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Posted by | Injuries-440 sports!! EDITED |
Timo (#53555) Amazing View Forum Posts Posted on 2015-03-26 09:17:21 |
Be prepared to notice major changes in this thread! It is going under massive re-evaluation and will be edited and changed during this period!Okay, I was letting my lionesses out to hunt and I placed one in a village and thought: 'Hey, wouldn't it be cool if they could get sick or hurt?' and that's what this thread is about! I've done my research and have found diseases that lions can get in the wild, as well as injuries. With the disease and injuries comes death. Now, before the major edit, there were varying degrees of death depending on the disease or injury. Like last time, your main lion CANT die no matter how bad of a condition he's in. Lionesses, sub males and cubs on the other hand.... Can die, be prevented from doing certain tasks and such. I've decided that no matter the injury, there is up to a 13% chance of a lioness/cub/sub dying if the wound is severe. (the reason being that I wanted it to be 25, then 10, then five. I averaged them and got 13.) There are many injuries that a lion/cub/lioness can get and possibly die from. But even though they can die, it's only if you ignore their wounds for long enough and don't treat them properly. Remember that the higher stats your sub/cub/lioness has, the lower chance they have of getting injured in the first place! After much debate on the matter of this thread being about a game mode or not, I have decided that no, this wouldn't be a game mode. Instead, I have decided that this would be the full of Lioden. However, before you cuss me out or something, let me explain! This had been modified. (December 29, 2016 if you're wondering) Now, this would be a much more forgiving and less frightening version of the previous thread. Less stats are needed for a lion to thrive successfully and injuries will be much easier to treat. Not only that, herbs are easier to find. Injuries also have a percentage of chance now. There are more common injuries, and less common. That will be explained below. The Stat Immunity ScaleCubs: With NO training (starting at 5 months old) |
Timo (#53555)
Amazing View Forum Posts Posted on 2016-04-25 10:07:53 |
Yes, but a cub dying is almost 60% more likely than an adult. And kings can't die while you're playing them. I'm going to add the possibility of a rarity bonus, and the Percentage Scale in in just a little while. 0 players like this post! Like? |
Tasha (#39574)
Famous View Forum Posts Posted on 2016-04-25 10:15:21 |
But that's not what I'm saying. It's that people aren't going to want to spend they're GB on lions anymore. If they could just die by a random chance of an accident wether you buy a cub, lioness, or a male they are still not going to want to spend the money on them anymore. If lionesses could die, I wouldn't spend all my money on mutations and rosettes like I do. 0 players like this post! Like? |
Timo (#53555)
Amazing View Forum Posts Posted on 2016-04-29 05:42:50 |
Well it's going to happen no matter what. Xylax has already said that injuries and death of some sort will be added to the game. And the higher the stats of a lion, the less chance they have of getting hurt. Just like how in the wild, the stronger the lion is, the more likely he will win in fights, and chase off invaders. Only the strongest survive. Unless they have a broodmother of course xD 0 players like this post! Like? |
Dallas | G1 Hibiscus Primal (#72929) Total Chad View Forum Posts Posted on 2016-05-08 05:59:43 |
Support! :D I love the idea of sickness and injuries, it would help to keep my pride from overflowing with cubbins. In the wild, cubs barely make it to adulthood. Also, if you don't want your lion/lioness to get injured don't send them hunting/patrolling... 0 players like this post! Like? Edited on 08/05/16 @ 13:07:28 by Rain Dancers (#72929) |
Kit (#82126)
View Forum Posts Posted on 2016-05-12 05:03:21 |
Timo (#53555)
Amazing View Forum Posts Posted on 2016-05-13 04:18:35 |
judas (#82283)
King of the Jungle View Forum Posts Posted on 2016-05-13 13:42:29 |
Oh wow I had been thinking about this for a while and just noticed this post! Thought I'd share some of my suggestions, and forgive me if i say something that's already been said, haha, just gonna dump my mind here. I think the idea of adding hunting injuries is awesome, but maybe not injuries that just occur randomly in your territory with lionesses you don't send hunting. That could be the way that people prevent their prized lions from getting injured. If you have a lioness you absolutely don't want to lose you can just not send them hunting! But even if you do, they won't die unless you neglect their wounds for too long. Plus as suggested before, there could be an item to protect a hunting lioness from getting hurt. It might not even have to be a GB item, but it wouldn't be super cheap in SB. I think that would make for a pretty decent money sink, helping the economy. Possibly about 500 SB to guard her for a month? Not sure, someone else can decide on the amount. Either way, I disagree with having a chance that your pride members can die no matter what you do, or suddenly. There should always be a chance to prevent or heal them. Yes it would be realistic for lions to die right away after a hunt or patrol that went wrong, but this is a sim that lots of players dump lots of time into, and it would be extremely unfair to log in one day and see that one of your favorite lions died without warning. As you said, injuries could become more severe in tiers. So when you send your lioness hunting, tier one is just the injury, and it has a chance to heal on its own without you having to do anything. But if it doesn't, on rollover it hits tier 2 and becomes infected. At this point it would need some sort of attention before it gets worse. Next rollover it hits tier 3 and it's infected and has parasites and all that kind of nasty stuff. Once she's in tier 3 of an injury she has a chance of dying until you heal her. Percentages and stuff I'm not too sure about so that could be decided by the coding crew. Also different injuries have different levels of severity, so something like a cut or a scratch would have a pretty high chance of healing on its own, while being gored by a wildebeest is much more severe and has a really high chance of getting infected and so on. Certain injuries would cause different restrictions too. So many tier 1 injuries like scrapes, bruises, minor cuts, ect wouldn't really bother your lioness, so she can still breed and go on more hunts unless she falls victim to another injury that's more severe. Something like a broken bone or really large wounds would put your lioness in a lot of pain and she would not be willing to breed or hunt until she's cured. Also if you breed a lioness with a minor injury it still has a (small, as i said before) chance of worsening and it could be possible for her to lose her cubs if it goes untreated. As someone else suggested, hunting injuries could give your lioness scars, just like how sparring with a sub does. Some of them could even be hunting exclusive, which would be exciting if your lioness gets a cool rare scar! For example, if she gets kicked and gets a broken jaw after you heal the injury she could have a permanent crooked jaw! And scars would always be removable if you didn't like them on your lioness but they wouldn't go into your inventory, so you can't apply them to another lion. They've gotta earn their scars! Also, lionesses would get more experienced in hunts as she levels. So she's less likely to get severe injuries. But she could collect lots of cool scars to show off what a great hunter she is! Stats could also affect how likely it is for a lioness to get injured. I think the items to cure minor injuries in tier 1 or 2 should be fairly cheap, since it would be kind of an everyday item. It could be purchased from Monkey Business (again, to serve as a money sink) for maybe 20 SB? (possibly randomly found in explore as well, like toy bundles?) It wouldn't be very difficult for anyone to afford, so no worries about newbies that haven't accumulated much money yet. There could be a small chance of a lioness getting injuries that would prevent her from hunting anymore, like losing both eyes (in separate hunts), breaking/losing a limb, internal bleeding? These wounds are pretty severe so they would need to be treated so that the injury doesnt become infected and such. Injuries like this would be more expensive to heal, like maybe 50 SB? She would still be disabled and unable to hunt (can still breed) unless you bought an item to reverse that injury, working the same way that Safou Fruit does to remove mutations. So even if your lioness gets severely injured, if she's one you absolutely can't stand for having to retire from hunting, you get the choice to remove that, since I could understand the frustration of having a lioness you spent so much time on raising stats only to have her get benched from a big injury. It would be more expensive, like maybe 200 SB or so? I realize i used lionesses for examples on a lot of these things, but it could be translated to sub males pretty easily too. Sorry, didn't mean to hijack the thread or anything hehe... just had a lot of ideas i wanted to add! 0 players like this post! Like? |
Kit (#82126)
View Forum Posts Posted on 2016-05-14 02:30:31 |
Timo (#53555)
Amazing View Forum Posts Posted on 2016-05-14 06:22:42 |
@ Kitu, you're seriously here to cause problems aren't you? @Dogbytes You mentioned many things that are in the post. First off, your lions don't die randomly. Never. That was never in the post. Your lions only die if you neglect their wounds for too long, like you mentioned previously. The only things that happen randomly, are injuries, depending on where your lionesses are hunting, and what your prideland is. (Swamp, grassland, dry lake, etc.) Also, there are injuries that prevent your lions from going out hunting. Breaking their back, leg, neck or ribs keeps them in your pride until healed. And as mentioned in the post, those injuries are incredibly rare. The chance of breaking their back is 2%, breaking their neck is 3%, breaking a rib is 5%, Legs are 9%. And like wounds in the real world, these on LioDen don't become infected overnight. It takes 3 rollovers for the most severe wound to get infected. Also, scars have been mentioned, and so have levels of severity. They're plain to see in the thread. I'm sorry, but I don't think you read the thread careful enough. 0 players like this post! Like? |
Kit (#82126)
View Forum Posts Posted on 2016-05-17 01:54:56 |
No, I'm just stating my opinion. Not everyone here is gonna agree with you, Ashanti. 0 players like this post! Like? |
Timo (#53555)
Amazing View Forum Posts Posted on 2016-05-17 04:53:35 |
I understand that, Kitu. But you do not need to continue saying that that this is a bad idea. One post and everyone will understand. 0 players like this post! Like? |
Kit (#82126)
View Forum Posts Posted on 2016-05-18 01:54:20 |
Timo (#53555)
Amazing View Forum Posts Posted on 2016-05-21 13:08:55 |
I never said that it was, all I said was that I already understand that you don't like the ideas I have. You don't need to say it again. 0 players like this post! Like? |
Timid~Summomma~ (#34553)
Prophet View Forum Posts Posted on 2016-05-24 04:53:23 |
What if there was a way to maybe leave out injuries for those that only play for casual? And the more 'let's GO OUT AND SURVIVE' game players could experience the roughness of the game, while those only wanting casual can just simply turn off injuries and etc. Not sure if it should be a paid button function deal or a switch that people can do on their profiles, (like how we have those fancy cool things to decorate our dashboard and stuff..), But i've noticed a few comments in this tread that don't support having injuries due to playing it in a more casual form. In conclusion, there should and/or should be a function that'll allow more hardcore/realistic gaming compared to more casual play. Anyway that was just though after looking at some of the comments. But the protection items should probably be lessened in GB prices to 3-7 GB, (again only my opinion), or they're length of use (I.E Days, weeks, months) An example would be for Warrior Protection; This Item will last 2-4 months (debate), but I think the Admins should decide on the length and price of each items should go and how long used. Another thing: We also have herbs we don't use until a certain event comes around. (I forgot which event), Why note revamp those herbs into being used not just for one even that happens once a year, but being able to be used year round for injuries and illnesses that would affect lionesses, subs, and cubs. But we can also add a few of the new items from the list above. But FINALLY I'd support. 0 players like this post! Like? |
🐶 FlipicusPup main [S2D] (#22800) Punisher View Forum Posts Posted on 2016-05-24 05:26:53 |
I've read through it all, and seen an overwhelming amount of support for it, but I think this is one of those things that seems awesome UNTIL it's actually implemented, and you have 5-10 injured lionesses, and nothing but herb encounters whilst you're looking for event currency, or sb to buy herb bundles, your sub can't patrol and you've been working on him for 12 lioden years to get on the stat leaderboards, your hunts are failing and your lions are about to run. Now, imagine a new player, they have 2-5 lionesses, some are pretty gifts, they're hunting well and they're saving to buy territory whilst they level up their king and fight for skill. Suddenly, their favourite lioness is injured, they can't get more territory because they had to buy several herb bundles to get what they need, and in that time their hunts have gone badly and brought back only small carcasses. Now they have to face that their lions may run away. Does this encourage new players to stick with the game? No, it most certainly does not. We already have a LOT of inactive accounts on the site from people trying it and finding it too complicated. My counter-proposal, because this was incredibly well thought out and I can see a lot of love has gone into it: Hard/Survivalist Mode. This mode has all the injuries you suggest, extra encounters, bigger need for broodmothers, but it comes with it's rewards. In this mode, you can get more sb and exp per hunt/battle, and better carcasses that you wouldn't be able to find in 'normal' mode. There are also survivalist-based achievements to unlock, which reward you with titles for your king. That way, you can display them as a badge of honour when you reach certain milestones. I feel like that would satisfy a lot of players needs for having hyper-realism in the game, but it would also allow more casual players some peace of mind. You shouldn't be penalised in a game just because you cannot spend real money on it every month, that is not fun, and games (by definition) are supposed to be fun. 0 players like this post! Like? |