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Posted by | Rogue Male Attacks and more |
JAX | 2.19.25 RTL|13BO|π« (#98288) ![]() Divine View Forum Posts ![]() Posted on 2016-11-06 01:36:29 |
One thing I always found strange about Lioden is the attacking system; Lions with territory, simply put, do not attack other lions with territories unless they're neighbors and have some sort of beef. Attacks come from Rogue Males, generally looking to steal territory. The idea I propose is both in keeping to that and gives a bit more a reason for people to bother with Submales. As I once saw someone say, Submales that aren't heirs are basically useless. However! If there were rogue males around, looking to cause trouble, they could actually be worth spending GB on slots. My idea is as follows: -A territory has an overall security rate that ranges from Poorly Guarded, Well Guarded, Heavily Guarded. Your King as the (presumably) strongest Lion provides the majority of the pride's protection. Submales provide additional protection. The security of a territory is determined overally by how strong the males are and how vigilant they are. -Aside from a "Territory Security" meter, there would also be a "Intimidation" meter. In keeping with real lions, males with darker colored manes (Black, Onyx, Brown, Dark Brown, ect.) would add a few extra points of intimidation to the overall meters. If the intimidation rate is high, the chance of attack is low. -Players who are new or who don't have much territory to spare will be safe from attack until they reach a certain level or territory size. -Submales have a health bar which replenishes overtime but only if their hunger is above a certain percentage. Submales can be kept as active territory guards regardless of health, however once they drop below 50%, the player will receive a message urging them to deactivate that male. If a Submale's health reaches 0%, they will be automatically deactivated and placed in a state called "Death's Doorstep". A Lion on death's doorstep has a chance of dying on the next rollover. Perhaps males have a extra stat called "Tenacity". A Lion with high tenacity has a greater chance of surviving this state. Other things that can help are having 0% hunger, items could be implemented, Lionesses could have a new class as "Healers" (similar to broodmothers), ect. -Submales who have a loyalty meter which interacts with the mood meter. If a King is the strongest lion in pride (has the highest stats overall) it generally stays at or around 100%. However, if a Submale is stronger than the King, there is a chance the loyalty may drop. A Lion with low loyalty may eventually leave the pride. He will also preform poorly (sleep on the job, be generally apathetic, not give his all in a fight, ect.) A lion with low loyalty AND low mood will try and usurp your King by fighting you. If you win, you get a hefty sum of EXP, but if you lose, you lose impression (Being defeated by a Submale doesn't look good for your image) and your other submales lose loyalty has well. -Rogues come in several kinds: *Cheeky Upstart - A young adolescent that's in over his head. *Double Trouble - A pair of young upstarts looking to start trouble. *Three's a Crowd - A Trio of young upstarts looking to cause trouble. *A Couple of Kids - An Adolescent Male and his like-aged mate. (Alt: An Adolescent Male and his like-aged sister.). If your submales defeat the male, they also take the female. If the female is a sister, she will not join the pride unless her defeated brother does (who would take a male slot). *Wanderer - Average rogue male. *Blustering Fool - Weaker rogue male looking to cause trouble. *Border Stalker - A lion who scavenges off the kills of your kingdom. He is an experienced fighter used to deal with prides and kings. *Challenger - A rogue looking to test your might. *Wandering Warrior - A battle-hardened male looking to pit himself against your lions. *Twosome - A pair of average males. *Thieving Rogue - A male looking to poach in your lands. *Ambitious Rogues - A pair of ambitious lions. *Troubling Trio - Three wandering males. *Pair of Thugs - Two no-good bastards with foul agendas. *Traitor - A male that was once part of the pride, who left. One occurs if a pride has a disloyal lion who leaves. If encountered, Submales will drag him before the King. Players are given the option to Spare him or Kill Him. *Brute - An enormous male lion looking for a fight. *King Slayer - A storied rogue lion known for defeating Kings and their males. Defeating a Kingslayer gets one an achievement. Kingslayers can also be adopted into the pride, but their loyalty is very finicky. *Hail of Paws - A Sextet of rogues looking to make war with your males. Hail of Paws automatically uses the joint effort of all Submales instead of any of them alone. - Players would receive a message when attacked detailing the event. It would include what Kind of rogue attack, which submale dealt with it, if they won or lost and how much damage was done. The message would also include any items acquired along the way (Lion Skulls, Skin of the Unworthy, Lion Pelt, ect. and [much more rarely] Lion Meat and Lion Testicles.) -Submales would each have a count of how many battles they won or lost. They would also deal with the rogues based on their own personalities. Evil submales will kill rogues, Good submales spare them, and Neutral rogues may do either or. Territories prone to killing rogues will be labeled as "Infamous" and will attract more dangerous opponents while repelling weaker ones. "Famous" territories will unlock the option of talking a rogue out of an attacking. - Could work in tandem with this idea: http://www.lioden.com/topic.php?id=304429245982&page=2 . Kings could toughen up their submales by having them spar with each other. -Submales could be pair or divided and set to guard certain areas of the Kingdom (north, east, west, south). -If a rogue wins a fight, a Submale is badly injured. Food from the Pride's hoard may also disappear. Cubs that are not adequately protected by a Lioness or Majordomo have a chance of being killed. Rogue can also slip by submales, but can only steal food if they do, not kill. In both cases, a male slipping by will damage the overall mood of the pride. A male may also mate with any lioness he finds to be in heat. Hmmm...That's all I got for now. Tell me what you think and feel free to suggest some things! ------ AMENDMENTS TO THE ABOVE: -Males with higher stats than the King may not listen to the King. His vigilance will be lower than normal, he may sleep on the job, he may reject guarding fullstop. The loyalty is a sub-bar to the mood bar. Low/no loyalty doesn't result in a lion leaving, just not cooperating. -Rogue males can only mate with lionesses that have low mood. If they try will a lioness with high mood, she will fight him off and gain a stat bonus to her skill/strength. Rogues will not steal whole food, only uses of food (1 use of an item vs. the whole item) -Famous prides are ones with good Karma. They can talk their way out of fights. Males may also ask the King to breed with a lioness, giving the player the chance to look over their marks/stats/base/ect before saying yes or no. -Infamous prides attract less competition, but the ones they do attract tend to be more dangerous (Mod-High<) -Rogues will sometimes drop items such as poached kills. Base drop rate is 30%, increases 10% with each high difficulty. -Submales can gain quirks. (i.e Submale with the "Finagler" quirk has an extra 10% chance of getting an item drop from a rogue attack.) -If Male is not exploring when an attack happens, he also gains EXP and Impression points. -Group sparring raises the EXP and IMP of all lions who participate. *I maintain the Death's doorstep idea. Your lion would only get to this place because of EXTREME neglect on your part. On the subject of healer lions, I'm thinking they can either be a jack of all trades, master of none (so ok in a bunch of areas, but the best at nothing-- general healers) or they can have one thing they excel at while other things are average or even low. -Setting bones -Wound Care -Infection Prevention -Infection Treatment -Venom Treatment -Poison Treatment -Emergency Care (Death's doorstep specialist, excels at getting lions off death's doorstep. Longest type to train.) |
Lucifer~ 2.8k stat harlequin! (#86490) ![]() Deathlord of the Jungle View Forum Posts ![]() Posted on 2016-11-06 12:10:03 |
that sounds like a cool achievement to get xP better i hope I can keep some sb saved up cause I might need emergency care female, though if its somewhat similar to the cub training I might not do good on training them cause I forget everyday to train the cubs xP ![]() |
Lunar Lords (#86479)
Brave View Forum Posts ![]() Posted on 2016-11-06 12:10:44 |
Love how this started as an argument for "realism" and evolved into lions going to college to become doctors. ![]() |
JAX | 2.19.25 RTL|13BO|π« (#98288) ![]() Divine View Forum Posts ![]() Posted on 2016-11-06 12:10:56 |
Lunar Lords (#86479)
Brave View Forum Posts ![]() Posted on 2016-11-06 12:11:50 |
JAX | 2.19.25 RTL|13BO|π« (#98288) ![]() Divine View Forum Posts ![]() Posted on 2016-11-06 12:13:08 |
Lucifer~ 2.8k stat harlequin! (#86490) ![]() Deathlord of the Jungle View Forum Posts ![]() Posted on 2016-11-06 12:14:05 |
I was thinking the same thing xP I love watching and reading what happens cause sometimes I find something funny :P which is why I mostly like to stalk chat and forums. ![]() |
Shu .Gaggle™ Clean.G4 [5K] (#42) ![]() Impeccable View Forum Posts ![]() Posted on 2016-11-06 12:14:32 |
I don't have any qualms against making subs more useful, but I have quite a few problems with this suggestion. The way you're placing the roles of submales are as a strong lion, but not as strong as your king. This is extremely problematic for anyone trying to breed statty lions on the leaderboard. In fact, with this, we may as well forget about the current stat system entirely since it's based off the idea that you can train a cub to a stat higher than its parents had, hence why the cub gets much lower stats than either parent. "A chance of dropping Lion Meat and Lion Scrotums" ... No, really, no. We absolutely do not need more of these items in the economy. There's already a huge surplus of lion meats as it is, and lion scrotums explode in number as soon as Feb comes around. It doesn't matter if it's rare. If it's a drop, it'll have an effect. "Health bar" replenishes over time - I don't think I'm speaking for just me when I say, what happens if a bunch of people decide to attack you at the same time late into the night, soon before rollover, thus reducing the sub's health before it has a chance to regenerate, and hence making it susceptible to dying the next day? This may seem like a ridiculous situation, but I am 100% sure some people will get the idea to troll someone trying to patrol a 7k+ statted sub and try to kill their lion. Over and over, every day, and the person will be able to do nothing about it. So no, I cannot support this. If a rogue wins a fight, food from the Pride's hoard may also disappear - Again, what I said above. Extremely prone to trolling. "Cubs that are not adequately protected by a Lioness or Majordomo have a chance of being killed." As one of the many people who are currently relying on play all feed all to keep their cub survival rates up, this would be extremely inconvenient. Until they change the way FAPA interacts with cub survival, I also cannot support this point. "In both cases, a male slipping by will damage the overall mood of the pride." Frankly, this sounds like a great way to encourage players struggling to find time to play with all of their lions to leave the game entirely. "A male may also mate with any lioness he finds to be in heat." No, no, no, no. Imagine if you had ten leopons in heat, and didn't have time to breed them the very minute you rolled over. Someone comes along, fights you, wins, and all of them have suddenly been bred with a shitty, 30 stat rolled king. Would you be pissed? I certainly would be. Also, your entire 'infamous' system sounds backwards. You're saying they'll attract more dangerous enemies, hence people more likely to defeat them. Why on earth would I want to do that instead of having subs that have a chance to not let the rogue attack at all? I see 0 attraction in the first idea. I guess I can understand the origins of this idea and the desire for more realism in the game, but past a certain point, this game needs to stay a game. In nature, there's no market. There's no leaderboard to aim for, no breeding goals to achieve. The goal in nature is purely to survive. To do that, yes, you have to be the strongest, but there's nothing else. There aren't currency beetles, there aren't 'decorations' you can put on all your lions. And personally, this suggestion feels like a step too far in that direction. ![]() Edited on 06/11/16 @ 19:19:19 by Shu .:#Gaggle:. (#42) |
Lucifer~ 2.8k stat harlequin! (#86490) ![]() Deathlord of the Jungle View Forum Posts ![]() Posted on 2016-11-06 12:15:07 |
JAX | 2.19.25 RTL|13BO|π« (#98288) ![]() Divine View Forum Posts ![]() Posted on 2016-11-06 12:20:53 |
Oh, Lunar. Didn't even see your previous post, was wondering what you were on about. ![]() |
Lucifer~ 2.8k stat harlequin! (#86490) ![]() Deathlord of the Jungle View Forum Posts ![]() Posted on 2016-11-06 12:23:42 |
JAX | 2.19.25 RTL|13BO|π« (#98288) ![]() Divine View Forum Posts ![]() Posted on 2016-11-06 12:32:02 |
@Shu -This has been addressed already. -The chance would be rare. Very rare, if need be. Or, it could be implemented later, when the economy stabilizes. Easy fix. - "A bunch of people" Um, the rogues are NPCs. No one said anything about actual players attacking you. If a rogue wins a fight, food from the Pride's hoard may also disappear - Again, what I said above. Extremely prone to trolling. -Again, that has also been addressed. Once again, we're not talking about players. Players are not rogues. "Cubs that are not adequately protected by a Lioness or Majordomo have a chance of being killed." As one of the many people who are currently relying on play all feed all to keep their cub survival rates up, this would be extremely inconvenient. Until they change the way FAPA interacts with cub survival, I also cannot support this point. -Would only happen if the survival chance was very low. Like below 40 or 30. If you ask me, the survival thing is kinda dumb anyway and needs fixing itself. I do agree that there needs to be an more easier way to feed all keep the mood of a pride up that doesn't cost GB. Expect another thread in the future, maybe? -*Sigh* You know, a little adversity wouldn't hurt this game? -Once again, that has been adressed. Once again, we aren't talking about players. Also, your entire 'infamous' system sounds backwards. You're saying they'll attract more dangerous enemies, hence people more likely to defeat them. Why on earth would I want to do that instead of having subs that have a chance to not let the rogue attack at all? I see 0 attraction in the first idea. -Because you want items? Valuable items? Risk/Reward my friend. -It seems like you misinterpreted a lot of the article to me. And what does "this game needs to stay a game" even mean? A survival game is just as much a game as a "let's breed the sparkliest cubs" game. Everything you're complaining about has been adressed, if you'd just bother to read what others have said, or the original article more closely for that matter. ![]() Edited on 06/11/16 @ 19:38:42 by Jackster (#98288) |
Meso (#49519)
Usual View Forum Posts ![]() Posted on 2016-11-06 12:39:06 |
So you say "One thing I always found strange about Lioden is the attacking system. Lions with territory, simply put, do not attack other lions with territories unless they're neighbors and have some sort of beef. Attacks come from Rogue Males, generally looking to steal territory." so I was assuming that you would propose a new way of gaining territory spaces besides fighting for territory on other peoples den pages then mention "-Players who are new or who don't have much territory to spare will be safe from attack until they reach a certain level or territory size." but don't talk about how new players would gain that territory besides the current system. We already come across rogue lions and lionesses in explore that we can fight as normal NPCs. So the supposed reason for this suggestion, real lions don't attack neighbours for territory, is not even given a solution that I can see in the actual suggested changes to the game. please point it out if I missed it. ![]() |
Kenzii[G3 Clean Ferus] (#49358) Prince of Terror View Forum Posts ![]() Posted on 2016-11-06 12:39:30 |
@Jackster, just wanted to say you are starting to border on rude. Yes Shu may have misunderstood, but as I said before, your suggestion is long and hard to follow at points. I could easily see how anyone would misunderstand. "The chance would be rare. Very rare, if need be. Or, it could be implemented later, when the economy stabilizes. Easy fix." The economy doesnt ever really stabilize when it comes to actual mutations. Look at dwarves, their prices have plummeted and have stayed there. The only mutation that has not dropped in price is leopons and thats because of their minimal % drop rate. As for moods of the pride, your kings personality can heavily affect it.I have a lioness who drops 20% each rollover because her personality conflicts with my king, so the "would only happen if very low" doesn't always mean much. If it wasn't for my FAPA and my constant flow of rib bones, I'd be in trouble with her. Yes adversity is needed to help with some points, I agree. But while this is a sim, a LOT of the user base lead full lives. I myself work 40+ hours a week, come home to clean and do other things that my life requires of me. I cannot always be on to take care of my pride as much as others. For people like me, I can see why this suggestion would be a bit much. ![]() |
JAX | 2.19.25 RTL|13BO|π« (#98288) ![]() Divine View Forum Posts ![]() Posted on 2016-11-06 12:44:22 |
Why did you assume that? They're ROGUE males, they don't have territory to give. The title of this article didn't say anything concerning the loss or gain of territory at all. The REASON for the suggestion is to give non-heir submales something to do aside from sit there and take up space. Males defend prides from other males, marauding hyenas, and other general threats. It was to add some kind of element of realism to this so-called lion simulator. ![]() |
Shu .Gaggle™ Clean.G4 [5K] (#42) ![]() Impeccable View Forum Posts ![]() Posted on 2016-11-06 12:44:27 |
"Lions with territory, simply put, do not attack other lions with territories unless they're neighbors and have some sort of beef." Also just wanna say you never mentioned they were going to be NPCs. I read this line, and since literally every player on this game is a lion with territory, I understood it as reworking the PVP feature. - I'm not gonna go back and read through 7 pages of posts. Your suggestion is your first post, and that's what I have a problem with. If it's not accurate or needs more detail to be understood, it should be updated. All these details I'm reading now are what I see as part of the suggestion, so they should be included in the first post. - The economy for items is never stable when they're continuously released from events. It'll always fluctuate during the event and then afterwards. Same thing happens every year. - I admit I could not tell from your post that rogues were NPCs. - -sigh- You know, encouraging people to keep playing the game might be a good idea when we have less active players this year than we did last year? - Again, thought rogues were other players, so this does make logical sense now. You still haven't addressed the cubs in heat matter, so no, they had not all been addressed. If you're saying it's been talked about in the previous pages, well maybe it should be updated on the first post if it makes that much of a difference on what you're saying. If you've said at some point it's just going to be a low chance, well that doesn't change the fact that I'd be annoyed if I ended up being hit with that low chance. And you're right, survival is just as much of a game. However, this game has always had a focus on breeding. It's literally referred to as a lion breeding sim, and not advertised as a survival game. Your suggestion makes the original intention of the game more difficult to play towards. Referring to my concerns for the future of a game I care about as complaints is a rather good way to discourage me further from supporting your suggestion. ![]() Edited on 06/11/16 @ 19:49:03 by Shu .:#Gaggle:. (#42) |