-LOCKED - Discussion: Raffle Lionesses
Posted on 2024-08-05 08:57:00
We are aware of some issues that the community has been voicing with the raffle lioness system, with some complaints including it being difficult to pass on raffle-exclusive traits, raffle lionesses going to inactive accounts, and so on. We have had our own discussion among the developers and would now like to present a discussion where the community can provide feedback on the ideas we have outlined below regarding how the system can be modified, and possibly even give their own ideas if they aren't already covered.

We will be closely monitoring this topic to record feedback, which we will then use for an upcoming site poll.


New Features Being Implemented

We have some features that will be added regardless of feedback within a future update:

New Features We May Implement


* Adjusting the raffle lioness system so that only players who have been active in the last two days (so Wednesdays onward) will have a chance to win when the raffle lioness is pulled
* Sending an email notification to the player who won the weekly raffle lioness


New Features We're Considering/Discussing

These are features we have had ideas for, or have found in the Game Development forums, and would like to see which of the following would be most preferred.

** 1. Storing raffle lioness designs and releasing them slowly through explore.
Essentially, this would mean creating multiple copies of the same raffle lioness to be slow-dripped into the game through the claiming system. They would work as chased lionesses, so only kings with Average impression or higher could find them. This would likely come with a failsafe so that if the lioness fails to be claimed, she goes back into the chased pool so another player has a chance to claim her. All raffle lionesses are made with the Nurturing (Good) personality, so raffle lionesses released through the claiming system would display the Good pose.

The first week, Raffle Lioness 1 is pulled and sent to the winner, and Raffle Lioness 2 is put up to be impressed. The second week, Raffle Lioness 2 is pulled and sent to the winner, Raffle Lioness 3 is put up to be impressed, and a clone of Raffle Lioness 1 is put into the chased lioness pool in explore. The third week, Raffle Lioness 3 is pulled and sent to the winner, Raffle Lioness 4 is put up to be impressed, and clones of Raffle Lionesses 1 and 2 are put into the chased pool in explore. This repeats up to a maximum of 9 clones, making for 10 total lionesses with the same design.

A graph to show the overall release schedule for raffle lionesses through explore.
[Click to view the image full-sized]




** 2. Releasing an identical replica raffle stud alongside a raffle lioness.
The stud would have the exact same traits as the raffle lioness, but rather than being delivered to a winner's territory, a select amount of players (between 20-50) would win the ability to breed with him. This would work similarly to August's event studs in that items could not be used on the stud for breeding. We also considered, if implementing replica studs, to allow all players to enter for a chance to win a stud breeding, but lock weekly raffle lionesses so that only accounts that have 365 or more total rollovers (not consecutive) would be eligible to try and impress her.


** 3. Implementing raffle studs in general.
An alternative to releasing an identical replica raffle stud would be releasing a raffle stud alongside a raffle lioness who may share similar traits, e.g. if a raffle lioness is releasing a brand new eye colour, the raffle stud that week would have that eye colour as well, or if she is releasing a brand new raffle marking, the raffle stud that week would have that marking as well (either in the same slot, or a different slot). Breedings to this stud would also be limited to 20-50 players weekly, and items would not be allowed. This would also come with all players being able to enter for a chance to win a stud breeding, but locking weekly raffle lionesses so that only accounts that have 365 or more total rollovers (not consecutive) would be eligible to try and impress her.


** 4. Releasing more than one raffle lioness per week.
This would either be multiple identical copies of the same raffle lioness, or up to 3 different raffle lionesses at once who would share some of the same traits, but not be identical.


** 5. Releasing recreated copies of previous raffle lionesses who are on banned/closed accounts.
This would be making a replica of the raffle lioness to raffle off through the official raffle system. The original raffle lioness would stay on the same account. This is specifically only for permanently suspended accounts, and accounts that have been closed—not inactive accounts that are not suspended/closed.


** 6. Allow the weekly raffle lioness to be impressed daily instead of once weekly for higher chances of winning, therefore rewarding more active players.
The weekly raffle lioness would still be available for a full week as usual, but daily impression attempts will add up and give a greater chance at winning her as compared to only one attempt per week (how it currently works).


** 7. Add a second raffle lioness for players who have rolled over at least 365 times in total (not consecutively), with potentially more unique traits than a standard Dreamboat raffle lioness.
Players who have rolled over 365 or more times would have the ability to impress both the standard Dreamboat raffle lioness, as well as a second raffle lioness that is only available to accounts with 365+ total rollovers.





We may mix-and-match some of the options, but we will be polling the community on these options regardless.

If you have any ideas or suggestions that were not listed above, we would appreciate your input and highly encourage you to provide a detailed response within this news post!

We will be deleting any comments that do not actually contribute to the discussion.



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Edited on 05/08/24 @ 10:34:29 by Katze (#3)

pingle (#360886)


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Posted on
2024-08-08 04:40:58
Reply updated on my main post!



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Edited on 08/08/24 @ 05:26:42 by ᗪᑌᗰᗩᕼ (#360886)

CC - G1 12 BO
Mandarin + MS (#448877)

King of the Jungle
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Posted on
2024-08-08 06:15:45
Also there is no "easy cloning" of a RL. People have spent years and hundreds of dollars trying to recreate RLs. Just look at Jester and his project - he started off with a clone king and still hasn't been able to revive it.

There's a lot of people who try to create entirely new 15 BO kings who spend months trying to get the mane color let alone all of the marks. It's entirely RNG to begin with.



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Tallow [G1 Blonde
Fiss 2.4k] (#440905)

Scourge of Lions
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Posted on
2024-08-08 06:23:16
I also, just to be clear, adore the explore/chased RL idea! Another user mentioned much earlier on that adding a more special star to denote her as an RL instead of just the kind pose would be ideal.

I want to add that the periods leading up to RL releases, with the chased mechanic implemented, would be even more exciting for the whole site because more users would have a chance at something that is still extremely limited. It would also likely inspire more purchases of premium currency, from more users, because they felt their chances were better to grind for chased RLs. This would stimulate a greater portion of the site's general economy for more users, and of course stimulate Lioden's real-world earnings. The earnings of RLC cloning projects, sourced from a smaller number of hyper-wealthy and hyper-dedicated users, are not likely to reach the same heights for either the community or the devs' pocketbooks.

The raffle has always been an unpopular mechanic, tacitly understood by the devs' previous "we-hear-you's" to be eventually adjusted. Scaling its current odds unavoidably scales the RL's value down from its current premium. The users who made the decision to pursue RLC passion projects while this mechanic was still being workshopped frankly ought to have made their peace with the inevitable value drop then and there. All of these lions die, and are basically never not a "a waste of your time and resources," to put it a tad facetiously. But it is disingenuous for other users to complain about the predicted drop in hyper-exclusivity and value, as if the eventual drop was ever the actual problem and as if it was not a necessary component of any solution.



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Edited on 08/08/24 @ 06:38:15 by Tallow [G1 Blonde Fiss 2.1k] (#440905)

spice 🪔 |
sugar’s side (#190212)


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Posted on
2024-08-08 06:39:15
i do acknowledge that one way or another, the rl market is going to drop in value, but is it really disingenuous for the players involved in the market (which is a lot of people) to be concerned about that? in a game that revolves around and is run by the market? certain things are unpopular or popular depending on public opinion, and public opinion typically coincides with market value (because we all like money lmaooo), but more and more things are becoming unpopular as of late that used to be a tad bit more popular back in the day because they weren’t 1) such a hassle to upkeep/didn’t produce THAT MUCH of a deficit (dwarves and hybrids) or 2) so easy to get (applicators, pies, primals, muts, combos (even though they’re still difficult there’s just more of them now so they run for less)) and the lion economy is kind of being held on the shoulders by the rl market :/

the difficulty is what makes getting an rl or breeding an rl all the more accomplishing in the first place once you actually achieve it. i do agree that the rl system desperately needs a change to accommodate the larger player base, but i can only see chased rls ending badly because, like it or not, the market economy DOES matter. and if nobody who has the money will actually want the rls because they devalue upon leaving the gate because everyone knows there will be 10 heritageless copies within 10 weeks, realistically, will they actually buy currency to grind in explore if they can’t make any of that back? asking a genuine question i want to know your perspective on that because it did change mine lol



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Edited on 08/08/24 @ 06:40:54 by spice 🪔 | sugar’s side (#190212)

Scarecrow (#477331)

Deathlord of the Jungle
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Posted on
2024-08-08 06:56:50
^This exactly, and people forget that breeding RLs does take up a LOT of currency at the end of the day.

Crunchies are expensive, barks are expensive, buffies are expensive, etc. and if RLs severely drop in value then it may not even be worth it for most breeders because you're never going to break even. So in the end, they are going to feel even more "exclusive" because only the ones who can afford to lose will be able to breed them.



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spice 🪔 |
sugar’s side (#190212)


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Posted on
2024-08-08 07:04:01
that, or the prices of buffies, crunchies and y-barks will crash to accommodate for it and the market will finally crumble, and what then? everything at that point everything will just be easy to try your hand at getting, left to improved rng, which would likely get boring after a while :/



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Tallow [G1 Blonde
Fiss 2.4k] (#440905)

Scourge of Lions
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Posted on
2024-08-08 07:04:03
Due to its hyper-exclusivity, the RLC market does not benefit a large portion of the players or the economy. "Like it not," benefits trickle down from a very small number of lucky, wealthy and dedicated individuals. Yes, more play deserves more rewards, but this is specifically about adjusting a mechanic that has been in need of balance for years; to encourage more users to play more; and thus be more fairly rewarded. Again, the value drop was always going to happen. I've said my piece about sunk cost fallacy for cloners, and the evident temporariness of those challenging, but always scheduled to be scaled and thus devalued, achievements.



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spice 🪔 |
sugar’s side (#190212)


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Posted on
2024-08-08 07:23:23
the value drop was alway going to happen, but we don’t really need to dig in the knife on the market, y’know? the system needs fixing, absolutely, it’s tipped in one side’s favor, i totally agree, but i feel like unique raffle studs (without the rollover lock) would be a better solution than chased rls to balancing things while maintaining one of the VERY FEW things of value we still have left on this site. it’d drop the value of exclusive traits but that’s the price of the raffle lioness system actually doing its job lmao (after all, the entire uproar over the constellation rl was “hoarding,” which i think people are forgetting they are 1) are raffling phase cubs 2) are considering raffling new markings off in the future 3) nothing concerning her is set in stone, but it sure brought up issues about how new traits are distributed and now here we are) and the rl & rlc market still gets to do its thing if not with a few repercussions



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Undead
Jellyfish🪼☆Semi
-hiatus (#244875)


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Posted on
2024-08-08 07:27:06
I wish to let everyone know that owning and breeding RLC's isnt as hard as it seems, once you're started its easy to continue, at least, it was a while ago.

I've spent over a year of my time on this game buying heats, selling items, SAVING to get gb to buy my first few RLCs, now i am able to buy more because I worked for it.

If the RLC market were to crash completely because of an update that could've been avoided by simply picking a better option (cough cough, raffle studs!) I will most likely lose a lot of my motivation and want to play this game.

YES Rl's REALLY need an update, the spreading of traits is often slow, the market is losing value (hopefully it wil kickstart back up in october), the overall accessibility of RLC's is also not a very good thing, so I do agree that they need an update.

But there's a difference between updating something for the good of the game...

And kicking it's economy while its down.

Releasing 10 IDENTICAL clones in explore would:
1- Destroy the value of Crunchy worms, possibly down to under 10 gb.
2- Render every single RL, RLC and NRLC completely worthless (They would be what, 50 gb or less?)
3- Stop the rare-trait market completely (Which is the reason why so many people like RL's to begin with)
4- Make RL's just "another lioness" : They wouldn't be special anymore
5- Would literally make most advanced players not even want to claim the RL's
6- May kick down and stop the yohimbe barked-heat sales

This would basically make ONLY HYBRIDS and DU's somewhat valuable in this game. So if they release the chased thing, the gap between the "rich" and "non-rich" players of this game will get EVEN WORSE since only the few players who manage to get 1st generation hybrids would be the ones to make any profit at all.

If fixing the accessibility gap between rich and non-rich players is what you want, the chased option is not the right one.

In fact, updating RL's wont fix that.

I quite literally think stoping it entirely is impossible in a currency-based game where its very seriously those who farm the most who get the most.

Thank you.



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Edited on 08/08/24 @ 07:29:30 by 🪼Eli ☆G2 Ambro☆[9/10ksb] (#244875)

Mavrick | G1 Cimm
bomb (#300543)

Bone Collector
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Posted on
2024-08-08 07:27:19
I agree with 3, 5, 6, & 7.

I don't agree with the explore claimable rls because as so many others have stated, there would be too many and the value would go down. It's basic ecocon: Supply & Demand. The more of a supply, the less of a demand.

I don't agree with having an exact copy of a raffle stud, if one is implemented at all. Some sgared traits would be ok though and definetly no items to be used since they're raffle studs. It would make since since Savage males this month work the same way.

I feel like 4 would be too much of a hassle to keep up with.

I agree with Eli 100% as well about option 1!

Thank you so much for making this game more enjoyable for everyone, no matter their play style!



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Edited on 08/08/24 @ 07:29:42 by Mavrick | G1 Cimm bomb (#300543)

nebula 💫 (#434371)

Punk
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Posted on
2024-08-08 07:30:20
i honestly do like the idea of claimable "r"ls
however, maybe not exactly the same as the weekly one?

maybe just whatever new traits are being released?
(ex: if the new trait is a new marking/slot, eyes, mane color, base, skin, etc, the NCL gets the new traits and ONLY the new traits, and if there is no new base, just a random rare base or something, and if no new markings or slots are released, it will just have a few (2-5) random BO markings??

idk

and if no new traits are released, maybe just a few random BO features?



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Scarecrow (#477331)

Deathlord of the Jungle
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Posted on
2024-08-08 07:30:48
I agree RLs feel "hyper exclusive" currently and should feel less so, but there is a delicate balance.

In order to get rid of them being "exclusive" the focus should be on the traits no longer becoming exclusive. The pieces should be there to recreate the RL from scratch without pouring thousands of GB into RMA and the lionesses will stop being "exclusive" because it'll be a matter of convenience.

If all the traits become available to the public, then there'd be no reason to complain that you can't get a specific RL, because you can, you just have to put in the effort to do so and stay dedicated to the breeding project. Yes, that also takes a lot of GB, but GB doesn't come out of thin air. It takes effort for EVERYONE to get GB, even if they buy it that money doesn't just pop into existence either.



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Tallow [G1 Blonde
Fiss 2.4k] (#440905)

Scourge of Lions
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Posted on
2024-08-08 07:39:54
I forgot to point out that people already chase clones or near-clones of RLs, so there is a precedent in tradition for the devs' tweak. More to that point, the value of cloning and breeding items hasn't dipped because of this existing tradition.

(Whatever happens, at least we're all sure to have a very exciting Friday!)



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Edited on 08/08/24 @ 07:44:55 by Tallow [G1 Blonde Fiss 2.1k] (#440905)

spice 🪔 |
sugar’s side (#190212)


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Posted on
2024-08-08 07:44:23
goodness that poll is going to stress me out
please god let it be multi choice



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Edited on 08/08/24 @ 07:45:09 by spice 🪔 | sugar’s side (#190212)

Undead
Jellyfish🪼☆Semi
-hiatus (#244875)


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Posted on
2024-08-08 07:48:17
Tallow [G1 Blonde
Fiss 2.1k] (#440905) - yeah... cause there isnt 10 clones right of the bat!



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