Posted by Injuries-440 sports!! EDITED

Timo (#53555)

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Posted on
2015-03-26 09:17:21

Be prepared to notice major changes in this thread! It is going under massive re-evaluation and will be edited and changed during this period!



Okay, I was letting my lionesses out to hunt and I placed one in a village and thought: 'Hey, wouldn't it be cool if they could get sick or hurt?' and that's what this thread is about!

I've done my research and have found diseases that lions can get in the wild, as well as injuries. With the disease and injuries comes death. Now, before the major edit, there were varying degrees of death depending on the disease or injury. Like last time, your main lion CANT die no matter how bad of a condition he's in. Lionesses, sub males and cubs on the other hand.... Can die, be prevented from doing certain tasks and such.

I've decided that no matter the injury, there is up to a 13% chance of a lioness/cub/sub dying if the wound is severe. (the reason being that I wanted it to be 25, then 10, then five. I averaged them and got 13.)

There are many injuries that a lion/cub/lioness can get and possibly die from. But even though they can die, it's only if you ignore their wounds for long enough and don't treat them properly. Remember that the higher stats your sub/cub/lioness has, the lower chance they have of getting injured in the first place!

After much debate on the matter of this thread being about a game mode or not, I have decided that no, this wouldn't be a game mode. Instead, I have decided that this would be the full of Lioden. However, before you cuss me out or something, let me explain! This had been modified. (December 29, 2016 if you're wondering) Now, this would be a much more forgiving and less frightening version of the previous thread. Less stats are needed for a lion to thrive successfully and injuries will be much easier to treat. Not only that, herbs are easier to find. Injuries also have a percentage of chance now. There are more common injuries, and less common. That will be explained below.

The Stat Immunity Scale


Cubs: With NO training (starting at 5 months old)
Less than 50 Stats- 20% Chance of dying (Without Broodmother)
100 Stats- 19% Chance of Dying (Without Broodmother)
110 stats- 18% Chance of Dying (Without Broodmother)
120 stats- 17% Chance of Dying (Without Broodmother)
130 stats- 16% Of Dying (Without Broodmother)
140 Stats- 15% Chance of Dying (Without Broodmother)
150 Stats- 14% (Without Broodmother)
160 Stats- 13% (without broodmother)
170 Stats- 12% (Without Broodmother)
180 Stats 11% (Without Broodmother)
190 Stats- 10% (Withwithout Broodmother)
200 Stats 9% (Without Broodmother)



Cubs with Training: (Older than 5 months old)


Less than 90 Stats- 15% (Without broodmother)
100 Stats- 14% (without broodmother)
110 Stats- 13% (Without Broodmother)
120 Stats- 12% (Without Broodmother)
130 Stats- 11% (Without Broodmother)
140 Stats- 10% (Without Broodmother)
150 Stats 9% (Without Broodmother)
160 Stats 8% (Without Broodmother)
170 Stats 7% (Without Broodmother)


Note: This is only the scale for when a cub encounters something severe, such as a Black Mamba, or another lion or a hyena pack! They will not just randomly die! Also note that this scale includes Adolescents as well.


Cubs with a broodmother are 100% protected and will not come into contact with anything dangerous. They are immune to injuries until they turn 1 year old. They can still get sick though, but the effects of the disease will be much less dangerous and easier to cure.
Adult lions have a different immunity scale, due to the fact that they gain more experience and learn from when they were cubs. Now that they are wiser, they do not need near as much protection.

Adult Immunity Scale


Less than 60 stats 12%
70 Stats 11%
80 Stats 10%
90 stats 9%
100 stats 8%
110 stats 7%
120 stats 6%
130 stats 5%
140 stats 4%
150 stats 3%
160 stats 2%
170+ stats 1%

Note: This is only the scale for when a lion encounters something severe, such as a Black Mamba, or another lion or a hyena pack! They will not just randomly die!



Each wound can get infected. Some will get infected easier than others. Infection of course can be prevented. Your lion can also get bitten by a snake, stung by a scorpion and bees. Fear not though! There are herbs and remedies for everything your lion could possibly get! Open wounds attract flies, which can leave you with a very nasty surprise!
Without treatment, wounds can get infected. If infection is not treated, and gets worse, the lion/cub/sub can die.
Your lion/lioness/cub/sub can get scars from their encounters. They can be trophies of life or you can just sell them! You can even get hurt searching for herbs to treat your lions. Encounters have a special percentage of happening, called Possibility of Encounter/ POE for short. They also have a death chance percent called Ease of Death/ EOD. They also have an infection chance, which is usually higher than the other two because infection will now be easy to treat! The infection chance called Infection Rate/ IR.

Your lion, lioness or sub can go exploring/hunting/patroling and meet a hyena and get:

Hyena bite: A small bite anywhere on the body. No chance of death from this wound. POE: 10%, EOD: 0%, IR: 11%

Hyena tear: The ripping of flesh from your lion on anywhere on the body. This is more severe than a hyena bite. No chance of death. If on the shoulder, the affected lion/lioness will not be able to hunt, or to go patrolling. If infected, the lion will mostly just lay around until healed. POE: 8%, EOD: 0%, IR: 9%

Hyena tear 2: The same as hyena tear 1, but more severe. If on the shoulder, the affected lion/lioness will not be able to hunt, or to go patrolling. If infected, the lion will mostly just lay around until healed. POE: 6%, EOD 0%, IR: 7%

Hyena tear 3: the most severe wound you can get from a hyena. If on the shoulder, the affected lion/lioness will not be able to hunt, or to go patrolling. If infected, the lion will mostly just lay around until healed. If left untreated once infected, the lioness may die. POE: 4%, EOD: 1%, IR: 5%

Your lion/lionesses/subs can go exploring/hunting/patroling and meet a lioness and get:

Lioness bite 1: A fairly worrying injury that gets infected. can attract parasites. POE: 10%, EOD: 0%, IR: 11%

lioness bite 2: more worrying than lioness bite 1, it gets infected much quicker and will attract more parasites. POE: 8%, EOD: 0%, IR: 9%

lioness tear 1: more worrying than a hyena tear and will get infected easily as well as quickly. May attract parasites. If on the shoulder, the affected lion/lioness will not be able to hunt, or to go patrolling. If infected, the lion will mostly just lay around until healed. POE: 6%, EOD: 0%, IR: 7%

lioness tear 2: Much more worrying than lioness tear one. If left untreated after infection occurs, the lion/ess may die. POE: 4%, EOD: 1%, but only if the wound is infected after 8 months/days. IR: 5%

Lioness tear 3: The most worrying of a lioness wound, it gets infected very fast. If left untreated once infected, the lion/ess may die.
If on the shoulder, the affected lion/lioness will not be able to hunt, or to go patrolling. If infected, the lion will mostly just lay around until healed. POE: 2%, EOD: 2% (if left untreated once infected), IR: 3%

Lioness claws 1: The claws of a lioness, this is a basic, more common wound. POE: 10%, EOD: 0%, IR: 11%

lioness claws 2: Worse than 1 is 2. POE: 8% EOD: 0% IR: 9%

lioness claws 3: Most worrying of the claws, this can tear and become lioness tear 1, so treat it quickly! POE: 6% EOD: 0% IR: 7%

Your lion/lioness/subs/cubs can go exploring/patroling/hunting/play and find a snake. There are 3 venomous snakes to encounter. Each a different variety of venom dangers, death rate and such things.

Snake bite: Very common wound, and won't have much an effect on it, just two stabs on the paw! POE: 30%, as it is a harmless experience. EOD: 0% IR: 0%. Every time your lion/ess/cub encounters this, they are less likely to be bitten by more dangerous snakes as they've gained experience from it!

Eastern Green Mamba bite: Ooo! Not good! When a lioness or sub male is affected by this snake, they are 50% less likely to be successful in a hunt or patrol, as the venom is potent, and works its best in the mind, making the lion woosy and tired. POE: 6% EOD: 5% IR: 0%. Every time your lion experiences this encounter, they are less likely to meet more dangerous snakes in the future as they gain experience.


Gaboon Viper: Really bad!This is VERY rare due to the Gaboon viper's unaggressive nature, and does not occur until a lion is level 6 and higher. But, should a poor lioness or sub male find that they have stepped on a Gaboon, they will not be able to hunt or patrol. Should your main lion be bitten, he will not be able to explore for 1 hour and 30 minutes. POE: 4% EOD: 5% IR: 0%. Every time your lion comes in contact with a gaboon viper, it is less likely to encounter snakes in the future.

Black Mamba bite: Ah crap! Should a pride member be bitten by this snake, it will not be able to hunt or patrol for 1-2 days. POE: .003% EOD: 50% IR: 0%

Your lion/lionesses/subs/cubs can go patroling/playing/hunting/exploring and find a scorpion and get:

Scorpion Sting: Ah! Every time your lion comes into contact with one of these, they'll be less likely to encounter them in the future. POE: 5% EOD: 4% IR: 0%

Your lion/lionesses/sub can go hunting/exploring/patroling and find a rhino/elephant and get:

A broken limb: This is not good! It will cause much difficulty to your lion while exploring and your lioness/sub can not hunt and explore until it's healed. And you won't be able to breed for 2 days. POE: 3% EOD: 0% IR: 0%

You, your cubs, lionesses and subs can get parasites! Here they are!

Maggots: Very common, you can get these just by standing outside. Wounds can form due to them. POE: 3% EOD: If left untreated for 10 months, then 4%

Filariasis: You'll get this from misquitos and flies too. Whenever the 'Ouch your ass! darn misquitos' line is said, you have a 50% chance of getting, or not getting it. POE: 50% EOD: 0% IR: 0%

Mange: By exploring, you can get mange by picking up buggies! Not lethal unless it's on a mother lioness and happens to be carrying a disease and hops onto a newborn cub. 2% chance of that happening.
POE: 4% EOD: Limited only to cubs under two months old. 0.5% IR: 0%

taeniasis: You'll have a chance of getting this when your lionesses bring back cattle from a hunt. If it gets advanced, it may kill young lions. POE: 4% EOD: After five months 5% IR: 0%

HERBS!

Yes, there are cures, and ways to stop parasites and flustering of wounds in their tracks! They're basic and on their own, can't do much, but combined they're super powers!

Aloe: A base to most remedies. Keeps out infection.

Arrowroot: When your male lion gets old, he may or may not get stiff joints. If he does, eat some of these and you'll be all good! (honey as well)

Buchu leaf: Makes you go poo. Helps get rid of some worms.

Devil's Claw: an anti-inflamitory. combined with other herbs, it can heal and/or cure.

Hoodia: Helps get rid of some worms.

Branches: For a broken limb/neck/back it acts as a splint.

Vines: Help hold branches in place.

Honey: For the most part, the cure to maggots.

Sap: Can't find honey? No problem! Kill a woodpecker and steal the sap! It does just as well!

Poppy stems: Contains opium and will temporarily numb extreme pain. (I know it's not from Africa, but I needed an herb like this. If you know of or find something like this that's native to Africa, PLEASE tell me!)

Remedies!

These will cure your lions or help them to recover.

Hyena bite: aloe, and Devil's claw.

Hyena tear: aloe, 1 poppy stem, and devil's claw.

Hyena tear 2: aloe, devil's claw, 4 poppy stems and honey/sap

Hyena tear 3: aloe, devil's claw, 8 poppy stems and honey/sap

Lioness bite 1: aloe and 1 poppy stems.

lioness bite 2: aloe, 2 poppy stems, and devil's claw.

Lioness bite 3: aloe, 4 poppy stems and devil's claw.

Lioness tear 1: aloe, honey, 2 poppy stems,

lioness tear 2: aloe, honey, 4 poppy stems.

Lioness tear 3: aloe, honey 6 poppy stems.

Lioness claws 1: aloe and honey.

lioness claws 2: aloe, honey and devil's claw.

lioness claws 3: aloe, honey, devil's claw, and 1 poppy stem.

Venomous snake bite: Make them drink water in any way possible! Snake venom, especially that of the black mamba severely dehydrates lions! So use those cucumbers and roots for that! Best way to keep the lion/ess from feeling pain: 3 of any kind of water filled plant (African cucumber, water root, etc.), 3 poppy stems and some honey.

Scorpion sting: honey.

Venomous scorpion sting: 4 poppy stems.

A broken limb: 7 poppy stems, a branch and thick vines

Maggots: honey or sap.

Filariasis: buchu leaf, water, and an arrowroot.

Mange: soak in water water often. There would be a new encounter in explore that would allow you to soak in water.

taeniasis: buchu leaf and arrowroot.

How and where to get herbs!



Aloe: Anywhere, but you’re most likely to find them in the jungle.

Arrowroot: Mostly on the plain-like environments.

Buchu leaf: Anywhere except in the jungle.

Devil's Claw: In the plain-like environments.

Hoodia: everywhere

Branches: any environment that has a tree in the explore image.

Vines: in the jungle.

Honey: Anywhere with a tree or large bush.

Sap: anywhere with a tree.

Poppy stems: The plain like environments.

So, you get herbs from exploring. If you have injured or sick,, lions you’ll have a 40% larger chance of finding herbs that you will need to heal them, so that it can be done quicker, greatly reducing the chances of infection.
No luck with exploring? Lucky you! You can buy bundles of herbs in Monkey Business for 30 SB each! But there’s no guarantee of getting what you need.

Gaining Experience


As in real life, on Lioden, every time your lion is injured in ANY way, they will gain experience from it and will be less likely to encounter dangerous things. Levels will also play an important part in this thread. With every level a lion gains, the less likely it is to get hurt in any way. The lion's stats and level will work together to determine how much risk the lion is at. Once a lion/ess gets to level ten, it would be almost impossible for it to get injured and die. Once a lion reaches AGE ten, they will be 100% immune from any and all injuries, but not diseases. However, if the lion/ess were to get sick, the effects would be significantly less detrimental and easier to treat. (thank you Orcinus [crazy elephant king] for giving me this wonderful idea!)

Healers


For a while now, I've also been thinking of adding in the possibility of having healers. These lions would be the ones you go and talk to in your pride. They would manage the store of herbs, and would be the ones who heal the lions. If a lion is injured, and you have everything you need to heal it, the healer would automatically treat them. Not only that, but you can send her out to patrol and she could bring back herbs for you! This would be a free option. You would not need to spend GB or SB to make this feature work. All you need to do, is pick a lioness within your pride, yes it has to be a lioness, and set her as the healer! Be warned! Once you make a lioness the healer of your pride, you can not undo it! She can be traded/sold/chased away/killed though. But if you do keep her in your pride after making her the healer, she will stay in that position until the day she dies.
As the healer, every time she treats a lion, she would gain experience, which will help her treat lions later on. As the healer, this lioness would be immune to all diseases, but not injuries. Keep in mind that this lioness CAN STILL DIE.
Certain personalities make a lion more qualified for being a healer, however a lion any personality can be made a healer. The best personalities to have your healer be would be in the kind and good categories.
Once at a certain age, your healer will begin realizing that she soon will die. She will then begin to think about who should take up her place when she has gone. When you go in to take care of her, a message will appear under her name (like breeding/trade cooldown messages) and would not go away until she dies or until you do as the message says. The message would say something like "Mighty king, my days are numbered. I have decided I need to take up an apprentice who will take my place once I leave you. I believe (Cub/adolescent name) is most suited for this position."
Now of course, you wouldn't have to listen to your healer's advice on this and could call your own shots. But the cub/adolescent that your healer mentions would be the best fit for the task.
But once your healer has reached the magic age of 13, she will request an apprentice. You don't have to give her one at all, and can assign anyone to the position after her death, as she will not train any lion who is older than 1 year 11 months old. But if you do give her an apprentice, that cub/adolescent will gain valuable experience that will assist in her ability to heal and her immunity to injuries.


This was a major update and modification. Things are not the same as they were before this edit. (December 29, 2016!) LOTS of things have changed!

Edit


I've been thinking about it, and people have been talking about it, so I thought I'd throw it on out here. I think there should be a few items in Oasis that protect lions, or even whole prides from injury/infection.
So the first item is called 'Guardian Whispers'. This item grants 1 lion protection from INJURY for it's entire life. But only injuries. It can still get sick, but is less likely, say 40% less likely to get sick. It costs 3 GB.
The second item is called 'Protection of the Lost', which gives 1 lion protection from SICKNESS for it's entire life. It costs 3GB. Can still get injured, but is 40% less likely to get hurt.
The third item is 'Blessing'. What Blessing does, is protect 1 lion from injury AND sickness for it's entire life. Costs 5GB.
The fourth item, is called 'Warrior Protection'. What this lovely thing does, is protect an ENTIRE pride from sickness and injury for ONE month. Costs 10 GB.



This suggestion has 493 supports and 206 NO supports.



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Edited on 27/02/17 @ 12:05:23 by Ashanti (#53555)

Timo (#53555)

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Posted on
2016-04-25 10:07:53
Yes, but a cub dying is almost 60% more likely than an adult. And kings can't die while you're playing them. I'm going to add the possibility of a rarity bonus, and the Percentage Scale in in just a little while.



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Tasha (#39574)

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Posted on
2016-04-25 10:15:21
But that's not what I'm saying. It's that people aren't going to want to spend they're GB on lions anymore. If they could just die by a random chance of an accident wether you buy a cub, lioness, or a male they are still not going to want to spend the money on them anymore. If lionesses could die, I wouldn't spend all my money on mutations and rosettes like I do.



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Timo (#53555)

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Posted on
2016-04-29 05:42:50
Well it's going to happen no matter what. Xylax has already said that injuries and death of some sort will be added to the game. And the higher the stats of a lion, the less chance they have of getting hurt. Just like how in the wild, the stronger the lion is, the more likely he will win in fights, and chase off invaders. Only the strongest survive. Unless they have a broodmother of course xD



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Dallas | G1 Hibiscus
Primal (#72929)

Total Chad
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Posted on
2016-05-08 05:59:43
Support! :D
I love the idea of sickness and injuries, it would help to keep my pride from overflowing with cubbins. In the wild, cubs barely make it to adulthood.
Also, if you don't want your lion/lioness to get injured don't send them hunting/patrolling...



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Edited on 08/05/16 @ 13:07:28 by Rain Dancers (#72929)

Kit (#82126)


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Posted on
2016-05-12 05:03:21
I can foresee that this will bring chaos to the community...



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Timo (#53555)

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Posted on
2016-05-13 04:18:35
Depends on how you go about your game.



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judas (#82283)

King of the Jungle
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Posted on
2016-05-13 13:42:29
Oh wow I had been thinking about this for a while and just noticed this post! Thought I'd share some of my suggestions, and forgive me if i say something that's already been said, haha, just gonna dump my mind here.

I think the idea of adding hunting injuries is awesome, but maybe not injuries that just occur randomly in your territory with lionesses you don't send hunting. That could be the way that people prevent their prized lions from getting injured. If you have a lioness you absolutely don't want to lose you can just not send them hunting! But even if you do, they won't die unless you neglect their wounds for too long. Plus as suggested before, there could be an item to protect a hunting lioness from getting hurt. It might not even have to be a GB item, but it wouldn't be super cheap in SB. I think that would make for a pretty decent money sink, helping the economy. Possibly about 500 SB to guard her for a month? Not sure, someone else can decide on the amount.

Either way, I disagree with having a chance that your pride members can die no matter what you do, or suddenly. There should always be a chance to prevent or heal them. Yes it would be realistic for lions to die right away after a hunt or patrol that went wrong, but this is a sim that lots of players dump lots of time into, and it would be extremely unfair to log in one day and see that one of your favorite lions died without warning.

As you said, injuries could become more severe in tiers. So when you send your lioness hunting, tier one is just the injury, and it has a chance to heal on its own without you having to do anything. But if it doesn't, on rollover it hits tier 2 and becomes infected. At this point it would need some sort of attention before it gets worse. Next rollover it hits tier 3 and it's infected and has parasites and all that kind of nasty stuff. Once she's in tier 3 of an injury she has a chance of dying until you heal her.
Percentages and stuff I'm not too sure about so that could be decided by the coding crew.

Also different injuries have different levels of severity, so something like a cut or a scratch would have a pretty high chance of healing on its own, while being gored by a wildebeest is much more severe and has a really high chance of getting infected and so on.
Certain injuries would cause different restrictions too. So many tier 1 injuries like scrapes, bruises, minor cuts, ect wouldn't really bother your lioness, so she can still breed and go on more hunts unless she falls victim to another injury that's more severe. Something like a broken bone or really large wounds would put your lioness in a lot of pain and she would not be willing to breed or hunt until she's cured.
Also if you breed a lioness with a minor injury it still has a (small, as i said before) chance of worsening and it could be possible for her to lose her cubs if it goes untreated.

As someone else suggested, hunting injuries could give your lioness scars, just like how sparring with a sub does. Some of them could even be hunting exclusive, which would be exciting if your lioness gets a cool rare scar! For example, if she gets kicked and gets a broken jaw after you heal the injury she could have a permanent crooked jaw! And scars would always be removable if you didn't like them on your lioness but they wouldn't go into your inventory, so you can't apply them to another lion. They've gotta earn their scars!

Also, lionesses would get more experienced in hunts as she levels. So she's less likely to get severe injuries. But she could collect lots of cool scars to show off what a great hunter she is! Stats could also affect how likely it is for a lioness to get injured.

I think the items to cure minor injuries in tier 1 or 2 should be fairly cheap, since it would be kind of an everyday item. It could be purchased from Monkey Business (again, to serve as a money sink) for maybe 20 SB? (possibly randomly found in explore as well, like toy bundles?) It wouldn't be very difficult for anyone to afford, so no worries about newbies that haven't accumulated much money yet.

There could be a small chance of a lioness getting injuries that would prevent her from hunting anymore, like losing both eyes (in separate hunts), breaking/losing a limb, internal bleeding? These wounds are pretty severe so they would need to be treated so that the injury doesnt become infected and such. Injuries like this would be more expensive to heal, like maybe 50 SB? She would still be disabled and unable to hunt (can still breed) unless you bought an item to reverse that injury, working the same way that Safou Fruit does to remove mutations. So even if your lioness gets severely injured, if she's one you absolutely can't stand for having to retire from hunting, you get the choice to remove that, since I could understand the frustration of having a lioness you spent so much time on raising stats only to have her get benched from a big injury. It would be more expensive, like maybe 200 SB or so?

I realize i used lionesses for examples on a lot of these things, but it could be translated to sub males pretty easily too.

Sorry, didn't mean to hijack the thread or anything hehe... just had a lot of ideas i wanted to add!



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Kit (#82126)


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Posted on
2016-05-14 02:30:31
dogbytes, that would work much better!



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Timo (#53555)

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Posted on
2016-05-14 06:22:42
@ Kitu, you're seriously here to cause problems aren't you?

@Dogbytes
You mentioned many things that are in the post. First off, your lions don't die randomly. Never. That was never in the post. Your lions only die if you neglect their wounds for too long, like you mentioned previously. The only things that happen randomly, are injuries, depending on where your lionesses are hunting, and what your prideland is. (Swamp, grassland, dry lake, etc.) Also, there are injuries that prevent your lions from going out hunting. Breaking their back, leg, neck or ribs keeps them in your pride until healed. And as mentioned in the post, those injuries are incredibly rare. The chance of breaking their back is 2%, breaking their neck is 3%, breaking a rib is 5%, Legs are 9%. And like wounds in the real world, these on LioDen don't become infected overnight. It takes 3 rollovers for the most severe wound to get infected. Also, scars have been mentioned, and so have levels of severity. They're plain to see in the thread. I'm sorry, but I don't think you read the thread careful enough.



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Kit (#82126)


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Posted on
2016-05-17 01:54:56
No, I'm just stating my opinion. Not everyone here is gonna agree with you, Ashanti.



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Timo (#53555)

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Posted on
2016-05-17 04:53:35
I understand that, Kitu. But you do not need to continue saying that that this is a bad idea. One post and everyone will understand.



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Kit (#82126)


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Posted on
2016-05-18 01:54:20
How is agreeing with dogbytes saying this is a bad idea?



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Timo (#53555)

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Posted on
2016-05-21 13:08:55
I never said that it was, all I said was that I already understand that you don't like the ideas I have. You don't need to say it again.



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Timid~Summomma~ (#34553)

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Posted on
2016-05-24 04:53:23
What if there was a way to maybe leave out injuries for those that only play for casual? And the more 'let's GO OUT AND SURVIVE' game players could experience the roughness of the game, while those only wanting casual can just simply turn off injuries and etc.

Not sure if it should be a paid button function deal or a switch that people can do on their profiles, (like how we have those fancy cool things to decorate our dashboard and stuff..), But i've noticed a few comments in this tread that don't support having injuries due to playing it in a more casual form.

In conclusion, there should and/or should be a function that'll allow more hardcore/realistic gaming compared to more casual play.

Anyway that was just though after looking at some of the comments.

But the protection items should probably be lessened in GB prices to 3-7 GB, (again only my opinion), or they're length of use (I.E Days, weeks, months) An example would be for Warrior Protection; This Item will last 2-4 months (debate), but I think the Admins should decide on the length and price of each items should go and how long used.

Another thing: We also have herbs we don't use until a certain event comes around. (I forgot which event), Why note revamp those herbs into being used not just for one even that happens once a year, but being able to be used year round for injuries and illnesses that would affect lionesses, subs, and cubs. But we can also add a few of the new items from the list above.

But FINALLY I'd support.



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🐶 FlipicusPup
main [S2D] (#22800)

Punisher
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Posted on
2016-05-24 05:26:53
I've read through it all, and seen an overwhelming amount of support for it, but I think this is one of those things that seems awesome UNTIL it's actually implemented, and you have 5-10 injured lionesses, and nothing but herb encounters whilst you're looking for event currency, or sb to buy herb bundles, your sub can't patrol and you've been working on him for 12 lioden years to get on the stat leaderboards, your hunts are failing and your lions are about to run.

Now, imagine a new player, they have 2-5 lionesses, some are pretty gifts, they're hunting well and they're saving to buy territory whilst they level up their king and fight for skill. Suddenly, their favourite lioness is injured, they can't get more territory because they had to buy several herb bundles to get what they need, and in that time their hunts have gone badly and brought back only small carcasses. Now they have to face that their lions may run away.
Does this encourage new players to stick with the game? No, it most certainly does not. We already have a LOT of inactive accounts on the site from people trying it and finding it too complicated.

My counter-proposal, because this was incredibly well thought out and I can see a lot of love has gone into it:
Hard/Survivalist Mode.
This mode has all the injuries you suggest, extra encounters, bigger need for broodmothers, but it comes with it's rewards. In this mode, you can get more sb and exp per hunt/battle, and better carcasses that you wouldn't be able to find in 'normal' mode. There are also survivalist-based achievements to unlock, which reward you with titles for your king. That way, you can display them as a badge of honour when you reach certain milestones.
I feel like that would satisfy a lot of players needs for having hyper-realism in the game, but it would also allow more casual players some peace of mind. You shouldn't be penalised in a game just because you cannot spend real money on it every month, that is not fun, and games (by definition) are supposed to be fun.



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