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Posted by | New Iridescent Group |
Xylax (#4) Dreamboat of Ladies View Forum Posts Posted on 2017-10-27 07:59:48 |
- New Color Group (like Black, Cream etc) and move just a few bases such as Cinnabar etc + add new ones. Black, Cream, Red, Golden, Iridescent - ideally this would free up how crowded Black group is with colours like Opal, Glacial, Ice and so on and make Black more about Black and Maltese/Lilac. This would make few bases forced to be moved to new colour groups. - New Shading Group (like Solid and Countershaded) and just move the colours like green, blue etc to new shade to make the breeding within same colour group easier for natural and colorbomb breeders. Esentially such idea would keep all existing bases in same colour groups as they are but added a third shading variety. Keep in mind this is just a discussion to see what community thinks about this idea! It does not have to be a planned update. I am open to anything. We can poll moving EACH base first. We will obviously fill any gaps that would appear with new bases, specially from Suggestion boards. It would open doors for more coloruful bases without distrupting natural breeders. We could introduce new NCL's sporting unique Iridescent bases in events like "Weekend only" and so on. ADDITIONALLY - Also I am open to Iridiscent Colour Group working with BOOSTS with their previous colours (like Cinnabar working with Reds with additional breeding boosts) Let us know your thoughts! NOTE: there is no reason to create suggestions already based on this idea as this mechanic not only does not exist on Lioden yet, but it does not have to end up in Lioden at all. You're welcome to post your ideas here directly.ll Original suggestion, worth reading |
Whale Biologist 🐋 (#35355)
Pervert View Forum Posts Posted on 2017-10-27 08:42:20 |
I like the new color group idea. I don't pay attention to shades, and technically the bases we're talking about are shaded differently. They're different colors, too, but I think an umbrella for bright rainbow-y colors would work better. 0 players like this post! Like? |
😸 Chonk 😸 (#54568)
Deathlord of the Jungle View Forum Posts Posted on 2017-10-27 08:43:11 |
I agree, lumping all colorful bases together as a color group would be a mess imo. It makes much more sense to have it be a new shade instead. 0 players like this post! Like? |
Juminakata (River) (#6903)
Toxic View Forum Posts Posted on 2017-10-27 08:47:33 |
I'd say color group personally, as I would like to avoid most of the super-vibrant colors with the exception of fiery/prune/bloodbourne/malt as the brightest I like. However, I'm very open to both color group and shading group! 0 players like this post! Like? |
Lunar (#68898)
Merciful View Forum Posts Posted on 2017-10-27 08:48:11 |
I would think Iridescent would work better as a shading group than as a colour group...it just doesn't seem to make sense to have Cinnabar, Xanthic and Glacial part of the same colour group. If necessary I guess the colour groups could always be expanded to include for example a Blue group (Maltese, Lilac, Glacial, Chartreux, Ice, Hematite, Moonstone) and/or a Brown group (Dikela, Vandal, Rosy Brown, Dark Brown, Chestnut, Liver, Chocolate) to free up space for new black bases. Ultimately though it would depend what would work best for breeding and individual projects. I'd definitely be very happy as a natural breeder to not have to worry about Cinnabars and Xanthics popping up when I'm trying to breed natural solid special bases, but it would depend on whether project breeders would want, for example, Cinnabars popping up when they're trying to breed for Ices, etc. 0 players like this post! Like? |
cin☆vo h2hoe (#106573)
Sapphic View Forum Posts Posted on 2017-10-27 08:48:46 |
I just can't see ice (black dark countershaded special) and nacre (cream dark countershaded special) and demonic (red dark countershaded special) having the exact same genetics? It doesn't really make sense to me. also for what berenos said "The only issue this presents to me is that currently none of the wild bases look like they'd belong in this possible shading group, so those that want to begin an iridescent breeding project would have to rely on lions from other players or applicators of some kind; for the sake of fairness, some wild bases should get the iridescent shade, or have new wild bases introduced for this purpose." Most of the unnatural colors are special specials. (Glacial and Ice, Sunset, Green, Cherry Blossom, etc) so when you're a natural breeder you can just choose to not breed to those bases? (Exceptions include cinnabar, xanthic, maroon) and if these bases were moved to a different shade then as long as you only bred countershaded and solids you would never have to encounter them. "I don't pay attention to shades" it's pretty simple, countershaded x countershaded = 100% countershaded. countershaded x solid = 50% countershaded, 50% solid. ALSO I just realized on the wiki "shades" are considered the dark light medium thing countershaded/solid are referred to as gradients lol 0 players like this post! Like? Edited on 27/10/17 @ 09:02:52 by cin✨siderealfelis (#106573) |
Natanocte (#61)
Cursed View Forum Posts Posted on 2017-10-27 08:55:30 |
To keep the least amount of breeding projects from being effected, I suggest only the most vibrant and saturated colors be moved/reshaded/regradiented such as cinnabar and xanthic for example. Leaving the majority of old or preplanned bases alone, even if they might fit in and letting new bases fill any gaps they might 'leave' in the iridescent group. In the original post I was looking for replacements for bases like Moonstone and Glacial, which are colorful but deeply ingrained in their existing groups. 0 players like this post! Like? Edited on 27/10/17 @ 08:57:27 by Natanocte (#61) |
Rufus [1.9k+ Overo Leonid] (#67270) Usual View Forum Posts Posted on 2017-10-27 08:57:18 |
😸 Chonk 😸 (#54568)
Deathlord of the Jungle View Forum Posts Posted on 2017-10-27 08:58:40 |
Arctic, the upcoming December base could be iridescent instead of glacial, and there are a few very vibrant new gem bases being introduced soon. 0 players like this post! Like? |
Cyanide 🌒 {Cream Lover} (#27473) Interstellar View Forum Posts Posted on 2017-10-27 08:58:45 |
I think i like iridescent as a group better, but I also have no problem with it being a shading group. I can work with either. I’m excited to see how this goes and if it gets implemented. It seems like it could make things a lot more specific! 0 players like this post! Like? |
Tale (#68023)
Mean View Forum Posts Posted on 2017-10-27 08:58:54 |
My only concern with making iridescent a shade is that - it's hard enough to get medium bases now, nevermind if we start throwing another factor in there. Perhaps we should revisit the idea that irridecent could be in the rarity section? As Cin points out most "irridecent" bases are "special special" bases obtained exclusively from events and special breedings and apps - so why not have "common, special and irridecent" rarities. It's actually a suggestion I've thought about making for a long time - why not add more rarities? Common = NCL bases, uncommon = special or uncommon breeding bases (obsidian, jet etc.), special = standard special bases (onyx, ethereal, fiery etc.), and irridecent = crazy colors (ice, cinnabar, stone bases, celestial bases etc)? 0 players like this post! Like? Edited on 27/10/17 @ 09:44:19 by Tale [evil] (#68023) |
Whale Biologist 🐋 (#35355)
Pervert View Forum Posts Posted on 2017-10-27 09:00:40 |
Grimme (#79085)
Usual View Forum Posts Posted on 2017-10-27 09:02:09 |
Oh now that I understand it a bit more I think it could work, but only if it becomes its only special subdivision of bases. The bases have to be specified in order for this not to be a clusterfuck. Iridescent Red-Light Countershaded Special Iridescent Black-Medium Solid Special So now you have Natural and Iridescent sub-classes of bases, I'd guess still able to be bred together and still work the same code wise. Iridescent B-Med Solid x Natural B-Med Solid = Either 0 players like this post! Like? |
Indy .: Hard Mode :. (#86046)
Protector View Forum Posts Posted on 2017-10-27 09:06:40 |
After reading a little more discussion, there's definitely a fair point in just having it be a subdivision of the pre-existing breeding groups. I like the idea of it being something you'd have to deliberately breed for though, kind of like the new combo bases (which I love the idea for anyway). I think they would have to be either like, special specials, or a specific combination to acquire, like Cairngorm and Madagascar require specific bases and color groups to create. Edit: That said, would some bases be harder to get than others, and would there be any chance for more common bases throwing them? It'd be fun to have something newer players can shoot for without shelling out lots of GB for applicators or lions. 0 players like this post! Like? Edited on 27/10/17 @ 09:08:25 by Indy .:Hard Mode:. (#86046) |
fortmax (#91111)
Toxic View Forum Posts Posted on 2017-10-27 09:09:30 |
I still can't support this. It's too drastic of a change. The ONLY way that I can accept this is as another form of Solid/Countershaded. You cannot possibly make EVERY user happy by polling which specific bases to move to a new color group entirely. 0 players like this post! Like? |
Fart (#25392)
Holy View Forum Posts Posted on 2017-10-27 09:11:10 |
I don't want this at all. I don't want existing bases to be recategorized anymore, and I don't want unnatural bases to be quarantined. 0 players like this post! Like? |