
View Forum Posts


Posted on
2015-11-12 18:24:37
I support this, save the limited breeding. The breeding should take more energy though, I think limiting it that way would be the best option.

Also people are forgetting the 60 SB it takes to buy herbs to raise and lower fertilities in lionesses.
So changing the fertilities to where Good and Average, is common and so forth, would not be too much of an issue.
True, it would if lower fertilities are more common, would lead to a very small increase in mutations, but it is hard enough now to get mutations without the help of GMO cows and other such rare items like that.

It might be better to make Good and Average fertilities the commonly found with NCLs, as I am sure realistically lionesses fertility would be fairly good. I might, though make Very Low and High (and/or possibly Very High), rare as well. Possibly, judge the rarity by how far from Average the fertility is?

Say,
Goddess = Extremely Rare
High = Rare
Good = Common
Average = Common
Low = Common
Very Low = Rare
Infertile = Extremely Rare

As for making fertility levels control the number of cubs born is a great idea. A lower fertility means a lower chance to get pregnant, so it would be safe to assume that only a few of the eggs would be fertilized in low fertility lionesses, if and with all the effort they do get pregnant.

(Random topic change, but I might suggest higher mutation likelyhood in inbred cubs. I know some people inbreed. And inbreeding in the wild does leave offspring susceptible to some form of mutation, usually a malformation.)



Hrt Icon 0 players like this post! Like?


Edited on 13/11/15 @ 01:31:19 by Dvojka [Herb list in Den] (#3704)

Blue Pigeon 🐦 (#68580)

Warrior
View Forum Posts


Posted on
2015-11-12 19:38:09
Honestly, No Support.
What I do agree with:
1. Creating more fertility levels under 50%
2. Making it more common for lionesses to have 'average' fertility
3. For it to be common for ncl to have 'average' fertility

However everything else I pretty much disagree with. Firstly I disagree with the dramatic lowering of the fertility chart. You propose that 'average' be at 30-39%, in the current area of VLF. For studding purposes this would drive prices on good studs up dramatically as more energy on average is spent on a breeding. Not only that but, as another reply has touched upon, it's hard enough as it is to pass down the markings you want onto offspring and good studs with high stats and markings are expensive as it is.

I also disagree with the number of cubs bred depending on the lioness. At current it is pretty random which encourages the use of buffy balls and the like. I would argue that your suggestion would actually increase the number of cubs produced, as more players would use the snake herbs to guarantee a full litter of cubs (as it becomes so much more time consuming and expensive to breed a lower fertility lioness when you can just change the fertility to Goddess and get more offspring and thus more likely to get the marks that you wanted and more value for money) which, I would argue, would just generate more cubs to be put in the economy and make things worse on that front.
Not to mention that it would make breeding for mutations far more difficult then it already is and far more expensive.
Many people wanting mutations rely on big litters for best chances of mutations and to guarantee just 1 cub every time with no guarantee of a mutation would not be worth the effort. When people run out of buffy balls and the like, sure they may get 1 cub litters with no mutations and barely any marks, but there is always the possibility for more. That suggestion would ruin mutation breeding.

And finally, the limit on breeding attempts in a day and increased energy drops per attempt would not really do anything but be more make things more difficult for mutation breeders and studs.
Mutation breeders because of the horrendous amount of attempts that are normally needed for a lioness with a fertility under 10% and Studs because they are restricted in the amount of breedings they can fulfil and thus must raise prices to ensure that there is not a huge loss from studding.
Anyone else will pretty much not be affected by it and will most likely encourage more herb induced goddess fertility lioness which will spring 3-4 cubs a litter and, as I have said before, the cub economy would just go to pot more then it already has.

There is already difficulty in Lioden's breeding system and thats in the genetics. If you want the lion you want you have to work for it and there is no guarantee that you will get it. Even if you have 2 parents with marks you want and breed them every time the female is pregnant there is still a chance that none of the cubs you get are remotely close. If you were to make the breeding harder, then why stay on Lioden when there are other breeding sims that allow you to focus on the actual result of the offspring instead of making it more difficult to get offspring which may not be what you wanted?

So just to reiterate, whilst I agree with some small points, I greatly disagree with the main points so I cannot support this.



Hrt Icon 0 players like this post! Like?

Lukio (#7391)

Deathlord of the Jungle
View Forum Posts


Posted on
2015-11-13 00:48:46
@Dvojka

Thank you for your chart: it is exactly what I was trying to get across in my main post. May I add it (crediting you for it, of course) to the idea? As for the mutations, that's a good idea, but for right now this post is getting so complex that I think it would be best saved for another suggestion.

@Blue Pigeon

Thanks for your input. However, I don't think that the lowering of fertility levels would be as drastic as you suppose. 30% fertility is approximately a 1/3 chance. That means that a breeding would take around 3-4 tries, which is the equivalent of 20-25% energy. That's only 10% more energy than the average breeding would require now. As for fertility levels and cubs, it would influence the chance, yes, but big or small litters would never be a 100% chance. A goddess lioness could still drop 1 cub litters and a low fertility lioness could still have 4 cub litters. It's just that it would be more likely for them to have large/small litters, respectively. As for the breeding limits and increased energy requirements, breeding in lioden as of now is extremely easy. My suggestion, however, is not just to make it harder but more realistic. Honestly, I think this idea would help make Lioden more fun and enjoyable, while helping with the cub market as well as letting people feel more accomplished in the cubs that they breed.



Hrt Icon 0 players like this post! Like?

Blue Pigeon 🐦 (#68580)

Warrior
View Forum Posts


Posted on
2015-11-13 03:09:46
Hmm...
Honestly my main problem with your general suggestion is the litter size. If you are wanting to help the cub market, as I believe you are, then making it easier (even if it isn't a guarantee) to get large litters won't help. And while breeding on Lioden is very easy atm, getting the marks you want is not. The availability of breeding is balanced by the random markings we get with the offspring. That is where the enjoyment and feeling of accomplishment on Lioden comes from. Getting that cub which you wanted despite many failed attempts (some lionesses never give good cubs despite being quality themselves).
And, whilst some people hate this argument, realism goes out the window when you there are maroon, black and blue lions with grey, red and blonde wavy manes or with goatees which will permit other lions to breed with their lionesses, allow cubs from other prides or fathers to stay in the pride, allow males to stay after they become young adults, have a viable economy where they haggle and trade items and pride members and never die of anything but old age or being killed by the male lion. Would I like some things to be implemented based on real life? Absolutely. But this does not really add anything to the sim, rather take things away.

As for the new percentage fertility sections you have, I would be fine if it took less energy to attempt a breeding, 2% maybe. Whilst it may not be the challenge you want, it is realistic which is what your main post aims at. In the wild lions constantly shag the females when they are in heat and, whilst they probably do get tired, they rarely rest until the lioness is no longer in heat. In that sense, making breeding more realistic is just increasing the amount of tries that is needed to make a lioness pregnant but making it cost less energy per attempt.
My main point I am making with the above paragraph (and as a side note, sorry for such long replies but I often get carried away when explaining what I think) is that there can be realism implemented into the breeding system without any cost to the overall dificulty.

Another point is that I am concerned about the impact on studding. As it is many studs do not accept VLF lionesses and, if you make most lionesses 30-39% fertility, then you are less likely to breed to a stud that you want for markings to pass down onto offspring (which I personally feel is the whole point of Lioden) because studs will be more likely to refuse low fertility lionesses studding requests for high fertility ones. It already happens now but lionesses are commonly above 50% so there isn't much discrimination going on at this end atm. Not to mention that if breeding attempts became harder, then studs would be forced to discriminate as they want to play Lioden instead of just attempting to breed to a low fertility lioness.

I suppose overall that I just don't want breeding to become harder unless the passing down of marks become easier. Otherwise it just becomes harder to get lionesses to become pregnant before they leave heat (especially if the attempt energy fee becomes higher). Whilst I would love new features to Lioden, this is one feature I can happily do without.



Hrt Icon 0 players like this post! Like?


Edited on 13/11/15 @ 11:36:25 by Blue Pigeon (#68580)

Lukio (#7391)

Deathlord of the Jungle
View Forum Posts


Posted on
2015-11-13 03:29:23
@Blue Pigeon

I understand where you're coming from, but just because some features are unrealistic doesn't meant that having realistic features too isn't important. It just drives me nuts that the current fertility levels are so high when, in real life, it's very difficult for a lioness to conceive. ^,^



Hrt Icon 0 players like this post! Like?

Teddy Broosevelt (#3704)

Impeccable
View Forum Posts


Posted on
2015-11-13 13:05:38
Of course you may use my suggestion. :3 I know that it is off topic, I just felt like mentioning it at the time. x3 Got a little carried away!



Hrt Icon 0 players like this post! Like?

Luxaeus (#78363)


View Forum Posts


Posted on
2016-10-13 10:53:17
Sorry, but no support.

Although I cannot list many reasons like Blue Pigeon said, I can still list at least some.

Let's go for the losing more energy for breeding. I have seen people go 300+ times for a 1% gal, and that's just 5% energy. Yes, we can wait until next week. But what if we apply buffalo balls or the red cock to the male. We can't breed with any other lionesses until the one we are breeding with comes back into heat? And what about 12-13 years old lionesses. Some people would like to have one more litter out of a lioness before they retire it or it passes away. For a VLF, 20 times isn't that much. Especially when you have to wait two and a half hours when your energy goes back to 100% If we make that 10 times to breed a gal in 2 1/2 hours, I don't think that's quite fair. Some people just can't buy an energy boost and that's quite much anyways. If you were to make the breeding failure rate to 10%, I would say lower the energy boost to 1GB.

Sorry if any of this doesn't make sense. ^^



Hrt Icon 0 players like this post! Like?

Shadow (Main) (#73284)

Maneater
View Forum Posts


Posted on
2016-10-13 11:20:22
I have to say sorry but i can not support this.

I agree with Blue Pigeon and BritishAce.

Making breeding harder will not only have some players upset but at the same time, the items that are used to breed will increase in price from player to player. As it is, we only get certain items like Buffy balls, grain of paradise, black stallion at certain times of the years.

I also have to say that mutation breeders will be hit the hardest with this change, because they spend a lot of time and money breeding for those mutations. Even when you use a CRB or a GMO Cow or Lion Meat, those items do not guarantee that you get a mutation, they just add to the chance.

The idea with the number of cubs are affected by the fertility will not help the lion market, because if a goddess fertility got four cubs then there is a chance that most of those cubs are put up for sale and some times they are not bought.

I just don't think that this idea should be added to the game. The way the breeding works now is fine just the way it is. And most animals will only need to breed once to get pregnant. The game right now has it where you have to breed more than once some times to get a female pregnant that is under 80 percent. Which means that, like real lions (who breed several times in a breeding), a male has to some times breed the female more than once.



Hrt Icon 0 players like this post! Like?

Berenos|On hiatus (#84593)

Resurgent
View Forum Posts


Posted on
2016-10-13 18:25:21
Support!



Hrt Icon 0 players like this post! Like?

Waabin (#36543)

Heavenly
View Forum Posts


Posted on
2016-10-14 11:23:36
I love this suggestion.

Even at 30% fertility lionesses still dont' take too much work to breed so I don't think it would make the game impossible for people with little time/money, but make things just a little more complicated. I've never had to breed more than 5 times for a 20%+ lionesses, which underscores your point about how silly the 1-50% fertilities being classified as VLF is.




Hrt Icon 0 players like this post! Like?

Bezthiel 🍉 (#81210)

Lone Wanderer
View Forum Posts


Posted on
2017-01-07 06:13:07
I cannot support this simply because lioness fertility drops, and quite significantly, as they age already. I'd have so many problems with lower and lower fertility through the generations.

You would also see me, as a 1% friendly breeder, no longer accepting any lionesses under "high" fertility. It just would not be worth the money.



Hrt Icon 0 players like this post! Like?

LostPotato (#85494)

Heavenly
View Forum Posts


Posted on
2017-01-07 12:04:04
I like this idea in part but I feel that if you were to put everything there into effect that it would be too much. I think that changing the fertility levels percentages to being lower is a good idea.

With inheriting I think you're also going a bit far. If I were to put coding into place for it I'd probably go a lot simpler than that. Like,
Very High-Low Levels
50% chance of getting the same as lioness
25% of getting 1 level lower than lioness
15% of getting 2 levels lower than lioness
10% of getting 1 level higher than lioness

So for example a High level fertility lioness who has 2 cub would most likely get another High fertility cub and a cub with either good or average.
The only ones that would have to be diffrent would be Goddess, Very Low, and Infertile;
Goddess level
40% chance of getting Goddess
30% chance of getting Very High
20% chance of getting High
10% chance of getting Good
Very Low level
75% chance of getting Very Low
15% chance of getting Low
10% chance of getting Infertile
Infertile level
70% chance of getting Infertile
20% chance of getting Very Low
10% chance of getting Low

Anyways! ^^'
The thing that's keeping me back from supporting is the Limited breeding and the suggestion of the energy cost raising. A lot of people who don't have a lot of time to play the game only get on once or twice a day if that. That being said if they want to participate in the months event they're most likely going to want to use their energy for explore. That means if they want to breed with their own king at all say it takes them two tries, instead of loosing 15/100 they're loosing 25/100. And that's only if it takes two tries. If the percents above are taken into account if they wanted to breed with a Low fertility lioness and it took them 5 tries now they've used 55/100. AND that's not even counting studding which a lot of people use as a source of income.

So yeah, That's my general thoughts on this =P



Hrt Icon 0 players like this post! Like?

Lukio (#7391)

Deathlord of the Jungle
View Forum Posts


Posted on
2017-12-19 15:05:31
Le bumpeh!
I know this is an old thread but I haven't logged on in ages so that's my justification. XD



Hrt Icon 0 players like this post! Like?

Herdy2M (Clean
RhodPieSub (#14496)

King of the Jungle
View Forum Posts


Posted on
2018-06-29 16:48:53
rather keep it the way it is



Hrt Icon 0 players like this post! Like?

Marshmallowe (#72761)

Deathlord of the Jungle
View Forum Posts


Posted on
2018-06-29 16:53:45
Perhaps very low should be closer to 1-10 or 1-15? I always thought 50% was ridiculous, supporting!



Hrt Icon 0 players like this post! Like?







Memory Used: 654.21 KB - Queries: 2 - Query Time: 0.00102 - Total Time: 0.00603s