Posted by Injuries-440 sports!! EDITED

Timo (#53555)

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Posted on
2015-03-26 09:17:21

Be prepared to notice major changes in this thread! It is going under massive re-evaluation and will be edited and changed during this period!



Okay, I was letting my lionesses out to hunt and I placed one in a village and thought: 'Hey, wouldn't it be cool if they could get sick or hurt?' and that's what this thread is about!

I've done my research and have found diseases that lions can get in the wild, as well as injuries. With the disease and injuries comes death. Now, before the major edit, there were varying degrees of death depending on the disease or injury. Like last time, your main lion CANT die no matter how bad of a condition he's in. Lionesses, sub males and cubs on the other hand.... Can die, be prevented from doing certain tasks and such.

I've decided that no matter the injury, there is up to a 13% chance of a lioness/cub/sub dying if the wound is severe. (the reason being that I wanted it to be 25, then 10, then five. I averaged them and got 13.)

There are many injuries that a lion/cub/lioness can get and possibly die from. But even though they can die, it's only if you ignore their wounds for long enough and don't treat them properly. Remember that the higher stats your sub/cub/lioness has, the lower chance they have of getting injured in the first place!

After much debate on the matter of this thread being about a game mode or not, I have decided that no, this wouldn't be a game mode. Instead, I have decided that this would be the full of Lioden. However, before you cuss me out or something, let me explain! This had been modified. (December 29, 2016 if you're wondering) Now, this would be a much more forgiving and less frightening version of the previous thread. Less stats are needed for a lion to thrive successfully and injuries will be much easier to treat. Not only that, herbs are easier to find. Injuries also have a percentage of chance now. There are more common injuries, and less common. That will be explained below.

The Stat Immunity Scale


Cubs: With NO training (starting at 5 months old)
Less than 50 Stats- 20% Chance of dying (Without Broodmother)
100 Stats- 19% Chance of Dying (Without Broodmother)
110 stats- 18% Chance of Dying (Without Broodmother)
120 stats- 17% Chance of Dying (Without Broodmother)
130 stats- 16% Of Dying (Without Broodmother)
140 Stats- 15% Chance of Dying (Without Broodmother)
150 Stats- 14% (Without Broodmother)
160 Stats- 13% (without broodmother)
170 Stats- 12% (Without Broodmother)
180 Stats 11% (Without Broodmother)
190 Stats- 10% (Withwithout Broodmother)
200 Stats 9% (Without Broodmother)



Cubs with Training: (Older than 5 months old)


Less than 90 Stats- 15% (Without broodmother)
100 Stats- 14% (without broodmother)
110 Stats- 13% (Without Broodmother)
120 Stats- 12% (Without Broodmother)
130 Stats- 11% (Without Broodmother)
140 Stats- 10% (Without Broodmother)
150 Stats 9% (Without Broodmother)
160 Stats 8% (Without Broodmother)
170 Stats 7% (Without Broodmother)


Note: This is only the scale for when a cub encounters something severe, such as a Black Mamba, or another lion or a hyena pack! They will not just randomly die! Also note that this scale includes Adolescents as well.


Cubs with a broodmother are 100% protected and will not come into contact with anything dangerous. They are immune to injuries until they turn 1 year old. They can still get sick though, but the effects of the disease will be much less dangerous and easier to cure.
Adult lions have a different immunity scale, due to the fact that they gain more experience and learn from when they were cubs. Now that they are wiser, they do not need near as much protection.

Adult Immunity Scale


Less than 60 stats 12%
70 Stats 11%
80 Stats 10%
90 stats 9%
100 stats 8%
110 stats 7%
120 stats 6%
130 stats 5%
140 stats 4%
150 stats 3%
160 stats 2%
170+ stats 1%

Note: This is only the scale for when a lion encounters something severe, such as a Black Mamba, or another lion or a hyena pack! They will not just randomly die!



Each wound can get infected. Some will get infected easier than others. Infection of course can be prevented. Your lion can also get bitten by a snake, stung by a scorpion and bees. Fear not though! There are herbs and remedies for everything your lion could possibly get! Open wounds attract flies, which can leave you with a very nasty surprise!
Without treatment, wounds can get infected. If infection is not treated, and gets worse, the lion/cub/sub can die.
Your lion/lioness/cub/sub can get scars from their encounters. They can be trophies of life or you can just sell them! You can even get hurt searching for herbs to treat your lions. Encounters have a special percentage of happening, called Possibility of Encounter/ POE for short. They also have a death chance percent called Ease of Death/ EOD. They also have an infection chance, which is usually higher than the other two because infection will now be easy to treat! The infection chance called Infection Rate/ IR.

Your lion, lioness or sub can go exploring/hunting/patroling and meet a hyena and get:

Hyena bite: A small bite anywhere on the body. No chance of death from this wound. POE: 10%, EOD: 0%, IR: 11%

Hyena tear: The ripping of flesh from your lion on anywhere on the body. This is more severe than a hyena bite. No chance of death. If on the shoulder, the affected lion/lioness will not be able to hunt, or to go patrolling. If infected, the lion will mostly just lay around until healed. POE: 8%, EOD: 0%, IR: 9%

Hyena tear 2: The same as hyena tear 1, but more severe. If on the shoulder, the affected lion/lioness will not be able to hunt, or to go patrolling. If infected, the lion will mostly just lay around until healed. POE: 6%, EOD 0%, IR: 7%

Hyena tear 3: the most severe wound you can get from a hyena. If on the shoulder, the affected lion/lioness will not be able to hunt, or to go patrolling. If infected, the lion will mostly just lay around until healed. If left untreated once infected, the lioness may die. POE: 4%, EOD: 1%, IR: 5%

Your lion/lionesses/subs can go exploring/hunting/patroling and meet a lioness and get:

Lioness bite 1: A fairly worrying injury that gets infected. can attract parasites. POE: 10%, EOD: 0%, IR: 11%

lioness bite 2: more worrying than lioness bite 1, it gets infected much quicker and will attract more parasites. POE: 8%, EOD: 0%, IR: 9%

lioness tear 1: more worrying than a hyena tear and will get infected easily as well as quickly. May attract parasites. If on the shoulder, the affected lion/lioness will not be able to hunt, or to go patrolling. If infected, the lion will mostly just lay around until healed. POE: 6%, EOD: 0%, IR: 7%

lioness tear 2: Much more worrying than lioness tear one. If left untreated after infection occurs, the lion/ess may die. POE: 4%, EOD: 1%, but only if the wound is infected after 8 months/days. IR: 5%

Lioness tear 3: The most worrying of a lioness wound, it gets infected very fast. If left untreated once infected, the lion/ess may die.
If on the shoulder, the affected lion/lioness will not be able to hunt, or to go patrolling. If infected, the lion will mostly just lay around until healed. POE: 2%, EOD: 2% (if left untreated once infected), IR: 3%

Lioness claws 1: The claws of a lioness, this is a basic, more common wound. POE: 10%, EOD: 0%, IR: 11%

lioness claws 2: Worse than 1 is 2. POE: 8% EOD: 0% IR: 9%

lioness claws 3: Most worrying of the claws, this can tear and become lioness tear 1, so treat it quickly! POE: 6% EOD: 0% IR: 7%

Your lion/lioness/subs/cubs can go exploring/patroling/hunting/play and find a snake. There are 3 venomous snakes to encounter. Each a different variety of venom dangers, death rate and such things.

Snake bite: Very common wound, and won't have much an effect on it, just two stabs on the paw! POE: 30%, as it is a harmless experience. EOD: 0% IR: 0%. Every time your lion/ess/cub encounters this, they are less likely to be bitten by more dangerous snakes as they've gained experience from it!

Eastern Green Mamba bite: Ooo! Not good! When a lioness or sub male is affected by this snake, they are 50% less likely to be successful in a hunt or patrol, as the venom is potent, and works its best in the mind, making the lion woosy and tired. POE: 6% EOD: 5% IR: 0%. Every time your lion experiences this encounter, they are less likely to meet more dangerous snakes in the future as they gain experience.


Gaboon Viper: Really bad!This is VERY rare due to the Gaboon viper's unaggressive nature, and does not occur until a lion is level 6 and higher. But, should a poor lioness or sub male find that they have stepped on a Gaboon, they will not be able to hunt or patrol. Should your main lion be bitten, he will not be able to explore for 1 hour and 30 minutes. POE: 4% EOD: 5% IR: 0%. Every time your lion comes in contact with a gaboon viper, it is less likely to encounter snakes in the future.

Black Mamba bite: Ah crap! Should a pride member be bitten by this snake, it will not be able to hunt or patrol for 1-2 days. POE: .003% EOD: 50% IR: 0%

Your lion/lionesses/subs/cubs can go patroling/playing/hunting/exploring and find a scorpion and get:

Scorpion Sting: Ah! Every time your lion comes into contact with one of these, they'll be less likely to encounter them in the future. POE: 5% EOD: 4% IR: 0%

Your lion/lionesses/sub can go hunting/exploring/patroling and find a rhino/elephant and get:

A broken limb: This is not good! It will cause much difficulty to your lion while exploring and your lioness/sub can not hunt and explore until it's healed. And you won't be able to breed for 2 days. POE: 3% EOD: 0% IR: 0%

You, your cubs, lionesses and subs can get parasites! Here they are!

Maggots: Very common, you can get these just by standing outside. Wounds can form due to them. POE: 3% EOD: If left untreated for 10 months, then 4%

Filariasis: You'll get this from misquitos and flies too. Whenever the 'Ouch your ass! darn misquitos' line is said, you have a 50% chance of getting, or not getting it. POE: 50% EOD: 0% IR: 0%

Mange: By exploring, you can get mange by picking up buggies! Not lethal unless it's on a mother lioness and happens to be carrying a disease and hops onto a newborn cub. 2% chance of that happening.
POE: 4% EOD: Limited only to cubs under two months old. 0.5% IR: 0%

taeniasis: You'll have a chance of getting this when your lionesses bring back cattle from a hunt. If it gets advanced, it may kill young lions. POE: 4% EOD: After five months 5% IR: 0%

HERBS!

Yes, there are cures, and ways to stop parasites and flustering of wounds in their tracks! They're basic and on their own, can't do much, but combined they're super powers!

Aloe: A base to most remedies. Keeps out infection.

Arrowroot: When your male lion gets old, he may or may not get stiff joints. If he does, eat some of these and you'll be all good! (honey as well)

Buchu leaf: Makes you go poo. Helps get rid of some worms.

Devil's Claw: an anti-inflamitory. combined with other herbs, it can heal and/or cure.

Hoodia: Helps get rid of some worms.

Branches: For a broken limb/neck/back it acts as a splint.

Vines: Help hold branches in place.

Honey: For the most part, the cure to maggots.

Sap: Can't find honey? No problem! Kill a woodpecker and steal the sap! It does just as well!

Poppy stems: Contains opium and will temporarily numb extreme pain. (I know it's not from Africa, but I needed an herb like this. If you know of or find something like this that's native to Africa, PLEASE tell me!)

Remedies!

These will cure your lions or help them to recover.

Hyena bite: aloe, and Devil's claw.

Hyena tear: aloe, 1 poppy stem, and devil's claw.

Hyena tear 2: aloe, devil's claw, 4 poppy stems and honey/sap

Hyena tear 3: aloe, devil's claw, 8 poppy stems and honey/sap

Lioness bite 1: aloe and 1 poppy stems.

lioness bite 2: aloe, 2 poppy stems, and devil's claw.

Lioness bite 3: aloe, 4 poppy stems and devil's claw.

Lioness tear 1: aloe, honey, 2 poppy stems,

lioness tear 2: aloe, honey, 4 poppy stems.

Lioness tear 3: aloe, honey 6 poppy stems.

Lioness claws 1: aloe and honey.

lioness claws 2: aloe, honey and devil's claw.

lioness claws 3: aloe, honey, devil's claw, and 1 poppy stem.

Venomous snake bite: Make them drink water in any way possible! Snake venom, especially that of the black mamba severely dehydrates lions! So use those cucumbers and roots for that! Best way to keep the lion/ess from feeling pain: 3 of any kind of water filled plant (African cucumber, water root, etc.), 3 poppy stems and some honey.

Scorpion sting: honey.

Venomous scorpion sting: 4 poppy stems.

A broken limb: 7 poppy stems, a branch and thick vines

Maggots: honey or sap.

Filariasis: buchu leaf, water, and an arrowroot.

Mange: soak in water water often. There would be a new encounter in explore that would allow you to soak in water.

taeniasis: buchu leaf and arrowroot.

How and where to get herbs!



Aloe: Anywhere, but you’re most likely to find them in the jungle.

Arrowroot: Mostly on the plain-like environments.

Buchu leaf: Anywhere except in the jungle.

Devil's Claw: In the plain-like environments.

Hoodia: everywhere

Branches: any environment that has a tree in the explore image.

Vines: in the jungle.

Honey: Anywhere with a tree or large bush.

Sap: anywhere with a tree.

Poppy stems: The plain like environments.

So, you get herbs from exploring. If you have injured or sick,, lions you’ll have a 40% larger chance of finding herbs that you will need to heal them, so that it can be done quicker, greatly reducing the chances of infection.
No luck with exploring? Lucky you! You can buy bundles of herbs in Monkey Business for 30 SB each! But there’s no guarantee of getting what you need.

Gaining Experience


As in real life, on Lioden, every time your lion is injured in ANY way, they will gain experience from it and will be less likely to encounter dangerous things. Levels will also play an important part in this thread. With every level a lion gains, the less likely it is to get hurt in any way. The lion's stats and level will work together to determine how much risk the lion is at. Once a lion/ess gets to level ten, it would be almost impossible for it to get injured and die. Once a lion reaches AGE ten, they will be 100% immune from any and all injuries, but not diseases. However, if the lion/ess were to get sick, the effects would be significantly less detrimental and easier to treat. (thank you Orcinus [crazy elephant king] for giving me this wonderful idea!)

Healers


For a while now, I've also been thinking of adding in the possibility of having healers. These lions would be the ones you go and talk to in your pride. They would manage the store of herbs, and would be the ones who heal the lions. If a lion is injured, and you have everything you need to heal it, the healer would automatically treat them. Not only that, but you can send her out to patrol and she could bring back herbs for you! This would be a free option. You would not need to spend GB or SB to make this feature work. All you need to do, is pick a lioness within your pride, yes it has to be a lioness, and set her as the healer! Be warned! Once you make a lioness the healer of your pride, you can not undo it! She can be traded/sold/chased away/killed though. But if you do keep her in your pride after making her the healer, she will stay in that position until the day she dies.
As the healer, every time she treats a lion, she would gain experience, which will help her treat lions later on. As the healer, this lioness would be immune to all diseases, but not injuries. Keep in mind that this lioness CAN STILL DIE.
Certain personalities make a lion more qualified for being a healer, however a lion any personality can be made a healer. The best personalities to have your healer be would be in the kind and good categories.
Once at a certain age, your healer will begin realizing that she soon will die. She will then begin to think about who should take up her place when she has gone. When you go in to take care of her, a message will appear under her name (like breeding/trade cooldown messages) and would not go away until she dies or until you do as the message says. The message would say something like "Mighty king, my days are numbered. I have decided I need to take up an apprentice who will take my place once I leave you. I believe (Cub/adolescent name) is most suited for this position."
Now of course, you wouldn't have to listen to your healer's advice on this and could call your own shots. But the cub/adolescent that your healer mentions would be the best fit for the task.
But once your healer has reached the magic age of 13, she will request an apprentice. You don't have to give her one at all, and can assign anyone to the position after her death, as she will not train any lion who is older than 1 year 11 months old. But if you do give her an apprentice, that cub/adolescent will gain valuable experience that will assist in her ability to heal and her immunity to injuries.


This was a major update and modification. Things are not the same as they were before this edit. (December 29, 2016!) LOTS of things have changed!

Edit


I've been thinking about it, and people have been talking about it, so I thought I'd throw it on out here. I think there should be a few items in Oasis that protect lions, or even whole prides from injury/infection.
So the first item is called 'Guardian Whispers'. This item grants 1 lion protection from INJURY for it's entire life. But only injuries. It can still get sick, but is less likely, say 40% less likely to get sick. It costs 3 GB.
The second item is called 'Protection of the Lost', which gives 1 lion protection from SICKNESS for it's entire life. It costs 3GB. Can still get injured, but is 40% less likely to get hurt.
The third item is 'Blessing'. What Blessing does, is protect 1 lion from injury AND sickness for it's entire life. Costs 5GB.
The fourth item, is called 'Warrior Protection'. What this lovely thing does, is protect an ENTIRE pride from sickness and injury for ONE month. Costs 10 GB.



This suggestion has 493 supports and 206 NO supports.



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Edited on 27/02/17 @ 12:05:23 by Ashanti (#53555)

Isabella Lena (#49545)

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Posted on
2015-11-14 05:45:38
Support. Accept the no mather what 13%!

If we get a scratch from a cat, we do not die.... Only if the animal has rabiës...... But a home cat does not have that....

So that is rubbish. If the lion gets a serious infection, I can see that.... But not that you have Always a change on death!

And i think the Level (maybe even stats) should be input, the higer the level, the more change the lioness will not get hurt



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Timo (#53555)

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Posted on
2015-11-14 05:50:37
I already put that in. It was in one of the first paragraphs. And the chance of death goes no HIGHER than 13 percent. There's a varying death percentage depending on the severity of the wound or disease. Did you even read the entire post?



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Isabella Lena (#49545)

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Posted on
2015-11-14 05:59:25
most of it. And you right I read it wrong....



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Timo (#53555)

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Posted on
2015-11-14 06:00:53
Meh, it's fine. Happens more than you would think.



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It's a Paradox
[Side] (#43368)

Deathlord of the Jungle
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Posted on
2015-11-21 18:03:14
No support.
I don't like that subs/lionesses have a completely random chance to die no matter what you do for them. It's not realistic at all and while, yes, Lioden has some very unrealistic features, these features are always fair and make the game fun. A lion randomly dying from a small cut or scrape that wasn't infected makes no sense at all, realistically, and is very frustrating for players, especially if it was a lioness they adored or spent real money on. I'd be perfectly fine with a wound becoming badly infected after a short time and requiring special treatment since it gives that sense of realism and risk, yet your still in control of what happens to your lioness.

I also don't support the idea that your main male is safe from death no matter how bad he gets. I know he's the one your playing as and you are required to have him to even play but why should his pride be able to die while he is safe from harm? There is the issue of not having a heir at the ready, then being stuck with an ugly-butt rolled male, and that players could possibly use this to retire kings early (though we wouldn't be seeing injuries left and right, hopefully?), so I understand why this wouldn't be added but I think it should still be chance; an incredibly rare one.

The last thing I don't like is how a lion can collect maggots just by standing around in your den. If I remember correctly, flies only lay their eggs on open wounds, making it not possible for a lion without one to get them. Perhaps this could be changed to a type of infection and be more common for smaller/very common wounds?

I would also like to suggest that the smaller, more minor wounds have a fair chance at be curable without treatment. After all, wild lions get these all the time and heal fine without human interference. Why can't ours? Of course your lion still runs the risk of their wound becoming infected and it would be easier to just heal the wound and not have to deal with an infection but if you choose to leave it, I don't think there should be a 100% chance.

Now that I'm done picking apart your suggestion bit by bit, I'd love to point out that I do love that pride members have a chance to gain a specific scar from specific wounds. After all, that's how you get scars in the first place. However, you only briefly mentioned them and I'd like to ask what their drop-rate would be and what types of wounds would yield them (all or just severe wounds)?

Also, unless I missed it somewhere, you didn't really say where we would get all these wounds from so would we get these from doing our daily activities (ex: a lioness claw from being smacked by an NCL) or just from a game notification like a cub not being protected by a broodmother?
I'd also like to apologize if any of this is hard to understand or read. It's about 12am where I live and I'm pretty tired.



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Mourning Lily (CLEAN
Quad Glz) (#6101)

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Posted on
2015-11-21 18:58:19
Support - for the myriad of reasons already stated. And also because right now stats have become what so many are breeding for/selling/etc. It's all gain and no risk or loss. It's boring quite frankly. We have so many ways to gain stats, but nothing that takes away stats. It's a system that is basically unchecked. There is no balance. With this feature you have the option of building up high stated lionesses/heirs through hunting, but it also carries a small risk. And with this system it's not a horrid risk. Immediate death would be rare. Very rare. And most lingering death events are treatable or avoidable with the herbs. Again, more balance and challenge to stating up your lionesses/subs. Worst case scenario, If the lioness/heir means that much to you, then you stat them up outside of battling with event bonuses (like the shamans boost with piety), stat items, broodmothering, etc.

I like the realism factor and the challenge that comes with injury and illness. I'm very glad this was suggested in such well thought out detail. I hope that as the post above states, it will actually be implemented in some form.



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Edited on 22/11/15 @ 02:07:19 by Mourning Lily (#6101)

Mourning Lily (CLEAN
Quad Glz) (#6101)

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Posted on
2015-11-21 19:16:54
Oh as a suggestion, it was said that your main lion can get sick or injured, but will never die from those injuries. I wholeheartedly agree with this, but do think that it's kind of unfair (why should only he be immune?). So for the major drawback to your main lion getting injured - if not treated, then maybe he could lose some stats or impression points. So no death, but still a penalty for refusing to treat his wounds/infection.



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Bloodevolver (#2477)

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Posted on
2015-11-21 19:36:43
This would hard on people.
A broken limb: This is not good! It will cause much difficulty to your lion while exploring and your lioness/sub can not hunt and explore until it's healed. And you won't be able to breed for 2 days.

Let say it was last heat and she was last day of heat and you super what to breed her and she was 13 year and 11 months old. In 2 days she would be too old. I think there should be some to speed up healing for this.



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Inari (#47962)

Deathlord of the Jungle
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Posted on
2015-11-21 20:10:34
I like this idea, Though I'm not completely sure either. I'm not sure if people would agree to this. But what I think is, This is a good idea. I like the idea of making the game more realistic and having to heal and the such. However, Maybe, Like other things, There could be a item to make a lion 'Invincible' This could be like the Jellyfish used for freezing (And would have a limit. Such as either people having to buy GB for slots, Or have only a few slots for it) So that people who do not want to lose the lion to the possibility of death, Or don't want them hurt at all, Can buy this item and use them on either 1. A important lioness or 2. Perhaps a heir they really like. Or perhaps maybe even a 'Heal all' Item for about 15-20 GB in the GB store. I'm not quite sure xD This is just sorta a thought. Since I like the idea of injuries, But I don't like the idea of possibly losing a lioness or it hindering certain plans or the such (Breeding, Heir's and the such). But that's just my opinion about it ^^;



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Timo (#53555)

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Posted on
2015-11-23 06:25:27
@SnowyCat
True, this would be frustrating, but Xylax already said that they'd look at this thread when they put injuries into the game.... So.....



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It's a Paradox
[Side] (#43368)

Deathlord of the Jungle
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Posted on
2015-11-23 06:31:14
@Ashanti - Yes, but that doesn't mean they'll use everything on this thread or even make things exactly as how they are written here. They're using idea from all injury suggestion threads and combining/ adding to them to make something that the admins think players will enjoy. I'm simply stating what I personally think should be changed from the suggestions here and what I like about them.



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Timo (#53555)

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Posted on
2015-11-23 08:52:06
@ SnowyCat Did I say that they'd use them all? Heck no. But I can be pretty general, can't I? x3
Besides, I thought you meant no to injury.
And the lion doesn't die randomly. Some injuries (on my thread at least) are severe enough to be a threat, others can get infected. Your lion doesn't just die randomly.



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Vessy (#44229)

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Posted on
2015-11-23 08:56:43
@Cat - I remember suggesting the banking system XD I'm so glad we have Bundles now



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It's a Paradox
[Side] (#43368)

Deathlord of the Jungle
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Posted on
2015-11-23 09:02:15
@Ashanti - Sorry. I must have misunderstood. Near the top of the op it says there is up to a 13% chance of death no matter the injury, which, to me, seemed like you meant that there was a 13% chance for the lion to die from the injury itself, no matter the type of injury the lion received. For small injuries, which would not kill a lion without the wound getting infected, it seemed to me that, because of this 13% chance, a lioness could die from something as simple as a small scratch.
I support the idea of wounds and injuries, it could give a nice realistic touch. I just don't want my pride dying without me even being able to do a thing about it because of a small, random chance. If this is not the case, then I will support this thread. Its got a lot of great ideas.



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Edited on 23/11/15 @ 16:10:11 by SnowyCat [Side] (#43368)

Timo (#53555)

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Posted on
2015-11-23 09:06:08
@ SnowyCat. Meh, no worries. Misunderstanding is fine :)



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