-LOCKED - Discussion: Raffle Lionesses
Posted on 2024-08-05 08:57:00
We are aware of some issues that the community has been voicing with the raffle lioness system, with some complaints including it being difficult to pass on raffle-exclusive traits, raffle lionesses going to inactive accounts, and so on. We have had our own discussion among the developers and would now like to present a discussion where the community can provide feedback on the ideas we have outlined below regarding how the system can be modified, and possibly even give their own ideas if they aren't already covered.

We will be closely monitoring this topic to record feedback, which we will then use for an upcoming site poll.


New Features Being Implemented

We have some features that will be added regardless of feedback within a future update:

New Features We May Implement


* Adjusting the raffle lioness system so that only players who have been active in the last two days (so Wednesdays onward) will have a chance to win when the raffle lioness is pulled
* Sending an email notification to the player who won the weekly raffle lioness


New Features We're Considering/Discussing

These are features we have had ideas for, or have found in the Game Development forums, and would like to see which of the following would be most preferred.

** 1. Storing raffle lioness designs and releasing them slowly through explore.
Essentially, this would mean creating multiple copies of the same raffle lioness to be slow-dripped into the game through the claiming system. They would work as chased lionesses, so only kings with Average impression or higher could find them. This would likely come with a failsafe so that if the lioness fails to be claimed, she goes back into the chased pool so another player has a chance to claim her. All raffle lionesses are made with the Nurturing (Good) personality, so raffle lionesses released through the claiming system would display the Good pose.

The first week, Raffle Lioness 1 is pulled and sent to the winner, and Raffle Lioness 2 is put up to be impressed. The second week, Raffle Lioness 2 is pulled and sent to the winner, Raffle Lioness 3 is put up to be impressed, and a clone of Raffle Lioness 1 is put into the chased lioness pool in explore. The third week, Raffle Lioness 3 is pulled and sent to the winner, Raffle Lioness 4 is put up to be impressed, and clones of Raffle Lionesses 1 and 2 are put into the chased pool in explore. This repeats up to a maximum of 9 clones, making for 10 total lionesses with the same design.

A graph to show the overall release schedule for raffle lionesses through explore.
[Click to view the image full-sized]




** 2. Releasing an identical replica raffle stud alongside a raffle lioness.
The stud would have the exact same traits as the raffle lioness, but rather than being delivered to a winner's territory, a select amount of players (between 20-50) would win the ability to breed with him. This would work similarly to August's event studs in that items could not be used on the stud for breeding. We also considered, if implementing replica studs, to allow all players to enter for a chance to win a stud breeding, but lock weekly raffle lionesses so that only accounts that have 365 or more total rollovers (not consecutive) would be eligible to try and impress her.


** 3. Implementing raffle studs in general.
An alternative to releasing an identical replica raffle stud would be releasing a raffle stud alongside a raffle lioness who may share similar traits, e.g. if a raffle lioness is releasing a brand new eye colour, the raffle stud that week would have that eye colour as well, or if she is releasing a brand new raffle marking, the raffle stud that week would have that marking as well (either in the same slot, or a different slot). Breedings to this stud would also be limited to 20-50 players weekly, and items would not be allowed. This would also come with all players being able to enter for a chance to win a stud breeding, but locking weekly raffle lionesses so that only accounts that have 365 or more total rollovers (not consecutive) would be eligible to try and impress her.


** 4. Releasing more than one raffle lioness per week.
This would either be multiple identical copies of the same raffle lioness, or up to 3 different raffle lionesses at once who would share some of the same traits, but not be identical.


** 5. Releasing recreated copies of previous raffle lionesses who are on banned/closed accounts.
This would be making a replica of the raffle lioness to raffle off through the official raffle system. The original raffle lioness would stay on the same account. This is specifically only for permanently suspended accounts, and accounts that have been closed—not inactive accounts that are not suspended/closed.


** 6. Allow the weekly raffle lioness to be impressed daily instead of once weekly for higher chances of winning, therefore rewarding more active players.
The weekly raffle lioness would still be available for a full week as usual, but daily impression attempts will add up and give a greater chance at winning her as compared to only one attempt per week (how it currently works).


** 7. Add a second raffle lioness for players who have rolled over at least 365 times in total (not consecutively), with potentially more unique traits than a standard Dreamboat raffle lioness.
Players who have rolled over 365 or more times would have the ability to impress both the standard Dreamboat raffle lioness, as well as a second raffle lioness that is only available to accounts with 365+ total rollovers.





We may mix-and-match some of the options, but we will be polling the community on these options regardless.

If you have any ideas or suggestions that were not listed above, we would appreciate your input and highly encourage you to provide a detailed response within this news post!

We will be deleting any comments that do not actually contribute to the discussion.



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Edited on 05/08/24 @ 10:34:29 by Katze (#3)

FNaF Foxy {Clean
Main} (#56607)

Maneater
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Posted on
2024-08-06 16:06:00
Honestly came back online hoping to start that spot adventure but fergot what day it closes, sad i missed that and i just barely managed to earn enough SB to try it out... I do like the storyline ideas for adventures even if it's rarely used now.

Anyway,
After reading through this i am okay with any of these ideas... I gave up on the RL myself after some time so i now forget that she exists....only now and then do i try when i remember and it's not friday lol
RLs aren't the reason i come on but it'd be nice to earn one for once, can't wait to see how things go though <3



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It's.not.marz|G
1Primal (#347743)


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Posted on
2024-08-06 17:53:06
I love all these ideas so much!

With the being able to impress them more than once, what if there was a pop up message like when hunting or patrolling so we know when we can do it again?

And for chased ones, what if they had like a special notice when we find them just incase we don't notice them right away.

I also love the idea of releasing more than one raffle lioness a week. Maybe making them of different rarities? Like common bases special bases rare bases and marks corresponding?

First time commenting on something like this but this makes me so excited!!



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Reaper (#54184)

Usual
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Posted on
2024-08-06 18:54:34
Chased NCL's are the best imo



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Terrinthia [G1,
semi-frozen] (#97101)


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Posted on
2024-08-06 19:17:54
Behold, an essay! (Seriously this ended up longer than my actual school essays back in the day what)

Spoilered each of my rambling sections so that it doesn't eat the whole page :D

Adjusting the raffle lioness system so that only players who have been active in the last two days (so Wednesdays onward) will have a chance to win when the raffle lioness is pulled.


Sending an email notification to the player who won the weekly raffle lioness.


1. Storing raffle lioness designs and releasing them slowly through explore.


2. Releasing an identical replica raffle stud alongside a raffle lioness.


3. Implementing raffle studs in general.


4. Releasing more than one raffle lioness per week.


5. Releasing recreated copies of previous raffle lionesses who are on banned/closed accounts.


6. Allow the weekly raffle lioness to be impressed daily instead of once weekly for higher chances of winning, therefore rewarding more active players.


7. Add a second raffle lioness for players who have rolled over at least 365 times in total (not consecutively), with potentially more unique traits than a standard Dreamboat raffle lioness.


TL;DR: I like options 2, 3, 4, 5, and 7. I do not like options 1 and 6.



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Edited on 06/08/24 @ 19:19:23 by Terrinthia [G1] (#97101)

Ghost (#238849)

King of the Jungle
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Posted on
2024-08-06 19:48:08
idk know how viable it is, but considering just how popular the site is, it might be cool to see the rl released once a day for the week (meaning 7 identical lionesses) and the raffle stud



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Nova (#75137)

Sapphic
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Posted on
2024-08-06 22:32:53
I love the chased NCL idea and the stud option!!



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Froggy🐸🐸 (#456268)


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Posted on
2024-08-06 22:36:10
I'm late for this update but I approve



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Slurry [G1 Demonic
Rosette] (#287701)

Heavenly
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Posted on
2024-08-06 22:36:12
I really like the chance for RLs to be claimed in explore, rereleasing of "dead" RLs, and special RLs for long time players (selfishly).



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KuroYukia (#162143)

Aztec Knight
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Posted on
2024-08-07 00:09:54
I would love all of these but the explore option would be my favorite. Then again I've played for a good number of years and have yet had anything, no RL, No Pons, nada. Frustrating as that is, the multi winners, ability to have a studding chance, and finding one in explore could be fun

My suggestion is once you win a RL or event you can't try again for a year and its locked to ip not just account to make it fair (unless family members play on the same ip)



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𝕊𝕒𝕔𝕔𝕙
𝕒𝕣𝕚𝕟𝕖 (#415425)

Divine
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Posted on
2024-08-07 00:24:05
i support most of the ideas except for the ones where multiple of the same raffle lioness would be released and also the one where raffle lionesses would be in explore.

I don't really understand the concept of people 'hoarding' traits from their raffle RL. It's their RL, they won it through the raffle, fair and square, so it's not up to the community to decide what should happen to the raffle lioness. Take a look at any real life lottery, such as Powerball, do we get to dictate what winners spend their fortunes on? No. So it should be the same for raffle lionesses. If players want to sell traits/markings or keep them, we should allow them to do so.

This is one of the main reasons why i don't support raffle lionesses being released in explore. RLs are supposed to be rare and sought after, not something you can obtain within a blink of an eye. Even if you've been playing for years without obtaining a raffle lioness, it's only fair, because it's a 1 in roughly 5-7000 chance of getting the raffle lioness. RNG is cruel, but that's something you have to accept if you play this game where most things are reliant on how benevolent RNG is. If RLs are being released in explore, their value would depreciate EXTREMELY quickly as people who own the raffle lioness would fight to sell off rare traits/clones first, in order to beat their 'competitors' and gain the most profits. The market would then become saturated with these traits much more quickly than before. The reasoning for my lack of support of releasing multiple replicas of the same raffle lioness is the same as what I've stated before.

However, I DO support the release of raffle lionesses that have been locked on permanently suspended accounts, since players technically do not have any control over the lioness or its traits anymore and it would be a great way to, essentially, recycle rare/non-existent traits back into the community.




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Edited on 07/08/24 @ 00:24:42 by 𝕊𝕒𝕔𝕔𝕙𝕒𝕣𝕚𝕟𝕖 (#415425)

Saff - Kimanjano (#137237)

King of the Jungle
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Posted on
2024-08-07 02:58:57
Sorry still processing this and another thought came to mind with number 5. For me personally it doesn’t bother me but I’ve noticed there’s a popular trend which I think has really helped create interest in BO and that is people recreating a previous raffle lioness that’s basically not available anymore. So imagine those people that have been working on a project for a long time for one of these lionesses and then all of a sudden it comes up as a raffle lioness.

I wonder maybe if it could be for the ones that have traits that have zero lions but leave the ones whose traits are all available that way people can still have fun building an extinct raffle lioness design.

After a while of playing this game it’s good to be able to have something you find challenging that keeps you interested.



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Bucky Barnes (#96958)

Cursed
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Posted on
2024-08-07 03:09:34
A change to this system is badly needed and I only hope that a poll will be created to decide which changes those are so that for once the majority gets heard.
Not just the vocal (rich) minority.



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Kuma ™ (#16165)


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Posted on
2024-08-07 04:10:00
As someone who’s been on this game for 11 years, has hardly ever missed a raffle lioness, and hasn’t won one, I am in full support of any measures taken to increase the odds of active players getting the raffle lioness. Seeing them land on inactive accounts is irksome.

I like the idea of the 365 rollover requirement for a secondary raffle, as well as the chance to claim in explore. Or, more than one winner winning the raffle lioness, and there being 2-3 copies won each week.



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Maro 🇵🇱 (G2
Scoundrel Ferus) (#167078)

Warrior
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Posted on
2024-08-07 04:13:25
Oh wow, 11 years
That's a long time!!

I think there could be more than 2-3 raffle lionesses each week. I know we shouldn't mention other games but I play some of them and if they have raffles there are muuuuch more prizes



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| Abandon Hope | (#198628)

Wastelander
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Posted on
2024-08-07 06:21:22
I like the idea of there being more options in terms of RL's, rewarding players who are active with an extra RL to spin for, and being able to impress multiple times; however I'm not a fan of having RL's appear in explore as clones (FOR ACTIVE ACCOUNTS). This will tank the RL market, wholly, and also it destroys an otherwise special moment for whoever wins the RL. Selfish as it is aswell, some people don't like having 2000 clones of their lion running around, and I'd personally be heartbroken if I actually managed to win the RL and then somebody got it from explore and made it completely valueless



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