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Posted by | Rogue Male Attacks and more |
JAX | 2.19.25 RTL|13BO|π« (#98288) ![]() Divine View Forum Posts ![]() Posted on 2016-11-06 01:36:29 |
One thing I always found strange about Lioden is the attacking system; Lions with territory, simply put, do not attack other lions with territories unless they're neighbors and have some sort of beef. Attacks come from Rogue Males, generally looking to steal territory. The idea I propose is both in keeping to that and gives a bit more a reason for people to bother with Submales. As I once saw someone say, Submales that aren't heirs are basically useless. However! If there were rogue males around, looking to cause trouble, they could actually be worth spending GB on slots. My idea is as follows: -A territory has an overall security rate that ranges from Poorly Guarded, Well Guarded, Heavily Guarded. Your King as the (presumably) strongest Lion provides the majority of the pride's protection. Submales provide additional protection. The security of a territory is determined overally by how strong the males are and how vigilant they are. -Aside from a "Territory Security" meter, there would also be a "Intimidation" meter. In keeping with real lions, males with darker colored manes (Black, Onyx, Brown, Dark Brown, ect.) would add a few extra points of intimidation to the overall meters. If the intimidation rate is high, the chance of attack is low. -Players who are new or who don't have much territory to spare will be safe from attack until they reach a certain level or territory size. -Submales have a health bar which replenishes overtime but only if their hunger is above a certain percentage. Submales can be kept as active territory guards regardless of health, however once they drop below 50%, the player will receive a message urging them to deactivate that male. If a Submale's health reaches 0%, they will be automatically deactivated and placed in a state called "Death's Doorstep". A Lion on death's doorstep has a chance of dying on the next rollover. Perhaps males have a extra stat called "Tenacity". A Lion with high tenacity has a greater chance of surviving this state. Other things that can help are having 0% hunger, items could be implemented, Lionesses could have a new class as "Healers" (similar to broodmothers), ect. -Submales who have a loyalty meter which interacts with the mood meter. If a King is the strongest lion in pride (has the highest stats overall) it generally stays at or around 100%. However, if a Submale is stronger than the King, there is a chance the loyalty may drop. A Lion with low loyalty may eventually leave the pride. He will also preform poorly (sleep on the job, be generally apathetic, not give his all in a fight, ect.) A lion with low loyalty AND low mood will try and usurp your King by fighting you. If you win, you get a hefty sum of EXP, but if you lose, you lose impression (Being defeated by a Submale doesn't look good for your image) and your other submales lose loyalty has well. -Rogues come in several kinds: *Cheeky Upstart - A young adolescent that's in over his head. *Double Trouble - A pair of young upstarts looking to start trouble. *Three's a Crowd - A Trio of young upstarts looking to cause trouble. *A Couple of Kids - An Adolescent Male and his like-aged mate. (Alt: An Adolescent Male and his like-aged sister.). If your submales defeat the male, they also take the female. If the female is a sister, she will not join the pride unless her defeated brother does (who would take a male slot). *Wanderer - Average rogue male. *Blustering Fool - Weaker rogue male looking to cause trouble. *Border Stalker - A lion who scavenges off the kills of your kingdom. He is an experienced fighter used to deal with prides and kings. *Challenger - A rogue looking to test your might. *Wandering Warrior - A battle-hardened male looking to pit himself against your lions. *Twosome - A pair of average males. *Thieving Rogue - A male looking to poach in your lands. *Ambitious Rogues - A pair of ambitious lions. *Troubling Trio - Three wandering males. *Pair of Thugs - Two no-good bastards with foul agendas. *Traitor - A male that was once part of the pride, who left. One occurs if a pride has a disloyal lion who leaves. If encountered, Submales will drag him before the King. Players are given the option to Spare him or Kill Him. *Brute - An enormous male lion looking for a fight. *King Slayer - A storied rogue lion known for defeating Kings and their males. Defeating a Kingslayer gets one an achievement. Kingslayers can also be adopted into the pride, but their loyalty is very finicky. *Hail of Paws - A Sextet of rogues looking to make war with your males. Hail of Paws automatically uses the joint effort of all Submales instead of any of them alone. - Players would receive a message when attacked detailing the event. It would include what Kind of rogue attack, which submale dealt with it, if they won or lost and how much damage was done. The message would also include any items acquired along the way (Lion Skulls, Skin of the Unworthy, Lion Pelt, ect. and [much more rarely] Lion Meat and Lion Testicles.) -Submales would each have a count of how many battles they won or lost. They would also deal with the rogues based on their own personalities. Evil submales will kill rogues, Good submales spare them, and Neutral rogues may do either or. Territories prone to killing rogues will be labeled as "Infamous" and will attract more dangerous opponents while repelling weaker ones. "Famous" territories will unlock the option of talking a rogue out of an attacking. - Could work in tandem with this idea: http://www.lioden.com/topic.php?id=304429245982&page=2 . Kings could toughen up their submales by having them spar with each other. -Submales could be pair or divided and set to guard certain areas of the Kingdom (north, east, west, south). -If a rogue wins a fight, a Submale is badly injured. Food from the Pride's hoard may also disappear. Cubs that are not adequately protected by a Lioness or Majordomo have a chance of being killed. Rogue can also slip by submales, but can only steal food if they do, not kill. In both cases, a male slipping by will damage the overall mood of the pride. A male may also mate with any lioness he finds to be in heat. Hmmm...That's all I got for now. Tell me what you think and feel free to suggest some things! ------ AMENDMENTS TO THE ABOVE: -Males with higher stats than the King may not listen to the King. His vigilance will be lower than normal, he may sleep on the job, he may reject guarding fullstop. The loyalty is a sub-bar to the mood bar. Low/no loyalty doesn't result in a lion leaving, just not cooperating. -Rogue males can only mate with lionesses that have low mood. If they try will a lioness with high mood, she will fight him off and gain a stat bonus to her skill/strength. Rogues will not steal whole food, only uses of food (1 use of an item vs. the whole item) -Famous prides are ones with good Karma. They can talk their way out of fights. Males may also ask the King to breed with a lioness, giving the player the chance to look over their marks/stats/base/ect before saying yes or no. -Infamous prides attract less competition, but the ones they do attract tend to be more dangerous (Mod-High<) -Rogues will sometimes drop items such as poached kills. Base drop rate is 30%, increases 10% with each high difficulty. -Submales can gain quirks. (i.e Submale with the "Finagler" quirk has an extra 10% chance of getting an item drop from a rogue attack.) -If Male is not exploring when an attack happens, he also gains EXP and Impression points. -Group sparring raises the EXP and IMP of all lions who participate. *I maintain the Death's doorstep idea. Your lion would only get to this place because of EXTREME neglect on your part. On the subject of healer lions, I'm thinking they can either be a jack of all trades, master of none (so ok in a bunch of areas, but the best at nothing-- general healers) or they can have one thing they excel at while other things are average or even low. -Setting bones -Wound Care -Infection Prevention -Infection Treatment -Venom Treatment -Poison Treatment -Emergency Care (Death's doorstep specialist, excels at getting lions off death's doorstep. Longest type to train.) |
Husk (#37594)
![]() Deathlord of the Jungle View Forum Posts ![]() Posted on 2016-11-06 12:50:27 |
The economy of Lioden doesn't really do stabilizing too well, as Kat said. It's a bit unpredictable. The fact is if you want more support you'll probably have to axe those drops. ![]() |
JAX | 2.19.25 RTL|13BO|π« (#98288) ![]() Divine View Forum Posts ![]() Posted on 2016-11-06 12:56:27 |
@Kat - Sorry, I'm just getting annoyed with having to repeat myself over and over. And very well -- no testicles and meat then. - Yes, and in my first post I never said anything about players stealing from other players. Not a word. Everyone so far has understood it, only just wanted this or that tweaked, so it's not a problem with *me*. - Like I suggested to Kat, those items could be removed, then, and replaced with something more...mundane. Not sure what though. I'd like to hear some suggestions about what you and others could see as reasonable drops for rogues. - Wasn't aware of that. Not much I can either. "Cubs in heat" ???? You mean lionesses? Yes I have. Several times. Just look and you'll find it, several times. " It's literally referred to as a lion breeding sim" Officially? Where? Because the main page says that fighting for supremacy and defending your territory are also big parts of it (pfft). At no point is any emphasis put on breeding until you join. THEN you see that people devote 90% of their energy to making breeding. Even the other aspects of the game eventually circle back to breeding the strongest sparkle cub. ![]() |
JAX | 2.19.25 RTL|13BO|π« (#98288) ![]() Divine View Forum Posts ![]() Posted on 2016-11-06 12:57:35 |
@Husk Fair enough. Consider them axed. Replace them with "Flesh of the Unworthy" decor or something. Original Post Updated With Amendments ![]() Edited on 06/11/16 @ 20:02:01 by Jackster (#98288) |
Kenzii[Dec Overo Pie] (#49361) Sweetheart View Forum Posts ![]() Posted on 2016-11-06 13:01:51 |
If you were still responding to me, I never called it a lion breeding sim, I only called it a sim. And I didnt see Shu or husk say that either. Yes it has become about breeding, mostly due to the fact that studding/selling cubs/lions is how the majority of users earn in game currency. So if this suggestion was a way to make currency, I could maybe see more users getting on board. ![]() |
JAX | 2.19.25 RTL|13BO|π« (#98288) ![]() Divine View Forum Posts ![]() Posted on 2016-11-06 13:03:21 |
@Kat - Nope, not you, I was talking to Shu I believe. And yes, I did mention that, along with items, some SB would be dropped. Stronger enemies - More SB. ![]() |
Shu .Gaggle™ Clean.G4 [5K] (#42) ![]() Impeccable View Forum Posts ![]() Posted on 2016-11-06 13:04:52 |
Always lovely to be told misunderstanding your post means that there's something wrong with me. I could say more, but as apparently condescension is what you've decided to treat me with, so I no longer see a point in commenting. I hold the same stance as I did when I opened this thread. Have a good day. ![]() |
CasualPessimist #gaggle (#41056) Remarkable View Forum Posts ![]() Posted on 2016-11-06 13:06:08 |
I still don't understand the point to this suggestion. You say you're giving submales something to do, but then you go on about rogue lions? This almost feels like two suggestions being stuffed into one. Of course, I could be misunderstanding. ![]() Edited on 06/11/16 @ 20:06:58 by CasualPessimist (#41056) |
Meso (#49519)
Usual View Forum Posts ![]() Posted on 2016-11-06 13:07:12 |
I just thought you were going for the realism angle, and your lead statement is all about territory hence the initial assumption about the suggestion being about territory. "The REASON for the suggestion is to give non-heir submales something to do aside from sit there and take up space [yes this is great, they should not be the almost total lumps that they are] Males defend prides from other males, marauding hyenas, and other general threats [they already do this in explore, by themselves, where their actions do not have negative effects on their prides. Prides, which is an aspect of the game most players are protective about because their are many ways to play depending on what you decide is important] It was to add some kind of element of realism to this so-called lion simulator [realism can be great! but currently your suggestion goes beyond adding realism within the game parameters, you suggest a major change which impacts on how MANY others choose to play their game by forcing effects on our prides] ![]() |
JAX | 2.19.25 RTL|13BO|π« (#98288) ![]() Divine View Forum Posts ![]() Posted on 2016-11-06 13:19:01 |
@Casual Yes. The Submales would fight the rogue lions and gain stats as well as SB, Items (TBD what those items are), Pride notoriety, ect. @Meso -No they don't. Submales do not explore, the main male does. And, correct me if I'm wrong, but you're exploring Africa as a whole as sections on a map, not your entire territory? -And I've amended those for the most part to something many naysayers before are more comfortable with. ![]() |
Kenzii[Dec Overo Pie] (#49361) Sweetheart View Forum Posts ![]() Posted on 2016-11-06 13:19:18 |
Many users are frustrated by the fact that to get the best of the best, it would require putting tons of money, whether in game, or real, on top of more time to play which a lot of us may not have. So to get bigger sb/item/etc drops, we would need stronger kings/sub males which requires more $$$/time and currently the only males who could get the biggest drops are the ones on the LB. Only a select few would benefit the most which currently has left a bit of bad taste in the mouths of users (whether justified or not, that's not what I'm arguing) because this is something that seems to occur already. However, because of this, I can see why users would see this as a definite punishment for not being able to put forth time/money, and though stats/level will affect the events accordingly, for the lower level users the rewards may not be enough for it all to be worth it, which is a good majority of the active community, partly why users are quick to turn this down. I get you are tired of repeating yourself. However, anyone who posts a suggestion, especially a complex one, should know that not every user speaks english as a first language, and so some things will come across confusing. Also, if the main post is not updated with the changes, users may only see the main post and not know that changes have been made, which is why you may be repeating yourself. All that said, losing your patience and becoming "condescending" or obviously irritated in your responses will not help you get supports. Users may see the attitude and whether you know it or not, that can ultimately start to impact users decisions, even if it shouldn't. You may know what you are trying to say or get across, but thats because you are the one who created the idea and wrote up the suggestion. The rest of us are not mind readers and may not understand for various reasons, some of which I have stated. This is the last I'll comment, so best of luck. ![]() Edited on 06/11/16 @ 20:25:06 by Kat II (#49361) |
CasualPessimist #gaggle (#41056) Remarkable View Forum Posts ![]() Posted on 2016-11-06 13:23:15 |
Ohh, I've got it now. Now that I understand a bit better, I can definitely say no support for reasons stated by others. ![]() |
Lucifer~ 2.8k stat harlequin! (#86490) ![]() Deathlord of the Jungle View Forum Posts ![]() Posted on 2016-11-06 13:27:41 |
I really like this idea, I can see why others would dislike this, and I don't have a lot of time on my hands either.... I am about to leave high school and get a job for the first time so this might make things difficult when I have other things I need to get used to. I might retract my support later on if I don't see that others agree, and I agree with a lot of other things the other players have said right now... especially Kat and Shu. ![]() |
JAX | 2.19.25 RTL|13BO|π« (#98288) ![]() Divine View Forum Posts ![]() Posted on 2016-11-06 13:27:49 |
- Stronger lions getting better items is somewhat expected though? This game may not be an RPG, but it definitely has RPG characteristics, what with stats and levelings and whatsuch. Generally in those game, stronger players have an easier time. Weaker players will simply have to grind to get there and I've said that the rogue attacks would never or seldom be anything they couldn't deal with with. If it's such an issue, maybe there could be an item used to repel rogues? Maybe an evil submale, once they beat a rogue, can bring him to the King and that King is then given the option to kill or spare the rogue. They are then further given the option to dispose of the corpse (bury it) or leave it out as an example to warn other rogues (would cost a fair bit of Karma). This would drastically reduce, if not eliminate, the chance of rogue attacks. A lion's body, given it's weight, would take about 4 - 5 months to completely decompose (Lions weigh about 400 pounds). That's 5 days of no rogue attacks, which gives the player some amount of control over how much they get attacked. Rogue corpses could maybe be stored or bought for this purpose? Found in explore, maybe. I didn't consider these things and I'm sorry for being a bit snippy before. ![]() Edited on 06/11/16 @ 20:30:10 by Jackster (#98288) |
JAX | 2.19.25 RTL|13BO|π« (#98288) ![]() Divine View Forum Posts ![]() Posted on 2016-11-06 13:37:24 |
Well...I'll let you guys sleep on the idea. Digest it and watsuch. I do wanna thank those 33 people who stood with me though, really appreciate it! And the rest of you, it was fun chatting! Got a bit bumpy towards the end, but it's late, I've been doing this since 10 this mornin'. ![]() Edited on 06/11/16 @ 20:47:53 by Jackster (#98288) |
Pantherafey (#160623)
Deathlord of the Jungle View Forum Posts ![]() Posted on 2019-03-09 11:52:20 |