Posted by Fix Whack-A-Snake

Fire ๐Ÿ”ฅ๐Ÿ‡ต๐Ÿ‡ธ
(g1 fringe) (#131929)

Astral
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Posted on
2023-03-13 14:38:04
I am very happy that the game is back, because I believe it has some absolutely beautiful decors and backgrounds. The only problem? These are unattainable to a large amount of users.
It took me about 30 minutes just to get a score of 300 today in trying to play. This is not even enough for a decor. Since the games re-release today, with over 6 thousand users online, only EIGHT have been able to achieve a score of 1000+, the score required for a background (At the time of writing).

According to calculations by user Techno (#305):
"A score of 462 took me 8 minutes and 32 seconds. I had a stopwatch going. My internet and gaming PC are pretty good, so I should have the game running about as fast as possible.

So in theory, IGNORING the speed boost that does happen over time, that's .902 clicks per second.
8 minutes 32 seconds = 512 seconds
462 clicks/512 seconds = .9023 clicks per second.

For easy math, I'm rounding that to a click per second. So that's 1000 seconds, or 16.67 minutes or 16 minutes and 40.2 seconds for a score of 1000. Now, given I don't know the exact speed change modifiers it has, it's probably a bit lower, and if you can click faster then it's also a bit lower. But I'd say I'm around average in speed for this, and I haven't stopwatched anyone else. So I'd probably say it takes the fastest people like 12 minutes or so at the least."


I have 3 suggestions to make the decors accessible, 2 of which requires adjustments to the game.

1. Add score multipliers
As it currently stands, one hit to either the snake or the mandrill is one point towards your overall score. With score multipliers, it would not be a one-to-one ratio. For example, 100 hits could result in an overall score of 500 if a score multiplier is added where each hit is worth 5 points, rather than each hit only being 1 point. This is just an example and not a suggestion for a specific score multiplier. Another score multiplier, which would be more difficult to code, is that enemies hidden behind objects, thus harder to hit, are worth more (ie. the snake behind the vines). This would make it so players are actually able to get the scores needed for decor without spending hours, and a lot of disappointment, on the game.

2. Lower the scores required to be rewarded decor and backgrounds
This is self explanatory. If the hit to score ratio will remain indefinitely at 1:1, at the very least, the scores required to get decor and backgrounds should both be decreased accordingly.

3. Add a way to purchase Whack-a-Snake decor outside of the game itself
If this game is going to continue to be unplayable for most users, there should be a way to otherwise acquire the decor without relying on extreme prices from the very few users who are able to successfully play the game. Ways of purchasing could include: Gorilla enclave. Oasis. Events.

Nonetheless, I think with the reinstatement of this game, every user should have a fair chance to obtain its beautiful artwork. Thank you for reading. Please comment your thoughts, concerns, ideas, etc.

(FOR CHAT: consider supporting whack a snake adjustments https://www.lioden.com/topic.php?id=304429498027 )



This suggestion has 1185 supports and 33 NO supports.



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Edited on 10/02/24 @ 15:14:39 by Fire ๐Ÿ”ฅ๐Ÿณ๏ธ‍๐ŸŒˆ (side) BLM (#131929)

Fire ๐Ÿ”ฅ๐Ÿ‡ต๐Ÿ‡ธ
(g1 fringe) (#131929)

Astral
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Posted on
2023-03-17 13:45:48
Thank you for the idea



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Alex <3 (Taylors
Version) (#322929)

Aztec Knight
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Posted on
2023-03-17 14:04:15
Maybe they could add more lives, bc when you donโ€™t tap it it looses a life and you get get out super fast



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Fire ๐Ÿ”ฅ๐Ÿ‡ต๐Ÿ‡ธ
(g1 fringe) (#131929)

Astral
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Posted on
2023-03-17 15:27:59
These are all great ideas but not what I am suggesting. Even with a better hitbox, more lives, etc the problem which my post focuses on remains, which is that it takes far too long of repetitive gameplay to get any worthwhile prizes, which is unachievable for a large amount of players. Not trying to be rude, just trying to keep the suggestion focused <3



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๐ŸกPinenut - G2
Pearl RLC (#191227)

Luscious
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Posted on
2023-03-17 15:40:56
I dont think it needs any more safety nets. It's completely doable as is. The main focus is the insane amount of time needed to get to 1000 points



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โ†žVatiโ†  g1 vernal
sphinx (#198713)

Spicy
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Posted on
2023-03-18 10:44:25
tbh I dislike whack a snake, mainly because snake keeps getting in corners and I just can't hit it I can barely do 150 points and only reason why I wanna try is because achievements---- trying to get any decor is scary for me, and most of them you can't even buy because it is so hard to get-- so yeah, def support :'D



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๐ŸกPinenut - G2
Pearl RLC (#191227)

Luscious
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Posted on
2023-03-18 10:46:32
I still think it's perfectly doable. They made the snake go in those spots because it's supposed to be hard. It's just not ideal when it takes 18 minutes to win what you want



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Firenkyo ๐ŸŒผ (#128989)

Holy
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Posted on
2023-03-18 13:03:25
I had been clicking and hitting for like 6 minutes and was feeling confident...then glanced down to my score of 200



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judithโ›ง (#422426)


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Posted on
2023-03-18 13:30:28
i have been trying to get to the amount needed for decor since i want to get mossy arch for my kings last decor but the game makes me wanna go feral at the struggle it causes me lol or maybe im just bad at it idk but im still in support of this suggestion



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Porcupine [G2 Frail
2R] (#402573)

Toxic
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Posted on
2023-03-18 18:12:16
another idea would be to make the speed ramp up faster, since most of the time is spent getting a score of 350-400 (12 minutes almost!)



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Sunny (#248338)

Prince of Terror
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Posted on
2023-03-19 13:36:00
I support! I did just play the game a few times, and it takes a while to get high scores in the games, i feel like a mini game should not take that long



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[KRK/MH] ๐Ÿ‚Red๐Ÿ‚
{G3FelisDR} (#118717)

Maneater
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Posted on
2023-03-22 12:02:54
Support!
While I wouild prefer they also add a larger hitbox for the snake, it wouldn't even be worth it if I have to play for 15 minutes. /pos /gen My attention span could never.



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๐ŸŽƒ Jen
O'Lantern ๐ŸŽƒ (#177530)


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Posted on
2023-03-22 15:16:18
I've just done a quick* test and timed my last game. Without any resets, I spent 8 minutes and 28 seconds to get to 438. Scaling up that'd be nearly 20 minutes to get a background x_x
By comparrison, it takes roughly 3 minutes to get a top prize score of 100 points in reptile roundup and serengetti shuffle is always restricted by the 2 minute timer! The main issue for wack-a-snake is definitely how little each hit is worth and how long it takes to get a score worth sending.



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Edited on 22/03/23 @ 16:35:26 by ๐Ÿฆœ Jenday ๐Ÿฆœ [g1 Dense 2xRos] (#177530)

Fire ๐Ÿ”ฅ๐Ÿ‡ต๐Ÿ‡ธ
(g1 fringe) (#131929)

Astral
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Posted on
2023-03-22 19:21:00
Thank you for adding to the calculations Jenday
It is a serious issue with the game and I hope with userโ€™s input, it can be addressed



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frosty ๐Ÿชถ (#229018)


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Posted on
2023-03-23 17:40:45
a problem I also had was that sometimes the snake just becomes unhittable no matter where you click it, making it impossible to get a higher score & all the lives just get drained



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๐ŸŽƒ Jen
O'Lantern ๐ŸŽƒ (#177530)


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Posted on
2023-03-23 17:51:50
That sounds more like an actual bug for bug boards! Def report that one



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