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Posted by | More Survival Elements 160 support! |
Lady BlightWyvern (#21922) Amiable View Forum Posts Posted on 2014-06-17 10:34:46 |
This game should focus more on survival rather than just breeding the best coats. From what I have been noticing, lio-den is becoming more focused on breeding, and, well, that's about it. So how about a change? Add some suspense in the mix. I would LOVE some of the suggestions Garet put here to be in effect, It would make this game come back to being realistic, and personally, I'd love to have the kind of suspense with these ideas. These are the aspects that are attempting to get support, the mechanics are being worked on below. Also a GREAT topic similar to this one http://www.lioden.com/topic.php?id=10011&page=17 FOR NCL LIONS -Cubs could be more "useful" *have them "hunt" small bugs. Like cub patrolling or something.. -Your females don't get hurt or sick -You don't get hurt or sick -You don't have to drink water (maybe a new add on, Thirst, underneath Hunger) THIS CURRENTLY EXISTS. Hopefully it stays -There are no negative repercussions for your pride in attacking villages (lioness gets hurt?) -Your king doesn't starve to death ever, even if you never feed him *By Cat (on not feeding your King)* Well... how about when you male is below 60% hunger(as hungry as lionesses threatening to leave) he cannot fight as well? Or has a less of a chance things and focuses more on feeding himself/ small carcasses. By Aliya on not feeding your King In relation to people not feeding there kings, maybe they should bring it in that if your king reaches 100% hunger he looses stat points, or drops back in a couple of impression levels, I would find a starved lion to be pretty unimpressive if I was a lioness. *On BREEDING Aliya: I'm not suggesting that stronger lionesses would prevent breeding, I'm only suggesting that people would put more effort into their lionesses before breeding, and it wouldn't be restricted to extremes of 'must be level 10 to breed... or must have 500+ stats to breed'... I only was making a suggestion, that maybe a level 4 or 5 would be a start point for breeding ect. jellyraptor: Lionesses below Average fertility have a higher chance of stillborn cubs, which would make mutations more rare and discourage people from constantly breeding NCL's ect. Aliya on Trading with low mood/hunger Another thought (I had on another thread with someone else) Maybe if your selling and they are at 60% hunger or higher or at really low moods, they are not accepted in the TC and can not be transferred to another pride ect until their hunger and mood are fixed. It would make people more serious about looking after and taking pride in what they are selling. Oren's thread: When somethings in a low mood, do you REALLY think that they'd want to hunt..that or on an empty stomach? " ____ refuses to go hunting until you have played with her" It would give more players incentive to interact with their lions daily! And for submales "____refuses to patrol until you've played with him" Your adolescent stomps around clawing at rocks and trees. Maybe you should play with him soon. *On sick/damaged lion/esses* Wounds: Hunting: The lioness work together in a hunt and protect each other. if highly skilled ones are sent with lowly skilled ones they protect them from harm. If you send out 5 Level 1 lionesses(extreme example m'kay?) they get wounded and cannot hunt for X amount of days. Injuries can vary, deadly ones are pass/cured by a SB/GB item from the Monkey like 'Jungle Water' or something(a mysterious liquid found in the Jungles of LioDen...it seems to make the sick healthy and heal the wounded...) Males get wounded from PvP fights they lost and cannot be killed but harshly wounded and less likely to win other fights. Newer players will get 5-10 game-months to train up their lionesses and have no repercussion from their males fighting to help them. The chance of getting wounded during a hunt depends on several things: - How many lionesses hunt - Which Level the lioness(es) are/is - The prey they hunt So, if you send 5 lionesses on hunt, the chance is rather low, as they would protect each other (Cat's suggestion) The higher the level, the higher the experience of a lioness, which means the lioness knows how to avoid getting injuried. Of course getting wounded also depends on the prey. If they hunt a Buffalo or a Elephant (even if a calf), the chance is higher to get wounded. Here a example: - 2 lionesses (each lvl 5) bring back an Ibex (20% Chance of a wounded lioness) - 5 lionesses (each lvl 5) bring back a Buffalo (30-40% Chance of a wounded lioness) - 5 lionesses (each lvl 14) bring back a Buffalo (5-10% Chance of a wounded lioness) Also if the wound is heavy/big or small depends on the prey. A Buffalo or a Zebra can cause a bigger wound, than a Bongo or any Gazelle-type A possible notice for a small or heavy/big wound could be: - Your lioness got a small injury during the hunt. She wont be able to hunt for 1 day. - Your lioness is heavly injuried. She wont be able to hunt for 2/3 days WINDHOUNDS SUGGESTION With a small wound a lioness couldn't hunt for 1 LioDen-day, maybe? With a heavy wound maybe 2-3 days? I mean can you hunt with a wound like THIS? *look at own risk* (go to page 3) Sickness: Eating food close to expiration can create illness. Now, for me I see it two ways: the illness works like wounds, it prevent the lion from hunting, or makes it less likely to catch food. Males would be less likley to win(same as above,a nd cured the same way) Cub Mortality Stated it WILL be implemented in Lioden Eventually! |
Cat (#5265)
Famous View Forum Posts Posted on 2014-06-19 00:59:20 |
I'd say all but the feather-destroying. You know people would not like that, especially if they only keep a few feathers around for an accidental-low mood lioness. I do, plus some decors are feathers :c 0 players like this post! Like? |
Lady BlightWyvern (#21922)
Amiable View Forum Posts Posted on 2014-06-19 01:01:26 |
lol, yeah, how bout just "hypothetical" stuff. I was about to change it, when I thought ._. "yeah....item destroying would defeat the purpose of raising moods...kinda hard to do with no items. >_> whoops. So how about the adolescent stomps around clawing at rocks/trees? 0 players like this post! Like? |
Cat (#5265)
Famous View Forum Posts Posted on 2014-06-19 01:14:33 |
You mean "Sharpen your claws"? That's just for the King. If you mean randomly clawing things that won't do much XD Unless the mother of cubs is hungry/bored and you get a message "A cub(s) of ____ has wandered off as she was looking for something to eat/ do." "Do" wouldn't fit well, since she should be watching cubs but oh well~ And the cubs have a small chance to gain stats from clawing, finding random crud or killed/hurt as a repression from the lioness letting them wonder off. But that would be a full new feature, not sure how well it would go off not mentioning time to implement it. :P 0 players like this post! Like? |
Lady BlightWyvern (#21922)
Amiable View Forum Posts Posted on 2014-06-19 01:23:17 |
Not like instant able to roam around, the cubs I mean. Like after 1 year the cubs can start roaming/"training"? Yeah, the randomly clawing at things is basically the same as "You have lions the might leave" Yeah.... maybe after these get implemented (staying positive here) or some of, then maybe more personality can be added in one day. 0 players like this post! Like? |
Cat (#5265)
Famous View Forum Posts Posted on 2014-06-19 01:25:33 |
Ohhh you mean training Adols. That WOULD be neat, and it would get them in lower levels with small bursts of skill. My only thought on that was to tack on a Adol to the ladies when they hunted, but just going off to 'train' sounds neat too 0 players like this post! Like? |
WindHound (#21212)
Scourge of Lions View Forum Posts Posted on 2014-06-19 01:27:29 |
Sooo, I thought a couple of days about the "Wounded Lioness"-thing. A possibility how it could work: The chance of getting wounded during a hunt depends on several things: - How many lionesses hunt - Which Level the lioness(es) are/is - The prey they hunt So, if you send 5 lionesses on hunt, the chance is rather low, as they would protect each other (Cat's suggestion) The higher the level, the higher the experience of a lioness, which means the lioness knows how to avoid getting injuried. Of course getting wounded also depends on the prey. If they hunt a Buffalo or a Elephant (even if a calf), the chance is higher to get wounded. Here a example: - 2 lionesses (each lvl 5) bring back an Ibex (20% Chance of a wounded lioness) - 5 lionesses (each lvl 5) bring back a Buffalo (30-40% Chance of a wounded lioness) - 5 lionesses (each lvl 14) bring back a Buffalo (5-10% Chance of a wounded lioness) Also if the wound is heavy/big or small depends on the prey. A Buffalo or a Zebra can cause a bigger wound, than a Bongo or any Gazelle-type A possible notice for a small or heavy/big wound could be: - Your lioness got a small injury during the hunt. She wont be able to hunt for 1 day. - Your lioness is heavly injuried. She wont be able to hunt for 2/3 days Of course you can lower the percentages and all :D 0 players like this post! Like? |
Lady BlightWyvern (#21922)
Amiable View Forum Posts Posted on 2014-06-19 01:43:18 |
Aliya (Golden Pride) (#12734)
Deathlord of the Jungle View Forum Posts Posted on 2014-06-19 07:05:56 |
I think the item destroying needs to be random but limited, so no destroying of things like decor items, or items that cost money, just things like maybe drowned items from this event and 'trophy' items from the last event ect, I would still include feathers though and bones/skulls and maybe carcasses (if someone has an other wise empty hoard they need something to destroy) even if its only one use per item. And it would only happen once they reach a certain low percentage OR the damage could increase if nothing is done, so maybe at 40% low mood they destroy one use of a feather you get a message, and if you choose not to improve that lions mood, at the next roll over they destroy two uses of something ect. And the item destroying could be limited to just cubs and adolescents, other things could be affected once they are adults, like already suggested (probably in the other thread, its early in the morning lol) so Lionesses refusing to hunt, submales refusing to patrol, Kings refusing to explore or have negative impacts occur in explore like higher percent of loosing more battles, lower chance of claiming NCL depending on the mood % these could all increase/decrease Just a thought of how it could work. 0 players like this post! Like? Edited on 19/06/14 by Aliya (Golden Pride) (#12734) |
Lady BlightWyvern (#21922)
Amiable View Forum Posts Posted on 2014-06-19 08:54:59 |
I mean, that COULD be a malicious way to teach people to play with their pride x) I don't know if that effect would even be added in but....lol. Now with the adults, I agree, males could/should refuse to patrol and lionesses not hunt. I like you're suggestion, nice and thought out. 0 players like this post! Like? |
Aliya (Spotted pride) (#9211) Malicious View Forum Posts Posted on 2014-06-19 10:51:32 |
XD thanks these are things I've been thinking about for quite a while 0 players like this post! Like? |
Poopy (Main) {Poo-Poo} (#12075) Indifferent View Forum Posts Posted on 2014-06-21 01:04:11 |
This is a cool idea, but you can't pick what food your lionesses hunt, soooo.... What if they're your last two ladies that are able to hunt, and they get injured by a giraffe, then you have either one lady, or none. Then your pride will starve ( if you have no sb to but food ). OR the rest of your ladies will recover, but they'd be starving, so they wouldn't hunt. 0 players like this post! Like? |
Aliya (Golden Pride) (#12734)
Deathlord of the Jungle View Forum Posts Posted on 2014-06-21 09:31:16 |
Well its a good point Poopy, but at the moment I think it would be rare for anyone to be struggling with food, all the drowned animals plus an abundance of goats, you still have a lot of people who are also willing to donate food that they can spare, and lions wont run away until they hit 100% hunger (I think they run the day after at roll over if they are not fed) All in all these are just suggestion. Also I wonder 'how long' is a game day?? A real life day is equal to a month of game time, so maybe if the injuries were to go ahead it would be more of a 'cool down' like we currently have but just extended to an hour or two for that day. 0 players like this post! Like? |
TheRingoZebra (#29166)
King of the Jungle View Forum Posts Posted on 2014-06-21 14:38:10 |
i can't support this i could understand maybe one or two things to make it more "realistic" but honestly this is a game , not real life i come on here to relax on lioden and i have very little time to do so honestly im sure im not the only one whos busy and i would struggle even more with more relizim sorry but i would quite lioden it would become more of a chore than a game. thats how it works though the more real you make it the more of a chore it will be thats how things work.the only two i could possible agree with is the village with lioness i agree its not exactly safe to wander into a village and the useful cubs as that might benefit users in some way instead of giving them more ways to lose things. other than that no lioden has no realizim at all apart from the art because its a website where you click things im not sure how it compares to a pride of lions trying not to die everyday? 0 players like this post! Like? |
Lady BlightWyvern (#21922)
Amiable View Forum Posts Posted on 2014-06-22 00:58:21 |
True this is a game, but wouldn't it be more interesting to focus on the survival aspect of lions and their prides rather then breeding for the best coats or art? I believe so. I know alot of people on here that thought they would be getting more of THIS, then "breed" OR the more real you make something, the more interesting it can be for people. If you don't feed your king he SHOULDN'T be able to fight/explore. As Aliya put it: In relation to people not feeding there kings, maybe they should bring it in that if your king reaches 100% hunger he looses stat points, or drops back in a couple of impression levels, I would find a starved lion to be pretty unimpressive if I was a lioness. Instead of people just breeding their lionesses for the best stats or coats, they would actually have to "Care" for them. We're dealing with lions, not immortal beings. Yes I thought I would be getting things like this in lioden, more surviving, less breeding. No I will not leave this game. ..... That's a HUGE exaggeration. Lioden has quite a few realistic elements....... That's what we're trying to to fix: have it focus on lions surviving, not just breeding, not just art. This is supposed to be a Lion Sim. And as you phrase it, true, lioden will soon drop entirely from being a lion SIM to a art/breeding gallery. People SHOULD pay attention to their pride and "click" them. It shouldn't be a "ignore" this until you get a message "you're pride member will leave soon" or if you try to trade them/breed. I encourage you to look at witchwolfs thread on this. Which has everything I've put here, but in great and better detail: http://www.lioden.com/topic.php?id=10011 0 players like this post! Like? Edited on 22/06/14 by Blightwyvern (#21922) |
Cat (#5265)
Famous View Forum Posts Posted on 2014-06-22 01:06:32 |
Frozenfall I agree with Blight, LioDen certainly wasn't created as a clicky site. I think the creators are really trying for a fun SIM with aspects of both fantasy and realism. But we have been getting a lot of the former lately, and personally I would love some more realistic aspects to the game. We have mortality coming, we have pregnancy getting harder. Why not push a little further? If anyone argues against that logic of why not go a little farther with realism I must point out maltese, fiery and lilac lionesses for those who wanted more fantasy. LioDen isn't just a clicky site, click this, click someone else lion. It has aspects of breed this, sell it, explore, gain currency, trade, communicate ect., it has elements of realism and is pretty fun for about 500+ people at any given time. That doesn't mean we don't think we can't add or suggest more or less realism to the site, in the end its the staff who decides XD 0 players like this post! Like? |