-LOCKED - Discussion: Raffle Lionesses
Posted on 2024-08-05 08:57:00
We are aware of some issues that the community has been voicing with the raffle lioness system, with some complaints including it being difficult to pass on raffle-exclusive traits, raffle lionesses going to inactive accounts, and so on. We have had our own discussion among the developers and would now like to present a discussion where the community can provide feedback on the ideas we have outlined below regarding how the system can be modified, and possibly even give their own ideas if they aren't already covered.

We will be closely monitoring this topic to record feedback, which we will then use for an upcoming site poll.


New Features Being Implemented

We have some features that will be added regardless of feedback within a future update:

New Features We May Implement


* Adjusting the raffle lioness system so that only players who have been active in the last two days (so Wednesdays onward) will have a chance to win when the raffle lioness is pulled
* Sending an email notification to the player who won the weekly raffle lioness


New Features We're Considering/Discussing

These are features we have had ideas for, or have found in the Game Development forums, and would like to see which of the following would be most preferred.

** 1. Storing raffle lioness designs and releasing them slowly through explore.
Essentially, this would mean creating multiple copies of the same raffle lioness to be slow-dripped into the game through the claiming system. They would work as chased lionesses, so only kings with Average impression or higher could find them. This would likely come with a failsafe so that if the lioness fails to be claimed, she goes back into the chased pool so another player has a chance to claim her. All raffle lionesses are made with the Nurturing (Good) personality, so raffle lionesses released through the claiming system would display the Good pose.

The first week, Raffle Lioness 1 is pulled and sent to the winner, and Raffle Lioness 2 is put up to be impressed. The second week, Raffle Lioness 2 is pulled and sent to the winner, Raffle Lioness 3 is put up to be impressed, and a clone of Raffle Lioness 1 is put into the chased lioness pool in explore. The third week, Raffle Lioness 3 is pulled and sent to the winner, Raffle Lioness 4 is put up to be impressed, and clones of Raffle Lionesses 1 and 2 are put into the chased pool in explore. This repeats up to a maximum of 9 clones, making for 10 total lionesses with the same design.

A graph to show the overall release schedule for raffle lionesses through explore.
[Click to view the image full-sized]




** 2. Releasing an identical replica raffle stud alongside a raffle lioness.
The stud would have the exact same traits as the raffle lioness, but rather than being delivered to a winner's territory, a select amount of players (between 20-50) would win the ability to breed with him. This would work similarly to August's event studs in that items could not be used on the stud for breeding. We also considered, if implementing replica studs, to allow all players to enter for a chance to win a stud breeding, but lock weekly raffle lionesses so that only accounts that have 365 or more total rollovers (not consecutive) would be eligible to try and impress her.


** 3. Implementing raffle studs in general.
An alternative to releasing an identical replica raffle stud would be releasing a raffle stud alongside a raffle lioness who may share similar traits, e.g. if a raffle lioness is releasing a brand new eye colour, the raffle stud that week would have that eye colour as well, or if she is releasing a brand new raffle marking, the raffle stud that week would have that marking as well (either in the same slot, or a different slot). Breedings to this stud would also be limited to 20-50 players weekly, and items would not be allowed. This would also come with all players being able to enter for a chance to win a stud breeding, but locking weekly raffle lionesses so that only accounts that have 365 or more total rollovers (not consecutive) would be eligible to try and impress her.


** 4. Releasing more than one raffle lioness per week.
This would either be multiple identical copies of the same raffle lioness, or up to 3 different raffle lionesses at once who would share some of the same traits, but not be identical.


** 5. Releasing recreated copies of previous raffle lionesses who are on banned/closed accounts.
This would be making a replica of the raffle lioness to raffle off through the official raffle system. The original raffle lioness would stay on the same account. This is specifically only for permanently suspended accounts, and accounts that have been closed—not inactive accounts that are not suspended/closed.


** 6. Allow the weekly raffle lioness to be impressed daily instead of once weekly for higher chances of winning, therefore rewarding more active players.
The weekly raffle lioness would still be available for a full week as usual, but daily impression attempts will add up and give a greater chance at winning her as compared to only one attempt per week (how it currently works).


** 7. Add a second raffle lioness for players who have rolled over at least 365 times in total (not consecutively), with potentially more unique traits than a standard Dreamboat raffle lioness.
Players who have rolled over 365 or more times would have the ability to impress both the standard Dreamboat raffle lioness, as well as a second raffle lioness that is only available to accounts with 365+ total rollovers.





We may mix-and-match some of the options, but we will be polling the community on these options regardless.

If you have any ideas or suggestions that were not listed above, we would appreciate your input and highly encourage you to provide a detailed response within this news post!

We will be deleting any comments that do not actually contribute to the discussion.



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Edited on 05/08/24 @ 10:34:29 by Katze (#3)

Alla (#224481)

UwU
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Posted on
2024-08-05 09:14:23
Most of these sound like they could work. My main issue is that if the raffle lioness is locked to people who have 365 rollovers or more. To me that idea seems like it would punish mostly new players to the game who haven't had the chance to play for a year yet. Which could discourage new players from trying out the game in fear of other options being locked behind a certain amount of rollovers.



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Bethany [G1 Nefer] (#468858)

Heavenly
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Posted on
2024-08-05 09:14:36
i like most of the ideas, but personally if i knew there were raffle lionesses in explore, i would feel like i was missing out if i wasn't constantly grinding with catnip. just my personal opinion.
but i also know that whatever the liodevs choose to implement will be great :)



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Edited on 05/08/24 @ 09:16:42 by Bethany [G2 Nefer Mosaic] (#468858)

GraceDemon (#326056)

Sapphic
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Posted on
2024-08-05 09:14:44
I really like the raffle stud option and having clones of the raffle lioness in explore! I also really like ideas 5 and 6. I personally am less kean on the multiple lionesses released each week.



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Keegan P. Rus ✿
Leonid G2 12BO (#40493)

Holy
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Posted on
2024-08-05 09:14:56
I like the idea of raffle of lionesses be released as ncls, daily raffles and also studs, especially studs, but maybe not as a substitute but a plus raffle lionesses + studs.



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Sedusa (G1 Squall
RLC 6/23/23) (#244149)

Good Natured
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Posted on
2024-08-05 09:15:55
I think #6 #5 And any of the abilities to have RL Studs. though if we did #6 i would think prices would need to be a little lower than 50Sb just to make it more cost effective for anyone who has a hard time keeping SB as they stud out alot or use them alot on items for their lions.



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Duckweedie
(O'Hara's
wife) (#474625)

Usual
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Posted on
2024-08-05 09:16:06
I don't really like the 1 one, because it really will drop RL's price and meaning... i think 4, 6, 7 is the best, and 5 you need to do only with accounts that wasn't active more that year
I mean, 1 one sounds good to me as a player, but I think it would be better if time when RL could show up in exploring should be smaller. 1-5 weeks



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[G6] Blazing Sun (#242050)


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Posted on
2024-08-05 09:16:15
Most of us seem to prefer to turn raffle lioness into our kings sp I feel like have a raffle lion would be a good idea, but I do also like the idea of the of her being a chased lioness as well. Honestly, there all great ideas



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Sedusa (G1 Squall
RLC 6/23/23) (#244149)

Good Natured
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Posted on
2024-08-05 09:16:48
@rhaast the only problem with NCL RL is that if they fail to claim the lioness then she is lost again.



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★ Cougar (#124926)


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Posted on
2024-08-05 09:17:16
giving my input on this!! i adore the idea of having them re-released as chased lionesses over the week, as it gives more people the chance to catch them, also implementing features such as only allowing players who are active towards the end of the week a chance to win the lioness are great too! the only thing im not a massive fan of is the "locking raffle lionesses so only players who have rolled over 365 times can win them", i think the idea of adding an additional lioness specifically for these players would be great, but locking them all specifically for players who have rolled over that many times feels a little overkill ive been here for 7 years and dont even think ive rolled over that many times



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Cerberus [G3 Flint] (#151670)

Famous
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Posted on
2024-08-05 09:17:18
I really like the idea of #1 and #2-3, adding to the chased pool and/or having raffle studs sounds fun! I had a kneejerk ‘nope don’t like that’ reaction to the 365 days of rollovers eligibility though, since I’m a newer player and it would take me a long time to be eligible even if it’s added up and not 365 in a row. I get wanting to reward more active or older players but a lot of us have jobs. I think it’d make more sense to count recent account activity at all rather than having been active in the past



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Alchemist_Albedo (#254900)

Sapphic
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Posted on
2024-08-05 09:17:22
I think i get what is being said about the 7th option but they way it is worded leaves a lot to be speculated about.

One slight thing is that from what im understanding is that this '365 RL' is that shes going to be a completely separate raffle and not replacing the current raffle system essentially we are going to have multiple raffles?

Please correct me if im wrong but thats what im reading?



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Crymsiin_1 (#475681)

Bone Collector
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Posted on
2024-08-05 09:17:38
Raffle studs sound so cool!

But, would there still be raffle studs while there are the maneater studs?



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Nyssa (20/30
Crunchys) (#355120)


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Posted on
2024-08-05 09:17:42
1. is great if only 3-5 Girls are released. 10 are too many. They would loose their Value too fast.
2.3. are great, no complaints.
4. i think with releasing more than 1 rlc at the same time it will get too messy and its a ton of work for the Lioden Team.
5. YES YES YES
6. okayish
7. same reasoning as 4.






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🎃•Spooky
Beetlestarzz•
(#417728)

Sapphic
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Posted on
2024-08-05 09:17:46
NEWWWWWSSSSS YUHHHH



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coolio 🍄┃haze (#149374)


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Posted on
2024-08-05 09:17:46
regardless of what other features are introduced - i believe that raffle studs are an absolute necessity. the core purpose of RLs is to release new traits into the game. this purpose has come into conflict with RLs becoming a “status symbol” in the past year or so. spreading traits has taken a backseat to producing and selling clones. raffle studs guarantee that traits will be spread without upsetting players who are concerned around the rarity of clones. raffle studs have been asked for for a long time from the community, so it is simply the easiest choice in my opinion



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