Posted by [++] The Ability System

Axel (#6627)

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Posted on
2014-04-08 20:54:29

The Ability System

- balance for gameplay

After many changes in the gameplay, the way the battles and the new claiming system works, I think there could be a small addition, which shows our hard work and affects our progress a lot more than stats.

So, I propose a new system.


The Ability System

Description:
This system would be completely independent of stats.
So, the lions could use abilities in either fighting, charming, or exploring to make them more successful. These abilities would depend on points, level, skill, and karma.

How it works in short:

There would be a total of 10 abilities in fighting, 3 for charming, and 5 for exploring. (these can be changed)
Each ability appears at the aforementioned situations which then can be used to gain advantage.
Each ability will need points to have a potential efficiency, skill to reach the true efficiency, and karma, which determines your ability arsenal.

Points:
Points can be used to make an ability better and be performed with a greater success rate. It is never 100% though. In total 10 points can be added to one ability to reach its max potential, which would be performed at 90-95% efficiency.

Points can be earned by:
- Leveling (2 points - maybe rarely 3 points) - 31 levels give 62 points
- Visiting for 12 consecutive days (1 point) max 16 points
- Fighting NPCs (a 10% chance for 1 point)
- Claiming lionesses (a 5% chance for 1 point)
- Reaching the next karma level (1 point) -only once each karma level - max 34 points
- Filling Dreamboat Impression bar (1 point?)

Max 180 points can be assigned entirely.

Level:
Level is mainly used to earn points. Each time you level, you earn 2-3 points, so leveling will become a greater desire to players. It also –just like now- raises the limit of skill you can earn.

Skill:
Skill would determine how much % of the points you have will be counted in per ability. After all, the points only determine the potential efficiency of an ability. So if you have 10 points in one ability, but have barely any skill, then a low % of these points will be counted into the performed ability, so it still can fail, despite the high success rate.
This would also depend on your level, considering the limit on the skill.

Eg.:
Level 20 lion has 10 points in one ability, so has technically 90-95% chance to succeed, but has only 120 skill (so half of the max of that level), he would end up with 45-50% success at an ability if performed.

Level 2 lion has 10 points in one ability, so has technically 90-95% chance to succeed, but has only 12 skill (so half of the max of that level), he would end up with 45-50% success at an ability if performed.

(Although, the last would be impossible, due to the point distribution, but it shows well, that low level, even new players will not be at great disadvantage)

Karma:
Karma would ultimately determine what kind of fighting abilities your lion can have.
They could be put into two groups: Good Karma abilities, Bad Karma abilities.
(Each would contain 5 abilities)
Obviously, if you have positive karma, then you will end up with the former.
If you have neutral Karma… then you can have both groups, so it pays off the effort to keep a neutral Karma, and Cleansing Ichor would be used more frequently.
However!
Pay attention!

‘More’ doesn’t always mean ‘better’.

How would this work?
Every lion starts out with a set of 10 fighting abilities, 3 charming abilities, and 5 exploring abilities, due to having neutral Karma. All abilities would have no points within them.
Upon starting the game with a lion (be it starter or heir) you get 5 points to start out with, which you can distribute wisely among the 18 abilities.

From there, the game starts. Leveling, fighting, maybe even attacking other lions could give you points, which you can wisely put into your chosen abilities. You can either work for a positive, negative, or neutral Karma, which will modify the arsenal of abilities in fighting.

NPC fights:
Once entering battle, you can choose between the specific amount of abilities in an attack depending on your karma. There would be HP for both you and your opponent, just like right now. The success of the battle may depend on your abilities.

PVP fights:
The bonus abilities (see below) that you can gain from the ability system affect PVP. This would be one thing that could be connected to the ability system and a goal to set for players to unlock the special passive abilities for their lions in each generation.

Claiming Lionesses:
Once you click ‘Claim her’, you will be brought onto the claiming page.

There, your Charming abilities are listed, which you can use to either boost your chances or reduce the temper of the lioness. Maybe there could be a passive ability, which lets you start with an extra heart or two in the bar.

Exploring:
Instead of just the explore button, there would be abilities listed right along with it, which you can choose to perform every 4 hours (or once a day). They will help you with exploring upon activation.

Eg.: One ability could help you find quest items, another that lets you find more resting places, perhaps another that increases or decreases enemy encounters.

What about Lionesses?
I had two ideas for this.

a) They get no abilities or points.

b) They would have their own set of abilities. Hunting abilities. They can have a chance of gaining points after each successful hunt, and get 2-3 points after each level-up. These would be passive abilities, so always active.

List of Abilities
Note: This can be changed, altered, these are just suggestions, taken from this thread or thought out on my own or they already exist. All damage of an ability falls back on your lion if it failed.

Fighting Abilities:
(The more points you put into an ability, the less chance there is to miss -but cannot overwrite the written-down limit- OR the more damage/protection the ability gives)
Negative Karma-
- Suffocate - 30% damage
- Scratch limbs - 20% damage
- Roar of Fury - Gives + 10% damage to next attack - Opponent freezes/ Fail ends in you receiving 10% damage (+ damage done by opponent?)
- Neck bite - 20% damage, has a 30% chance of breaking opponent’s neck, so ending the fight
- Last Stand - When your lion reaches 20% or less health, he can attack out of turn once. Does 40% damage at 40% chance of success.

Positive Karma-
- Intimidating Roar - 10% damage - Opponent freezes
- Dominating - 20% damage - 30% chance of Opponent getting intimidated and flees
- Thick Skin - Receive 10% less damage at next turn - Guaranteed (+ Can use another ability?)
- Bluff Charge - 20% damage
- Last Stand - When your lion reaches 20% or less health, he can sound a thundering roar, which has a 40% chance of sending the opponent fleeing.

Charming Abilities:
(The more points you add to an ability, the more chance there is that the lioness will like the move)
- Apedamek's Blessing - Adds 1-2 hearts to the claiming bar.
- Right of the King - Removes 2-3 temper from the bar
- Prince Charming - Adds an extra heart to each of your moves in this claiming attempt.

Exploring Abilities:
(The more points are put into an ability, the more clicks the ability lasts -but not more than what is written down)
- Catnip/Flower Bath - adds 20% more chance to find NCLs and feline opponents for the next 30 clicks.
- Mark Territory - reduces the NPC encounter by 20%, adds 20% chance to finding carcasses and items. Lasts 30 clicks.
- Lazy Cat - Rest 30% more times to gain more energy. Lasts 20 clicks.
- Sneaky Raccoon - Find 40% more carcasses for the next 20 clicks.
- Focus - Adds 30% chance to finding quest items/NPCs for the snake. Lasts 30 clicks.

Hunting Abilities: - For Lionesses
- Power - The more points it contains, the more % chance it adds for bigger carcasses despite level/skill
- Lone Hunter - The more points it contains, the more % chance it adds for this lioness to bring back +1 smaller carcass from a hunt
- etc…
If Roles for Lionesses are brought in, there can be abilities specifically for those roles.

Important Notes:
- Do not ask for stats to affect the abilities. They wouldn’t.
- Submales should only gain up to 120 skill in their patrols to prevent huge advantages.
- Ability points are not inherited, just like skill, Karma, and level. The perfect way to balance gameplay between oldies and newbies.
- Points for Karma levels are only given out once. Eg. If you reached Dreamboat of Ladies and got the points, then you use the ichor to reset your Karma, you will not get points again for the level scale. (in one lion's lifetime)
- Upon switching from positive to negative Karma, or vice versa, the points you already put into the opposite ability will not vanish but will be saved to when you get back to that karma.
- Enables tactical thinking
- Effort of an individual would be shown in three ways instead of one: stats, points, maxed abilities
- No GB items that give you points, please...
- Suits all playerstyles: PVP players, PVE players get something to do, and breeders for looks can keep breeding for looks.
-----------------------------------

New Additional Ideas



1.) Bonus Passive Abilities
After maxing out the abilities of one section (fighting, exploring, charming), you could maybe get a bonus passive ability as a reward for that section. These abilities would be of course more valuable, since they are rewards, and would be always affecting your gameplay.

Suggestions:
Fighting ability -
Negative Karma: Beast - Deliver 5% more damage per attack
Positive Karma: Paladin - Receive 5% less damage per attack

Charming ability - Dreamboat: Start claiming by the bar already having 25% filling

Explore ability - Voyager: Receive 10% more exp OR receive additional explore steps

I also had the idea, that perhaps after collecting each of these bonus abilities, you could have one reward ability for it, called 'The King of the Jungle'. I am not sure what it would do though. Unlocking this ability will be practically impossible, so it could do pretty badass things.
----------------------------------
This idea is highly in development, and am free to suggestions. Give your own opinion.

Thanks.




This suggestion has 209 supports and 96 NO supports.



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Edited on 15/04/17 @ 13:33:35 by Axel (#6627)

Axel (#6627)

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Posted on
2014-12-21 20:52:53
Not complicated, just new.

1. You gain points in the mentioned ways above.
2. Assign points to the desired ability
3. Max skill for the level to have max potential
4. Use ability



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Goldflame (Pine
Marten) (#1733)

Dreamboat of Ladies
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Posted on
2015-07-26 07:05:30
I can't support. I've worked really hard to get my lion where he is and my lionesses too. We were all newbies once. We all had to work for it. This idea, while interesting, is not needed. It's not a bad idea, but I think the stat system is just fine. Lots of people help newbies out- give them high stat lionesses, food, while they get started. I myself am what I call a 'self-appointed newbie supporter and answerer of newbie questions'. When I came here, the site was still in Beta. Despite that, so many players helped me. The same happens even now. Just because stats don't do much doesn't mean they aren't fun. I love watching the stats of my lions and lionesses rise through my hard work. Everyone worked hard to get where they are now- in regards to their stats, their bloodlines, and their colors. Everyone started out as a newbie. Implementing this system, I think, would take away much of the fun of Lioden. This is something I don't, and NEVER WILL, support.



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Edited on 26/07/15 by Goldflame (Pine Marten) (#1733)

Axel (#6627)

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Posted on
2015-07-26 07:31:37
Thing is, newbies shouldnt depend on older members to get started or to have a chance.
This wouldnt really disturb your gameplay other than giving a fair chance for everyone and giving a working system and progress-level to the gameplay. NPC fighting, exploring, claiming is still random. You worked hard for your stats indeed but they are worth little to nothing other than looking good on your lions.

Many would love to see some kind of system and have the feeling of progressing as they go. But right now... other than watching numbers rise, there is nothing to stats. You can still watch your numbers rise even with this idea implemented. You cannot use them for anything today either, so why not support it?



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Goldflame (Pine
Marten) (#1733)

Dreamboat of Ladies
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Posted on
2015-07-26 10:28:50
I hate to break it to ya, Axel, but a ton of people don't support this. Yeah, newbies shouldn't have to rely on older users. But there are a lot of users who help newbies out nevertheless. It's like that on most pet sites. Everyone does have a fair chance already. The stats are being edited to do something now. There will always be a gap between newbies and longtime users. And it's like that on every website. Fighting and claiming are NOT random either. Claiming depends on your impression level. Fighting relies a bit on stats. You can try to deny it, but sometimes you are stronger than your opponent and sometimes your opponent is stronger than you. There's no need for a skill system. This is a pet site, not an MMO. The admins are working on a system already- one that involves the stats. Why would we need a completely new system when there is nothing wrong with the one we already have? Especially one that is being improved. Keep in mind that this site is still relatively new. It's only about three years old. I don't support this because there is no need for a new system. Ours is still being improved, and there isn't anything wrong with it now. Before ya go proposing an entirely new system, wait for the current one to be edited. If many users dislike the changes, then, sure, go ahead. THe current system is not detrimental to any users. It just doesn't do much at the present time. Just be patient, because we have good staff, and they are working on it.



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Axel (#6627)

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Posted on
2015-07-26 17:16:40
Bit? Not quite. I can tell you, that there is not much if any difference between my 4k and 1k stat lion.
One should be able to feel some kind of feeling of achievement and progress as they play their lion. As their lion matures, they should start being more successful as they go and progress through the Biomes.

But right now Lioden fails in this department. There is no system of difficulty change. The NPCs are randomly strong, there is no true strategy (except a few) to beat them, when you go to previous Biomes you do get lower rewards but they are just as hard to beat. See what I mean? PVE sucks. And those who play Lioden for PVE reasons and not for using Lioden as a pretty kitty breeding game, this game lacks a lot.

But right now, stats do absolutely nothing. And well, claiming was always dependent on impression but your stats mean nothing there either. Impression is also hypereasy to get. So why not add additional stuff to make it either harder or easier?

There are a lot of good ideas that arent supported. I have a worked out system that puts stats, skill and levels to good use. But it isnt supported at all. Why? because people got to work for progress then. people nowadays like to have everything handed to them, which makes games dull and too easy. It needs a challenge. It needs to give activity and gameplay a real kick. Lioden is more than a breeding pet site. And I want to see that shown.

And sure, there is and always will be a gap between newbies and oldies but the enormous gap we have here is the one preventing proper use for stats. This was something I attempted to explain everyone. There can be no true uses for stats as long as we have such a gap. Or as long as all stats or the stats themselves are counted in.



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Edited on 27/07/15 by Axel (#6627)

Isabella Lena (#49545)

Deathlord of the Jungle
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Posted on
2015-08-31 22:26:25
-!



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Edited on 14/11/15 @ 12:23:48 by Isabella Lena (#49545)

Cyanide 🌒 {Cream
Lover} (#27473)

Interstellar
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Posted on
2015-09-01 00:43:02
Everyone keeps mentioning the whole 'starting over' with you lion thing...You do that anyway, with levels. It's not that much different. It keeps the game fresh, and if you work hard, you'll get farther. I don't breed for stats anyway, so I don't care, but this system seems interesting and like a good way to make the game more fun. You distribute the points, so you basically build your lion's whole character. Is he really fast? Is he really strong? What's it going to be? It's more strategy-based, which is brilliant.

I supported.



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Axel (#6627)

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Posted on
2015-09-03 20:52:09
Lose them? How would you lose them? They would remain the pretty numbers you can admire.
I seriously dont understand these opinions. You wont lose your stats. They stay for you to look at. Just like now.



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Edited on 06/09/15 by Axel (#6627)

Shenanigans (#52927)

King of the Jungle
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Posted on
2015-11-09 18:57:37
I support this about 5001%.



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Isabella Lena (#49545)

Deathlord of the Jungle
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Posted on
2015-11-14 05:19:24
And I just read. Than I would loose the STATS!!! I breed for stats!!!! This way you would take away my(and other stat breeders) income.

Maybe they would shown but does not have any positvie thing!
right now, stats help with battles in explore. So, the people who say it does nothing. They are wrong

So NO SUPPORT





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Edited on 14/11/15 @ 12:25:29 by Isabella Lena (#49545)

Axel (#6627)

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Posted on
2015-11-14 06:21:43
You wont lose your stats. They stay as the pretty numbers you can look at like right now. Nothing changes other than potentially playing a far greater role in PVP.

Currently, stats barely IF they even affect NPC fights. I see no difference between my 4,6k and 2k lions. Stats currently are as useless as they were when I created this thread.



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Shenanigans (#52927)

King of the Jungle
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Posted on
2015-11-14 12:25:34
Effects in explore stop at about 2000 as told to me by Xy, ergo anything higher than that is useless except to make money and to make it on the leader boards, which you would still have even if this system was implemented.



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Axel (#6627)

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Posted on
2015-11-14 19:00:34
Honestly, I didnt notice a difference when my lions had half the stats. My side had 1k, this one 3k, still the same effectiveness in battles. Maybe the difference came from the arrows on the screen but we all can tell that those arrows make no difference. If stats do affect it, it must be extremely minimal.



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Black Rhinoceros (#68593)

Divine
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Posted on
2016-08-05 22:41:55
I support.



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ambers. 🍊 (#15417)

Mean
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Posted on
2016-08-05 23:48:53
I really never understood why people got so concerned about the stat system. It doesn't need any fixing nor does it need any new systems to 'solve' this supposed problem. When I was new, I trained my NCL lionesses to 900+ stats. I got a stat replacer for free during a raffle and another one during a giveaway. It really, REALLY isn't that hard to play the game of stats if you know how to do it right. The same "the stats are unfair" mindset is what led to the stat nerf a few years ago. But we still have studs like TOT, Keyser, and a few other stat monsters do we?

That and the game happens to be very complicated with all the unnecessary features in the game. Features that newbies find difficult to understand and features that don't make a lick of sense and are way better off removed. See the fertility features and the updates relating to it. (Seriously, did this thing help with the shitty cub market in any way shape or form?)

No support.



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Edited on 06/08/16 @ 06:57:57 by ambers.🌌 | Peddler Raffle (#15417)







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