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Posted by | Inbreeding mechanics |
Berenos|On hiatus (#84593) Resurgent View Forum Posts Posted on 2017-04-02 04:03:52 |
Yes. Inbreeding. That thing that many players go "Why do you avoid it it does nothing anyways" about. But please read it all before hitting the "NO support" button; I'd love to hear your thoughts, but please hear me out first. Inbreeding MechanicsIn real life, inbreeding will often cause malformations, mutations and a general detriment of the offspring's health if done to the extreme, and is used to conserve certain desirable traits in animals. We already have the second part easy enough - many breeding projects use the tactic of breeding the son that has the desired trait/s to his mother, or the contrary with a father and his daughters, to produce more lions with those same traits -, but I think it would be interesting to add a bit more complexity to Lioden. What if there was a set system that added a higher chance of miscarriage for each shared relative, with an added, smaller chance of producing a lethal cub, and generally producing offspring with lower stats than they would have normally, or even the possibility of spontaneous infertile cubs? It would certainly add another limit to the breeding system. Why would that be useful?The breeding system has currently a global limit, the fertile lifespan of a lion - from 2 years old to 16 years old for males, females from 2 years to 14, varying due to their own heat cycles and the use of Instant Cub Delivery, two limits to male breedings, and one for females: the males are limited by their own energy when mating with their own females, and the double of the usual energy and studding slots when mating with the lionesses of another player, while the females are limited by a cooldown after giving birth to a litter. And yet, there are easy ways to bypass these limits: the use of Energy Roots to breed within our own lionesses, that and Cape Bulrush for the stud requests, the Black Stallion that ensures the female it's used on will get pregnant the next try, and for females there is the use of Yohimbe Bark to shorten their cooldown - granted, this last item is only available during one Event and it requires a lot of them to make a big difference. Now, Energy Roots and Cape Bulrush are available all year around in the Oasis, and while the Cape Bulrush replenishes 3 stud slots per and costs 3GB - making those 3 additional studdings cost 1GB each at least -, it's rather easy to just buy Energy Roots and offer for people to send their females in heat to your account, along with the payment and other items that they wish for your male to use - at their own risk, that is. This means that the original 15 studdings limit - which would add a max of 60 new cubs to the game each week - is bypassed completely, and the amount of lionesses for them to breed now depends on the level of trust this player is given balanced with how much people want to stud to their male. A player could breed thousands of cubs, instead of the potential max of 24 cubs per lioness - the biggest litter is 4 and a lioness has a heat every 2 years until she's 14 years old, which means she can have around 6 natural heats - he could have in his own pride, plus the max amount of 2520 cubs if this male spent all of his weekly stud slots every week starting from 2 years old until he was forced to retire at 16, without using any of the items listed above. Even if we cut those numbers by half - because 1 and 2 cub litters are the most common - that amount of cubs produced by a single male is insane. How many of those cubs end up clogging the Trade Center, not quite meeting the requirements of their breeders, and yet having cost too much to be used as fodder and disappear from the database? How many of those cubs in the Tree, where they get their stats lowered to NCL amounts from before the overhaul of the system, and thus losing potential owners? With the implementation of an inbreeding system the mass breeding would slow down, either because the stillbirth regulates the amount of cubs produced or more players take their time to plan for a breeding searching for a partner with whom they share goals, if they don't want to risk it with the inbreeding penalty, letting the market breath and rejuvenate itself - and before you protest, yes, I know studdings to highly sought out lions take weeks and even months, and a lot of resources. This is meant for more studs to be sought for the players, instead of the same group all the time, which would even the market by adding more competitors, and thus lowering the prices, even. What would it consist of?To keep it well balanced, the lethal mutations would have to be a lower chance than using a CRB - whatever that chance is - but it'd be an added thing to roll when the cubs are conceived. And we already have miscarriages when a lioness isn't nested or isn't well fed, only that this would be a cumulative chance of a set percentage per shared relative, around 1%, even when that lioness is sated and nested. To avoid having everyone suffering from the penalties suddenly, this could be introduced gradually over a couple or real time months, when players have the chance of starting to reach out for lions unrelated to their own and the coders can go over everything a bit more calmly. The penalties could work in two diferent ways, but it's always calculated with the amount of repeated ancestors a lion has in his/her full heritage: first, by substracting the corresponding percentage of the inherited stats from a parent. Both parents would suffer this independently, before the resulting stats combined to be the ones of their offspring. If we take up to the Great-Great Grand-Parents of the parents, which would be up to a 30% of penalty per parent in the worts of cases; second, by adding a chance of the cubs of the litter being stillborn, rolling individually for each cub, and being the result of the sum of both the parents' penalties, divided by 2, which would result in a 15% of a cub being stillborn in the worst of cases. There's a lot of controversy regarding the possibility of a slightly higher chance of lethal mutations, so there's the option of creating a unique mutation for the system - a runt lion of sorts - that would be infertile and wouldn't be able to hunt, breed, patrol or be a king, maybe have a shorter lifespan, or having no additional mutation chance at all. Along with this, there'd be a chance - the same as the penalty - to produce spontaneus infertile lions. Summarized, inbreeding could entail:
Frequent comments:
*Note: Given the amount of feedback this has received, I will no longer reply to every single one; the OP is very clear on both the basis of the suggestion as well as the issues it was inspired of, and you are free to agree or disagree; just please don't take it on me as player. If you have doubts after reading it, feel free to PM and I'll try my best to explain myself better when I have the time. Nothing would please me more than to find a middle ground for the reasonable issues mentioned over the replies to be resolved, or even have another, better suggestion be born from this one. |
bwa 🦑 mott rose/sunrise (#118913) Total Chad View Forum Posts Posted on 2018-02-20 19:03:42 |
Oh also! inbreeding happens lots in the wild :3 just look up lion inbreeding on google :P 0 players like this post! Like? |
Bezthiel 🍉 (#81210)
Lone Wanderer View Forum Posts Posted on 2018-02-21 12:51:58 |
I thought it might help add an element of difficulty too. Like juggling whether you wanted to keep 10 adols alive, or if you wanted to be able to get your favorite youngster all of her training stats and only be able to keep 5. Most other ways -including being able to stick an adol under a broodmom- probably would encourage more breeding as opposed to less. Hm... if it's got enough merit as an idea, I may go ahead and post it on its own, get more input. Ideally I'd forsee it affecting both groups about equally, and might add a neat kind of gameplay element. 0 players like this post! Like? |
Berenos|On hiatus (#84593)
Resurgent View Forum Posts Posted on 2018-02-21 13:26:48 |
@Bezthiel I'll keep an eye out for it, then! Though I'm not sure how much balancing that would be. You can interact with every lion in your account once per day, so it's not like you have a limited set of interactions to boost their survival. Then there's toys, too, which you can use until their mood is at 100%. Taking what you said previously, if tussle were to boost more their survival while neglecting their mood, I imagine it'd be easy to just use that one every day, then use amusement items to keep boosting it as we fill their mood, too. 0 players like this post! Like? |
ChaosDeath🐱 (#2790)
King of the Jungle View Forum Posts Posted on 2018-02-21 14:54:33 |
I mean that'd get people to have to decide whether to sell/nest/use toys too. Not that I'm saying I want to have to deal with even more hey your lion might die, I'm already tired of a broodmom dying and the cub getting into an accident the same rollover tbh. But to be fair I think that still would be something more management driving than you're seeing. 0 players like this post! Like? |
bsgenius|G1 Glass Primal| (#104315) Punk View Forum Posts Posted on 2018-02-22 08:32:58 |
I like it, but I wouldn't want it to be so difficult, so maybe just a higher percentage of lethal mutations or potato cubs? idk it just seems a bit much for his game. 0 players like this post! Like? |
Oso (#69622)
Famous View Forum Posts Posted on 2018-02-22 14:55:26 |
No support, mainly for the reasons Kitsune listed above. The negative effects of inbreeding do not arise from inbreeding itself but from breeding individuals with the same deleterious recessive alleles. This can occur in unrelated individuals but does happen more often in inbreeding where genetic disorders are present because related individuals are more likely to share the same recessive alleles. Making this a chance occurrence between related lions seems one sided as positive effects can occuur through inbreeding when genetic disorders are not present and both parents have desirable traits. In my opinion this suggestion as it stands is far from realistic and leaves a lot to be desired. 0 players like this post! Like? |
R. L. Smee (#134710)
Deathlord of the Jungle View Forum Posts Posted on 2018-02-22 17:20:55 |
Stormtail (#135251)
Deathlord of the Jungle View Forum Posts Posted on 2018-03-17 11:25:01 |
TOO. COmplicated. I definitely dont support this one. For people who breed (not just statbreeders) this could destroy their livelyhoods, Entire breeding projects could be abandoned. All inbred cubs would mostlikely be abandoned. Lethal muts are rare. Ugh, this suggestion just sorta ticks me off. If the devs add this, I might quit! Theres more no supports than supports 0 players like this post! Like? |
WildOracle's Side (#5944)
Amazing View Forum Posts Posted on 2018-04-03 16:40:05 |
I like it. I honestly never had the inbreeding issues. Then again I haven't gone through as many dynasties as most xD But with the amount of lions out there and how easy it is to actually breed outside your own pride i think this is a good idea. Not to mention that stat breeders can still line breed. 0 players like this post! Like? |
bwa 🦑 mott rose/sunrise (#118913) Total Chad View Forum Posts Posted on 2018-04-03 16:43:41 |
stat breeders actually cannot still line breed as well. Most high stat lionesses and lions are from the i think 3-5 big lions in lioden :P its SUPER hard to get a higher stat lion who isn't from them 0 players like this post! Like? |
Stormtail (#135251)
Deathlord of the Jungle View Forum Posts Posted on 2018-04-03 16:53:08 |
exactly, Draw And inbreeding IRL isnt as bad as first thought And lioden isnt meant to be hyper-realistic! Theres fucking pink lions for goodness sakes 0 players like this post! Like? |
bwa 🦑 mott rose/sunrise (#118913) Total Chad View Forum Posts Posted on 2018-04-03 16:57:09 |
Stormtail (#135251)
Deathlord of the Jungle View Forum Posts Posted on 2018-04-03 16:58:49 |
bwa 🦑 mott rose/sunrise (#118913) Total Chad View Forum Posts Posted on 2018-04-03 17:36:18 |
hmm well there is debate wether black lions are real but REALLYYYY RARE or just photoshop 0 players like this post! Like? |
Wistala (#37739)
Champion View Forum Posts Posted on 2018-07-22 09:18:18 |
If this had been implemented from the beginning, it would be an entirely different discussion. If this was added now, people would be pissed, and with good reason. It would be retroactively punishing people for something they were told there was no consequences for. 0 players like this post! Like? |