-LOCKED - Discussion: Raffle Lionesses
Posted on 2024-08-05 08:57:00
We are aware of some issues that the community has been voicing with the raffle lioness system, with some complaints including it being difficult to pass on raffle-exclusive traits, raffle lionesses going to inactive accounts, and so on. We have had our own discussion among the developers and would now like to present a discussion where the community can provide feedback on the ideas we have outlined below regarding how the system can be modified, and possibly even give their own ideas if they aren't already covered.

We will be closely monitoring this topic to record feedback, which we will then use for an upcoming site poll.


New Features Being Implemented

We have some features that will be added regardless of feedback within a future update:

New Features We May Implement


* Adjusting the raffle lioness system so that only players who have been active in the last two days (so Wednesdays onward) will have a chance to win when the raffle lioness is pulled
* Sending an email notification to the player who won the weekly raffle lioness


New Features We're Considering/Discussing

These are features we have had ideas for, or have found in the Game Development forums, and would like to see which of the following would be most preferred.

** 1. Storing raffle lioness designs and releasing them slowly through explore.
Essentially, this would mean creating multiple copies of the same raffle lioness to be slow-dripped into the game through the claiming system. They would work as chased lionesses, so only kings with Average impression or higher could find them. This would likely come with a failsafe so that if the lioness fails to be claimed, she goes back into the chased pool so another player has a chance to claim her. All raffle lionesses are made with the Nurturing (Good) personality, so raffle lionesses released through the claiming system would display the Good pose.

The first week, Raffle Lioness 1 is pulled and sent to the winner, and Raffle Lioness 2 is put up to be impressed. The second week, Raffle Lioness 2 is pulled and sent to the winner, Raffle Lioness 3 is put up to be impressed, and a clone of Raffle Lioness 1 is put into the chased lioness pool in explore. The third week, Raffle Lioness 3 is pulled and sent to the winner, Raffle Lioness 4 is put up to be impressed, and clones of Raffle Lionesses 1 and 2 are put into the chased pool in explore. This repeats up to a maximum of 9 clones, making for 10 total lionesses with the same design.

A graph to show the overall release schedule for raffle lionesses through explore.
[Click to view the image full-sized]




** 2. Releasing an identical replica raffle stud alongside a raffle lioness.
The stud would have the exact same traits as the raffle lioness, but rather than being delivered to a winner's territory, a select amount of players (between 20-50) would win the ability to breed with him. This would work similarly to August's event studs in that items could not be used on the stud for breeding. We also considered, if implementing replica studs, to allow all players to enter for a chance to win a stud breeding, but lock weekly raffle lionesses so that only accounts that have 365 or more total rollovers (not consecutive) would be eligible to try and impress her.


** 3. Implementing raffle studs in general.
An alternative to releasing an identical replica raffle stud would be releasing a raffle stud alongside a raffle lioness who may share similar traits, e.g. if a raffle lioness is releasing a brand new eye colour, the raffle stud that week would have that eye colour as well, or if she is releasing a brand new raffle marking, the raffle stud that week would have that marking as well (either in the same slot, or a different slot). Breedings to this stud would also be limited to 20-50 players weekly, and items would not be allowed. This would also come with all players being able to enter for a chance to win a stud breeding, but locking weekly raffle lionesses so that only accounts that have 365 or more total rollovers (not consecutive) would be eligible to try and impress her.


** 4. Releasing more than one raffle lioness per week.
This would either be multiple identical copies of the same raffle lioness, or up to 3 different raffle lionesses at once who would share some of the same traits, but not be identical.


** 5. Releasing recreated copies of previous raffle lionesses who are on banned/closed accounts.
This would be making a replica of the raffle lioness to raffle off through the official raffle system. The original raffle lioness would stay on the same account. This is specifically only for permanently suspended accounts, and accounts that have been closed—not inactive accounts that are not suspended/closed.


** 6. Allow the weekly raffle lioness to be impressed daily instead of once weekly for higher chances of winning, therefore rewarding more active players.
The weekly raffle lioness would still be available for a full week as usual, but daily impression attempts will add up and give a greater chance at winning her as compared to only one attempt per week (how it currently works).


** 7. Add a second raffle lioness for players who have rolled over at least 365 times in total (not consecutively), with potentially more unique traits than a standard Dreamboat raffle lioness.
Players who have rolled over 365 or more times would have the ability to impress both the standard Dreamboat raffle lioness, as well as a second raffle lioness that is only available to accounts with 365+ total rollovers.





We may mix-and-match some of the options, but we will be polling the community on these options regardless.

If you have any ideas or suggestions that were not listed above, we would appreciate your input and highly encourage you to provide a detailed response within this news post!

We will be deleting any comments that do not actually contribute to the discussion.



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Edited on 05/08/24 @ 10:34:29 by Katze (#3)

spice 🪔 |
sugar’s side (#190212)


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Posted on
2024-08-08 07:55:43
usually the chased nrlcs or rlcs are of rl lines that are already fairly plentiful and have already been around for a while (like a year or two. say, the citrine rl or the ebony rl that keep getting rlcs chased? i keep getting the ebony rl and i picked up a nrlc of the first rime rl (2021) recently. point is, the ones that are getting chased are neither new nor rare by any means)



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Edited on 08/08/24 @ 07:56:36 by spice 🪔 | sugar’s side (#190212)

Mad Hyena (#29080)

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Posted on
2024-08-08 08:07:04
Hmm, how about this then; maybe to release new traits faster, make them a limited availability Explore traits, rather than releasing clones or near clones of the raffle NCL? Ill explain;

For the first week new trait is released, it is up on Raffle Lioness AND also added as NCL Exclusive Mark (base, eyes, mane color, whatever it is being released), for the duration of 1 week since the new trait is being released. You would need to have a Dreamboat king to find them, like other exclusive traits.

It will be found with same rarity as NCL exclusive traits (or maybe a bit rarer, in case of bases?), but with a catch - each user would only be able to catch ONE of the New Trait NCL per week. Once caught, the option is disabled for the account to find this exact trait in explore again, until the new trait is released and another 1 New Trait NCL can be caught.

Next week a new trait is enabled, and old trait is removed from NCL exclusive tier back to Breed Only tier, and is only able to be bred down from lions that have it for the rest of the following time. The original exclusive NCLs will be the "first gen" origins of that trait, but further on, it would only be able to be bred down, same as raffle NCLs.

Perhaps have them have a different name, so the user can right away tell they're special? Special Claimed Lioness sounds fitting.

I think this could have the following positive traits:

1) Leave Raffle Lionesses alone; let them be just pretty lionesses being raffled for FUN, not for releasing new traits.

2) Make hunting NCLs more fun and rewarding, while also keeping it fair for people; 1 week is enough duration to find new trait for both active and busy users, and it wont be "pay-to-win" because it will be limited to 1 lion per person.

3) Add extra value to NCLs that could be sold well for the new rare trait they have. Newbies not wanting their special catches can make money selling them. It will also encourage trading for the exchange of slots AND breeding projects for breeding new traits in with other traits. Short-heritage lions with new trait and other special traits bred in, will be high in demand and sell decently.

4) It will right away generate a decent breeding stock of the new trait, while also keeping it breed-only - as the NCLs would be the only way to breed it down.

5) Retiring the trait from explore in 1 week and keeping it limited to 1 per person I think will eliminate the risk of the trait becoming "too common".

Just my ramblings on how to possibly make it a "good for everyone" solution. What do you guys think?
"Spreading new traits" anyway implies them getting cheaper faster, but I think breeding those basic, plain "gen one" trait bearers to more BO heavy lions will produce cubs about as wanted/similarily priced with the current market for new traits. Potatos anyway quickly become cheap, even now, with very slow release.



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Edited on 08/08/24 @ 12:31:40 by Mad Hyena (#29080)

Tallow [G1 Blonde
Fiss 2.4k] (#440905)

Scourge of Lions
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Posted on
2024-08-08 08:16:32
Again, there is not a way to improve the RL mechanic without diminishing the RL's exclusivity. More fun for everyone means a lower entry bar, which means the users who benefited previously from the higher bar's exclusivity will not have "as much" fun. But that is simple fairness.

(Also: the chased RLs don't all have to come out of the gate at once, nor all ten, nor even ten! But that's really beside the point: any drop in exclusivity is both essential and essentially positive to the solution.)



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Undead
Jellyfish🪼☆Semi
-hiatus (#244875)


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Posted on
2024-08-08 08:22:09
And once again, it is possibly to update their mechanics without rendering RLC's worthless.

Making multiple RL's or a Raffle stud is the only sustainable way to keep thecurrent economies afloat.



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Terrinthia [G1,
semi-frozen] (#97101)


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Posted on
2024-08-08 08:44:29
Mad Hyena - what do you mean by 1 lion per person? Like once you find an NCL with any of the RL traits you can't find any more for that week?



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Tallow [G1 Blonde
Fiss 2.4k] (#440905)

Scourge of Lions
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Posted on
2024-08-08 08:44:51
Yeah, I totally agree with you that they won't become worthless...with any of these options implemented. The second part, no to that absolutism. I'm tapping out until we hear more since this is becoming something of a tail-chasing competition, lol.



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Mad Hyena (#29080)

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Posted on
2024-08-08 08:51:30
Terrinthia - yes, so each person can only catch one for the week - once week changes, you can catch a new trait, again 1 lioness with it. So if Week 1 is say Onyx Margay, you can only catch 1 Onyx Margay exclusive lioness. Once Week 2 comes and its Noctis Margay, you can only catch 1 Noctis Margay, etc.

Otherwise it would be kind of overabused with people catching hundreds of them.



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Edited on 08/08/24 @ 08:54:20 by Mad Hyena (#29080)

Terrinthia [G1,
semi-frozen] (#97101)


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Posted on
2024-08-08 09:12:28
Hmm, I think I'd prefer if they were just very rare but not hard capped at 1 per person. Only having a chance at one per week doesn't make exploring and claiming quite as nice for the rest of the week if you were to find your special NCL within the first day or two. Also, some RLs don't come out with any fully new traits, and some even have more than one new slot marking or some other kind of rare thing, so how would the claimable NCL new trait be determined? Unless I'm misunderstanding. Would there just be one predetermined trait going around or any of the RL's markings in their specific spots can spawn?

September, April, and February have them claimable for the rest of the event after the tier is unlocked, which makes the new NCL variety more interesting. They'd have to be rarer than that so that they don't flood the market, of course.



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Mad Hyena (#29080)

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Posted on
2024-08-08 09:28:51
I think, if there's more than 1 new trait, they can be spread across the following weeks; so 1st mark in Week 1, 2nd mark in Week 2, etc. I suggest 1 new trait per week, for ease of it
If there's nothing new I guess the week can have none/admin chosen trait to be released? For example a marking that has only very few lions with it etc.

And Im not sure about rarity - without the 1 per person limit and general availability aside of it, they might turn into what many people comment against, a pay-to-win. Users with many energy items can find a lot more than general players going off only energy they get via gameplay. That was one of the main argument against the chased clones and near clones, I think people wont enjoy this element with just exclusive NCLs either.
I think its still best with 1 per account limit, AND you can always trade for more, encouraging more trading will be good for market! Event NCLs are available with no limits but, what does that leave them? Worth 50-100 SB by the end of event, even if at the beginning they costed a couple GBs for a pretty one. Unlimited supply leads to prices collapsing, even with higher rarity. However check out the Wenet cousins, limited to 1 per person and there's a pretty active trade going on for them, and prices for them stay above the general NCL prices!

But the limits are essentially up to admins, I guess



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Edited on 08/08/24 @ 10:16:01 by Mad Hyena (#29080)

ꕥ Rosa Canina ꕥ (#209549)

Pervert
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Posted on
2024-08-08 11:21:49
1: Regarding this idea, two important points to be highlighted:
- Regarding the monetary and sentimental value (which we all know exists), it would not be the best idea to spread clones throughout the explore. Even though the Raffle Lioness is a "trophy" and its winner would not need to make it public, theoretically;
- So, if you consider the idea of ​​the explore, I believe that the best possibility would perhaps be to randomly create near clones that have varied traits of the Raffle Lioness and these lionesses be placed in the explore; It won't be the full Raffle Lioness, so it doesn't disappoint some players, and it makes it easier for those who want certain traits without them being exclusive to certain groups.

market price: we all know how the Lioden market works and that at this point it is a risky market since it does not have a central control, so prices, demand, everything is controlled by the players without them even knowing about it. So, about this, the excuse that it would affect the market is just another band-aid on top of a deep cut, since sooner or later this will happen with all lines, it happened with the old ones and it will happen with the ones that come unless you want to keep the line private, which I sincerely do not agree with, although I have already thought about it and seen that it was just my selfishness.

2&3: I believe that in these options the best one is the second one, since this way you can get the Raffle Lioness traits and if you want to try your luck, even a clone or a very close near (if you are someone lucky, which I already know I am not XD) Just an addendum that in this option the ideal would be a single stud request so that it is equal and without it becoming pay2win

4: if implemented could easily replace the first, if they were 3 identical clones; now if they were different raffle lionesses with shared traits but with different appearances, I would love it

5: the idea is great, there's nothing to say about it

6&7: about these two ideas interesting points of view from different comments
it is interesting to encourage and benefit more active players in some way.

6: if it is implemented I believe it is important to review the feedback from players in total, not just a small portion, and conclude a value that pleases the majority (since it is impossible to please everyone at the same time), for example dividing the value of 150-200sb between the days instead of being 50sb per day. It is something complicated and that should be evaluated calmly and cautiously and thus avoid future headaches, ask questions to find out what your players want, do useful polls and then we will reach a consensus on it.

7: honestly I don't think it is bad, since it is 365 TOTAL days and not consecutive, so it is indeed a good idea that would bring a benefit to those who are active in the game



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Tux | G1 Nomad 1k
stats (#309670)


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Posted on
2024-08-08 12:18:12
Whatever you end up doing, please rerelease Cherimoya eyes! They already went to an inactive account.



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Scarecrow (#477331)

Deathlord of the Jungle
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Posted on
2024-08-08 12:45:34
NCLs with RL markings can work one of two ways IMO.

1. They have a higher rate of finding one, but a limit to one.

2. They're a very rare encounter for dreamboat kings, but have no limit to claiming.

Option 2 would make a market that includes users that aren't rich, LOTS of users made decent money when Mulberries were in extremely high demand even if the supply was very decent. Being realistic, not all RLs are going to have extremely desirable markings, but there will be some weeks in which people go nuts for those gals.

I would still like raffle studs, but honestly, I am worried that they'll simply become "a way to fix RLs" and will feel like less of a reward or genuine feature.



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Mad Hyena (#29080)

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Posted on
2024-08-08 12:55:06
I like the raffle studs idea, but they're still a "raffle in a raffle" kind of thing. 20-50 slots weekly sounds like a lot, but its reaaally very little - on Wolvden, Ive only ever won one slot from a stud. And when I used that... all pups ended up potatos not inheriting any of the traits I wanted. SO even if raffle studs are introduced, how well they will help spreading the traits is uncertain. It wont help spreading a mark if only like one of the studdings has it pass!



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Possum2 - Clean
Asali Smilus (#53382)


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Posted on
2024-08-08 13:06:54
The only option I actively dislike is option 4, everything else I quite like and would really love to see the in-general raffle studs, though increase their numbers to be at maximum 100, with there being nearly 4 thousand (maybe even more by now) players having only 20-50 slots makes it almost seem not worth it to enter the raffle at all.



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CC - G1 12 BO
Mandarin + MS (#448877)

King of the Jungle
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Posted on
2024-08-08 13:21:42
Imo with the raffle studs option it should operate more like the maneaters if the RS are not copies of the RL. Paying a ton to stud to get traits is very different than paying a ton to get a RL in explore.



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