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Posted by | Fix Whack-A-Snake |
Fire π₯π΅πΈ (g1 fringe) (#131929) Astral View Forum Posts Posted on 2023-03-13 14:38:04 |
I am very happy that the game is back, because I believe it has some absolutely beautiful decors and backgrounds. The only problem? These are unattainable to a large amount of users. It took me about 30 minutes just to get a score of 300 today in trying to play. This is not even enough for a decor. Since the games re-release today, with over 6 thousand users online, only EIGHT have been able to achieve a score of 1000+, the score required for a background (At the time of writing). According to calculations by user Techno (#305): "A score of 462 took me 8 minutes and 32 seconds. I had a stopwatch going. My internet and gaming PC are pretty good, so I should have the game running about as fast as possible. So in theory, IGNORING the speed boost that does happen over time, that's .902 clicks per second. 8 minutes 32 seconds = 512 seconds 462 clicks/512 seconds = .9023 clicks per second. For easy math, I'm rounding that to a click per second. So that's 1000 seconds, or 16.67 minutes or 16 minutes and 40.2 seconds for a score of 1000. Now, given I don't know the exact speed change modifiers it has, it's probably a bit lower, and if you can click faster then it's also a bit lower. But I'd say I'm around average in speed for this, and I haven't stopwatched anyone else. So I'd probably say it takes the fastest people like 12 minutes or so at the least." I have 3 suggestions to make the decors accessible, 2 of which requires adjustments to the game. 1. Add score multipliers As it currently stands, one hit to either the snake or the mandrill is one point towards your overall score. With score multipliers, it would not be a one-to-one ratio. For example, 100 hits could result in an overall score of 500 if a score multiplier is added where each hit is worth 5 points, rather than each hit only being 1 point. This is just an example and not a suggestion for a specific score multiplier. Another score multiplier, which would be more difficult to code, is that enemies hidden behind objects, thus harder to hit, are worth more (ie. the snake behind the vines). This would make it so players are actually able to get the scores needed for decor without spending hours, and a lot of disappointment, on the game. 2. Lower the scores required to be rewarded decor and backgrounds This is self explanatory. If the hit to score ratio will remain indefinitely at 1:1, at the very least, the scores required to get decor and backgrounds should both be decreased accordingly. 3. Add a way to purchase Whack-a-Snake decor outside of the game itself If this game is going to continue to be unplayable for most users, there should be a way to otherwise acquire the decor without relying on extreme prices from the very few users who are able to successfully play the game. Ways of purchasing could include: Gorilla enclave. Oasis. Events. Nonetheless, I think with the reinstatement of this game, every user should have a fair chance to obtain its beautiful artwork. Thank you for reading. Please comment your thoughts, concerns, ideas, etc. (FOR CHAT: consider supporting whack a snake adjustments https://www.lioden.com/topic.php?id=304429498027 ) |
πβ leon (#208511)
View Forum Posts Posted on 2023-03-13 19:15:19 |
i have adhd and it's so hard for me to sit through poacher chase and reptile roundup, let alone this game. i love the decor and concept itself a lot but it's very time-consuming. the earlier they can consider quality of life changes, the better! 4 players like this post! Like? |
Techno (#305)
Brutal View Forum Posts Posted on 2023-03-13 19:22:49 |
Hope you don't mind me jumping in! A score of 462 took me 8 minutes and 32 seconds. I had a stopwatch going. My internet and gaming PC are pretty good, so I should have the game running about as fast as possible. So in theory, IGNORING the speed boost that does happen over time, that's .902 clicks per second. 8 minutes 32 seconds = 512 seconds 462 clicks/512 seconds = .9023 clicks per second. For easy math, I'm rounding that to a click per second. So that's 1000 seconds, or 16.67 minutes or 16 minutes and 40.2 seconds for a score of 1000. Now, given I don't know the exact speed change modifiers it has, it's probably a bit lower, and if you can click faster then it's also a bit lower. But I'd say I'm around average in speed for this, and I haven't stopwatched anyone else. So I'd probably say it takes the fastest people like 12 minutes or so at the least. I actually don't have a lot of other commentary. Keeping the game's levels as they are does help keep the decor on the more valuable side, but I've never really been able to play the game well because I can't concentrate for that long. It's very difficult for me, and on mobile it's actually a lot harder. That's just kinda how it is though, some people are better at certain things. I personally would like score modifiers that made it a little easier, but I'm honestly kind of ambivalent. I just think some math might help people think about it a little more, and who here really enjoys doing math (If I screwed it up, let me know, I don't like math.)? 5 players like this post! Like? |
π‘Pinenut - G2 Pearl RLC (#191227) Luscious View Forum Posts Posted on 2023-03-13 19:24:27 |
Just tested it again, it took me about 14 minutes to get to a score of 979 3 players like this post! Like? |
Fire π₯π΅πΈ (g1 fringe) (#131929) Astral View Forum Posts Posted on 2023-03-13 19:25:37 |
@Techno & @Pinenut Thank you for the information ^^ I'd personally consider that to be a fairly long time to spend on a game. You guys can let me know if you feel the same! 3 players like this post! Like? Edited on 13/03/23 @ 19:27:17 by Fire π₯(side) BLM (#131929) |
[ Lemon ] (#154454)
Lone Wanderer View Forum Posts Posted on 2023-03-13 20:08:01 |
Support, I only did between 300-400 points and it felt like FOREVER, I only had 1 life left but I lost the last one due to pure boredom and wanting to stop the game, thinking that, woah, with the time I've spent on it, it would totally give me good stuff!...spoilers: it didn't. Only one rabbit foot. I don't think the prizes are fair considering the time you need to put into the game. 14 minutes to not even get to 1k? That's insanely too much time, especially because the game isn't exactly fun. The real challenge of the game isn't hitting the animals, it is actually managing to stay playing the game above 1 or 2 minutes without getting bored due to the repetitive gameplay. Especially with ADHD, that game is hell. 5 players like this post! Like? |
π‘Pinenut - G2 Pearl RLC (#191227) Luscious View Forum Posts Posted on 2023-03-13 21:55:09 |
I'd hope we could at least half the amount of time needed to get to 1000 Getting that many points is supposed to be hard, but it shouldn't take 15+ minutes just to do one round ;-; 1 player likes this post! Like? Edited on 13/03/23 @ 21:55:31 by π‘Pinenut-G2 Tobi Pearl RLC (#191227) |
Ciber ! | G3 Ankh Overo (#312159) Heavenly View Forum Posts Posted on 2023-03-13 23:58:04 |
Support. Not to mention, I'm aware there are supposed to be obstacles in it to make it a bit more difficult but I've had several issues with trying to click the snake (and getting the hit marker/clicking directly on it) and it won't register at all. It's rather annoying imo and I think the amount of time it takes to get far at all is kinda ridiculous.. Update: Played for a second time on my alt. Took me almost 30-45 minutes to get over 1000, even with quick reaction time and making sure my clicking was as on point as possible. The massive paw in correlation to the tiny hitbox on it though is not fun. 4 players like this post! Like? Edited on 14/03/23 @ 00:58:53 by Ciber ! | G3 Ankh Overo (#312159) |
Thalath {Offline} (#41669)
Wanderer View Forum Posts Posted on 2023-03-13 23:59:58 |
β Sugarstring β (#66342)
Angelic View Forum Posts Posted on 2023-03-14 10:24:19 |
THIS. It has always taken so long to get a good score. It's not that it's too difficult but it takes SO MUCH time, and I usually get bored or run of available free-time and just have to quit the game early, and usually don't have enough to get anything worth it. I like the idea of a score multiplier as the game speeds up and gets more difficult. It would make such a huge difference. 1 player likes this post! Like? |
chu (#180131)
Total Chad View Forum Posts Posted on 2023-03-14 12:26:14 |
I would like the click hitbox to be expanded tbh. There were many times I clicked on the snake or mandrill and it just didn't register so I had to move it slightly while spam clicking and some of the time I lost a life because of it. Also yeah, no score multipliers make absolutely no sense to me, that's like classic flash game basics lol 3 players like this post! Like? |
Fire π₯π΅πΈ (g1 fringe) (#131929) Astral View Forum Posts Posted on 2023-03-14 12:35:04 |
My suggestion is only for scoring changes <3 I do agree the hit box can be finicky sometimes but I'm trying to focus on the easiest thing to fix, while also keeping some difficulty that other players enjoy :) The hit box is a problem for some, but the 9 lives are meant to make up for that. I think if it didn't take as long a time to get a good score, plus the 9 lives, it wouldn't be so bad. 0 players like this post! Like? |
Mad Hyena (#29080)
Necromancer View Forum Posts Posted on 2023-03-14 12:39:49 |
I think these suggestions wont help as they dont fix the main issue; PC users are struggling while mobile users are able to reach 1400 score easily. If score multipliers, and other things to make it easier are added, it will make the game even MORE easy for mobiles. Thus making the unfair gap between devices even bigger. There need to be steps taken to remove unfair advantage mobile users get, first. Their click zone is the size of a finger, its huge compared to tiny PC click zone. Once that issue is fixed, I think the others will as well, and getting prizes will stabilise without the need to add these steps. For now, no support. 5 players like this post! Like? Edited on 14/03/23 @ 12:41:22 by Mad Hyena (#29080) |
Fire π₯π΅πΈ (g1 fringe) (#131929) Astral View Forum Posts Posted on 2023-03-14 12:41:59 |
Thank you for your input! If I hear more people in agreeance with this sentiment, I can add changes to the hit box onto the post. But I still think that overall score multipliers would be good, because even with mobile users, as Pinenut demonstrated, it can take upwards of 14 minutes to get a 1k+ score! that's just too long in my opinion 0 players like this post! Like? Edited on 14/03/23 @ 12:43:56 by Fire π₯(side) BLM (#131929) |
Mad Hyena (#29080)
Necromancer View Forum Posts Posted on 2023-03-14 12:49:36 |
For now, I cannot properly evaluate how score multipliers will work - because the issue of a tiny click area is preventing me from even using the game properly. BUT there are 10+ 1000 scorers - which are, no doubt, the smartphone users abusing their touchscreens, because a touchscreen registers "click" across the entire zone of the finger. Its not the matter of "time" it takes... its the matter of PC users getting it much harder even attempting, because the snake and monkey were made faster, BUT aiming at them properly with a . size pointer is a lot slower than tapping a finger - for PC users, the game is just not balanced well enough to be playable. Once the "wall" issue disabling me from playing the game properly is fixed, however, then I will be able to tell how fast/slow score is adding up. 0 players like this post! Like? Edited on 14/03/23 @ 12:51:34 by Mad Hyena (#29080) |
πβ leon (#208511)
View Forum Posts Posted on 2023-03-14 12:52:11 |
Personally I'm able to hit on my laptop just as well as my mobile device. I've played on both and in my experience it was the same. Of course, that was my experience, not universal. 1 player likes this post! Like? |