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Posted by | Rogue Male Attacks and more |
JAX | 2.19.25 RTL|13BO|🫏 (#98288) ![]() Divine View Forum Posts ![]() Posted on 2016-11-06 01:36:29 |
One thing I always found strange about Lioden is the attacking system; Lions with territory, simply put, do not attack other lions with territories unless they're neighbors and have some sort of beef. Attacks come from Rogue Males, generally looking to steal territory. The idea I propose is both in keeping to that and gives a bit more a reason for people to bother with Submales. As I once saw someone say, Submales that aren't heirs are basically useless. However! If there were rogue males around, looking to cause trouble, they could actually be worth spending GB on slots. My idea is as follows: -A territory has an overall security rate that ranges from Poorly Guarded, Well Guarded, Heavily Guarded. Your King as the (presumably) strongest Lion provides the majority of the pride's protection. Submales provide additional protection. The security of a territory is determined overally by how strong the males are and how vigilant they are. -Aside from a "Territory Security" meter, there would also be a "Intimidation" meter. In keeping with real lions, males with darker colored manes (Black, Onyx, Brown, Dark Brown, ect.) would add a few extra points of intimidation to the overall meters. If the intimidation rate is high, the chance of attack is low. -Players who are new or who don't have much territory to spare will be safe from attack until they reach a certain level or territory size. -Submales have a health bar which replenishes overtime but only if their hunger is above a certain percentage. Submales can be kept as active territory guards regardless of health, however once they drop below 50%, the player will receive a message urging them to deactivate that male. If a Submale's health reaches 0%, they will be automatically deactivated and placed in a state called "Death's Doorstep". A Lion on death's doorstep has a chance of dying on the next rollover. Perhaps males have a extra stat called "Tenacity". A Lion with high tenacity has a greater chance of surviving this state. Other things that can help are having 0% hunger, items could be implemented, Lionesses could have a new class as "Healers" (similar to broodmothers), ect. -Submales who have a loyalty meter which interacts with the mood meter. If a King is the strongest lion in pride (has the highest stats overall) it generally stays at or around 100%. However, if a Submale is stronger than the King, there is a chance the loyalty may drop. A Lion with low loyalty may eventually leave the pride. He will also preform poorly (sleep on the job, be generally apathetic, not give his all in a fight, ect.) A lion with low loyalty AND low mood will try and usurp your King by fighting you. If you win, you get a hefty sum of EXP, but if you lose, you lose impression (Being defeated by a Submale doesn't look good for your image) and your other submales lose loyalty has well. -Rogues come in several kinds: *Cheeky Upstart - A young adolescent that's in over his head. *Double Trouble - A pair of young upstarts looking to start trouble. *Three's a Crowd - A Trio of young upstarts looking to cause trouble. *A Couple of Kids - An Adolescent Male and his like-aged mate. (Alt: An Adolescent Male and his like-aged sister.). If your submales defeat the male, they also take the female. If the female is a sister, she will not join the pride unless her defeated brother does (who would take a male slot). *Wanderer - Average rogue male. *Blustering Fool - Weaker rogue male looking to cause trouble. *Border Stalker - A lion who scavenges off the kills of your kingdom. He is an experienced fighter used to deal with prides and kings. *Challenger - A rogue looking to test your might. *Wandering Warrior - A battle-hardened male looking to pit himself against your lions. *Twosome - A pair of average males. *Thieving Rogue - A male looking to poach in your lands. *Ambitious Rogues - A pair of ambitious lions. *Troubling Trio - Three wandering males. *Pair of Thugs - Two no-good bastards with foul agendas. *Traitor - A male that was once part of the pride, who left. One occurs if a pride has a disloyal lion who leaves. If encountered, Submales will drag him before the King. Players are given the option to Spare him or Kill Him. *Brute - An enormous male lion looking for a fight. *King Slayer - A storied rogue lion known for defeating Kings and their males. Defeating a Kingslayer gets one an achievement. Kingslayers can also be adopted into the pride, but their loyalty is very finicky. *Hail of Paws - A Sextet of rogues looking to make war with your males. Hail of Paws automatically uses the joint effort of all Submales instead of any of them alone. - Players would receive a message when attacked detailing the event. It would include what Kind of rogue attack, which submale dealt with it, if they won or lost and how much damage was done. The message would also include any items acquired along the way (Lion Skulls, Skin of the Unworthy, Lion Pelt, ect. and [much more rarely] Lion Meat and Lion Testicles.) -Submales would each have a count of how many battles they won or lost. They would also deal with the rogues based on their own personalities. Evil submales will kill rogues, Good submales spare them, and Neutral rogues may do either or. Territories prone to killing rogues will be labeled as "Infamous" and will attract more dangerous opponents while repelling weaker ones. "Famous" territories will unlock the option of talking a rogue out of an attacking. - Could work in tandem with this idea: http://www.lioden.com/topic.php?id=304429245982&page=2 . Kings could toughen up their submales by having them spar with each other. -Submales could be pair or divided and set to guard certain areas of the Kingdom (north, east, west, south). -If a rogue wins a fight, a Submale is badly injured. Food from the Pride's hoard may also disappear. Cubs that are not adequately protected by a Lioness or Majordomo have a chance of being killed. Rogue can also slip by submales, but can only steal food if they do, not kill. In both cases, a male slipping by will damage the overall mood of the pride. A male may also mate with any lioness he finds to be in heat. Hmmm...That's all I got for now. Tell me what you think and feel free to suggest some things! ------ AMENDMENTS TO THE ABOVE: -Males with higher stats than the King may not listen to the King. His vigilance will be lower than normal, he may sleep on the job, he may reject guarding fullstop. The loyalty is a sub-bar to the mood bar. Low/no loyalty doesn't result in a lion leaving, just not cooperating. -Rogue males can only mate with lionesses that have low mood. If they try will a lioness with high mood, she will fight him off and gain a stat bonus to her skill/strength. Rogues will not steal whole food, only uses of food (1 use of an item vs. the whole item) -Famous prides are ones with good Karma. They can talk their way out of fights. Males may also ask the King to breed with a lioness, giving the player the chance to look over their marks/stats/base/ect before saying yes or no. -Infamous prides attract less competition, but the ones they do attract tend to be more dangerous (Mod-High<) -Rogues will sometimes drop items such as poached kills. Base drop rate is 30%, increases 10% with each high difficulty. -Submales can gain quirks. (i.e Submale with the "Finagler" quirk has an extra 10% chance of getting an item drop from a rogue attack.) -If Male is not exploring when an attack happens, he also gains EXP and Impression points. -Group sparring raises the EXP and IMP of all lions who participate. *I maintain the Death's doorstep idea. Your lion would only get to this place because of EXTREME neglect on your part. On the subject of healer lions, I'm thinking they can either be a jack of all trades, master of none (so ok in a bunch of areas, but the best at nothing-- general healers) or they can have one thing they excel at while other things are average or even low. -Setting bones -Wound Care -Infection Prevention -Infection Treatment -Venom Treatment -Poison Treatment -Emergency Care (Death's doorstep specialist, excels at getting lions off death's doorstep. Longest type to train.) |
JAX | 2.19.25 RTL|13BO|🫏 (#98288) ![]() Divine View Forum Posts ![]() Posted on 2016-11-06 03:46:12 |
- It wouldn't make other manes "undesirable" anymore than the nurturing personality on a lioness makes other lionesses "undesirable". The difference wouldn't be huge to start. It would simply mean that submales with darker manes might get preferential treatment. Trust me, with the way this community obsesses over pretty lions, I doubt that's an issue. -Countersuggestion: The intimidation of the pride is based on the collective impression of the males. Submales gain impression by winning fights. A bunch of impressive males may scare off an attacker before they attack, meaning the male doesn't fight and the lion may drop something (SB, Feathers, Poached Kills,ect.) -That...actually sounds worse? Listen, attacks wouldn't happen everyday. They would frequent enough to take precautions but no so much that you needed to fuss over every little thing. Ballpark figure: 7-14 times a week (Poorly Guarded), 5-10 times a week (Well Guarded) 2- 4 times a week (Heavily Guarded). Infamous Reputation reduces attacks to just 1 once a week. -Yes, I know that, and it doesn't make sense for a weak king to have control over a stronger submale. That's not a bad suggestion though. People seem to have a huge problem with them just leaving, so I might just have to concede that point. - Lionesses heats I can concede. However, if your cubs are 100% protected, they won't be lost. Food wont be taken in any huge amount. Maybe you could get lucky and get a message that says "Fortunately for you, this rogue wasn't interested in any of the food you had". Food is fairly easy to replace. - A point system is interesting, but I'd like to make some adjustments to it. Maybe, when a lion wins a fight, it adds to the overall "respect" or "clout" of the pride. If a pride, and by extension a King, is respected enough, maybe he can get discounts and what such at the Monkey Business area. Every once in a while, the Monkey's may throw in something extra and free and of varying value because they like you. -Something that's a part of a lions life in a lion Sim should not be optional 8/ ![]() |
MajestyCoal, Wenet hoarder (#23607) View Forum Posts ![]() Posted on 2016-11-06 03:48:23 |
This game doesn't need consequences because it's a GAME. Why are you so dead-set on having lions die or leave? Lioden isn't a hyper-realistic simulation, it's supposed to be fun. It's also supposed to be pretty user-friendly, and I'm sorry, but forced breeding and death that you have to pay to avoid is definitely NOT user friendly. Something I love about this game is that you're never forced to buy GB, but this feature means you either buy GB or lose your lions, and that's the definition of pay-to-play. This alienates players and means a lot of the userbase will either spam complaints or just leave altogether. (As a side note, forced breeding is against the rules on the rp forums even if you fade to black, I've got no idea why you think that's a suitable in-game "consequence" for 16 year olds who would be the least likely to be able to pay to avoid it) ![]() |
solo(side)-Tired (#28080)
Lone Wanderer View Forum Posts ![]() Posted on 2016-11-06 03:50:27 |
JAX | 2.19.25 RTL|13BO|🫏 (#98288) ![]() Divine View Forum Posts ![]() Posted on 2016-11-06 03:52:05 |
@Mai'q - Adjustments to the Loyalty idea is being made. @Solo - You would be messaged, same way you already are if your lion has low mood or high hunger. This time it would be for loyalty and yes, you would have ample time to fix. - This can happen, definitely, but not if a Lion is on death's doorstep. Honestly, a lion would only get that bad if you were EXTREMELY negligent with their health. Like I said above, you would be notified if your lion's health got low and it would be up to you to take them off the front lines and heal them. If you don't care enough to do that, well, you kinda just screwed yourself (and your line). -Like I said, there are scummy males. A lioness with high mood and strength could fight off a rogue, yes. She could get a strength boost from it too, so there are upsides here. Give and take, like there should be. -Makes sense. @Amy -We're working on it. ![]() |
JAX | 2.19.25 RTL|13BO|🫏 (#98288) ![]() Divine View Forum Posts ![]() Posted on 2016-11-06 03:56:46 |
@Majesty No one's forcing anyone to buy GB. Lioden is game of chance. Even the breeding that everyone seems to be so obsessed with, is chance based. And besides, there are several situations already possible that might force a person to spend currency and lose lions. Getting a lethal mutation, for example. No, SB doesn't cost money, but accumulating 1000 SB cost time and effort. Lethal mutations are rare. Lions dying or leaving but be similarly uncommon and only happen if you didn't care enough. Everyone is freaking out about the death's doorstep and lions leaving thing but, for the third time, that would only happen if you were EXTREMELY negligent. Lioden is about fun and, I dunno, upping the stakes a bit seems a bit fun to me. As for forced breeding, I don't spend much time on the forum, so I was unaware of that. That will have to be changed then...maybe a lioness with low mood who's in heat may mate with a rogue to spite you? ![]() Edited on 06/11/16 @ 10:57:46 by Jackster (#98288) |
solo(side)-Tired (#28080)
Lone Wanderer View Forum Posts ![]() Posted on 2016-11-06 03:58:38 |
@ Jackster Awsome :D @ Majesty First of all , Jackster NEVER said anything about being forced to pay GB. it would Be SB Obviously just like the run away feature. Second they NEVER mentioned FORCED breeding. they suggested that the breeding be a random event in which YOU determine whether your lionesses have a chance to reject the male based on how well you CARE for your lions. ![]() |
Jack | G2 Jellyfish Prion (#98461) View Forum Posts ![]() Posted on 2016-11-06 04:03:07 |
-shakes head- I personally disagree. I'm sure many others would be upset about an update like this. I like the idea about patrolling be more interactive, but it shouldn't be as complex and dangerous as it is here, as some people simply don't have the time. Maybe the patrolling lions could every now and then fight lions and it'll give you a notification, or maybe a loyalty bar to replace the mood bar, but it shouldn't be so dangerous just to patrol. If you don't agree with the system/don't have time for it/ect. you're basically saying your pride is screwed and will be attacked at least once per day. Attacks should never be this common. Also, yeah, the mane thing, I'm sorry, but it's a bad idea for a game like this. Lighter manes will not be as common, despite your earlier claim. Your ideas, face it, won't make the community happy. This has to be changed A LOT for it to be fun. Not everyone wants to waste precious SB for GB either, whether or not you can buy GB yourself. They may not want to sell things for GB either, and with the more sub males thing, it's basically becoming a pay-to-play game, which is just terrible. One of the reasons I love lioden is that you don't need GB, you can play normally, and you don't have to waste the little money you may have on a game simply because of some weird feature that risks you loosing your sub males. ![]() |
JAX | 2.19.25 RTL|13BO|🫏 (#98288) ![]() Divine View Forum Posts ![]() Posted on 2016-11-06 04:06:12 |
@Solo - Gonna have to correct you there buddy. I did at least imply forced breedings, for which I apologize. Speaking of breeding, studding never made sense to me. Lions don't "stud" each other's prides. Rogue males mating with females when the resident male isn't looking makes much more sense. If your female had a low mood, she might mate the male (females with low moods wont mate you anyway). If it's high, she'll politely smack him and tell him to piss off. "A *Blustering Fool* slipped past the watch of your Submales! Luckily [Lioness Name] is only loyal to you and yours and he get a smack for his trouble! Your males heard the commotion and took care of him! [All Lions gain stats]" "A *Brute* slipped past the watch of your Submales! [Lioness Name] hasn't been a big fan of you recently, so when he offered, they mated, and now she's pregnant with his cubs! Your males fought him off, but too little too late it seems..." ![]() |
Doods | Clean 2G Lilac Shreds (#69035) ![]() UwU View Forum Posts ![]() Posted on 2016-11-06 04:12:34 |
The reason the studding feature exists is because if you only had your own lion to breed to you would have nothing but the same cubs, no variety. That's how new markings get around. No one is going to sit around and risk their entire pride just for a rogue lion is maybe show up and maybe give you some pretty cubs. ![]() |
JAX | 2.19.25 RTL|13BO|🫏 (#98288) ![]() Divine View Forum Posts ![]() Posted on 2016-11-06 04:14:17 |
@Amy This and patrolling are two completely different things. This is a passive thing that happens, not something you actively go looking for. I think this game could use a bit of danger, honestly. And like I said, you would have AMPLE time to fix anything that went wrong. For the fourth time, you're only screwed if your don't care. Maybe, though, Rogue Encounters could happen and only a certain percentage (probably on the lower side since no one here can likes any consequences) of them end in attacks? Potentially (keyword: POTENTIALLY) 7-14 rogue encounters, half of them ending in an attack (so 3-7 attacks) if your intimidation/security is poor? ![]() |
cake 💫 (#53239)
![]() Wastelander View Forum Posts ![]() Posted on 2016-11-06 04:16:27 |
No support. The force breeding aspect in particular troubles me. I don't want some shitty, crappy statted, fugly as shit male breeding with my females, who I have taken time and energy and money to breed and have them look nice. I can guarantee people would be up in arms if this was implemented when it comes to breeding. What if I had a leopon and was getting ready to breed her, only for this to happen? Studding doesn't have to make sense. Lioden is a realistic sim but it's not hyper realistic. For pities sake, we have lions walking around with no eyes, lions with wing decor attached. Studding doesn't have to make sense lol. You know what about this doesn't make sense? Adopting these rogues into your pride. In the wild, a male will kill another male that wanders onto it's territory. No bro-esque "hey dude come join my pride it'll be gr8". Besides, we come across males we can fight in explore. What more do you want? ![]() |
MajestyCoal, Wenet hoarder (#23607) View Forum Posts ![]() Posted on 2016-11-06 04:18:17 |
@Solo, see the 'scummy males not asking permission' parts. That's called something a lot stronger when it applies to humans. I don't give two hoots if looking after your lionesses gives you more control, it's still not suitable for a 16+ game. As for it being an SB feature, sub-male slots cost GB, that's already an existing feature. To fully protect your pride you'd need to purchase the sub-male slots and spend GB which makes the game pay-to-play. I'm not going to support something which means I have to spend extra for a huge influx of RPG features and realism contrary to nearly every other game feature. ![]() |
solo(side)-Tired (#28080)
Lone Wanderer View Forum Posts ![]() Posted on 2016-11-06 04:24:34 |
@ Jackster oh? I guess I didnt see that as forced breeding since it says "He offered.they mated" ![]() |
JAX | 2.19.25 RTL|13BO|🫏 (#98288) ![]() Divine View Forum Posts ![]() Posted on 2016-11-06 04:32:41 |
@Cake and Majesty -*Rubs temples* I already adressed the forced breeding issue. It's out, axed, gone. I wasn't aware, now I am, let's move on from it please. -"Lioden is a realistic sim." Debatable, but not the point. - It would make perfect sense in this game. Especially since these lions and lioden are fairly...anthropomorphized I think is the word? There are already options to help cubs, when in the wild a male would probably just murder them. This could be another user-dependent Karma thing like it is there. Besides, you ALREADY adopt nonrelated male cubs and adolescents from the tree soo.....? Majesty, you're jumping the gun a bit. I haven't even revealed enough for you to make that assumption. I was thinking three males could adequately protect a pride (in reality, a pride with three males is well guarded) and you could simply improve upon those three. Imagine: A group sparring option instead of single spar. The stats gained from patrolling could actually be put to use. the two extra slots are for those who just want to be extra safe. Maybe there'll even be a Perfectly Guarded level, who knows? ![]() |
⛧August⛧ (#93898)
Devastator View Forum Posts ![]() Posted on 2016-11-06 05:05:56 |
I support whole-heartedly! And perhaps with the "traitor" rogue, sparing or killing them raises or drops karma by a lower amount than normal, considering the other pride members wouldn't like or care about said traitor. So it would raise karma by less because your good deed kinda ticks off the other males, and drops karma by less because the males are less shocked than they would be if you killed a loyal pride member. ![]() Edited on 06/11/16 @ 12:14:23 by Crow (#93898) |