Posted by Rogue Male Attacks and more

JAX | 2.19.25
RTL|13BO|🫏 (#98288)

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Posted on
2016-11-06 01:36:29
One thing I always found strange about Lioden is the attacking system; Lions with territory, simply put, do not attack other lions with territories unless they're neighbors and have some sort of beef. Attacks come from Rogue Males, generally looking to steal territory. The idea I propose is both in keeping to that and gives a bit more a reason for people to bother with Submales.

As I once saw someone say, Submales that aren't heirs are basically useless. However! If there were rogue males around, looking to cause trouble, they could actually be worth spending GB on slots. My idea is as follows:

-A territory has an overall security rate that ranges from Poorly Guarded, Well Guarded, Heavily Guarded. Your King as the (presumably) strongest Lion provides the majority of the pride's protection. Submales provide additional protection. The security of a territory is determined overally by how strong the males are and how vigilant they are.
-Aside from a "Territory Security" meter, there would also be a "Intimidation" meter. In keeping with real lions, males with darker colored manes (Black, Onyx, Brown, Dark Brown, ect.) would add a few extra points of intimidation to the overall meters. If the intimidation rate is high, the chance of attack is low.
-Players who are new or who don't have much territory to spare will be safe from attack until they reach a certain level or territory size.
-Submales have a health bar which replenishes overtime but only if their hunger is above a certain percentage. Submales can be kept as active territory guards regardless of health, however once they drop below 50%, the player will receive a message urging them to deactivate that male. If a Submale's health reaches 0%, they will be automatically deactivated and placed in a state called "Death's Doorstep". A Lion on death's doorstep has a chance of dying on the next rollover. Perhaps males have a extra stat called "Tenacity". A Lion with high tenacity has a greater chance of surviving this state. Other things that can help are having 0% hunger, items could be implemented, Lionesses could have a new class as "Healers" (similar to broodmothers), ect.
-Submales who have a loyalty meter which interacts with the mood meter. If a King is the strongest lion in pride (has the highest stats overall) it generally stays at or around 100%. However, if a Submale is stronger than the King, there is a chance the loyalty may drop. A Lion with low loyalty may eventually leave the pride. He will also preform poorly (sleep on the job, be generally apathetic, not give his all in a fight, ect.) A lion with low loyalty AND low mood will try and usurp your King by fighting you. If you win, you get a hefty sum of EXP, but if you lose, you lose impression (Being defeated by a Submale doesn't look good for your image) and your other submales lose loyalty has well.
-Rogues come in several kinds:
*Cheeky Upstart - A young adolescent that's in over his head.
*Double Trouble - A pair of young upstarts looking to start trouble.
*Three's a Crowd - A Trio of young upstarts looking to cause trouble.
*A Couple of Kids - An Adolescent Male and his like-aged mate. (Alt: An Adolescent Male and his like-aged sister.). If your submales defeat the male, they also take the female. If the female is a sister, she will not join the pride unless her defeated brother does (who would take a male slot).
*Wanderer - Average rogue male.
*Blustering Fool - Weaker rogue male looking to cause trouble.
*Border Stalker - A lion who scavenges off the kills of your kingdom. He is an experienced fighter used to deal with prides and kings.
*Challenger - A rogue looking to test your might.
*Wandering Warrior - A battle-hardened male looking to pit himself against your lions.
*Twosome - A pair of average males.
*Thieving Rogue - A male looking to poach in your lands.
*Ambitious Rogues - A pair of ambitious lions.
*Troubling Trio - Three wandering males.
*Pair of Thugs - Two no-good bastards with foul agendas.
*Traitor - A male that was once part of the pride, who left. One occurs if a pride has a disloyal lion who leaves. If encountered, Submales will drag him before the King. Players are given the option to Spare him or Kill Him.
*Brute - An enormous male lion looking for a fight.
*King Slayer - A storied rogue lion known for defeating Kings and their males. Defeating a Kingslayer gets one an achievement. Kingslayers can also be adopted into the pride, but their loyalty is very finicky.
*Hail of Paws - A Sextet of rogues looking to make war with your males. Hail of Paws automatically uses the joint effort of all Submales instead of any of them alone.

- Players would receive a message when attacked detailing the event. It would include what Kind of rogue attack, which submale dealt with it, if they won or lost and how much damage was done. The message would also include any items acquired along the way (Lion Skulls, Skin of the Unworthy, Lion Pelt, ect. and [much more rarely] Lion Meat and Lion Testicles.)
-Submales would each have a count of how many battles they won or lost. They would also deal with the rogues based on their own personalities. Evil submales will kill rogues, Good submales spare them, and Neutral rogues may do either or. Territories prone to killing rogues will be labeled as "Infamous" and will attract more dangerous opponents while repelling weaker ones. "Famous" territories will unlock the option of talking a rogue out of an attacking.
- Could work in tandem with this idea: http://www.lioden.com/topic.php?id=304429245982&page=2 . Kings could toughen up their submales by having them spar with each other.
-Submales could be pair or divided and set to guard certain areas of the Kingdom (north, east, west, south).

-If a rogue wins a fight, a Submale is badly injured. Food from the Pride's hoard may also disappear. Cubs that are not adequately protected by a Lioness or Majordomo have a chance of being killed. Rogue can also slip by submales, but can only steal food if they do, not kill. In both cases, a male slipping by will damage the overall mood of the pride. A male may also mate with any lioness he finds to be in heat.

Hmmm...That's all I got for now. Tell me what you think and feel free to suggest some things!
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AMENDMENTS TO THE ABOVE:


-Males with higher stats than the King may not listen to the King. His vigilance will be lower than normal, he may sleep on the job, he may reject guarding fullstop. The loyalty is a sub-bar to the mood bar. Low/no loyalty doesn't result in a lion leaving, just not cooperating.
-Rogue males can only mate with lionesses that have low mood. If they try will a lioness with high mood, she will fight him off and gain a stat bonus to her skill/strength. Rogues will not steal whole food, only uses of food (1 use of an item vs. the whole item)
-Famous prides are ones with good Karma. They can talk their way out of fights. Males may also ask the King to breed with a lioness, giving the player the chance to look over their marks/stats/base/ect before saying yes or no.
-Infamous prides attract less competition, but the ones they do attract tend to be more dangerous (Mod-High<)
-Rogues will sometimes drop items such as poached kills. Base drop rate is 30%, increases 10% with each high difficulty.
-Submales can gain quirks. (i.e Submale with the "Finagler" quirk has an extra 10% chance of getting an item drop from a rogue attack.)
-If Male is not exploring when an attack happens, he also gains EXP and Impression points.
-Group sparring raises the EXP and IMP of all lions who participate.

*I maintain the Death's doorstep idea. Your lion would only get to this place because of EXTREME neglect on your part.

On the subject of healer lions, I'm thinking they can either be a jack of all trades, master of none (so ok in a bunch of areas, but the best at nothing-- general healers) or they can have one thing they excel at while other things are average or even low.

-Setting bones
-Wound Care
-Infection Prevention
-Infection Treatment
-Venom Treatment
-Poison Treatment
-Emergency Care (Death's doorstep specialist, excels at getting lions off death's doorstep. Longest type to train.)



This suggestion has 58 supports and 91 NO supports.



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Edited on 30/09/17 @ 17:19:41 by Jaxter [PentaFulvCleanPrimal] (#98288)

Lucifer~ 2.8k stat
harlequin! (#86490)

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Posted on
2016-11-06 08:56:37
I love this idea! that would be cool!



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Black Ice (#95609)

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Posted on
2016-11-06 11:03:28
I support ^_^ with all I have I support, this would be fun!



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JAX | 2.19.25
RTL|13BO|🫏 (#98288)

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Posted on
2016-11-06 11:04:39
@Hali Thanks! Anything you wanna add or suggest?



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Black Ice (#95609)

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Posted on
2016-11-06 11:08:16
well pretty much everything I was thinking has already been suggested, about the females in heat possibly being bred to by the rouge males I could care less for, I don't have any females worth getting angry about it. I like the Idea of getting items from defeating the rouge males, how many female healers would there be exactly? 1 for every 10 or so territory like broodmothers, or less than that? thats what I am wondering about.



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JAX | 2.19.25
RTL|13BO|🫏 (#98288)

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Posted on
2016-11-06 11:13:56
As many healers as you deemed necessary for your pride. Ideally, one per submale. I'm imagining several healers could work on one lion if need be, so if you a lion on death's doorstep, you could assign all your healers too him to bolster his chances of surviving the next rollover.

These healers could also repair or mitigate damage that occurs in further updates. There was one thread I saw concerning injuries and possible deaths while out hunting that has 400+ supports.



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Black Ice (#95609)

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Posted on
2016-11-06 11:17:05
ah that sounds awesome :P I would probably only have 4 or 5 depending on if I have a good sub male that I want to keep a close over protective eye on xP. I really like the idea of heir slots as well, would the heir slot also count toward the male slots? I would think so, but I thought I would ask this anyway.



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JAX | 2.19.25
RTL|13BO|🫏 (#98288)

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Posted on
2016-11-06 11:23:11
I'm thinking it probably wouldn't. It would a "special" male Slot. An heir could not be killed and if they were damaged too much, would automatically deactivate as territory guard.



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Black Ice (#95609)

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Posted on
2016-11-06 11:27:40
so in total without paying gb I could have two sub males and a heir? or did I read that wrong :/ I have trouble with that I read stuff one way when it should be read the other way xP



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JAX | 2.19.25
RTL|13BO|🫏 (#98288)

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Posted on
2016-11-06 11:32:35
You could have two submales. One would be your heir and be essentially un-killable. The other would just be a normal submale.



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Black Ice (#95609)

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Posted on
2016-11-06 11:37:50
ok thank you ^_^ hey what would be cool is you put your heir in this "heir slot" and when its time for your main male to die it does it automatically... I like it when I can get stuff over will fast without having to figure things out and not mess up by naming the wrong sub male as king :P knowing me I would end up doing just that haha



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JAX | 2.19.25
RTL|13BO|🫏 (#98288)

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Posted on
2016-11-06 11:40:59
That could feature.



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Black Ice (#95609)

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Posted on
2016-11-06 11:42:44
I wish you luck on getting more supports ^_^ I hope this happens soon :P



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JAX | 2.19.25
RTL|13BO|🫏 (#98288)

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Posted on
2016-11-06 11:51:02
On the subject of healer lions, I'm thinking they can either be a jack of all trades, master of none (so ok in a bunch of areas, but the best at nothing-- general healers) or they can have one thing they excel at while other things are average or even low.

-Setting bones
-Wound Care
-Infection Prevention
-Infection Treatment
-Venom Treatment
-Poison Treatment
-Emergency Care (Death's doorstep specialist, excels at getting lions off death's doorstep. Longest type to train.)



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Lucifer~ 2.8k stat
harlequin! (#86490)

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Posted on
2016-11-06 11:54:11
oooh :o how long would training emergency care healer and how exactly would you train them? just pick one you want them to be and train them by having them heal the lion with the wounds they specialize in? kinda like how broodmothers level up when they protect cubs from attackers?



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JAX | 2.19.25
RTL|13BO|🫏 (#98288)

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Posted on
2016-11-06 12:06:17
I'm thinking they start a general training regimen from cubhood to have like a good foundation. Kinda like in college where you take your major and then things related to your major so you can be well-rounded.

Maybe there's could be a new area to got to in the explore tab. Like an old Baboon or Lion who could train your 3 lionesses per day and they'd gain a random amount of knowledgeability in their field. The amount gained could be based on their smarts, with smarter lionesses learning faster than no-so-smart ones. Emergency Care would take the longest to learn. Like...significantly longer. Perhaps even cost SB.

Maybe once you get a lioness to a high enough Emergency Care level you get an achievement called "Miracle Paws".



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