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Posted by | More Survival Elements 160 support! |
Lady BlightWyvern (#21922) Amiable View Forum Posts Posted on 2014-06-17 10:34:46 |
This game should focus more on survival rather than just breeding the best coats. From what I have been noticing, lio-den is becoming more focused on breeding, and, well, that's about it. So how about a change? Add some suspense in the mix. I would LOVE some of the suggestions Garet put here to be in effect, It would make this game come back to being realistic, and personally, I'd love to have the kind of suspense with these ideas. These are the aspects that are attempting to get support, the mechanics are being worked on below. Also a GREAT topic similar to this one http://www.lioden.com/topic.php?id=10011&page=17 FOR NCL LIONS -Cubs could be more "useful" *have them "hunt" small bugs. Like cub patrolling or something.. -Your females don't get hurt or sick -You don't get hurt or sick -You don't have to drink water (maybe a new add on, Thirst, underneath Hunger) THIS CURRENTLY EXISTS. Hopefully it stays -There are no negative repercussions for your pride in attacking villages (lioness gets hurt?) -Your king doesn't starve to death ever, even if you never feed him *By Cat (on not feeding your King)* Well... how about when you male is below 60% hunger(as hungry as lionesses threatening to leave) he cannot fight as well? Or has a less of a chance things and focuses more on feeding himself/ small carcasses. By Aliya on not feeding your King In relation to people not feeding there kings, maybe they should bring it in that if your king reaches 100% hunger he looses stat points, or drops back in a couple of impression levels, I would find a starved lion to be pretty unimpressive if I was a lioness. *On BREEDING Aliya: I'm not suggesting that stronger lionesses would prevent breeding, I'm only suggesting that people would put more effort into their lionesses before breeding, and it wouldn't be restricted to extremes of 'must be level 10 to breed... or must have 500+ stats to breed'... I only was making a suggestion, that maybe a level 4 or 5 would be a start point for breeding ect. jellyraptor: Lionesses below Average fertility have a higher chance of stillborn cubs, which would make mutations more rare and discourage people from constantly breeding NCL's ect. Aliya on Trading with low mood/hunger Another thought (I had on another thread with someone else) Maybe if your selling and they are at 60% hunger or higher or at really low moods, they are not accepted in the TC and can not be transferred to another pride ect until their hunger and mood are fixed. It would make people more serious about looking after and taking pride in what they are selling. Oren's thread: When somethings in a low mood, do you REALLY think that they'd want to hunt..that or on an empty stomach? " ____ refuses to go hunting until you have played with her" It would give more players incentive to interact with their lions daily! And for submales "____refuses to patrol until you've played with him" Your adolescent stomps around clawing at rocks and trees. Maybe you should play with him soon. *On sick/damaged lion/esses* Wounds: Hunting: The lioness work together in a hunt and protect each other. if highly skilled ones are sent with lowly skilled ones they protect them from harm. If you send out 5 Level 1 lionesses(extreme example m'kay?) they get wounded and cannot hunt for X amount of days. Injuries can vary, deadly ones are pass/cured by a SB/GB item from the Monkey like 'Jungle Water' or something(a mysterious liquid found in the Jungles of LioDen...it seems to make the sick healthy and heal the wounded...) Males get wounded from PvP fights they lost and cannot be killed but harshly wounded and less likely to win other fights. Newer players will get 5-10 game-months to train up their lionesses and have no repercussion from their males fighting to help them. The chance of getting wounded during a hunt depends on several things: - How many lionesses hunt - Which Level the lioness(es) are/is - The prey they hunt So, if you send 5 lionesses on hunt, the chance is rather low, as they would protect each other (Cat's suggestion) The higher the level, the higher the experience of a lioness, which means the lioness knows how to avoid getting injuried. Of course getting wounded also depends on the prey. If they hunt a Buffalo or a Elephant (even if a calf), the chance is higher to get wounded. Here a example: - 2 lionesses (each lvl 5) bring back an Ibex (20% Chance of a wounded lioness) - 5 lionesses (each lvl 5) bring back a Buffalo (30-40% Chance of a wounded lioness) - 5 lionesses (each lvl 14) bring back a Buffalo (5-10% Chance of a wounded lioness) Also if the wound is heavy/big or small depends on the prey. A Buffalo or a Zebra can cause a bigger wound, than a Bongo or any Gazelle-type A possible notice for a small or heavy/big wound could be: - Your lioness got a small injury during the hunt. She wont be able to hunt for 1 day. - Your lioness is heavly injuried. She wont be able to hunt for 2/3 days WINDHOUNDS SUGGESTION With a small wound a lioness couldn't hunt for 1 LioDen-day, maybe? With a heavy wound maybe 2-3 days? I mean can you hunt with a wound like THIS? *look at own risk* (go to page 3) Sickness: Eating food close to expiration can create illness. Now, for me I see it two ways: the illness works like wounds, it prevent the lion from hunting, or makes it less likely to catch food. Males would be less likley to win(same as above,a nd cured the same way) Cub Mortality Stated it WILL be implemented in Lioden Eventually! |
Aliya (Spotted pride) (#9211) Malicious View Forum Posts Posted on 2014-08-11 09:39:43 |
The Flood event gave lots of food as well I found, especially goats X) For people who say things like "I just keep my lions in the tc until they run away, they sell or not I'm fine either way" maybe should chase these lions if they don't sell after x number of days (I do this myself I usually chase after a certain age, I don't like having lions/esses sitting in my den that are other wise 'going to waste'). I just think a change for the TC would help avoid lions that have been bought by others from running away a day later. I understand sometimes we fall short of time ect. But it shouldn't be the responsibility of the buyer to have to correct it/or loose a lion they paid sb or GB for. Maybe the max for hunger acceptance in the TC should be about 60% this would seem fair for a lot of players (going by what I have read a lot of players usually feed every 3rd day) Then as Blight suggested you get a notice in your inbox, if the lion is not fed before roll over it will be taken off the TC automatically (after rollover). 0 players like this post! Like? |
Lady BlightWyvern (#21922)
Amiable View Forum Posts Posted on 2014-08-14 00:58:39 |
I feel like the thirst bar is going to stay....or maybe I'm just hoping it will. I just noticed that the water items don't even show up when you try to sell them, so...maybe after the event, the "big news event" coming will say something about it? Maybe the aloe has a different use after this event as well? Or it could (as per the suggestion earlier) 0 players like this post! Like? |
Aliya (Spotted pride) (#9211) Malicious View Forum Posts Posted on 2014-08-15 12:20:44 |
Perhaps it will stay who knows, I guess we will find out X) Though I think the main reason they made them unsellable to the monkey shop is because of how many we are finding? I'm not even selling them cheap on my branch anymore because of the plentiful supply so now I just let my kings eat them when I need them to. Hmmm there were other items I forget which ones? that also had no sell value to the monkey shop... I think the drones had 0 value :) 0 players like this post! Like? |
Lady BlightWyvern (#21922)
Amiable View Forum Posts Posted on 2014-08-17 00:57:47 |
I think its a good thing that they took the things that cost 0SB out, I could imagine selling my drones on accident. Yeah, I guess that's true, I have over 500 water items. I dunno what use they'll have after this even though. Like, if the/when the thirst bar goes away. ._. lol. 0 players like this post! Like? |
Sainler (#11215)
Sapphic View Forum Posts Posted on 2014-09-20 02:28:42 |