|
|
---|---|
Posted by | Fix Whack-A-Snake |
Fire π₯π΅πΈ (g1 fringe) (#131929) Astral View Forum Posts Posted on 2023-03-13 14:38:04 |
I am very happy that the game is back, because I believe it has some absolutely beautiful decors and backgrounds. The only problem? These are unattainable to a large amount of users. It took me about 30 minutes just to get a score of 300 today in trying to play. This is not even enough for a decor. Since the games re-release today, with over 6 thousand users online, only EIGHT have been able to achieve a score of 1000+, the score required for a background (At the time of writing). According to calculations by user Techno (#305): "A score of 462 took me 8 minutes and 32 seconds. I had a stopwatch going. My internet and gaming PC are pretty good, so I should have the game running about as fast as possible. So in theory, IGNORING the speed boost that does happen over time, that's .902 clicks per second. 8 minutes 32 seconds = 512 seconds 462 clicks/512 seconds = .9023 clicks per second. For easy math, I'm rounding that to a click per second. So that's 1000 seconds, or 16.67 minutes or 16 minutes and 40.2 seconds for a score of 1000. Now, given I don't know the exact speed change modifiers it has, it's probably a bit lower, and if you can click faster then it's also a bit lower. But I'd say I'm around average in speed for this, and I haven't stopwatched anyone else. So I'd probably say it takes the fastest people like 12 minutes or so at the least." I have 3 suggestions to make the decors accessible, 2 of which requires adjustments to the game. 1. Add score multipliers As it currently stands, one hit to either the snake or the mandrill is one point towards your overall score. With score multipliers, it would not be a one-to-one ratio. For example, 100 hits could result in an overall score of 500 if a score multiplier is added where each hit is worth 5 points, rather than each hit only being 1 point. This is just an example and not a suggestion for a specific score multiplier. Another score multiplier, which would be more difficult to code, is that enemies hidden behind objects, thus harder to hit, are worth more (ie. the snake behind the vines). This would make it so players are actually able to get the scores needed for decor without spending hours, and a lot of disappointment, on the game. 2. Lower the scores required to be rewarded decor and backgrounds This is self explanatory. If the hit to score ratio will remain indefinitely at 1:1, at the very least, the scores required to get decor and backgrounds should both be decreased accordingly. 3. Add a way to purchase Whack-a-Snake decor outside of the game itself If this game is going to continue to be unplayable for most users, there should be a way to otherwise acquire the decor without relying on extreme prices from the very few users who are able to successfully play the game. Ways of purchasing could include: Gorilla enclave. Oasis. Events. Nonetheless, I think with the reinstatement of this game, every user should have a fair chance to obtain its beautiful artwork. Thank you for reading. Please comment your thoughts, concerns, ideas, etc. (FOR CHAT: consider supporting whack a snake adjustments https://www.lioden.com/topic.php?id=304429498027 ) |
Hanji[G10 Mandy MS] (#173005)
Toxic View Forum Posts Posted on 2024-02-20 11:52:35 |
I think a score multiplier would be good, maybe trigged once you pass certain score points? But of course not a multiplier that breaks the game, maybe every 100 points? like 0-100 is 1x, 100-200 is 2x etc 0 players like this post! Like? |
Jewel Wildmoon (#127341)
Deathlord of the Jungle View Forum Posts Posted on 2024-02-20 13:31:49 |
@Hanji Ahhh lucky ππ The most I've ever gotten was somewhere around 900 1 player likes this post! Like? |
Hanji[G10 Mandy MS] (#173005)
Toxic View Forum Posts Posted on 2024-02-20 13:37:34 |
Jewel Wildmoon (#127341)
Deathlord of the Jungle View Forum Posts Posted on 2024-02-20 13:44:14 |
Fire π₯π΅πΈ (g1 fringe) (#131929) Astral View Forum Posts Posted on 2024-02-29 14:06:21 |
Thank you everyone for over 1,000 supports. I hope admins will listen to their playerbase and make necessary adjustments soon. 0 players like this post! Like? |
Guppy is hated by rng (#432493) View Forum Posts Posted on 2024-03-02 14:40:35 |
i think this should apply to reptile roundup too. i love the reptile decors but i dont have the time to sit there grinding reptile roundup and whack-a-snake hoping to get a good round, especially when theres delay or the hitboxes are a bit scuffed sometimes. 1 player likes this post! Like? |
Jewel Wildmoon (#127341)
Deathlord of the Jungle View Forum Posts Posted on 2024-03-02 16:40:34 |
Surprisingly, I'd rather sit there and struggle with Reptile Roundup over Whack-A-Snake Although, I really wish for both games (and the Poacher minigame) to be optimized for mobile. Meaning that there should be a full screen option for Whack-A-Snake and the Poacher game just like Serengeti Shuffle (landscape orientation ofc) and maybe arrow buttons for Reptile Roundup cuz swiping across the screen doesn't get processed in time. 1 player likes this post! Like? |
123heaven (#108477)
Lone Wanderer View Forum Posts Posted on 2024-03-13 09:24:54 |
I am BEGGING for Liodevs to add this. It surprises me that this suggestion has over 1K supports yet hasn't been added yet D: 1 player likes this post! Like? |
ThatLastWolf (#420575)
Toxic View Forum Posts Posted on 2024-03-13 09:28:56 |
Supporting, although I think if the last criteria was added it would βruinβ the aspect of only being able to get the decors in game (which I feel like is the main point of playing). Still, the game is defo a lil too hard lol 2 players like this post! Like? |
Fire π₯π΅πΈ (g1 fringe) (#131929) Astral View Forum Posts Posted on 2024-03-13 09:30:28 |
the last criteria i suggested is ONLY in the case that the game doesn't get otherwise fixed :) 0 players like this post! Like? |
Nemesis [Naked Lilac] (#113815) Impeccable View Forum Posts Posted on 2024-03-21 08:28:57 |
I'd honestly be happy if they just lowered the score needed to get the backgrounds to 750-800 challenging but still attainable. Personally I can usually get over 500 if I sit down and focus but I swear once you get past 600 things get even harder and it all goes to shit lol. Can get to that point with maybe 7-8 lives intact but they quickly go down the drain by the 700 benchmark. 1 player likes this post! Like? |
TinyLionTamer (#428439)
View Forum Posts Posted on 2024-03-23 21:47:32 |
Just chiming in to add that most of the prizes at the higher scores are too low value. This is also the case for several other mini games. This game and others desperately need an update. 1 player likes this post! Like? |
Jewel Wildmoon (#127341)
Deathlord of the Jungle View Forum Posts Posted on 2024-04-12 21:53:57 |
brooke (#277229)
View Forum Posts Posted on 2024-04-15 19:15:45 |
overall whack a snake needs to be redone, literally laptop users cant even play it because it makes you lose a life when ur playing it correctly. 2 players like this post! Like? |
Guppy is hated by rng (#432493) View Forum Posts Posted on 2024-04-30 09:49:24 |
especially considering that most people dont sell/trade decor from it, and if they do i find it seems really expensive (probably because its so hard to get) so between those corners where its really hard to click and the fact that to have even a chance to get decor you'd have to get at least 40 clicks per life, it doesn't really seem worth the time 1 player likes this post! Like? |