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Posted by | Rogue Male Attacks and more |
JAX | 2.19.25 RTL|13BO|π« (#98288) ![]() Divine View Forum Posts ![]() Posted on 2016-11-06 01:36:29 |
One thing I always found strange about Lioden is the attacking system; Lions with territory, simply put, do not attack other lions with territories unless they're neighbors and have some sort of beef. Attacks come from Rogue Males, generally looking to steal territory. The idea I propose is both in keeping to that and gives a bit more a reason for people to bother with Submales. As I once saw someone say, Submales that aren't heirs are basically useless. However! If there were rogue males around, looking to cause trouble, they could actually be worth spending GB on slots. My idea is as follows: -A territory has an overall security rate that ranges from Poorly Guarded, Well Guarded, Heavily Guarded. Your King as the (presumably) strongest Lion provides the majority of the pride's protection. Submales provide additional protection. The security of a territory is determined overally by how strong the males are and how vigilant they are. -Aside from a "Territory Security" meter, there would also be a "Intimidation" meter. In keeping with real lions, males with darker colored manes (Black, Onyx, Brown, Dark Brown, ect.) would add a few extra points of intimidation to the overall meters. If the intimidation rate is high, the chance of attack is low. -Players who are new or who don't have much territory to spare will be safe from attack until they reach a certain level or territory size. -Submales have a health bar which replenishes overtime but only if their hunger is above a certain percentage. Submales can be kept as active territory guards regardless of health, however once they drop below 50%, the player will receive a message urging them to deactivate that male. If a Submale's health reaches 0%, they will be automatically deactivated and placed in a state called "Death's Doorstep". A Lion on death's doorstep has a chance of dying on the next rollover. Perhaps males have a extra stat called "Tenacity". A Lion with high tenacity has a greater chance of surviving this state. Other things that can help are having 0% hunger, items could be implemented, Lionesses could have a new class as "Healers" (similar to broodmothers), ect. -Submales who have a loyalty meter which interacts with the mood meter. If a King is the strongest lion in pride (has the highest stats overall) it generally stays at or around 100%. However, if a Submale is stronger than the King, there is a chance the loyalty may drop. A Lion with low loyalty may eventually leave the pride. He will also preform poorly (sleep on the job, be generally apathetic, not give his all in a fight, ect.) A lion with low loyalty AND low mood will try and usurp your King by fighting you. If you win, you get a hefty sum of EXP, but if you lose, you lose impression (Being defeated by a Submale doesn't look good for your image) and your other submales lose loyalty has well. -Rogues come in several kinds: *Cheeky Upstart - A young adolescent that's in over his head. *Double Trouble - A pair of young upstarts looking to start trouble. *Three's a Crowd - A Trio of young upstarts looking to cause trouble. *A Couple of Kids - An Adolescent Male and his like-aged mate. (Alt: An Adolescent Male and his like-aged sister.). If your submales defeat the male, they also take the female. If the female is a sister, she will not join the pride unless her defeated brother does (who would take a male slot). *Wanderer - Average rogue male. *Blustering Fool - Weaker rogue male looking to cause trouble. *Border Stalker - A lion who scavenges off the kills of your kingdom. He is an experienced fighter used to deal with prides and kings. *Challenger - A rogue looking to test your might. *Wandering Warrior - A battle-hardened male looking to pit himself against your lions. *Twosome - A pair of average males. *Thieving Rogue - A male looking to poach in your lands. *Ambitious Rogues - A pair of ambitious lions. *Troubling Trio - Three wandering males. *Pair of Thugs - Two no-good bastards with foul agendas. *Traitor - A male that was once part of the pride, who left. One occurs if a pride has a disloyal lion who leaves. If encountered, Submales will drag him before the King. Players are given the option to Spare him or Kill Him. *Brute - An enormous male lion looking for a fight. *King Slayer - A storied rogue lion known for defeating Kings and their males. Defeating a Kingslayer gets one an achievement. Kingslayers can also be adopted into the pride, but their loyalty is very finicky. *Hail of Paws - A Sextet of rogues looking to make war with your males. Hail of Paws automatically uses the joint effort of all Submales instead of any of them alone. - Players would receive a message when attacked detailing the event. It would include what Kind of rogue attack, which submale dealt with it, if they won or lost and how much damage was done. The message would also include any items acquired along the way (Lion Skulls, Skin of the Unworthy, Lion Pelt, ect. and [much more rarely] Lion Meat and Lion Testicles.) -Submales would each have a count of how many battles they won or lost. They would also deal with the rogues based on their own personalities. Evil submales will kill rogues, Good submales spare them, and Neutral rogues may do either or. Territories prone to killing rogues will be labeled as "Infamous" and will attract more dangerous opponents while repelling weaker ones. "Famous" territories will unlock the option of talking a rogue out of an attacking. - Could work in tandem with this idea: http://www.lioden.com/topic.php?id=304429245982&page=2 . Kings could toughen up their submales by having them spar with each other. -Submales could be pair or divided and set to guard certain areas of the Kingdom (north, east, west, south). -If a rogue wins a fight, a Submale is badly injured. Food from the Pride's hoard may also disappear. Cubs that are not adequately protected by a Lioness or Majordomo have a chance of being killed. Rogue can also slip by submales, but can only steal food if they do, not kill. In both cases, a male slipping by will damage the overall mood of the pride. A male may also mate with any lioness he finds to be in heat. Hmmm...That's all I got for now. Tell me what you think and feel free to suggest some things! ------ AMENDMENTS TO THE ABOVE: -Males with higher stats than the King may not listen to the King. His vigilance will be lower than normal, he may sleep on the job, he may reject guarding fullstop. The loyalty is a sub-bar to the mood bar. Low/no loyalty doesn't result in a lion leaving, just not cooperating. -Rogue males can only mate with lionesses that have low mood. If they try will a lioness with high mood, she will fight him off and gain a stat bonus to her skill/strength. Rogues will not steal whole food, only uses of food (1 use of an item vs. the whole item) -Famous prides are ones with good Karma. They can talk their way out of fights. Males may also ask the King to breed with a lioness, giving the player the chance to look over their marks/stats/base/ect before saying yes or no. -Infamous prides attract less competition, but the ones they do attract tend to be more dangerous (Mod-High<) -Rogues will sometimes drop items such as poached kills. Base drop rate is 30%, increases 10% with each high difficulty. -Submales can gain quirks. (i.e Submale with the "Finagler" quirk has an extra 10% chance of getting an item drop from a rogue attack.) -If Male is not exploring when an attack happens, he also gains EXP and Impression points. -Group sparring raises the EXP and IMP of all lions who participate. *I maintain the Death's doorstep idea. Your lion would only get to this place because of EXTREME neglect on your part. On the subject of healer lions, I'm thinking they can either be a jack of all trades, master of none (so ok in a bunch of areas, but the best at nothing-- general healers) or they can have one thing they excel at while other things are average or even low. -Setting bones -Wound Care -Infection Prevention -Infection Treatment -Venom Treatment -Poison Treatment -Emergency Care (Death's doorstep specialist, excels at getting lions off death's doorstep. Longest type to train.) |
Lorelei (#56625)
![]() King of the Jungle View Forum Posts ![]() Posted on 2016-11-06 07:45:16 |
But what if I'm level 11, and I decide I want to get rid of my submales? I don't want to get attacked twice a day because I'm not into keeping more mouths to feed. Earlier, you also said: "-Something that's a part of a lions life in a lion Sim should not be optional 8/" Yet all the events are purely optional. Breeding is optional. Claiming lionesses is optional (I haven't claimed a lioness to keep in months). PVP is optional. Beetle Pets are optional. All I'm saying is that there are many aspects of the game that are optional, so I see no reason that this must be FORCED onto players who have no interest. This still seems well thought through, and interesting, I just can't see myself enjoying it in the current form. ![]() |
JAX | 2.19.25 RTL|13BO|π« (#98288) ![]() Divine View Forum Posts ![]() Posted on 2016-11-06 07:48:30 |
Mmmm. Alright, I think -- now that I've gotten everyone's input, I'm going to amend this a bit. -Males with higher stats than the King may not listen to the King. His vigilance will be lower than normal, he may sleep on the job, he may reject guarding fullstop. The loyalty is a sub-bar to the mood bar. Low/no loyalty doesn't result in a lion leaving, just not cooperating. -Rogue males can only mate with lionesses that have low mood. If they try will a lioness with high mood, she will fight him off and gain a stat bonus to her skill/strength. Rogues will not steal whole food, only uses of food (1 use of an item vs. the whole item) -Famous prides are ones with good Karma. They can talk their way out of fights. Males may also ask the King to breed with a lioness, giving the player the chance to look over their marks/stats/base/ect before saying yes or no. -Infamous prides attract less competition, but the ones they do attract tend to be more dangerous (Mod-High<) -Rogues will sometimes drop items such as poached kills. Base drop rate is 30%, increases 10% with each high difficulty. -Submales can gain quirks. (i.e Submale with the "Finagler" quirk has an extra 10% chance of getting an item drop from a rogue attack.) -If Male is not exploring when an attack happens, he also gains EXP and Impression points. -Group sparring raises the EXP and IMP of all lions who participate. *I maintain the Death's doorstep idea. Your lion would only get to this place because of EXTREME neglect on your part. ![]() |
JAX | 2.19.25 RTL|13BO|π« (#98288) ![]() Divine View Forum Posts ![]() Posted on 2016-11-06 07:57:02 |
@Lore Then the type of rogues and rate of attack would adjust to your lion's level/stats/pride reputation/impression. Looking at your lion, I'd say none of the rogues would be a terribly huge threat to him except maybe a Border Stalker. I'm still ironing out how levels and whatsuch fit in here... Maybe 0-100 - Easy 100-400 - Moderate 400-800 - Moderate-High 800-1000 - High 1000+ - Very High? ![]() |
JAX | 2.19.25 RTL|13BO|π« (#98288) ![]() Divine View Forum Posts ![]() Posted on 2016-11-06 07:57:11 |
@Lore Then the type of rogues and rate of attack would adjust to your lion's level/stats/pride reputation/impression. Looking at your lion, I'd say none of the rogues would be a terribly huge threat to him except maybe a Border Stalker. I'm still ironing out how levels and whatsuch fit in here... Maybe 0-100 - Easy 100-400 - Moderate 400-800 - Moderate-High 800-1000 - High 1000+ - Very High? ![]() |
Lorelei (#56625)
![]() King of the Jungle View Forum Posts ![]() Posted on 2016-11-06 07:58:31 |
Very well thought through. Good planning, and you're also very good about responding to criticism. Edit: FFS phone no. I wasn't finished ![]() Edited on 06/11/16 @ 15:00:15 by Lorelei-Spooky Scary Skeletons (#56625) |
Dinocanid (#69182)
Prince of Terror View Forum Posts ![]() Posted on 2016-11-06 08:00:24 |
I believe the rogue males mating with lioness part should be able to be toggled on/off, since that's a heat cycle being taken by a random rogue lion. Some people might find it useful if they like getting cubs from just any male, but I dont. ![]() Edited on 06/11/16 @ 15:02:11 by Dinocanid (#69182) |
JAX | 2.19.25 RTL|13BO|π« (#98288) ![]() Divine View Forum Posts ![]() Posted on 2016-11-06 08:03:46 |
@Lor Thanks! @Dino It's fine the way it is. After all, a female won't mate with you if her mood is low anyway. And we're talking low, low like 30% and under. 50? Nah, she's not gonna bother with that male. It's alright. ![]() |
Dinocanid (#69182)
Prince of Terror View Forum Posts ![]() Posted on 2016-11-06 08:09:29 |
That's part of what I mean though. I have a lot of lionesses (and more on the way), so their moods generally do drop below 50% for longer than a day since I can't get to all of them. I wouldn't want extra cubs coming from all those lionesses with low moods, you know? ![]() Edited on 06/11/16 @ 15:09:48 by Dinocanid (#69182) |
Lucifer~ 2.8k stat harlequin! (#86490) ![]() Deathlord of the Jungle View Forum Posts ![]() Posted on 2016-11-06 08:11:57 |
would the how guarded it was be affected by the subs stats? I am only able to get from 25 to 300 stats in a male for cheap. ![]() |
JAX | 2.19.25 RTL|13BO|π« (#98288) ![]() Divine View Forum Posts ![]() Posted on 2016-11-06 08:14:58 |
@Dino I understand. Hmmm....not all matings end successfully, right? Maybe rouges all have a lower fertility? You could also use Tackweed on females you can't get to. It's my understanding that Tackweed's effects dont wear off unless the lioness has been mated. Maybe there'd be a new item that could hide a lionesses heat from rogues and lessen/completely eliminate the chance he'd realize she's in heat to start? The item could last a week. Think "Repel" from pokemon...Hyena butter maybe? But for lionesses. ![]() |
JAX | 2.19.25 RTL|13BO|π« (#98288) ![]() Divine View Forum Posts ![]() Posted on 2016-11-06 08:27:05 |
@Lucifer Im thinking lone lions would be mostly attacked by other lone lions. Having submales increases the possibility of being attack by two or more. The more submales you have, the better guarded your pride is, but the more you get attacked, BUT attacks mean stat bonuses and item with harder enemies giving better items. Lucifer, your lion and submale together are roughly 300 in number collectively with states. You fall inside the 100-400 range. Your protection in that range would be 75%. 75% translates into "Well-Guarded" if only just. My Collective Stats are 964 (Main Male + Submales) so I would be able to be attack by anything 1000 and under. The chance of them breaking through is 5%. ![]() |
Lucifer~ 2.8k stat harlequin! (#86490) ![]() Deathlord of the Jungle View Forum Posts ![]() Posted on 2016-11-06 08:34:18 |
whoa... guess I will be somewhat ok then.... I could always just inbreed on my other account for higher stat males and send one to this account :/ I still support ^_^ ![]() |
Dinocanid (#69182)
Prince of Terror View Forum Posts ![]() Posted on 2016-11-06 08:39:35 |
Those all sound better, as long as there is at least some way to prevent it if mood is low. ![]() |
JAX | 2.19.25 RTL|13BO|π« (#98288) ![]() Divine View Forum Posts ![]() Posted on 2016-11-06 08:48:18 |
I would be fair game for anything between 800 and 1000 stats. (which would make up 60% of all attacks) Weaker enemies would still attack me from time to time (30%) And stronger enemy attacks (1000+) would be rare. (10%) My Territory is Heavily Guarded based on my stats (964) vs. the stat range (800-1000) so the chance of a rogue slipping in would just be 5% (Stats, I guess, double as vigilance. Low loyalty submales would detract from the vigilance. If a lion's loyalty was at... 30% and his stats were at 500, his vigilance, which would also normally be 500, would be 150). The rest is left to chance. You can definitely have higher stats than the enemy and still lose. ![]() |
JAX | 2.19.25 RTL|13BO|π« (#98288) ![]() Divine View Forum Posts ![]() Posted on 2016-11-06 08:53:12 |
What does everyone think of a having Healer Lioness (or Lionesses)? In the explore tag, lionesses could be taught (by a mandrill or something) skills in wound care, setting bones, curing infections, ect. There could even be a cub option that prepared future healers for this role. Maybe they could double as broodmothers and any cubs in the care of a broodmother healer could have a chance getting a "Self-Heal" or "Self-Medicate" perk when they grow up? Maybe even an eventual main male, which would result in the "rest" option during a fight restoring more health. Thoughts? ![]() |