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Posted by | Injuries-440 sports!! EDITED |
Timo (#53555) Amazing View Forum Posts Posted on 2015-03-26 09:17:21 |
Be prepared to notice major changes in this thread! It is going under massive re-evaluation and will be edited and changed during this period!Okay, I was letting my lionesses out to hunt and I placed one in a village and thought: 'Hey, wouldn't it be cool if they could get sick or hurt?' and that's what this thread is about! I've done my research and have found diseases that lions can get in the wild, as well as injuries. With the disease and injuries comes death. Now, before the major edit, there were varying degrees of death depending on the disease or injury. Like last time, your main lion CANT die no matter how bad of a condition he's in. Lionesses, sub males and cubs on the other hand.... Can die, be prevented from doing certain tasks and such. I've decided that no matter the injury, there is up to a 13% chance of a lioness/cub/sub dying if the wound is severe. (the reason being that I wanted it to be 25, then 10, then five. I averaged them and got 13.) There are many injuries that a lion/cub/lioness can get and possibly die from. But even though they can die, it's only if you ignore their wounds for long enough and don't treat them properly. Remember that the higher stats your sub/cub/lioness has, the lower chance they have of getting injured in the first place! After much debate on the matter of this thread being about a game mode or not, I have decided that no, this wouldn't be a game mode. Instead, I have decided that this would be the full of Lioden. However, before you cuss me out or something, let me explain! This had been modified. (December 29, 2016 if you're wondering) Now, this would be a much more forgiving and less frightening version of the previous thread. Less stats are needed for a lion to thrive successfully and injuries will be much easier to treat. Not only that, herbs are easier to find. Injuries also have a percentage of chance now. There are more common injuries, and less common. That will be explained below. The Stat Immunity ScaleCubs: With NO training (starting at 5 months old) |
Luckyclaw (#2990)
Total Chad View Forum Posts Posted on 2015-10-05 13:10:14 |
I completely support this. I don't like how safe Lioden is. I want to play Lioden as a semi-realistic sim game, with my lionesses hunting, getting hurt and sick, and having chances of dying. It's ridiculously hard to loose lionesses to sickness or hunger if you're not being cheap or lazy, and aside from that, they only die from old age or you going out of your way to kill them yourself. These lions breed like actual lions. They give 2 or more cubs almost every time (1 cub is rare these days), and can breed again in a short while. They can keep pushing out cub after cub, and that has devalued lions to the point where they're not even worth the food it costs to feed them. They breed as if they live in the wild, but these lions don't live in the wild. Cubs survive 100% of the time if you're not lazy or forget to set up a nest, and then have no chance of dying unless you go out of your way to kill them yourself. These cubs practically have a warm home, soft bed and a big bag of kitten chow beside them at all times, there's no danger. Lions are bought at 20SB or less just to be murdered or chased for Karma. It's practically canned hunting with virtual pixels. Lioden is pretty much just a breeding sim, and if your lions don't have the shiny new marking/base that's only valuable for a month, or over a thousand stats, they're useless. Most of them are only good as karma fodder. In the wild, cubs mean something. It's a good pride that can produce more lions than it needs. I don't want Lioden to be as brutally hard and unforgiving as the actual wild, but I want there to be something that makes lions more valuable. I want to be faced with choices that offer a risk and a return for my actions. If you want to send a valuable lioness out into the field, she will be at risk of injury, but she will get stats. Keep her home and she'll stay nice and pretty and safe, but she won't get the stats that boost her up. If a lioness gets injured and is getting older, maybe it's not worth saving her, and now you have a chance to train a different lion. Risk, and return. Also, the argument that this will be brutal on newbies is ridiculous. Food is cheap, SB is not hard to get, and lions are worth so little it's sad. It may be a little saddening for newbies at first, but you're only a newbie for a short while. The majority of your time on Lioden is not going to be as a newbie, and the multitude of families here on Lioden would help any hardships they do face. Lioden mods are careful to make sure that no new features overwhelm anyone, anyway. 0 players like this post! Like? |
Timo (#53555)
Amazing View Forum Posts Posted on 2015-10-06 09:39:30 |
Roaming Savannah (#64740)
Ruthless View Forum Posts Posted on 2015-10-10 06:35:45 |
Death percents are a little too small for my taste, there should be something, a new rival that you can encounter on the battle feild. You have no chance to ignore it since it comes out of nowhere. You can be cowardly and flee or take a leap of faith in yourself, be brave and hold your ground. If you flee therese a chance it can attack one of your pride members or come back at you. It will not die until you have fought it or it has killed x ammount of lioness before _ lioness has just killed it in self defence over herself(& her cubs). If you fight this battle you have 50% chance or more of getting a disease, a disease that can spread by: 1. Breeding 95% chance the Lioness gets it & Cubs have 25% chance of mutation if lioness is (VLF/ LF), 50% chance of getting the disease with a sickness infection rate of 25% a month (day), 15% Lethal disease in which the cub dies within any time before even reaching adolecent years, or a slim 5% chance of avoiding it completely. [The lioness could get it and the cub, it isnt just an either or; The cub could get a mutation and the lethal effect to it or the mutation and avoiding the disease or mutation and infection rate combinations as well as just the single options...] (If you have it for 2/+ years you become unable to breed ever again) 2. 35% chance by tusseling with a pride member 25% by playing with a pride member 15% by grooming 3. 10% chance by just being in the pride, and around the Lead Male. If this deadly creature gets to your Sub Male it has a 65% chance of death, 35% chance of killing it. If this deadly creature gets to your Lioness it has a 75% chance of death, 25% chance of killing it. If this deadly creature gets to your Adolecents it has 80% chance of death, 20% chance of being saved by a Lioness/ Sub Male. If this deadly creature gets to your Cubs it has a 90% chance of death, 10% chance it will be saved by a Lioness/ Sub Male. The only cure would be if you had x ammount of SB or x ammount of GB to buy a potion from a shamen/ made by a shamen at the monkey shop. Or you would have to collect 13 thorns (Found in explore on temperate savanah, dry savanah[2nd best to finding them], shrublands, airid desert [Find them best here ]), 5 amuesement items with at least 3 uses each, 5 Carcasses with at least 2 uses each, 5 snake skins (You get them if you or a pride member is attacked and wins against a snake [Doesnt matter if you are wouned or not]), and 2 lioness ( can be replaced with x ammount SB or x ammount of GB) These items would be left at sacred grounds (A new spot for the map) in which all these items could be left and through your slumber apademak could cure you. This spot could as well be a place in which perhaps you send Lioness/ Sub Male of old age and their spirits are taken peacefully and you are left with a small token for their thanks that you gave them a place in your pride for so many years and even gave them a peaceful death. This perhaps could either be an attack by a rabbid animal, since lets face it October is not the only month in which rabbid animals exist, Although perhaps maybe that is where the disease originated? The undead came into this world, and although their time may be up, they surely left their mark... Rabies... If not then it would have to be a truely deadly animal but in a battle it would definitly be stronger then you unless your stats were about 800/+ maybe. Even then it would still be stronger just not as over powering. I know that this little idea of mine right here is so deathly that many players could frown upon it but it would be a cause so rare it might only happen once within the span of three generations Main Male Lead Lions. If not it could be an excellent last addition to the last half of a month event in October maybe. 0 players like this post! Like? |
Simplyapanda (#72041)
Good Natured View Forum Posts Posted on 2015-10-11 01:23:40 |
I fully support this idea; It would be intresting to see being done on here; Heck you can send out lioness which you where planning to chase to gain food or stats and if she gets a injury why would you fret you where only going to chase her anyways. 0 players like this post! Like? |
PiercedVulture - |SIDE| (#74540) Maneater View Forum Posts Posted on 2015-10-20 08:39:54 |
I fully support! I love how much thought is put into this and it would make the game a whole lot harder which is way more fun! 0 players like this post! Like? |
Oculight (#32013)
Sapphic View Forum Posts Posted on 2015-10-20 10:07:08 |
Oh heck yes! I fully support this idea, I absolutely love the more realistic elements in this game, like cub mortality. Seeing as that cubs can die via injury makes this a very probable game mechanic. I love every aspect of it, the finding, healing etc. And especially the scars! I loved sparring with my subs just for the hope they'd get scars. It just makes it all the more realistic. And if a lion dies? That's just what happens in the wild, and with this idea we have the ability to nurture the hurt lions back to health (except the totally lethal injuries). I love my lions, don't get me wrong, but it would make the game so much more fun and risky. But yeah, there should be an option to turn this mechanic on/off in the case that you don't want it. Fantastic Idea! 0 players like this post! Like? |
Dallas 2.0 (#69414)
Astral View Forum Posts Posted on 2015-10-21 09:54:09 |
Support! I joined Lioden because I wanted a realistic lion sim. I don't have a problem with it at the moment, but the thing that annoys me is the sales. There are thousands of lionesses/lions/cubs in this game, and most of them are unwanted. This update would make some lions/lionesses/cubs have more "value" and it would reduce the amounts of unwanted lionesses/lions/cubs. The more stats a lioness/lion/cub has, the smaller the chance it should have at dying though. The chance of a lion with a ton of stats would probably go down by 1-3 percent. 0 players like this post! Like? |
✨Bäkû (#73577)
Sinister View Forum Posts Posted on 2015-10-25 04:33:54 |
I like the idea that you could turn the injuries off; some poor people like me, and newbies, also me xD don't really have the money to buy herbs if their lionesses gets hurt. I do not think that you should increase the death rates, my lionesses would all die if you did. :'( 0 players like this post! Like? |
Timo (#53555)
Amazing View Forum Posts Posted on 2015-10-25 12:23:16 |
@Baku Here, let me give you an example of the death rate and how low it really is: Say you have a lioness with 13% fertility. Mutated lionesses and lions are popular because they're rare and unique! Now, you breed that lioness. You have 13 out of 100 chances of getting a mutation of any sort. Not too likely is it? Beside the herbs cost less than it does to buy food. 30 SB isn't much. You can go exploring and get 30 SB from fights. And newbies don't stay newbies. Not forever at least. Another fantastic reason for this is the cub market! There are THOUSANDS of unwanted cubs. This is a method/suggestion to get rid of all those unwanted animals! This or something like this is critical for LioDen because they have to keep records and codes for EACH and EVERY lion that's in the market. The server will get too crowded if they don't do something about it. Besides, animals die in real life, right? 0 players like this post! Like? |
Fading Echoes (#42011)
Good Natured View Forum Posts Posted on 2015-10-29 07:56:36 |
🌻roseistance🌻 (#58710)
Evil View Forum Posts Posted on 2015-10-29 08:24:05 |
Wow, I fully support this! It looks as if you got into a full detail in this. It's really amazing, it must've took a long time. I think this is a wonderful idea, really. I have a quick idea that I think is rather cheesy, but would be kind of cool to have if this was actually added to the game: If your lion/ess/cub has contracted a very lethal infection/parasite, perhaps they could be sent to a human shelter. Think of it like this: Sometimes instead of chasing or killing, we send our lions/esses to humans. Well, this would sort of be like that, except your sending them over to a human shelter to get healed, since humans are obviously more educated in herbs than any lion/ess. But how would you get them back? Well, thats the small twist. There is only a 75% or so chance of ever getting the lion/ess you sent back; The humans have healed your lioness to full strength, but there is only chance they will send her/him back into the wild, and instead send to a zoo or something similar. The idea of not getting them back is because sending them there and getting them sent back all healed up is way too easy. I realize my idea isn't the best, but I figured it'd be something nice to add. 0 players like this post! Like? Edited on 29/10/15 @ 15:24:46 by ~Dreamer~(Semi Active) (#58710) |
Camphor [Skyward 1.7k Clean] (#12577) View Forum Posts Posted on 2015-10-29 11:51:30 |
Great idea, but it needs some scaling. Injuries should be hindering, but without an unavoidable mortality chance. Instead of randomly scything into the general population, we should try to target clutter lionesses who sit around without breeding or leveling or requiring any additional attention. Lionesses and submales should only be able to become injured if they go out hunting. Instead of creating an automatic mortality chance, injuries will prevent them from hunting or being a brood mother, until the injury is healed (cooldown). The chance of injury should be directly related to both the skill of the lioness and the total skill stat of the party, so if you properly play with your cubs and adolescents while they are growing up, and have enough experienced hunters in the party, none of your lionesses will get injured. Scorpion stings and snake bites should only happen to brood mothers and cubs. Cubs without a brood mother should have a high chance of getting bitten, which does have a mortality rate. If the cub is being protected there is no chance of getting bitten. If a lioness is protecting exactly one cub as a brood mother and her skill is sufficiently high, there is no chance of a lethal bite. She has plenty of attention available for a single cub, but the brood mother's chance of injury increases with each cub being protected, which encourages users to assign fewer cubs per brood mother. Suggesting a skill stat requirement of 20 for complete protection of a single cub as a brood mother. This should put a lioness at 5-6 years old if she hunts fairly regularly. Suggesting a skill stat requirement of 50 (10 per lioness) for the entire party with a median above 80% or a median of between 45% and 65% if the total skill level is below 50 for complete protection against hunting injuries. In order to maintain complete safety, a player needs to send out either 5 lionesses of fairly low skill level and risk not bringing back any prey, or four experienced hunters training a single inexperienced newbie. This way, players have a way to protect any particular lioness or cub that is valuable, but can only devote that level of attention to a few of them. A lioness can still sit around and do nothing except breed, but her cubs won't survive unless there are enough decently leveled lionesses to go around. A player with 40 territory can only guarantee protection to 4 cubs at a time without risking the loss of a lioness. It's not going to prevent mass breeding if some people want to play that way, but it does limit the number of cubs that can be guaranteed at sale. A large scale breeder going for a specific look still has the option of breeding prolifically, but must let the majority of cubs die. Most importantly, the player has the option to choose which lionesses and cubs are worth protecting; a mechanic of this design wouldn't drag everyone through the bad luck sludge at an equally random rate because it only has a large effect on players who have a lot of excess lions, so it won't make the game more difficult for newbies. The king should not have a mortality rate. Disabling the king prevents players from participating in the game at the level that we want to encourage. 0 players like this post! Like? Edited on 29/10/15 @ 19:03:07 by Springdragon (#12577) |
Xashur (#74649)
King of the Jungle View Forum Posts Posted on 2015-10-29 21:33:18 |
I was scared to send my lionesses in the Village for quite some time because of this, but soon learned nothing would happen. xD However I did not get as involved, I strongly support this idea and think Lioden Staff should consider incorporating it. 0 players like this post! Like? |
Authoria (#66131)
Amiable View Forum Posts Posted on 2015-11-04 10:41:01 |
ambers. 🍊 (#15417)
Mean View Forum Posts Posted on 2015-11-10 09:40:07 |
There is nothing wrong with realism. But these injury suggestions just take it too far. I don't want to be playing a game where there is a chance of my high-stat girls dying because of some injury. no support. 0 players like this post! Like? |