Posted by More Survival Elements 160 support!

Lady BlightWyvern (#21922)

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Posted on
2014-06-17 10:34:46
This game should focus more on survival rather than just breeding the best coats. From what I have been noticing, lio-den is becoming more focused on breeding, and, well, that's about it. So how about a change? Add some suspense in the mix.


I would LOVE some of the suggestions Garet put here to be in effect, It would make this game come back to being realistic, and personally, I'd love to have the kind of suspense with these ideas. These are the aspects that are attempting to get support, the mechanics are being worked on below.

Also a GREAT topic similar to this one http://www.lioden.com/topic.php?id=10011&page=17


FOR NCL LIONS

-Cubs could be more "useful" *have them "hunt" small bugs. Like cub patrolling or something..
-Your females don't get hurt or sick
-You don't get hurt or sick

-You don't have to drink water (maybe a new add on, Thirst, underneath Hunger) THIS CURRENTLY EXISTS. Hopefully it stays

-There are no negative repercussions for your pride in attacking villages (lioness gets hurt?)
-Your king doesn't starve to death ever, even if you never feed him



*By Cat (on not feeding your King)*
Well... how about when you male is below 60% hunger(as hungry as lionesses threatening to leave) he cannot fight as well? Or has a less of a chance things and focuses more on feeding himself/ small carcasses.

By Aliya on not feeding your King
In relation to people not feeding there kings, maybe they should bring it in that if your king reaches 100% hunger he looses stat points, or drops back in a couple of impression levels, I would find a starved lion to be pretty unimpressive if I was a lioness.

*On BREEDING
Aliya: I'm not suggesting that stronger lionesses would prevent breeding, I'm only suggesting that people would put more effort into their lionesses before breeding, and it wouldn't be restricted to extremes of 'must be level 10 to breed... or must have 500+ stats to breed'... I only was making a suggestion, that maybe a level 4 or 5 would be a start point for breeding ect.

jellyraptor: Lionesses below Average fertility have a higher chance of stillborn cubs, which would make mutations more rare and discourage people from constantly breeding NCL's ect.


Aliya on Trading with low mood/hunger
Another thought (I had on another thread with someone else)
Maybe if your selling and they are at 60% hunger or higher or at really low moods, they are not accepted in the TC and can not be transferred to another pride ect until their hunger and mood are fixed.
It would make people more serious about looking after and taking pride in what they are selling.

Oren's thread:
When somethings in a low mood, do you REALLY think that they'd want to hunt..that or on an empty stomach?
" ____ refuses to go hunting until you have played with her"
It would give more players incentive to interact with their lions daily!

And for submales "____refuses to patrol until you've played with him"

Your adolescent stomps around clawing at rocks and trees. Maybe you should play with him soon.


*On sick/damaged lion/esses*
Wounds:
Hunting: The lioness work together in a hunt and protect each other. if highly skilled ones are sent with lowly skilled ones they protect them from harm.

If you send out 5 Level 1 lionesses(extreme example m'kay?) they get wounded and cannot hunt for X amount of days. Injuries can vary, deadly ones are pass/cured by a SB/GB item from the Monkey like 'Jungle Water' or something(a mysterious liquid found in the Jungles of LioDen...it seems to make the sick healthy and heal the wounded...)
Males get wounded from PvP fights they lost and cannot be killed but harshly wounded and less likely to win other fights.

Newer players will get 5-10 game-months to train up their lionesses and have no repercussion from their males fighting to help them.

The chance of getting wounded during a hunt depends on several things:

- How many lionesses hunt
- Which Level the lioness(es) are/is
- The prey they hunt

So, if you send 5 lionesses on hunt, the chance is rather low, as they would protect each other (Cat's suggestion)

The higher the level, the higher the experience of a lioness, which means the lioness knows how to avoid getting injuried.

Of course getting wounded also depends on the prey. If they hunt a Buffalo or a Elephant (even if a calf), the chance is higher to get wounded.

Here a example:

- 2 lionesses (each lvl 5) bring back an Ibex (20% Chance of a wounded lioness)
- 5 lionesses (each lvl 5) bring back a Buffalo (30-40% Chance of a wounded lioness)
- 5 lionesses (each lvl 14) bring back a Buffalo (5-10% Chance of a wounded lioness)

Also if the wound is heavy/big or small depends on the prey.
A Buffalo or a Zebra can cause a bigger wound, than a Bongo or any Gazelle-type

A possible notice for a small or heavy/big wound could be:

- Your lioness got a small injury during the hunt. She wont be able to hunt for 1 day.
- Your lioness is heavly injuried. She wont be able to hunt for 2/3 days

WINDHOUNDS SUGGESTION
With a small wound a lioness couldn't hunt for 1 LioDen-day, maybe?
With a heavy wound maybe 2-3 days?

I mean can you hunt with a wound like THIS? *look at own risk* (go to page 3)

Sickness: Eating food close to expiration can create illness. Now, for me I see it two ways: the illness works like wounds, it prevent the lion from hunting, or makes it less likely to catch food. Males would be less likley to win(same as above,a nd cured the same way)

Cub Mortality
Stated it WILL be implemented in Lioden Eventually!



This suggestion has 216 supports and 0 NO supports.



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Edited on 12/08/14 by Lord BlightWyvern (#21922)

Lady BlightWyvern (#21922)

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Posted on
2014-06-17 11:56:02
Hmm...I *kinda* like the cool down but the injury thing could open up a few new possibilities.
Just for a example: your lioness goes into a village, a human spots her (if you don't have other lionesses/high statted hunters to defend her, then she could get a minor injury which could implement the double cool down (like she is bludgeoned?) but a more severe injury like having a spear thrown at her WON'T kill her, but she can't hunt the rest of the day..OR players could buy the "jungle water" and heal her that way.



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Edited on 17/06/14 by Blightwyvern (#21922)

Flower_of_the_Sun (#36232)

King of the Jungle
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Posted on
2014-06-17 11:57:35
Well I was referring to the cub killing in general. I mentioned the thing with the king because that seemed like the game forcing me to kill cubs, but yeah, my luonesses killing their babies would also upset me.



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Cat (#5265)

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Posted on
2014-06-17 11:58:28
That's my train of thought ^^

Choo choo!~



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Lady BlightWyvern (#21922)

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Posted on
2014-06-17 12:02:19
*shrugs* I considered the death aspect mainly because I figured since this is a 16+ game, people would kinda understand the circle of life.

Meh, We can put that on hold for a bit...I'll try to make something that fits both.

So what if some lionesses get in low moods? Maybe have messages like " ____ is attacking other lionesses. This can injure other members as well, and esentially let the player know that this lioness is going to leave soon. Maybe the low mood lioness also knocks off a few mood points on other lionesses?



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Lady BlightWyvern (#21922)

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Posted on
2014-06-17 12:05:32
AH I have a good idea for the cub thing.

There WAS a thread...forget if it was in news or not... about lionesses making nests, if they had a poorly made nest then the cubs would be more likely to die/attacked. THIS could give the players more control over what happened and more ....stuff.... >_< and then the train of thought crashed.



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Cat (#5265)

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Posted on
2014-06-17 12:05:41
That would be neat, but don't push mood to much or else players who feed on their third day will all get messages about their ladies fighting XD

I feed on my third day of lady-hunger sometimes. Or forget ont he second and have to the third. it won;t be fair for them.



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Lady BlightWyvern (#21922)

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Posted on
2014-06-17 12:07:47
Oh yeah I know, I'm just like that, (only feeds every 3 days >_<)

So maybe the low mood attacks the other for a maximum of 5 points?



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Cat (#5265)

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Posted on
2014-06-17 12:10:03
I wouldn't, because it could cause quite the fuss among players in that aspect :3

But if you truly want to, 5 points max sounds fair enough. it's your post after all~

I am extremely tired, so I'll be heading off to my cat crate. Don't let the post rocket off while I'm asleep in ok? I love seeing where realism ideas go! :D
*huggles post*
I'll be back tomorrow.



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Lady BlightWyvern (#21922)

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Posted on
2014-06-17 12:11:51
Aight. :3 night there friend.
xD
I'll probably base most suggestions from your ideas, mainly because you seem to be able to make a compromise for both ends.

I dunno, I WANT these aspects to be in effect, so if the -5 mood will be that drastic
._.



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WindHound (#21212)

Scourge of Lions
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Posted on
2014-06-17 12:12:46
For the "killing cubs" suggestions, I think these wont be needed as it was already stated that the "cub-mortality" will come.

As for lionesses getting wounded. The idea of "heavy/huge" wounds and "small" wounds is good.

With a small wound a lioness couldn't hunt for 1 LioDen-day, maybe?
With a heavy wound maybe 2-3 days?

I mean can you hunt with a wound like THIS? *look at own risk*



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Cat (#5265)

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Posted on
2014-06-17 12:14:37

But her expression. "Goddammit it happened again."

Then the one at the right "Can;t look. Can't look."

All the others in the back "Oh sh_t he's coming back. Maybe he wont notice."

For reals, night XD
Sorry. Had too.



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FoxTrix (#31766)

Deathlord of the Jungle
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Posted on
2014-06-17 12:14:55
Oh goodness, I leave for a bit and this thread explodes!
I see a lot of awesome ideas that I would love to experience in the game!

Btw that Lion survived! :D Humans did have to interfere, but either way, I'm glad it didn't kill her.



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Edited on 17/06/14 by FoxTrix (#31766)

Lady BlightWyvern (#21922)

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Posted on
2014-06-17 12:37:34
O.O back....daaaaaaaaang.....that's amazing.
And because cub mortality shall exist eventually. NULLED! :3



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Lady BlightWyvern (#21922)

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Posted on
2014-06-17 12:46:04
So how about the "useful cub idea?"
Like add a mechanic where your lion can teach it to hunt. Bring back the juicy lizard, or small prey items. It gives maybe one stat. On OCCASION you're cub can bring back 1 silver beetle (so gameplay and SB is hardly effected. And you can only use this once a day, so people can't abuse this.

Or the "thirst" bar?
Like...dehydration is bad. ._.



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Aliya (Golden Pride) (#12734)

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Posted on
2014-06-17 12:48:36
The thing with mood though Cat is that it costs nothing to interact with your lions every day you log on, I understand some people only feed every 3 days (I try and feed every day but I get loads of food from hunts)
The thing I hate most about the low mood and high percent of hunger is that many people sell adols and lionesses at really poor levels.
I had one I paid a bit for run as a cub and the person didnt even tell me until I discovered it myself, I later got an apology and my game currency back but the point is I personally find it lazy and unattractive that people do that, its not that hard to interact each day with all the members of your pride :3.

Another thought (I had on another thread with someone else)
Maybe if your selling and they are at 60% hunger or higher or at really low moods, they are not accepted in the TC and can not be transferred to another pride ect until their hunger and mood are fixed.
It would make people more serious about looking after and taking pride in what they are selling.

I know a lot of people already refuse to buy such poorly looked after lions as it is so it would do us all some good in my opinion of course.



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Edited on 17/06/14 by Aliya (Golden Pride) (#12734)







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