-LOCKED - Discussion: Raffle Lionesses
Posted on 2024-08-05 08:57:00
We are aware of some issues that the community has been voicing with the raffle lioness system, with some complaints including it being difficult to pass on raffle-exclusive traits, raffle lionesses going to inactive accounts, and so on. We have had our own discussion among the developers and would now like to present a discussion where the community can provide feedback on the ideas we have outlined below regarding how the system can be modified, and possibly even give their own ideas if they aren't already covered.

We will be closely monitoring this topic to record feedback, which we will then use for an upcoming site poll.


New Features Being Implemented

We have some features that will be added regardless of feedback within a future update:

New Features We May Implement


* Adjusting the raffle lioness system so that only players who have been active in the last two days (so Wednesdays onward) will have a chance to win when the raffle lioness is pulled
* Sending an email notification to the player who won the weekly raffle lioness


New Features We're Considering/Discussing

These are features we have had ideas for, or have found in the Game Development forums, and would like to see which of the following would be most preferred.

** 1. Storing raffle lioness designs and releasing them slowly through explore.
Essentially, this would mean creating multiple copies of the same raffle lioness to be slow-dripped into the game through the claiming system. They would work as chased lionesses, so only kings with Average impression or higher could find them. This would likely come with a failsafe so that if the lioness fails to be claimed, she goes back into the chased pool so another player has a chance to claim her. All raffle lionesses are made with the Nurturing (Good) personality, so raffle lionesses released through the claiming system would display the Good pose.

The first week, Raffle Lioness 1 is pulled and sent to the winner, and Raffle Lioness 2 is put up to be impressed. The second week, Raffle Lioness 2 is pulled and sent to the winner, Raffle Lioness 3 is put up to be impressed, and a clone of Raffle Lioness 1 is put into the chased lioness pool in explore. The third week, Raffle Lioness 3 is pulled and sent to the winner, Raffle Lioness 4 is put up to be impressed, and clones of Raffle Lionesses 1 and 2 are put into the chased pool in explore. This repeats up to a maximum of 9 clones, making for 10 total lionesses with the same design.

A graph to show the overall release schedule for raffle lionesses through explore.
[Click to view the image full-sized]




** 2. Releasing an identical replica raffle stud alongside a raffle lioness.
The stud would have the exact same traits as the raffle lioness, but rather than being delivered to a winner's territory, a select amount of players (between 20-50) would win the ability to breed with him. This would work similarly to August's event studs in that items could not be used on the stud for breeding. We also considered, if implementing replica studs, to allow all players to enter for a chance to win a stud breeding, but lock weekly raffle lionesses so that only accounts that have 365 or more total rollovers (not consecutive) would be eligible to try and impress her.


** 3. Implementing raffle studs in general.
An alternative to releasing an identical replica raffle stud would be releasing a raffle stud alongside a raffle lioness who may share similar traits, e.g. if a raffle lioness is releasing a brand new eye colour, the raffle stud that week would have that eye colour as well, or if she is releasing a brand new raffle marking, the raffle stud that week would have that marking as well (either in the same slot, or a different slot). Breedings to this stud would also be limited to 20-50 players weekly, and items would not be allowed. This would also come with all players being able to enter for a chance to win a stud breeding, but locking weekly raffle lionesses so that only accounts that have 365 or more total rollovers (not consecutive) would be eligible to try and impress her.


** 4. Releasing more than one raffle lioness per week.
This would either be multiple identical copies of the same raffle lioness, or up to 3 different raffle lionesses at once who would share some of the same traits, but not be identical.


** 5. Releasing recreated copies of previous raffle lionesses who are on banned/closed accounts.
This would be making a replica of the raffle lioness to raffle off through the official raffle system. The original raffle lioness would stay on the same account. This is specifically only for permanently suspended accounts, and accounts that have been closed—not inactive accounts that are not suspended/closed.


** 6. Allow the weekly raffle lioness to be impressed daily instead of once weekly for higher chances of winning, therefore rewarding more active players.
The weekly raffle lioness would still be available for a full week as usual, but daily impression attempts will add up and give a greater chance at winning her as compared to only one attempt per week (how it currently works).


** 7. Add a second raffle lioness for players who have rolled over at least 365 times in total (not consecutively), with potentially more unique traits than a standard Dreamboat raffle lioness.
Players who have rolled over 365 or more times would have the ability to impress both the standard Dreamboat raffle lioness, as well as a second raffle lioness that is only available to accounts with 365+ total rollovers.





We may mix-and-match some of the options, but we will be polling the community on these options regardless.

If you have any ideas or suggestions that were not listed above, we would appreciate your input and highly encourage you to provide a detailed response within this news post!

We will be deleting any comments that do not actually contribute to the discussion.



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Edited on 05/08/24 @ 10:34:29 by Katze (#3)

kittenly (G1
Harbinger kiwi) (#181543)

Usual
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Posted on
2024-08-05 11:02:54
I like #4 with different lionesses. This will keep them unique and will help to release new marking in few slots at once. Their worth won't decrease.

#7 is nice, I like that you can get more valuable lioness, but I think it's not fair for players who is active, who spends a lot of time daily in Lioden, but who plays <365 days. I don't think this should be a thing that grants you ability to join raffle. It should be another way, for example: *n* times claimed lioness in explore or *n* times completed lionesses quest, or *n* times reached Dreamboat lvl.
I mostly like it with claimed lionesses, because it is...lionesses! It's definitely connected. Also it is connected to dreamboat, high impression lvl is result of claiming lionesses (not only this, but I think mainly this). How this can be done? First there will be a date from which claimed lionesses will be counted. After a while new system with second raffle lioness will be released. Number of lionesses must be great. It should depends on average number claimed per account during 1 day * 365 days. For example, if average people claims 10 lionesses daily (I don't know the real number!), then the number of lionesses will be 3650. It's really large number, but you can reach it claiming average lionesses during the year OR if you actively play and claim more lionesses, for example 50 daily, it will take 73 days only.

I absolutely dislike #1 because raffle lioness was always "unique" and it was the reason for many people who wanted her. Owner of RL lioness CAN do whatever they want, to keep her private or to spread her genes... This is LD rule, isn't it?

I don't like #2-3, because all my cubs from August studs were ugly potatoes. When I won studding in Wolvden, I didn't sell cubs because traits were unpopular, and no one was interested even they were cheap. They wasn't worth keeping them in pack. And here you will have a small chance to win studding and to get 1 ugly potato. Possibly without any traits of father. It's not fair even if this is cheap 50 SB.



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eesome (#338611)

Lone Wanderer
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Posted on
2024-08-05 11:03:36
Honestly, I love these ideas. Though I do agree with many, this may cause an issue with RLC & RL prices

This is why I think there should be a limit to how many clones are released. To prevent their prices from absolutely plummeting. The ability to auto-claim should also be removed from these lionesses to make them harder to claim. Leopard orchids maybe can be used although the lionesses could have a chance to not accept it depending on your impression level.

After claiming the lionesses, it should be implemented that any RLC chased that you find in the future afterward, will automatically reject you. This way, new and old players have a chance. This could also make newer players eager to get to the dreamboat impression level.

Regarding the inactive issue, to prevent people who used their side accounts to freeze lionesses from being targeted. Maybe a button could added to show that the player has frozen their account and isn't simply inactive?



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Scoot (G2 Mudstone) (#458524)


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Posted on
2024-08-05 11:03:40
I strongly agree with the idea of helping ensure the RL goes to an active account. I don’t think total rollovers is necessarily the best determinant, but recent rollovers within the week plus an email ping would be a good idea.

I like ideas 1, 2, and 3 most of all ideas presented. Having extra copies will really help distribute BO traits, and I think the studding idea is best of all - it means we’ll have greater distribution of BO traits without a specific focus on identical clones.



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Ronnie (#158086)


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Posted on
2024-08-05 11:03:40
Raffle stud propaganda!!
- contains the rare/non-existent slots that need to spread
- has the eyes that need to spread
- empty slot for rare slot breeding
- an extra non-rare BO mark and some piety for flavour

Screenshot-979
Screenshot-980



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«Queen19»
; Im suprisingly
hapo (#340985)

Aztec Knight
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Posted on
2024-08-05 11:04:07
I only like the two last ideas, as raffle lionesses are special BECAUSE they are unique



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grassman 🌱 |
project (#243884)


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Posted on
2024-08-05 11:04:32
@ronnie i could smooch u /hj



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Ronnie (#158086)


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Posted on
2024-08-05 11:05:23
only /hj?



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grassman 🌱 |
project (#243884)


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Posted on
2024-08-05 11:06:54
i could be convinced with another example what about the mada



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★Rascal4488★[G1
Echo] (#34765)

Sapphic
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Posted on
2024-08-05 11:09:54
Wow, super cool and great discussion to bring to the players!
I feel I personally won't have good feedback- I've never won a Raffle lioness, I'm not a player to actively be seeking Near-Raffle Lioness Clones nor Raffle Lioness Clones, shucks I'm not even sure what I'd do if I got a raffle lioness lol.
Regardless, I figured I'd at least leave my personal thoughts on some of the notes to try to help add to the discussion or at least be just another information number haha.
___________
I think you could implement so that only players who have been active in the last WEEK could win a raffle lioness instead of two days. I know quite a few players prefer doing a weekly rollover, but If it's in the last two days too that's fine given you're likely looking to target peeps that are REALLY ACTIVE.

As for the other features, I personally like these ones the most as contenders: 1,2, 4 (as identical copies), and 7.
1. I have not met a user who doesn't like a chased lioness. Having the odd rare Raffle Lioness just pop up in explore would be super exciting to anyone who claimed one and I think be an amazing way for the markings to be a bit more regular within the game as well (well, depending on how often they might be found).

2. A lot of folks really love the Aug studs, I've never actually gotten to try them- Always missed August for one reason or another, so this will be new for me, but I do hear people talk fondly about the studs regardless so I think this option would go over well with the community too. Sounds neat to me at least :D

4. So for the sake of ease on you guys/ the devs here, I think doing clones/ copies that are Identical would be the best method if going with this route. Most notably it's much easier to track in the Wiki for achieving too, and players that also like to aim for clones have an easier time as all the lions would be the same.

7. This also sounds great as an option, but I think it would need to also go with the potential 2-days-recent-rollover idea you have, or you might once again end up with the situation of older players that have lots of rollovers (but aren't active currently) could get the lioness.

______

6 Concerns me a bit. Allowing the weekly raffle lioness to be impressed daily sounds fantastic on paper, but I also worry it would gate newer players (or broke players) overtime. 50sb isn't much, but sinking 350sb (50sb each day for 7days) over the week might have a bit more of an impact. On top of that, every raffle lioness I toss in 50sb and I also expect it to essentially 'go down the drain', this doesn't bother me but I also worry with 350sb a week that players might start to resentment to that system.
Plus equal chances between players for a raffle gal I think simply ends up most fair, allow buying more tickets will inevitably cause some peeps to have more odds than others.



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Dino (#284031)

Total Chad
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Posted on
2024-08-05 11:10:44
Honestly, I'm not a big fan of the RL copies. I feel like it waters down the OG raffle lions. I'm also not a big fan of raffle studs. (Mostly because it mimics the August event. Which makes this month special compared to the rest.)

Edit: If there's going to be implemented RO plan, please make it four months active (in general. It doesn't have to be every day. Ex: if someone had rolled over three times one month, but a lot the next.) I hope this makes sense.



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Edited on 05/08/24 @ 12:53:00 by Dino (#284031)

reallylongsnake (#63225)


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Posted on
2024-08-05 11:11:52
Ok having had time to think about this, I just wanna write down my thoughts. I've never ran a site before, so I don't know anything about back-end stuff ummmmmm but yeah :)

First, email notifications. Email addresses are already on-file and there wouldn't be any additional steps necessary for the player, I don't see this as anything other than a good idea.

#1 - On the RL clones as NCLs, I think it would be nice (if this became a feature) to have either a bit of flavor text ("this lioness looks familiar...") or a special visual cue (a "decor" that only appears on the lioness while it's being claimed) on the RLC's lioness claiming page in explore to ensure that the player knows it is a site-distributed RLC and not just a chased.
I also saw someone say that the RLC should not be auto-claimable which I could get on board with, as it solves the issue above and helps to lessen the pay-to-play concern. I am a bit wary that players with a lot of resources would be able to catnip and energy boost until they found the lioness and then just auto claim.
I don't feel super great about there potentially being 11 identical lionesses guaranteed in the game (RL + 10 clones). Feels a lot less special, perhaps this should be lowered to 2-5 clones?

OR EVEN BETTER!!
Figure out a way to systematically release a handful of NRLC NCLs that each have a piece of the "RL puzzle" (they could be released on a similar schedule to the chart in the original post idk I'm not good at that stuff). This way, the one and only RL is the only one that was released in its exact state, thus retaining some of it's special-ness, while still solving the issue of the ability to clone that specific lioness not growing alongside the player base. I would still want to make sure that the NRLC NCLs were distinct from other NCLs to make sure players know that they're special (see above).

However!! All that to say that I do think raffle studs are a way better idea overall than releasing RLC NCLs!

#2 + #3 - Raffle studs, please! That's all I have to say. Great idea, gimme gimme

#4 - I don't like the idea of multiple RLs per week. This might just be a me thing but talking about "THE rl this week" feels better for community than discussing multiple different RLs. I think RLs and RLCs as NCLs or RLs and RSs can work in tandem because they're released in different ways, but multiple RLs would feel like making the RL less special.

#5 - Definitely in support of re-releasing RLs on banned accounts. I don't know how the venn diagram of banned accounts and accounts holding RLs looks, but implementing this feels like a no-brainer. The community shouldn't suffer because someone was naughty.

#6 + #7 - I'm combining these two ideas because I think it could be a huge game changer. Firstly, I do not support the idea of locking any site features behind 365 days. 365 days is the MINIMUM a new player would have to wait in this scenario, which is a LONG time. I think this could have unintentionally negative impacts on new-player retention. It could cause new players to feel alienated, frustrated, and ultimately leave the site. Instead I propose taking the idea of multiple chances and applying it to accounts that have rolled over more than 365 times. This would help ensure the RL goes to an active account by weighting the active players' entries, reward older players, immediately give new players something tangible to work towards, and give added incentive to rolling over daily; all while not barring anyone from participating in the raffle. It could even scale, if you wanted to go really deep with it, where maybe 365 gives you one extra entry, double that gives you two, etc etc. up to six extra entries (one for every day). The player would still have to pay 50sb for each entry. I don't know if this is a viable option but I think it's really worth considering!

Humbly, my opinion is that the best thing to do would be to release raffle studs that have no option for additional entries alongside introducing a mechanic that awards players who have rolled over more than 365 days the opportunity to have multiple entries into the weekly raffle lioness. As well as re-creating and re-releasing designs that have been lost due to banned or closed accounts.

I hope this doesn't get lost in the shuffle, thank you to anyone who reads! :D And thank you to the devs for giving us the opportunity to weigh in on this topic!



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Edited on 05/08/24 @ 11:13:12 by reallylongsnake (#63225)

BlackDogsCurse (#6810)

UwU
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Posted on
2024-08-05 11:12:10
First, I would like to thank the developers for getting the community involved in a possible solution to this topic.

Secondly, out of all the options, and if I only had the choice to pick two, would be 6 & 7. The reason for this, is I think 6 would get people to log in more. And 7, a lot of the accounts who are older- like mine- and have never gotten a RL in that time- would give us more of a chance as well.

I do like the idea of releasing more than one per week and recreating old RLs that are on perma banned/ deleted accounts. So that those who do play can actually get to enjoy them.

I think a raffle stud, in general, would be okay. It's not a favorite idea of mine. Because just like with the studs in August, you aren't guaranteed a good looking cub. Whereas with the raffle lioness, you get her.

Bringing in the possibility of people finding RLC in Explorer- up to 10 of that same lioness in total- would bring their value down a bit more. Maybe only do like 4 or 5?



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felinenostalgic - g1
basalt (#139484)


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Posted on
2024-08-05 11:12:11
My idea would be to add the new raffle markings (in the same slot) to the NCL marking pool temporarily — maybe making it tier 5 or just tier 2 so it can be RMA’d but not applied with the marking app from oasis — for the week after the RL is released. Maybe the base included, too, all at a low % encounter rate. That way while there is no direct clone of the lioness out there, there is still a chance to get the rare marks. They wouldn’t be chased lionesses, thus if someone didn’t notice their rare mark and chased them again, there’s a way to claim them again as they are added to the chased pool.



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Romana (#14743)

Astral
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Posted on
2024-08-05 11:13:09
Aside from a few extinct NCLs around March, definitely agree on no multiples.

While I’m partial to like 20 site wide studdings to a raffle RLC each week, I definitely the idea of a NRLC stud with the eyes and skin but that switches the slots of new BO marks around. Clones are pretty, but I mostly go feral over the traits I can mix and match onto a king of my own design. Like, I don’t need a clone of the first RL that will come out with Aegean eyes, but I WANT those eyes.

A raffle for long term players rewards game play and is a great incentive to keep logging on. That’s the kind of loyalty reward a site like this needs to keep people here, even if the boom won’t last forever. You don’t need to spend hundreds of dollars or have a massive pride or even sign on more than just a couple of times a week… just show up often enough.

But aside from the long term raffle and the regular raffle, I agree there shouldn’t be more than two RLs (plus an NRLC? stud) a week. That way the clones themselves remain special, players don’t get burnt out on hoarding and breeding for them, and the devs don’t drive themselves nuts in designing a crazy amount of lions.



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Nenlion (#447440)

Impeccable
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Posted on
2024-08-05 11:13:45
I personally strongly vote for option #1 because it strongly rewards players who are playing the game and using a feature that is typically less used later game, but still a very important part of the game, it would put more emphasis on actually playing the game, instead of just dumb luck, *however* I think the number should be lowered to 3-4 clones given out via explore (so 4-5 total) 10 total seems like a little TO many, and will likely crash the RL market WAY quickly!

As for option #2 it’s a solid solution, no major pros or cons, I just would prefer #1 because #2 is again very dumb-lucky

For #3 it’s fine, but I feel like it would un-necessarily make it way to confusing for people looking for specific traits, if they are to similar it’ll be hard to tell them apart, and if they’re to different it’ll be like to many new rls

For #4 it’s a solid solution, no negatives but again, it’s still very dumb-lucky

For #5 I also like this one, I think a lot of people would love to see lots of lost rls come back to the game (most notably the “raw chicken” rl or ././.)

#6 not the worst, but would kind of be annoying, + again dumb-lucky and while haveing more entries does increase your chances there is still a high chance that it goes into a “dead” account

For #7 I like this one, however it doesn’t fix the current rls (many of which who are VERY pretty and unique that lots of people want to get their hands on) going into “dead” accounts, + this would likely just cause the “normal” rls to loose value in favor of the “special” ones

In summary: I think the best solution is to do option #1 AND #5, they should re-release the “lost” rls AND more copy’s in explore (however, with 3-4 instead of 9) this would bring back many of the rls that people love so much and want to breed clones/kings of AND prevent them from going BACK into “dead” accounts to prevent haveing to re-roll rls over and over again

Thank you to the devs for addressing these issues, the community thanks you for it. Myself and many others are very happy to see the devs working to better the game and be working WITH the community to find a solution that best helps the game continue to grow in a more positive direction <3 so a big thank you, from myself, and many others



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